Online-Roleplaying.community

Go Back   Online-Roleplaying.community > Public Commonness > Adventurer's Escapades > Tournaments

Reply
Thread Tools
  #1  
Unread 25th of January, 2008, 16:57
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Psionic Tournament Round I - George v. Timmy

And with only a little bit of reluctance, we announce that this will be our last bout of the day. The earlier bouts produced plenty of excitement and fireworks, lets hope this one can follow suit!

Well, I don't think we have too much to worry about there. While our earlier battles were focused highly on speed, this slaves are reputed to be among the slowest ever to do battle in this arena. I guess their owners will soon either be considered geniuses or idiots.

Two philosophies dueling for superiority, which one will win the day?

Lets get it on!

George
hp - 63/63
pp - (? help me out here Link)

Timmy
hp - 67/67
pp - 53/53

Initiative
George +2 = 4
Timmy +0 = 15

Timmy goes first.
Attached Images
File Type: jpg round 1.jpg (81.8 KB, 4 views)
Reply With Quote
  #2  
Unread 26th of January, 2008, 02:34
SlagMortar
Wraith

User is offline
 
Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
Slump shouldered with a twisted grin, Timmy shuffles into the arena, dragging his huge shield and heavy weapon. He lumbers toward George while keeping a careful eye focused on him.

OOC:
Move forward 20 feet to I17.
Ready an action (PM'd to Boom)
Reply With Quote
  #3  
Unread 26th of January, 2008, 04:35
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Timmy moves and readies an action.

George
hp - 63/63
pp - (? help me out here Link)

Timmy
hp - 67/67
pp - 53/53

George has 24 hours to post his round 1 action.
Attached Images
File Type: jpg round 1b.jpg (81.8 KB, 1 views)

Last edited by Boomlaor; 26th of January, 2008 at 05:02.
Reply With Quote
  #4  
Unread 26th of January, 2008, 14:50
Linklegacy77's Avatar
Linklegacy77
Spectral Savant of the Aether. [Epic GM]

User is offline
 
Join Date: Mar 2006
Member: #1662
Location: United States
Posts: 5,944 (1.36 per day)
With absolutely no facial expression whatsoever, George brings forth his psionic power. Nothing visible seems to come from it, but soon later, loud noises come as a creature of some kind attacks Tim.

<OOC: Manifest an augmented astral construct to appear in J10/11 and I10/11. Spend psionic focus to use overchannel with talented, raising manifester level to 13. Spend 13 power points to bring in a 7th level astral construct. Ectopic form Emerald Gyre selected, with boost construct to add Natural Invisibility, making it constantly invisible, even while attacking. The emerald gyre may act immediately. Due to class feature, manifesting astral construct is only a standard action. Construct also has 2d6 temporary hit points. Construct takes the following action: charges Timmy. He has reach over Tim, and is invisible, so all attacks against him make him effectively flat-footed. Emerald Gyre has pounce, so he gets a full attack action. 2 slams at +19 to hit, if either hit, Emerald Gyre will start a grapple with improved grab. If Emerald Gyre starts a grapple on the first attack sucessfully, second attack will be a grapple attack to pin. Grapple Bonus is +25. If forced to make a saving throw, George will use his resilience ability (with feat) to grant himself a +6 on the saving throw. Should Tim's readied action make an action George would use void, and he is still able to change actions, he will. Move action will not be spent.>

Have 146 power points total, sorry about that. 134 Now
__________________
2013 Avatar of the Year Winner
Reply With Quote
  #5  
Unread 29th of January, 2008, 04:04
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
George begins manifesting a power. This triggers Timmy's readied action. Timmy manifests twice augmented concussion blast, targeting George (7pp). No save. George takes 11 damage. George concentrate +18 = 29 vs DC 22, George does not lose his power. George invokes overchannel, Talented negates damage. George manifests astral construct, augmented 6 times, to create an emerald gyre astral construct, lvl 7, which appears in I-J/10-11. As a free action, George commands Emerald Gyre to attack Timmy. Emerald Gyre charges Timmy, using pounce to make a full attack. Slam at attack 33 vs AC 29, hits, Timmy takes 15 damage. Emerald Gyre attempts to initiate a grapple, Emerald Gyre 43 vs Timmy 16, success. Emerald Gyre initiates a grapple and moves into Timmy's space. Emerald Gyre attempts to pin Timmy. Emerald Gyre 34 vs Timmy 31, Success. Timmy is Pinned.

George
hp - 52/63
pp - 134/146

Emerald Gyre
hp - 105/105
pinning Timmy
expires initiative count 4 round 13

Timmy
hp - 52/67
pp - 46/53
pinned by Emerald Gyre

Timmy, you have 24 hours to post your round 1 action.
Attached Images
File Type: jpg round 2a.jpg (82.0 KB, 5 views)

Last edited by Boomlaor; 29th of January, 2008 at 10:58.
Reply With Quote
  #6  
Unread 29th of January, 2008, 08:31
SlagMortar
Wraith

User is offline
 
Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
Timmy rolls his eyes in bewilderment at the thing he can't even see now crushing him. Through grit and determination, he keeps his eyes on the prize, again watching George's moves intently, though considerably less comfortably than before.

OOC:
ready action PM'd to Boom
Reply With Quote
  #7  
Unread 29th of January, 2008, 10:58
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Timmy readies an action.

Map unchanged.

George has 24 hours to post his round 2 action.
Reply With Quote
  #8  
Unread 29th of January, 2008, 22:46
Linklegacy77's Avatar
Linklegacy77
Spectral Savant of the Aether. [Epic GM]

User is offline
 
Join Date: Mar 2006
Member: #1662
Location: United States
Posts: 5,944 (1.36 per day)
George just looks at the person not even trying to escape, and sighs. He directs the construct to crush Timmy, and goes about methodically ending him.

