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  #1  
Unread 20th of August, 2009, 19:49
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OOC Thread

First!

(I always hated that crap. Also, "In before the lock!")

Anyway, I'm thinking of a warforged artificer for a character.

I'm almost done with the crunch skeleton of this warforged artificer. I've take some healing powers, and the "Mark of Making" dragonmarked feat, so far. I have 3 more feats to select, skills to double check (I think I've got all the right numbers), equipment to pick, and a background to create, but I'm almost done. I used the Magic Set Editor card creator BP and I made together last year, which helped crunch numbers a bit (since I don't have DDI) and will be using those as a "character sheet" unless there are any objections. The powers will be shown separately too. Below is the character card and one power, by way of an example.
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File Type: jpg Fixer Mk1 Mod4.jpg (72.7 KB, 19 views)
File Type: jpg Thundering Armor.jpg (35.9 KB, 17 views)

Last edited by Mercutio; 20th of August, 2009 at 23:34.
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  #2  
Unread 21st of August, 2009, 15:35
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Yay, Vi is up. Mostly.

Needs equipment and a background slightly more academic-like than what I was thinking earlier.

Edit: Mostly done picking everything. Little bits of equipment, really. Still need to transcribe the powers and do a background.
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Last edited by zachol; 22nd of August, 2009 at 03:43.
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  #3  
Unread 21st of August, 2009, 21:05
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I will be out of town this weekend, so no internet access for me. I will try to mull over some character concepts though.
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Unread 22nd of August, 2009, 04:24
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For some reason I'm toying with the idea of a vampiric bloodline.

4 feats in question, though I'd probably only take the one, and maybe one of alacrity or sight.

“ Vampiric Heritage [Vampire Bloodline]
Prerequisite: Living humanoid race
Benefit: You gain blood drain as an encounter power. Additionally, you gain a +2 bonus to Perception and Insight checks to sense and recognize dhampyrs and undead.
Special: You are considered a vampire for the purpose of effects that relate to vampires.

Blood Drain
Vigor rushes through your body as you drain life energy from your victim
Encounter <> Healing
Standard Action; Melee touch
Target: One living creature you have grabbed
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Hit: 1d4 + Constitution modifier damage, and you can spend a healing surge.
Increase to +4 bonus and 2d4 + Constitution modifier damage at 11th level; +6 bonus and 3d4 + Constitution modifier damage at 21st level.
Special: When you select the Vampiric Heritage feat, you determine whether you use Strength, Constitution, or Dexterity to attack with this power.
”
“ Vampire Alacrity [Vampire Bloodline]
Heroic Tier
Prerequisite: Vampiric Heritage feat
Benefit: You gain a +1 feat bonus to your speed.
”
“ Night's Sight [Vampire Bloodline]
Heroic Tier
Prerequisite: Vampiric Heritage feat
Benefit: You gain low-light vision.
”
“ Mist Form [Vampire Bloodline]
Heroic Tier
Prerequisite: 10th level, Vampiric Heritage feat
Benefit: You can swap one 10th-level or higher utility power you know for mist form.

Mist Form
Your form dissolves into an eerie, billowing mist.
Daily <> Polymorph
Standard Action; Personal
Effect: You become insubstantial and gain a fly speed of 8 (hover), but you cannot make any attacks. This lasts until the end of your next turn.
Sustain Minor: Your mist form persists.
”
I'd (somehow) figure out a way to slot this into the campaign setting; it's just a question of whether these are alright mechanically and whether I should pursue the idea at all.
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Last edited by zachol; 22nd of August, 2009 at 04:27.
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Unread 22nd of August, 2009, 04:32
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That would be odd, although I guess not odder than a warforged artificer with an aberrant Mark of Making.
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Unread 22nd of August, 2009, 05:16
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Something about how her parents were Karnnathi diplomats (Baron i'Marav and wife Adell) during the war. She was born in Sharn, raised by her nanny while her parents did diplomatic things, and didn't really get out much until she attended University (not Morgrave, some rich expatriate diplomat thing) at 16.
She inherited the "vampire thing," and the title and land, from her father (also only partially affected), who died a few years ago.

