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  #1  
Unread 6th of June, 2002, 07:17
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Eighteez
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Drumish Redbeard

Name: Drumish Redbeard (deceased)
Race: Dwarf
Class: Cleric
Deity: Moradin
Level: 2
XP: 1745 / 3000
Alignment: Neutral Good

Str: 16
Dex: 14
Con: 15
Int: 10
Wis: 14
Cha: 8

HP: 16 -5 subdual damage
AC (normal): 17
AC (flat-footed): 15
AC (touch): 12
Speed: 15'
Initiative: +2

Fort: +3
Ref: +2
Will: +3

Melee: +4 Attack Bonus
Ranged: +1 Attack Bonus

Weapons: Heavy Mace (1d8+3, x2)

Feat(s): Combat Casting
Skills: 2pts unspent, Heal (4 ranks)
Languages: Dwarven, Common

Racial benefits:
Class benefits: Turn undead 2/day

Spell slots: 0 lvl - 4, 1st lvl - 3 (+1 domain)
Domains: Earth, Protection

Height: 4' 1"
Weight: 135lbs
Size: M
Age: 61yrs

Equipment: Heavy Mace, Chain Mail (+5 Armor bonus +2 max dex bonus -5 armor check pen, 30% arcane spell failure
Backpack
Bedroll
Wooden Holy Symbol
Flint & Steel
Common Lamp
1 pt Oil
50' Hemp Rope
Grappling Hook
3 Days Trail Rations
Waterskin
.5 lb Soap
Traveller's Outfit
Healing Potion from Egil

Equipment Weight: 73.6lbs

Money: 52gp 5sp 10cp

Last edited by Kahluah; 3rd of July, 2002 at 16:03.
  #2  
Unread 6th of June, 2002, 07:19
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Eighteez
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Help, I need to figure my AC scores and my initiative.

How do I do this?
  #3  
Unread 6th of June, 2002, 12:59
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Kahluah
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Ok..

Initiative is your Dex mod + any miscellaneous modifiers, such as that from Improved initiative. In Drumish's case, you have an initiative of +2.

AC is your armor bonus, shield bonus (if appliciable), Dex modifier, plus anything else from items, etc. For drumish, you have an AC of 17 (5 for Chainmail, +2 for dex)

Touch AC disregards the corporeal types of AC bonuses, such as armor, shield, and natural, and is taken into account for melee and ranged touch attacks (such as is the case for many spells). You still keep Dex, deflection, and dodge bonuses though. In your case, your touch AC is 12.

Flat-footed AC means you don't take your Dex into account for your AC, in which case your AC is 15.
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  #4  
Unread 7th of June, 2002, 01:21
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thank you
 

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