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  #1  
Unread 3rd of January, 2008, 08:01
Boomlaor's Avatar
Boomlaor
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Psionic Tournament Sign-Up

Signups will remain open until January 16, 2008. Any entries posted after I close signups on that day will be deleted. Each player may enter up to 2 different combatants. After signups are closed, there will be a 1 week review period, and matches will start on or about January 23, 2008.



The Rules are re-posted here for your convenience.

Character Creation
  • All characters must be be able to manifest at least one 4th level power.
  • Characters will be built using the Point Buy rules and will have 32 points. Attribute adjustments due to age will be allowed, but adjustments must be made prior to taking the first class level.
  • Races allowed: any race or template from the allowed resources is permitted, however no character may have a total LA of +2 or higher (LA +1 is ok). The races and subraces from Unearthed Arcana (as found in the SRD) are also acceptable, however the rest of Unearthed Arcana is off limits.
  • Hit Points will follow the RPGA standard (max on first HD, half die size +1 for rest).
  • Characters will start with 67,500 Experience Points. This will allow for characters of up to ECL 12, but extensive use of Item Creation feats could reduce that level.
  • Equipment values will be based on the standard levels for PCs, thus you will have 88,000 gold to spend.
  • You may spend no more than half of your total gold on any one item.
  • Items will be limited to what is available in the allowed resources. You may not use the item creation rules to make unique items.
  • Items or abilities that cast or mimic spells above sixth level are not permitted.
  • One-use items will be limited to no more than 5000gp in total value. This includes items with expendible charges (i.e. this does not include items with x uses/day or week).
  • Charged items must be purchased fully charged (wands, staves, etc.)
  • Item creation feats may be used to save money, but XP must be spent and may effectively lower your level. You must be of the correct level or higher to create an item.
  • You may create or purchase custom wands, staves, potions, etc. Wondrous items, magic armor and magic weapons are limited to those listed in the available resources.
  • If your character requires a spellbook you get free spells added to your book as given for your class. Any additional spells must be scribed into the book at the cost of 100gps per page/level. This is the only cost for additional spells.
  • Allowed resources: SRD, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Complete: Adventurer, Complete: Arcane, Complete: Divine, Complete: Warrior, Complete: Psionic Expanded Psionic Handbook. Note: The current Errata and FAQ will be used.
  • This is supposed to be fun. With that in mind anyone may object to a character that seems unbalanced before the battles start. I will review the character and will have final say on which characters may join the contest.
  • If you wish you may provide a picture of your character to be used in the duels. They should be 40x40 in size. If not I will try to reduce them to fit, but I make no guarantees.
Game Rules
  • The Rules as Written will be followed as closely as possible. In the case of an unclear rule I will make a judgment as best I can. You may contest any ruling once. I will review the arguments and make a final judgment. Final judgments are just that, final.
  • You may use the ORP.com dice roller function if you would like to roll your own dice. If you do not, or if other rolls are needed, I will roll them myself, and either way I will determine and post the results of all actions.
  • Each player will have 24 hours to post their move when it is their turn. Weekends will not count toward the 24 hour limit, but duels may still be updated during that time. If you fail to post in 24 hours you will be assumed to take a total defense action and the next player’s turn will start.
  • Each player will be allowed to enter up to two contestants. Each contestant should be significantly different in some way.
  • Psionic/Magic transparency is in full effect. Note that this does not change the requirement that all characters must be able to manifest at least one 4th level power.
Psionic Tournament Rules
  • To gain entry into the Psionic Tournament, each combatant must manifest a power of at least 4th level.
  • The Psionic Tournament will be SINGLE elimination. All characters are slaves owned by mindflayers, and the losing combatant will be consumed by the owner of the winning combatant. Entrants will be assigned matches at random.
  • A defeat is a defeat, whether caused by death or debilitation.
  • Combatants may not have any active effects at the commencement of a fight, although weapons with an enchantment which causes extra dice of damage may be active or not at the beginning of a fight at the combatant's option.
  • In the case of odd competitors, a bye will be awarded to advance one to the next round. No Player may receive more than one bye unless all remaining players have had one. A bye does not count as a loss, but it also does not count as a win.
  • If both combatants are knocked unconscious simultaneously it will be a draw, and the battle will be re-fought the next day. In the case of simultaneous death, both combatants lose, and will be consumed by each other's owners.
  • Every combatant will fight each day unless they have a bye.
  • Duelists and their familiars or animal companions or special mounts will be fully healed after each match. Between fights they will have time to rest and prepare new spells.
  • Familiars, animal companions, and special mounts will be allowed, however the leadership feat will not.
  • The arena will be a 100’ diameter circle and the combatants will start at opposite sides. The ground within the arena will be sand. Familiars will start in the same square as their master or in an adjacent square. The arena is surrounded by stands for spectators. You may travel up to 10' underground or up to 200' into the air.
  • If a combatant is forced out of the arena or to another plane, combat will be paused and the other combatant will be required to remain in place until the displaced combatant can be returned.
  • Victory is achieved by disabling or killing your opponent, although disabling or forcing a yield is prefered, as your master gets to snack on the brains of your defeated opponents and dead brains don't taste good. The ultimate victor of the tournament will be granted his or her life and freedom.
  • The competitors are permitted to watch other fights, so each knows about abilities that have been previously used in this tournament. Obviously, with the loser of each fight being killed or eaten, they have never faced each other before.
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  #2  
Unread 3rd of January, 2008, 08:12
Boomlaor's Avatar
Boomlaor
Devourer

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Please use this stat block at the top of your character sheets.