<OOC: Construct will spend one attack to maintain the pin. If that suceeds, second attack is to do damage. If first attack fails to maintain pin, second attack will be to maintain pin. George then manifests Psychic Scimitar augmented to 11 power points (so it deals 1d6+4 damage). Should George take damage, he will spend power points to reduce it to 0. Should George be forced to make a saving throw, he will spend 1 power point to increase his save by 6, taking precedance on the save over damage.)
__________________
2013 Avatar of the Year Winner
Reply With Quote
  #9  
Unread 30th of January, 2008, 07:18
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Emerald Gyre attempts to maintain its pin. Gyre +25 = 34 vs Timmy +11 = 23, success, Timmy is pinned. Emerald Gyre grapples Timmy attempting to do damage Gyre +20 = 27 vs Timmy +11 = 29 fails. George manifests augmented Psychic Scimitar. This triggers Timmy's readied action. Timmy attempts to manifest augmented Concussion Blast. Timmy concentration +16 = 31 vs DC 20, success. Timmy manifests augmented Concussion Blast targeting George (7pp). No save. 3d6 = 12 damage. George uses resilience and expends 6pp to reduce this damage to 0. George concentration +18 = 20 vs DC 14, success. George manifests Psychic Scimitar (11pp).

George
hp - 52/63
pp - 111/140
Psychic Scimitar, -2 int (-6 pp pool), expires initiative count 4 round 122

Emerald Gyre
hp - 105/105
pinning Timmy
expires initiative count 4 round 13

Timmy
hp - 52/67
pp - 39/53
pinned by Emerald Gyre

Map is unchanged. Timmy has 24 hours to post his round 3 action.
Reply With Quote
  #10  
Unread 31st of January, 2008, 01:53
SlagMortar
Wraith

User is offline
 
Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
George finds himself in a most disconcerting position. He concentrates on lessening his own body mass so that he might float up to heaven.

OOC:
I'm not just killing time, though I agree with Link that Timmy doesn't have much chance. When the Lilith vs James match finishes, I will probably concede, but let's see if I can do something in the mean time.

Manifest Psionic Levitate for cost of 3PP.
concentration check: 18
Reply With Quote
  #11  
Unread 31st of January, 2008, 01:56
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Timmy attempts to manifest Psionic Levitate (3pp). Concentration +16 = 18 vs DC 20, fails. Timmy loses 3 pp.

George
hp - 52/63
pp - 111/140
Psychic Scimitar, -2 int (-6 pp pool), expires initiative count 4 round 122

Emerald Gyre
hp - 105/105
pinning Timmy
expires initiative count 4 round 13

Timmy
hp - 52/67
pp - 36/53
pinned by Emerald Gyre

Map is unchanged. George has 24 hours to post his round 3 action.
Reply With Quote
  #12  
Unread 31st of January, 2008, 03:03
Linklegacy77's Avatar
Linklegacy77
Spectral Savant of the Aether. [Epic GM]

User is offline
 
Join Date: Mar 2006
Member: #1662
Location: United States
Posts: 5,944 (1.36 per day)
George directs his construct to rip his foe to shreds, and orders his scimitar to begin attacking Timmy.

<OOC: Construct, same actions as last round. Scimitar attacks timmy from this point on. Note that since it's attacks are resolved as touch attacks, and Timmy is flat-footed against all attacks made from outside the grapple, his AC is 12 against it's attack at +6 (+2 from power) for 1d6+4 damage>
__________________
2013 Avatar of the Year Winner
Reply With Quote
  #13  
Unread 31st of January, 2008, 03:38
Boomlaor's Avatar
Boomlaor
Devourer

User is offline
 
Join Date: Oct 2005
Member: #1478
Location: St. George, UT
Posts: 1,151 (0.25 per day)
Emerald Gyre grapples with Timmy, attempting to pin. Emerald Gyre +25 = 27 vs Timmy +11 = 16, Timmy is pinned. Emerald Gyre grapples with Timmy, attempting to do damage. Emerald Gyre +20 = 35 vs Timmy +11 = 18, success. Timmy takes 1d8+12 = 18 damage. As a standard action George directs Psychic Scimitar to attack Timmy. To hit +6 = 26 threatens and +6 = 21 vs AC 7, confirms critical. Timmy takes 14 damage.

George
hp - 52/63
pp - 111/140
Psychic Scimitar, -2 int (-6 pp pool), expires initiative count 4 round 122

Emerald Gyre
hp - 105/105
pinning Timmy
expires initiative count 4 round 13

Timmy
hp - 20/67
pp - 36/53
pinned by Emerald Gyre

Map is unchanged. Timmy has 24 hours to post his round 4 action.

Last edited by Boomlaor; 31st of January, 2008 at 04:06.
Reply With Quote
  #14  
Unread 1st of February, 2008, 00:16
SlagMortar
Wraith

User is offline
 
Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
Timmy unleashes a burst of psionic energy attempting to disrupt the powers smacking him.

OOC:
Manifest an area dispel psionics augmented by 2 PP for a dispel check of +7+4=+11 Center on Timmy.
If this does not dispel both the Construct and the Scimitar then Timmy concedes.
against scimitar: 27
against construct: 29
Reply With Quote
  #15  
Unread 1st of February, 2008, 00:19
SlagMortar
Wraith

User is offline
 
Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
OOC:
Forgot concentration check. If successful, move to I12.
20 vs DC 23

Edit: Failed.
IC: In a gravelly voice, Timmy cries out, "Uncle! Quarter!" Timmy concedes.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 01:30.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Graphics by Koert van Kleef (T0N!C) and Lyle Warren