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  #1  
Unread 10th of September, 2008, 01:00
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Dice Rolls OOC

1. Do all dice rolls here. Peruse this thread http://online-roleplaying.com/forums...ead.php?t=7092 to find out how to do dice rolls yourself. Label the dice roll post somehow e.g., Brother Will Research Roll

2. Paste a link for the dice roll post into the RP post.

If you don't want to or don't feel it's appropriate or don't have all the information to do it yourself, just let me know and I'll do them.
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  #2  
Unread 31st of October, 2008, 04:48
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DeNiro attempt to surprise and jab Earl with cane 15
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  #3  
Unread 31st of October, 2008, 05:17
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o.O

Attempt to perceive DeNiro's stabbery: 7
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  #4  
Unread 31st of October, 2008, 05:33
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DeNiro's non-surprise, resisted attempt to jab Greta with the cane:

Greta's resistance [roll]d8+d6[/roll]

De'niro's attempt 7
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  #5  
Unread 31st of October, 2008, 05:36
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Try again...

Greta's resistance 1 + 1

...Ugh. Sorry. Tha's dice for ya.
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  #6  
Unread 3rd of November, 2008, 11:48
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Earl's hand-to-hand attack on DeNiro 8

DeNiro's defense 3 + 5
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  #7  
Unread 3rd of November, 2008, 12:11
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Earl's damage to DeNiro - as far as I can tell, hands (even with MLH) inflict only basic numerical damage. Basic damage is attack minus defense, so 8 minus 8 equals 0. If I'm wrong, please tell me where the rule is.

Trey and Lyn, please let me know what their next action(s) is/are specifically, and whether you might want to spend plot points or try multiple attacks or whatever as appropriate.

Last edited by Wired*Nun; 3rd of November, 2008 at 12:22.
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  #8  
Unread 3rd of November, 2008, 12:31
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Yusheng's roll to notice the noise above the full-burn noise difficulty 7: 7

Success
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  #9  
Unread 5th of November, 2008, 05:42
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After further research, I still can't find a mechanism for high strength ading to HTH damage. I must be reading it wrong. Someone please set me straight. In the meantime, I'm going to use a reroll of Strength, + the previous HTH roll vs. the same resistance number the defender rolled, to assess damage. In other words, it's another comparison, but with a Strength roll substituted for the Agility.

So, in Earl's case, the target had an 8 resistance. Earl rolled a 4 + 4 to hit - barely successful. Now I'm going to reroll for his damage Strength + 4 vs an 8:

10 + 4 = 14

Ouch! That does 6 damage split between wounds and stun 3 and 3.

I'll edit the post to reflect.

Note that HTH combat tends to take a number of rounds to be decisive, between skilled opponents.

Last edited by Wired*Nun; 5th of November, 2008 at 05:45.
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  #10  
Unread 7th of November, 2008, 01:18
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Earl attemps to grapple DeNiro 6 vs his all-out defense 8 + 2 = nonsuccess.
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  #11  
Unread 8th of November, 2008, 05:30
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Earl attempts to grapple Genning from behind 8 + 2

vs. Genning's natural defense 7 + 2

success. Does 1 stun damage.

Last edited by Wired*Nun; 8th of November, 2008 at 05:43.
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  #12  
Unread 8th of November, 2008, 05:34
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Genning's last shot at Earl before his gun is empty 9
vs Earl's defense 9
I'm ruling that Earl's all-out attack negative defensive modifier is balanced by Genning's negative attack modifier due to being tackled
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  #13  
Unread 8th of November, 2008, 05:34
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damage to Earl 4
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  #14  
Unread 8th of November, 2008, 05:43
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Earl tries to slam Genning's head into the bulkhead -

Earl's roll 3 + 7

Genning's defense 6

Does 4 damage split between stun and wounds
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  #15  
Unread 11th of November, 2008, 10:10
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Earl tries to get Genning in a headlock that will stay into unconsciousness

4 + 10

vs Genning's defense 11
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  #16  
Unread 11th of November, 2008, 10:13
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Genning attempts to get out a knife 8 vs 7 success
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  #17  
Unread 13th of November, 2008, 11:53
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Arthur's shotgun fire:

[roll]1d8[/roll] (plot point) + [roll]1d10[/roll] (shotgun skill, all-out attack) + [roll]1d6[/roll] (agility)

Ok well it doesn't seem to work when editing it, so I'll just repost.

There is an inconsistency with the number of dierolls in this post due to editing!

Last edited by Candleman; 14th of November, 2008 at 11:09.
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  #18  
Unread 14th of November, 2008, 06:32
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As I mentioned in the other OOC, I'll hold this in abeyance until I see if you want to modify your action due to the rule review or plot point reminder.
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  #19  
Unread 14th of November, 2008, 11:09
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Arthur's fury-driven attack on DeNiro:

1 (plot point) + 8 (shotgun skill, all-out attack) + 1 (agility)
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  #20  
Unread 15th of November, 2008, 00:07
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Originally Posted by Candleman # Arthur's shotgun fire:

7 (plot point) + 1 (shotgun skill, all-out attack) + 4 (agility)

Ok well it doesn't seem to work when editing it, so I'll just repost.
Yes, it doesn't work when editing to eliminate the possibility of anyone other than the GM fudging with the rolls.
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  #21  
Unread 15th of November, 2008, 00:43
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Originally Posted by Candleman # Arthur's fury-driven attack on DeNiro:

[roll0] (plot point) + [roll1] (shotgun skill, all-out attack) + [roll2] (agility)
Actually all-out attack gives +2 steps. That means shotgun skill should have been d12. We'll add another d2 to to the total:
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  #22  
Unread 15th of November, 2008, 00:44
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2

So the total attack roll is now 12. when I get around to figuring it all out.
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  #23  
Unread 15th of November, 2008, 01:46
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DeNiro's all-out Dodge roll 4 + 6

which fails. DeNiro is hit for 2 base damage wounds (12 - 10)
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  #24  
Unread 15th of November, 2008, 01:47
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Arthur's shotgun damage add above Base damage 10

Ouch.
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