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Unread 30th of July, 2010, 09:14
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History of Psia

First Age of Creation

2000ba – 1500ba

In the beginning, there was the Mother of All…Memoria. Goddess of balance, reason, logic, and memory. This matriarch formed 7 sons and daughters that she called her own and gave them each great powers that would help her form a world she could love.

Jodeus – Lord of the source, god of energy (wind), creation, and life.

Solaea – Goddess of chaos and infinity, mistress of the stars.

Sapunno – God of the sun, bestowed of light.

Gaerta – Goddess of the earth and woodland creatures, animals and plants.

Nepostidan – Lord of the seas, god of water and storms.

Falacor – God of fire, master forger, and lord of arts and crafts.

Nortius – Lord of the void.

To each of them was granted the blessing of their mother to go forth and help her form her world. The gods and goddesses laid the ground work for the world, planning in great detail, and then the age of creation began.

Out of the void, Suppuno and Solaea cast their light upon the blank canvas. Sapunno’s sun during the day, and Solaea’s stars at night. Gaerta, Nepastidan, Falacor, and Jodeaus, decided to create beings in their likeness to help them form the earth. The Astari were born. These first elemental druids were each granted the power controlled by their creators. Gaerta, and her Astari laid down the ground work of the earth, then when the surface was complete, they walked, morphing the plain into hills, valleys, forest and desert. Nepostidan and his Astari brought seas, rivers, and oceans to feed the wildlife being sown by Gaerta. Falacor, created mountains, and fire. Seas of lava filled the caverns below the mountains, and deposits of beautiful rocks and minerals were added to the composite of the earth, for such things pleased him. Jodeaus and his Astari created the winds, the skies and the clouds. And the first stage of creation was complete.

The gods and goddesses were eager to rest and enjoy their creation, and so, the Astari were now entrusted to guard and protect their elements. They were each given a runed amulet that was the source of their power. These powers allowed them freely walk the work to change and build as they saw fit.

Many of the deities began to think of creatures that they wanted to inhabit this great world that they had made. And so, the second age of creation began.

The Second Age of Creation

1500ba – 1000ba

The Elves

Sapunno and his wife Solaea were the first to create inhabitants in their world. The first elves or Sunari were created by Sapunno. They were beautiful, graceful creatures with golden skin bright green eyes and yellow hair. Their ears were pointed and they had an incredible elegance and keen intuition. They were given an affinity for the sunlit forests and loved nature. The first elven citadel was erected in the forest named Pardaris. Solaea also created inhabitants in her likeness, the Solari. These elvish creatures were mystical with dark silver skin and white hair. Their eyes were shining and they were made to be intelligent, proud creatures. They were very introverted beings and kept to small villages in the surround grasslands and plains where they could clearly view the sky. While Solaea loved her creations, Sapunno spent an increasing amount of time devoted to his subjects. Solaea became lonely and she strayed from Sapunno. A love affair between
Solaea and Nepastidan produced a son, Lunadas, god of the moon. Because of Solaea’s betrayal, Sapunno cast her into the plane of the void to be kept there by Nortius. He readily agreed for he secretly loved Salaea and wanted her to be close to him. However, when Solea was cast from the plane of Psia, her influence of infinity also left, and Pladeo, god of death was brought into being.

The Dwarves

At this same time, Falacor, who was so pleased with the great stores of riches and beautiful things he had created inside of his mountains, that he longed for others to share in his pleasure. From Falacor, the Dwarves were created. Strong, tough, crafty beings who loved treasure and things that were beautiful, and loved to make them. They did not care much for any world outside the mountains and there they stayed for many years, being taught by Falacor himself in the ways of smithing, mining, and creating.

