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  #26  
Unread 26th of July, 2012, 12:48
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Initiative roll 14 for HuMan
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  #27  
Unread 26th of July, 2012, 22:41
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zachol ... zachol ... zachol ...
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  #28  
Unread 26th of July, 2012, 23:35
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Whoops.

6 for Elf.

Nice.
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  #29  
Unread 27th of July, 2012, 05:43
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5
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Here we go, the world is spinning. When it stops, it's just beginning. Sun comes up, we all laugh. Sun goes down, we all die...
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  #30  
Unread 27th of July, 2012, 05:44
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Which gives us an exciting Initative order

HuMan: 14
Elf: 6
Dwarf: 5
Sneaky Goblin: 4
Normal Goblins: 3
Big Goblin: 2
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  #31  
Unread 27th of July, 2012, 10:20
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HuMan moves to Q6 and attacks BigGoblin with horns in R6 with his sword.

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Attack results: 15 for 5 damage.
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  #32  
Unread 27th of July, 2012, 15:22
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Elf to J6, attack G1 with bow. 13 for 7 .

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e: What if there was a faint outline on the tokens or something? Kind of hard to make them out at the moment.
e2: Oh jeez hitting edit automatically turns the thing into a link too. Buh.
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Last edited by zachol; 27th of July, 2012 at 15:24.
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  #33  
Unread 27th of July, 2012, 15:40
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Dwarf to F9. Axe in G1. Attack: 5 Dmg: 6

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  #34  
Unread 27th of July, 2012, 18:13
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14 2
11 2

21 6

16 1
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  #35  
Unread 27th of July, 2012, 18:27
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HuMan closed up with BigHornedGoblin, slicing at his green skin with his Big Sword, leaving a bad wound but not felling the creature. Elf's arrow almost hit the Small Goblin, only the creature ducking at the last moment saved it. Rushing forward, Dwarf's blow went well wide of the mark, almost making him drop his axe.

The Sneaky Gobling released an arrow at Elf, which flew true but still did barely more than a scratch, then scampered north. Shot Elf for 1point of damage, then moved to T2

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Big Horned Goblin slid around to HuMan's side, slashing him with an axe. BigHorned to Q7, 6 points of damage to Hu.

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The pair of Goblins with Rusty swords move as a team to surround and flank Dwarf, but find themselves unable to overcome his powerful stench. G1 moves to F8, G2 moves to F10.

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  #36  
Unread 27th of July, 2012, 18:30
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The red might have been blending in a bit, so I'm giving white a try. The black however, should be clear as day. So zachol, I'm not sure what is going on over on your end.

Also updated the "character sheets"
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  #37  
Unread 27th of July, 2012, 21:57
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I find it odd that itches was having the same problem as Zach and then it just went away. I wonder if it has something to do with propagation of the fix - I don't see why that would be, but I suppose it's possible. Zachol, have you tried logging out and clearing your browser cache and stuff? Cliche, I know, but it might work.
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  #38  
Unread 27th of July, 2012, 22:08
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I was mostly asleep when I "saw" it happen to me. That I couldn't replicate it makes me suspicious as to the reality of the situation.
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  #39  
Unread 27th of July, 2012, 22:53
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J6 to L7, attack BG at 9 for 5 .

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I'm not sure what my password is anymore, but I'll give it a try.
If I disappear forever it's your fault.

Also the outline thing was more for maps with varying colors. For example,

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or
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Both seem a little hard. Not a big deal, though.

e: Logged out, cleared my cache. Big nope, still happens. It's really weird.
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Last edited by zachol; 27th of July, 2012 at 22:57.
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  #40  
Unread 27th of July, 2012, 23:17
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I actually did think about that during the early days. The conclusion I came to was "people will just have to not be stupid when colouring it." You can change the font at will, so it's easy enough to fix.
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  #41  
Unread 27th of July, 2012, 23:46
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The other thing you can do is set the fade parameter on the background to dull it out a little. The text will stand out better that way.
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  #42  
Unread 27th of July, 2012, 23:53
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What fade parameter?

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or
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What kind of numbers/settings should I use?
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  #43  
Unread 28th of July, 2012, 00:05
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[token=background fade=10]http://www.online-roleplaying.com/normal_kings_road_3000x2100.jpg[/token]

You have the syntax correct.

Fade can be set from 1 to 99, with 0 being unfaded and 100 being invisible. If you set it to like 50 or 60 you'll see a noticeable difference.
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  #44  
Unread 28th of July, 2012, 00:14
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Oh wow. Neat.

I guess I went straight from 2 to 10 to 100 when messing around with it.
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  #45  
Unread 28th of July, 2012, 00:18
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Individual tokens can be faded as well, which is nice for indicating dead guys.
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  #46  
Unread 28th of July, 2012, 00:22
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A B C D E F G H I J K L M N O P Q R S T U V W X
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Oh man yes.
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  #47  
Unread 28th of July, 2012, 03:13
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Human swings at big goblin.

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5 for 10 damage.

Last edited by Linklegacy77; 28th of July, 2012 at 12:13.
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  #48  
Unread 28th of July, 2012, 12:12
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Dwarf to G9, Axe in G2

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Attack: 15 Damage: 9
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  #49  
Unread 28th of July, 2012, 12:24
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2 4

6 6

7 7
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  #50  
Unread 28th of July, 2012, 12:30
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Elf's arrow goes wide of it's target, embedding itself in nearby tree. Human strikes again at BigGoblin, who managed to lean out of the way of the attack. Dwarf backs away from the pair of small goblins, spinning his axe as he went and taking off the head of one of the goblins. G2 is dead.

The sneaky goblin remains where it is standing, fires another arrow at HuMan, but misses.

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BigGoblins shifts around HuMan again to P6 and lashed out with his axe, but HuMan easily avoids it.

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The remaining Small Goblin steps to G8 to keep up with Dwarf, but remains unable to penitrate his armour.
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