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  #1  
Unread 4th of December, 2008, 21:34
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Out Of Character Thread

Go nuts.
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  #2  
Unread 5th of December, 2008, 10:05
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Woo! Let's trash this hole!
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  #3  
Unread 6th of December, 2008, 07:16
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When you said all core races are approved does this include the races at the back of the monster manual?

<does a little trashing of the place also>
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Unread 6th of December, 2008, 09:12
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Woohoo! Are Magic items from Adventurer's Vault allowed? I know it's not a core book, but it adds a lot of options.

Last edited by Fulmen; 6th of December, 2008 at 09:14.
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  #5  
Unread 6th of December, 2008, 10:14
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No to the monster manual question.

I only own the 3 core books, so that's a tentative no for now. If you want to ask about any specific items, feel free to PM me the relevant data or e-mail it to me and I'll take a look.
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  #6  
Unread 7th of December, 2008, 04:26
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Ok, I got Link to approve Cloak of the Walking Wounded from the Adventurer's Vault. So if you are shopping for 4th level items, I'd reccommend picking it up. It's pretty sweet. In addition to the +1 it grants to Fort, Will, and Ref, it lets you spend 2 healing surges instead of 1 if you second wind while bloodied.
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  #7  
Unread 7th of December, 2008, 12:53
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I will begin putting up world information shortly.
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  #8  
Unread 7th of December, 2008, 15:23
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So if you are shopping for 4th level items, I'd reccommend picking it up. It's pretty sweet.
Not bad. You're still losing those surges though. If we get a cleric in the house, consider Cure Serious Wounds at level 6. Spend a daily utility, heal double your surge value plus cleric bonuses, for free.

And if you feel like slaughtering us, Link, notice that it's horribly broken on an NPC. I was going to put it on a Solo monster, before I realized that it would be healing 200+ hp at level 11...
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  #9  
Unread 7th of December, 2008, 16:36
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I would think a level 11 group would be able to dish out 200 damage in one turn as a whole...
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  #10  
Unread 7th of December, 2008, 16:55
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Not unless they're all strikers. And never miss... because they're only getting crits.

Last edited by LeadPal; 7th of December, 2008 at 17:26.
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  #11  
Unread 8th of December, 2008, 06:07
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Okay, make every enemy a cleric, gotcha.
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  #12  
Unread 8th of December, 2008, 16:32
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Not quite. Only solos heal ridiculously, because they've got the hit points of five monsters. The 1/4 hit points from a single healing surge is going five times as far. Works with elites, too, although not as effectively; one surge goes twice as far on their double hit points.

This is exactly why monsters are not supposed to be able to use their surges.
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  #13  
Unread 8th of December, 2008, 16:39
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Okay, make every enemy a cleric with five times their normal hit points.
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  #14  
Unread 8th of December, 2008, 17:38
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That's the spirit! Now all you need are different players!
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  #15  
Unread 11th of December, 2008, 17:43
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Yeah, where did the other players go?
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  #16  
Unread 12th of December, 2008, 05:13
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I'm here. Just finished up with Finals week, so I should get everything up soon.
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  #17  
Unread 13th of December, 2008, 02:55
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I'm here. Been working on a Christmas project for my wife (converting her family's 80+ home videos to DVD w/ proper chaptering). Taking a break from that to make character now.
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  #18  
Unread 13th of December, 2008, 10:16
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I just got the Martial Powers book, and it's decent. The powers seem to be mostly equal-worse to the core ones; feats are mostly better (good, because many feats in the core are awful). Haven't really judged the paragon paths or epic destinies, but those won't matter for a very long time. I don't think I'll try to cram anything from it into my current sheet, but I might retrain next level.
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  #19  
Unread 15th of December, 2008, 18:44
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Okay, we had a massive power outage in the entire region and I just got power back, but it created a bit of a delay unfortunately. I'll try to get more info up soon.
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  #20  
Unread 16th of December, 2008, 15:20
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Excellent. The crunchy bits of my sheet are finished, and I think they're accurate. Even if they aren't, the sheet is stunningly beautiful. I should get bonus experience for creating such a masterpiece.

I'll send you my current background concept within the week.
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  #21  
Unread 17th of December, 2008, 18:09
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Checking in. Had a few days where I was as busy as a fairgrounds outhouse, but I should be able to keep up now.

As for my character, all I've got is a clean slate right now — just the stats I rolled up in the CA forum. What I'm aiming to do is look at what everyone else is making, find out what role hasn't been covered (or needs doubling up), and make that. Don't worry about me delaying; I've been playing for nearly 25 years now, I can throw together a fleshed-out character in record time.

'Course, if there's something you already know the group is lacking, let me know.

P. S. I really like the format you used, LP (hee). The links on the top are a nice touch.
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  #22  
Unread 18th of December, 2008, 01:41
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I'm pretty sure the group is lacking in the healer/tank area. We have 2 strikers and a controller.
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  #23  
Unread 18th of December, 2008, 09:54
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I'll do a dragonborn warlord then, that'll cover both parts if we don't have anyone else pending.
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  #24  
Unread 18th of December, 2008, 11:52
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Sounds good, keep making characters, I'll check them over soon. Sorry the info is taking so long, but hopefully it won't prevent any of the mechanical aspects of your characters from taking shape.
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  #25  
Unread 18th of December, 2008, 17:08
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I'm done with the number-crunching and formatting, using LeadPal's version. I'll put together a background once I know more about the setting.
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