Men, Seafolk, and Fey

Jodeus and Gaerta brought about a son Arces, god of the wind (his father bestowed this domain upon him at his birth). They had two other children, Dietenus, the goddess of love, and Ashira, goddess of peace and agriculture. It was now that the creatures that already inhabited the world of Psia were growing. Memoria now saw the need for more children to govern different aspects of the ever changing world. So she created 5 more children to call her own:

Daea – goddess of wisdom
Octarme – god of war
Dioco – god of music, laughter, and wine
Diphanus – god of secrets and lies

And her youngest, and favorite of all of her children
Magea – goddess of magic, and the planeskeeper

It was to Magea that Memoria bestowed the ability to pull strands of energy from the universe and all of the planes and channel it into extraordinary ability on the material plane of Psia (Magic). It was for this reason that Magea became the planeskeeper, for she knew all that made up the planes and how to control each one.

From these deities many other races were born:

Dioko created beings known as Halflings, fun playful peace loving creatures that loved to build their quite villages in the rolling hills.

Nepastidan created many sea creatures, and merfolk, half humanoid, half fish creatures that resided in the oceans and seas of Psia.

Gaerta along with the help of her daughter Dietenus created the Fey. Piexes, fairies, and dryiads. Nature loving magic using creatures that resided in the forests of Psia.

But it was from Arces and Daea that the race of men was spawned. They created a race that was level headed, hard working, who loved to travel and know all that this world had to offer.

Memoria granted Magea her pick of the inhabitants of Psia to bestow her gift upon, from this, wizards and sorcerers were born.

The History of the Elves
After the banishment of Solaea, the Solari were eventually governed by her son Lundadas. However, in his rage at Sappnno for banishing his mother, he began to formulate a plan of revenge. Lunadas began to teach them war and weaponry. They fashioned large swords called bastard swords and wore armor fashioned by Lunadas himself. Not all of the Solari however wished to get involved and this angered Lunadas. The opposers were forced to leave. These true Solari traveled south to what is known as the crystal plains. Here the moon never shows itself due to their betrayal of Lunadas’s cause. And it was in the year of 990ba that the war of the elves began. The Solari, who had now become known as the Lunadai, marched on the elven realm of Pardaria. The Sunari however were very powerful and their soldiers used weapons and armor fashioned from a metal found in their region called adamantine. Also among them was a great number of the first sorcerors and wizards hand picked by Magea. After a war that lasted 200 years, the Lunadai were crushed and chased and hunted to the ends of the world. They eventually made their way underground to become what are now referred to as the dark elves (the drow). The remaining Solari were left unharmed because they were true followers of Solaea and Sapunno still loved her and kept her children from harm. After the war, the Sunari (sun elves) began to run low on their natural supplies and some were sent to explore the world that they had long shut themselves away from to find new areas to populate. In their travels, the elves encountered other races, and while they believed themselves greater and more esteemed than the rest, formed alliances with many of them. The elves along with the rest of the world entered a golden age of friendship, prosperity, and advancement that would last 500 years.

The History of Men
1000ba – 290ba

Men had been shaped to be explorative, logical, and hard working. The first villages were small and with the help of Gaerta, Nepastidan, and Ashira they learned to hunt, fish, and farm. Villages became towns and then cities. The first citadel of Men was known as Dalarese. It was a beautiful coastal city that overlooked the Adriase Sea. It was Dalarese that became the capital of the realm of men (Eteresea). Having a natural affinity for travel, men spread to many areas and eventually populated much of the world. Many of the sea-lovers traveled to the West and settled on the coasts of Caprica forming many villages and towns along the way. The sea-side citadel of Nepos was established here and became a center of learning and astronomy. Some traveled south and settled on the great lake of Nicea and the surrounding plains. Crime was not tolerated in the first cities of men. Those out to destroy the way of life they were working so hard for were banished. Many of the banished traveled far to the East and settled in the mountains where they banded with the hill creatures and started the firs bands of warlords, tyrants, and thieves. Magea handpicked many men at this time to share her gift, however, the first sorcerers and wizards of men were treated with much suspicion and uncertainty. This suspicion created much bitterness and in the year 879 ba a particularly powerful wizard named Thramagian who felt that magic users should be treated as gods among men, amassed an army in secret and tried to take over the capital city of Dalarese. After a struggle that ripped apart the city for 26 years, Thramagian took his followers to the North and established their own realm. Tramagia was considered a Mecca for magic users and the location of the largest magic university in Psia. Magic users were banned from the city of Dalarese and were persecuted for years until in the year 788ba, the new leader of the Tramagians, offered talks of peace and alliance. Eventually all found a balance and magic users were accepted as a welcome ally. With the shared knowledge of other races, men also entered the 500 year golden age.