The part-vampire thing is an open secret - everyone knew there was something odd about the Baron, but Vi is absolutely horrible at diplomacy and secrets, not really caring that most people areabsolutely horrified of her.
Vi has remained in Sharn out of habit, and her lands are being cared for by the Lord Mayor Strensson.

Although I'm a little bit stuck on why she'd be a part of this group in particular, instead of something not quite so Brelish.
Which I suppose is a rather significant problem. Something about Vi just not caring and some recruiter being oddly pragmatic.
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Last edited by zachol; 22nd of August, 2009 at 05:25.
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Unread 22nd of August, 2009, 11:33
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The artificer is not too odd. The mark could be the result of experimentation with a fast and loose forge creator who had the mark. I would lean that way rather than the "Prophesy says it is so" route.

The Vamperic Heritage is not in any of the allowed starting sources. For good reason. Dealing with the imbalance is a little much for many article features. Plus the flavour is off. The baroness who is the occult specialist is right in line though.
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Unread 22nd of August, 2009, 12:24
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Actually I think I'm going to scrap the idea completely.

Edit: Changeling Swordmage.

Edit 2: Focused Expertise?
“ Focused Expertise
Heroic Tier
Benefit: Choose a weapon that you can wield as an implement. You gain a +1 bonus to attack rolls with any implement or weapon power you use through that weapon. The bonus increases to +2 at 15th level and +3 at 25th level.
Special: You can take this feat more than once. Each time you take this feat, choose a different weapon that you can wield as an implement. This bonus is not cumulative with the one provided by Implement Expertise or Weapon Expertise.
”
Has you chose a single weapon (like, longsword, or whatever) instead of a group. Seems like it would make sense for a swordmage, where implement and weapon attacks are almost interchangeable. Mmm?
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Last edited by zachol; 22nd of August, 2009 at 13:41.
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  #9  
Unread 22nd of August, 2009, 14:25
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I never considered the FR books at all really. Its a cool concept. I would like to see the connection to academics and treasure hunting.

As for the feat. Its a debatable one in forums and I do not have a problem with it. There is a Bard in my f2f game with it and it doesn't seem broken, just really really good.

In other news. Hotheat from the Avenue forums is going to probably join in. Thanks Cameron. Lets get some back stories up and then I'll set up the prologue to get some character rp in action and let everyone get rolling.
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Unread 22nd of August, 2009, 15:02
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Taking the aberrant mark of terror feat.

In conjunction with that, is it alright to change
“ Changeling Trick
Your feint tricks a foe into giving you an advantage.
Encounter
Minor Action Melee 1
Target: One creature
Effect: You make a Bluff check opposed by the target’s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.
”
into something like
“ Twisted Visage
Your face warps briefly, startling your foe and giving you an advantage.
Encounter
Minor Action; Melee 1
Target: One creature
Effect: You make an Intimidate check opposed by the target’s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.
”
The idea is that Dez has an aberrant mark that fuels a good deal of her powers.

Most of the time, she seems to be an odd human, but occasionally the mark shows itself, inducing fear in her enemies while she continues to force them to attack her.
Has a very sneaky, arcane feel while still being solidly a defender.
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Unread 22nd of August, 2009, 16:30
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Hey Guys

Cameron mentioned this over at the Avenue. I love Eberron. I currently play in a F2F campaign and can not get enough. I wanted to just stop by quick, after getting back from actually playing our campaign tonight. I am going to study the character creation info and read up some. I will be back later Saturday to throw out a couple of ideas.

Also sorry if I missed this somewhere, but it appears the PC's are starting out at 8th level?

Last edited by HotHead; 22nd of August, 2009 at 16:37.
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  #12  
Unread 22nd of August, 2009, 16:52
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Welcome!

