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  #26  
Unread 16th of June, 2008, 06:30
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-J-
Dread Lord on High [Epic GM]

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You've got to be kidding me!
  #27  
Unread 16th of June, 2008, 08:38
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Hardball
Vampire Spawn

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Ha!

The dice sense my paladin-like aura that wards off fear. As long as Hardball stands, everything's gonna be OK.
  #28  
Unread 19th of June, 2008, 10:14
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Starfire rolls

Fire Control Roll - Target 12 6

To hit roll - Target 9 10

Damage roll - 7d6 30
  #29  
Unread 19th of June, 2008, 10:20
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Knockback (negative number = inches of KB)

6
  #30  
Unread 19th of June, 2008, 10:42
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Kelemyn
Famine Spirit [Epic]

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Am I rooting for over or under? I can never remember.
  #31  
Unread 19th of June, 2008, 10:44
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low
  #32  
Unread 19th of June, 2008, 10:45
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Low to hit and for skill rolls, high for damage =)
  #33  
Unread 20th of June, 2008, 10:22
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Ego roll for paul

10 target: 6
  #34  
Unread 23rd of June, 2008, 10:58
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Attack rolls for Colin
Kick : 6 Target: 13
Sweep/throw 10 Target: 13

Kick Damage : 36 Knock back roll 5
Sweep/throw damage: 26

Throw distance : 0" (due to demon's weight)
  #35  
Unread 2nd of July, 2008, 09:51
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Attack roll for Jack
8 target 12<

Damage: Focused Tachyonic burst 3d6KA
Damage: 7
Stun Multiplier: 5
Feedback
  #36  
Unread 2nd of July, 2008, 09:54
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Feedback damage for Jack
2pts KA 10 stun
  #37  
Unread 2nd of July, 2008, 09:57
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Nick - Soccer skill roll
12
  #38  
Unread 2nd of July, 2008, 10:03
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Nick Attack roll
14

Casual Str Grab Resistance
demon : 15
Nick: 38
  #39  
Unread 2nd of July, 2008, 10:05
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Demon Strength trick
16 target 15
  #40  
Unread 2nd of July, 2008, 10:07
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Doh actually the target is 17 (40/5 +9)
  #41  
Unread 2nd of July, 2008, 10:19
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Demon Flurry
Grab vs Hardball 12
Throw vs Jack 11 Damage to both: 27
Strike vs Colin 14 Damage: 11d6 AP 34
  #42  
Unread 2nd of July, 2008, 10:24
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Knockback for colin

8 - 8
  #43  
Unread 2nd of July, 2008, 14:26
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-J-
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Paul's ego roll

8
  #44  
Unread 9th of July, 2008, 08:57
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The Paul-shank redemption

to hit roll: 12 Target 11
Damage: 4 Stun Multiplier: 3
  #45  
Unread 10th of July, 2008, 12:05
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Paul Redux

To hit: 10 Target: 8
Damage: 9 Stun x: 4
  #46  
Unread 12th of July, 2008, 01:07
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Starfire's Hero Time

Dex roll to interrupt

Starfire: 9 dex roll: 11
Demon: 12 dex roll: 13
  #47  
Unread 12th of July, 2008, 01:09
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Because starfire made her dex roll by more than the spider demon made its roll, she gets to take her action when she wants.

Roll to hit the webbing
11
Damage roll: 33
  #48  
Unread 12th of July, 2008, 01:23
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Spider's Entangle

5 Def 5d6 entangle (means that the entangle has 5 points of "armor" vs attacks and has 5d6 worth of body)

Body: 18
  #49  
Unread 12th of July, 2008, 01:27
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Body for entangles is calculated by looking at how much body "damage" it would have if it were a energy blast - in this case the roll gave us a 5,3,6,3,1 which translates into 5 points of body for the entangle (1pt of body for 2-5, 2pts of body for a 6, and 0 body for a 1)

So the demon's entangle had 5 Def and 5 Body, and starfire's fireblast did 20 body worth of damage (10 body from her roll x2 for the webbing being vulnerable to fire - 3,3,5,6,6,4,6 = 33 stun and 10 body)
  #50  
Unread 12th of July, 2008, 01:35
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Hardball brick tricks roll

10
 

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