History of the Dwarves
1000ba – 290ba
The dwarves from the beginning of time kept only to themselves. However, Falacor did not want his children to be inferior to the other races and thought it wise that they ally themselves with cities of other races so as to gather information and knowledge as well. During the golden age, a few dwarven cities allied themselves with cities of other races and shared some of their great forging secrets. But for most of the time, the dwarves stayed within their cities, mined the beautiful riches from the earth and transformed them into treasures that they guarded with their lives.
The Pantheon and Bakaleth
1000ba – 290ba
Each deity resides on a plane that is their own. It is the center of their power and where they draw their strength from. In order to make themselves closer to the world they created, each deity placed an avatar (their deity in person) on Psia. The avatars could travel to and from their home plane and Psia through their personal gate located in the Divine Citadel of Bakaleth. Bakaleth is a city made of pure planar energy. Like magic, the city draws its power from the planes. As this city is the god’s only gateway into Psia, protection was most important. Memoria, unbeknownst to anyone else, tied the city directly to 4 towers. The legendary towers of Damia. These towers are guarded by the Astari and by the dragons (another one of Magea’s creations.) The towers were multi-layered labyrinths and would require anyone, god or mortal, to have extreme skill and power to navigate. At the top of each tower was an alter that could only be activated with the Astari amulet corresponding to that tower. And each alter is guarded by a dragon of incredible skill. In order to unveil the citadel, all four towers must be activated. Once the citadel is unveiled, it would be vulnerable to attack. Not only this, but the towers allow the world to be manipulated. As planeskeeper, Magea was given the job of protecting the plane gates. For this reason, Magea created magic items (keys) for each gate. The only way to travel to the corresponding plane was to have the gate key. With their gate keys, the gods and goddesses traveled often to Psia and were among their followers and the golden age of Psia was also one of deep faith and divine blessing.

The Dark Age
290ba - 0
After many years of prosperity, a darkness began to creep into the world of Psia. More and more mysterious evil creatures began to appear in the hills, and the forests, some making their way into hamlets, villages and even cities. The realms of Eteresea, Tramagia, and Laristia were the most impacted by this. It was at this time that the outpost city of Astantium was created on the Northern land bridge. This city housed the finest warriors and those studying to become such. They fought many of the dark forces and kept them from entering the mainlands of Psia. While mining in the mountains, the dwarves began to encounter strange beasts. The elves began to see strange beings in the wooded areas. Far to the East, bands of goblins and orcs began pouring out of the mountains and the hills. It was at this time that Etreasea pulled many of their best men and defenders and sent them east to defend the roads to the capitals. It was here that the great military city of Balar was born and its outlying villages and towns became known as the realm of Mosa. Many of the warlords began pouring out of Pan with bandits and raiders. And while this went on, Nortius began to set his plans into motion.

While the gods and their races were preoccupied with defending their lands, Nortius together with his puppet Lunadas, and their followers began to corrupt men and women of all races, plus he created his own twisted creations made of negative energy called Alpha Nortius. Nortius used Lunadas and his followers to begin a quest to hunt down the Astari, the guardians of the elements, and gain control of the Towers of Demia. But as Lunadas was preoccupied with these endeavors, Nortius had a greater plan in mind. He had bribed Diphanus with the long lost chalice of the stars in return for him finding out and giving to him the secret of anti-magic. With this knowledge, he planned to bring his void, through the plane gate, and into the world.

After many years, Lunadas was able to gain control of both the earth and water towers. And as the darkness began to engulf parts of the world, spreading from Norius’ planar gates, Lunadas began to rip apart the existing parts with earthquakes and floods. The Elven nation of Pisea far to the South was obliterated as massive tidal waves beat against their islands. To the North, Laristia was broken apart from the rest of the continent and sunk into the sea. Pardaris was shaken to rubble, and great craters opened up in the earth, swallowing entire armies as they marched to stop Lunadas. All the god’s attention was drawn to this and they began to call their own armies in preparation for a march on the activated towers.