Yeah, lv. 8. SPQR said something about it in another thread.
Not sure why he didn't include that in the character creation thread.
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Last edited by zachol; 22nd of August, 2009 at 16:54.
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Unread 22nd of August, 2009, 20:14
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SPQR, I think Fixer is pretty much done if you want to give him an in-depth scrubbing.
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Unread 23rd of August, 2009, 02:01
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Quick look is that you need to pick you level 8 feat. What skills do you have. and you are 5 points over the point buy. The Everlasting provisions make you a roving buffet? Its for the others?

Last edited by SPQR Anarchy; 23rd of August, 2009 at 02:29.
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Unread 23rd of August, 2009, 02:48
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Well, you said something about putting a 14 in for a 10 if Int was primary. So that's where 4 points came from. The other point I'm not sure where it came from. For what it's worth I picked the 18, 13, 13, 10, 10, 8 array on page 18.

5 feats at level 8, right? That's what I've got.

Skills should be there. Arcana, Endurance, Intimidate, Dungeoneering, History, Heal, and Thievery.
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Unread 23rd of August, 2009, 05:15
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Imanidiot. I am just putting fixit into the builder and was missing stiff. I saw Linguest and skill focus as one and the same for some dumb reason. The Ability points are my bad as well. I was just trying to add up where you assigned points and what not and then guess at what you boosted at level changes.

The Skills eluded me on your card. I was doing the data stuff with my youngest on my lap and we were both eating cereal at the time. I am not really blind and forgetfull to this degree normally...

I'll send you the pdf of the character sheet it built. The only thing that doesn't figure is the AC and 1 of the defences. You have a "+2" Shield of throwing but the item doesnt have an AC property.
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Unread 23rd of August, 2009, 05:23
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Oops, you're right. I'll fix that in a minute.

Why doesn't a defense work? And which one? If it's Reflex, shields grant +1 to Ref defense don't they?
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Unread 23rd of August, 2009, 05:33
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Here is the sheet

http://docs.google.com/fileview?id=0...NGJjNTkw&hl=en

or at Scribd if you prefer

http://www.scribd.com/doc/19001968/Fixit

Last edited by SPQR Anarchy; 23rd of August, 2009 at 06:13.
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Unread 23rd of August, 2009, 05:46
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I'm fairly certain I'm done with all the crunchy bits.
Any equipment I get probably won't affect any numbers, would just be stuff like potions.

I'm sort of busy right now, but can probably work on the background tomorrow.

Also, any decision on the change to the racial power?
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Unread 23rd of August, 2009, 05:48
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The ranges are off on the card power cards. This I'm sure of, because the Staff of Unparalleled Vision grants the item bonus to range.
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Unread 23rd of August, 2009, 06:13
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Thats true. they havent synched some of the movement effects of items to powers. I have that problem with my current character.

The alteration of the power is fine. I would have to see a background. As for now its a little dark for an action adventure type thing. Has a ring of Hellboy to it.
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Unread 24th of August, 2009, 12:22
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Ok, so I'm thinking ranger, rogue, or warlock. Coincidentally, they are all grouped together as strikers, which I believe is one role that our party lacks, so that works out kind of cool. I'm pretty drained after this weekend as we sat around a campfire drinking and singing 'til the wee hours, but I've managed to skim the 4E PHB some more. I'll try to get a little more in depth on character creation tomorrow, so I can get something up in the character forum. I see that Chris hasn't done anything yet here either, though, so I don't feel too awful.

Also, welcome HotHead! I've seen you around the Avenue quite a bit; you seem to have a better head on your shoulders than some of the other posters there.
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Unread 24th of August, 2009, 12:30
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Sorry for the delay. I'll see if I can put something up in short order. The only thing I have available for me at the moment is the 4e Heroforge, so please bear with me.
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Unread 24th of August, 2009, 16:38
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Just list the numbers like zachol did and I can run it through the charcter builder and post a PDF for you.

Has anybody seen a really good 4e pbp with an encounter format that makes sense? I have a good idea but tips are always good.
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Unread 24th of August, 2009, 22:42
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No. The only model of encounters I've come across that I actually like is my own. Self-centered as that may seem, it's true for me.

Chris, if you need to borrow a few books, I can lend them to you.
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