As war raged all over Psia, Memoria knew that her world was unraveling, and Nortius did not escape her view. Knowing it was only a matter of time before Nortius would have enough power to engulf the world fully into his void, and destroy everything, she decided to take action

Memoria visited Solaea in secret and offered her freedom in exchange for her getting Nortious’ gate key from him. Unfortunately, Nortius had replicated his gate key and Solaea produced the wrong key. Dismayed, Memoria called for all armies to be rerouted to Bakaleth, where Nortius was headed to open his gate to let in the sweeping void that would destroy everything. Nortius’ forces were staggering; the armies converged on the city and fought valiantly. As the battle came to it’s climax, Nortius seriously wounded Jodeus and made his way to the gate.

Swirling black energy shot straight up to the sky and arced in all directions. The energy attacked Psia itself and starting at the far ends began to unravel in strand by strand.
Memoria knew she would have to intervene and did what she had hoped she would not have to.

Memoria appeared in person, and with the help of Magea, pulled all the planar gate keys to her. In a cataclysmic show of power, she locked the planar gates, sealed her children’s avatars into Bakaleth to ensure they could not be destroyed. She cut Psia away from the darkness and sealed it, locking the void, and Nortius out. She then cast a memory erasing spell the surviving inhabitants of Psia. With what little power she could muster, she fled and hid herself in a very special place protected heavily by a curtain of Asmos (swirling orbs of energy, impassable by nearly anyone). Now mortal, she must remain hidden, so Memoria called her remaining priests and priestesses to her. The four most powerful are called the loremasters. They alone hold the secrets and legend behind the fate of Psia and keep them for a day when they need to be shared. The remaining priests and priestesses, followed a course through Psia, some traveled to the towers of Demia and cast powerful spells on them upon them to protect them until they can be restored to their original state. Others took the gate keys to safe places where they could be protected, and some roamed the world looking for the lost artifacts of the Astari. The survivors of the great catastrophe gather together to reform small groups of settlers, however due to the abundance of evil creatures, that have also survived, life is hard and scary.

925 years pass
Many years have passed and the survivors of Psia have grown and multiplied although none of them travel much. The villages and cities that exist keep mostly to themselves. Large gaps and craters run through the entire plane, and ruins are seen everywhere. Many stories and legends have developed, but only the lore masters know of what really happened.
*To bring the influence of the deities back to Psia and to restore all that once was, Acolytes must be called. Ones, who can hear the voices of their deities and grow in power to find their deity’s planar gate key, unlock the temples of the deities, and finally to unlock Bakaleth, and the planar gates to bring the deities back into Psia, where they can destroy Nortius once and for all. Because the deities were greatly weakened by the separation of their avatars, it is only recently that their voices could be heard. And on a dark evening in mid-summer in the year 925aa, the 4 lore masters heard the call…

It is now time for them to share their secrets, and guide the chosen and bring the gods back to their creation…to destroy that which destroys, and to bring peace, balance, and harmony back to the universe.

The age of the Acolytes begins.
Dungeon Master

Last edited by starivy1216; 30th of July, 2010 at 09:16.
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Unread 30th of July, 2010, 09:19
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The Pantheon

Greater Dieties.doc

Greater Deities

Memoria – Mother, Memories

Jodeaus – Creation, Source

Falacor – Crafting, Fire

Gaerta – Earth, Nature

Nepastidan – Water, Storms

Suppuno – Sun, Light

Pladeo – Death

Solaea – Stars, Infinity

Nortius - Void

Lesser Deities

Daea – Wisdom, Bravery

Magea – Magic, Knowledge

D’oko – Wine, Feasts

Arces – Air, Travel

Diphanus – Trickery, Secrets

Lunadas – Moon

Dietenuse – Love, Beauty

Ashira – Agriculture, Animals

Kata – War, Strength


Siepe – Curses

Laertia – Virtue, Virginity
Dungeon Master

Last edited by starivy1216; 30th of July, 2010 at 09:23. Reason: Formatting
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