CHARACTER SUMMARY
Character:

Campaign:
Player:

Size/Class/Type:
Hit Dice/HP:
Initiative:
Speed:
Space/Reach:
Armor Class: touch, flat footed, DR:
BAB: Grapple:
Attack:
Full Attack:

Special Attacks:

Saves: Fort Ref , Will
Abilities (with gear)[modifier]: Str 24 (28)[+9], Dex 12 [+1], Con 16 [+3], Int 12[+1], Wis 14 [+2], Cha 8 [-1]
Skills: Climb +8, Concentration +4, Gather Information +4, Handle Animal +10, Hide +1, Jump +18, Knowledge +1, Listen +15, Move Silently 0, Perform: Weapon Drill +22, Ride +9, Search +6, Sense Motive +14, Spot +12, Survival +7, Swim +7, Tumble +11, Use Rope +11

Feats:

Languages:


(Additional stat block for mounts/animal companions)
Name:
Type:
Hit Dice/HP:
Initiative:
Speed:
Space/Reach:
Armor Class: touch, flat-footed
BAB: Grapple:
Attack:
Full Attack:

Special Qualities:

Saves: Fort, Ref, Will
Abilities [modifier]: Str 21 [+5], Dex 15 [+2], Con 14 [+2], Int 2 [-4], Wis 12 [+1], Cha 7 [-2 ]
Skills: Climb +14, Listen +6, Spot +6
Feats:
Tricks known:
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  #3  
Unread 10th of January, 2008, 13:03
Lord Twig's Avatar
Lord Twig
Nightwing

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Member: #1477
Location: Temecula, CA
Posts: 1,481 (0.33 per day)
Name: Varla
Race: Elan
Size: Medium
Type: Aberration
Class: Rogue 1, Psion (Seer) 7, Shadowmind 4
Hit Dice: 7d4+5d6+36 (79 hp)
Initiative: +11 (+5 Dex, +4 feat, +2 psicrystal)
Speed: 30 ft.
Armor Class: 22 (10 +6 armor, +5 Dex, +1 insight)
*Touch: 16 (10 +5 Dex, +1 insight)
*Flatfooted: 17 (10 +6 armor, +1 insight)
Base Attack: +6/+1
Grapple: +7
Attack: +12 (1d6+2 Deep Crystal Rapier of Parrying, 18-20x2)
Full Attack: +12/+7 (1d6+2 Deep Crystal Rapier of Parrying, 18-20x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics, Sneak Attack +2d6
Special Qualities: Naturally Psionic, Repletion, Resilience, Resistance
Saves:
Fort +10 (3 base, +3 Con, +3 resistance, +1 insight)
Ref +17 (8 base, +5 Dex, +3 resistance, +1 insight)
Will +13 (9 base, +0 Wis, +3 resistance, +1 insight)
Abilities:
Str 12 : +1 (12 base)
Dex 20 : +5 (15 base +1 level +4 enhancement)
Con 16 : +3 (14 base +2 enhancement)
Int 22 : +6 (16 base +2 level +4 enhancement)
Wis 10 : 0 (10 base)
Cha 8 : -1 (8 base)
Skills: (44 Rogue, 36 Psion, 32 Shadowmind)
Autohypnosis +7(5r) - (5 S)
Balance +11(4r) - (4 R)
Concentration +18(15r) - (11 P, 4 S)
Disable Divice +9(4r) - (4 R)
Escape Artist +20(15r) - (4 R, 11 S)
Gather Information +4(5r) - (4 R, 1 P)
Jump +8(5r) - (4 R, 2 P cc)
Knowledge (Psionics) +13(5r) - (5 P)
Hide +10(5r) - (4 R, 2 P cc)
Listen +6(4r) - (4 P)
Move Silently +10(5r) - (4 R, 2 P cc)
Open Lock +9(4r) - (4 R)
Psicraft +11(5r) - (5 P)
Search +10(4r) - (4 R)
Sleight of Hand 10(5r) - (4 R, 1 S)
Spot +6(4r) - (4 P)
Tumble +22(15r) - (4 R, 11 S)
Use Rope +5 (0r, +7 with bindings)
Feats: Alertness, Expanded Knowledge (Psionic Fly), Improved Initiative, Overchannel, Power Penetration, Psicrystal Affinity (Nimble), Quicken Power, Weapon Finesse
Alignment: Chaotic Good
Level Adjustment: -

Items:
Gloves of Dexterity +4 (16,000)
Headband of Intellect +4 (16,000)
Boots of Speed (12,000)
Cloak of Resistance +3 (9,000)
Ioun Stone, Pink Rhomboid (+2 Con) (8,000)
Psionatrix of Psychokinesis (8,000)
Mithral Chain Shirt +2 (5,100)
Deep Crystal Rapier of Parrying +1 (11,320)
Potion of Invisibility x5 (1,500)
Potion of Cure Moderate Wounds x3 (900)
Total: 87,820gp

180gp

Manifester Level: 10
Power Points: 120
Power Saves: 16 + Power Level (17 + Power Level for Psychokinesis)

Powers:
1st: Crystal Shard, Dissipating Touch, Energy Ray, Force Screen, Offensive Precognition
2nd: Cloud Mind, Concealing Amorpha, Concussion Blast, Energy Push, Energy Stun, Read Thoughts
3rd: Dispel Psionics, Fate Link, Mental Barrier, Psionic Fly, Touchsight
4th: Energy Adaptation, Psionic Dimension Door, Psionic Freedom of Movement, Wall of Ectoplasm
5th: Ectoplasmic Shambler, Psionic True Seeing, Second Chance, Tower of Iron Will

Note:

Psicrystal
Diminutive Construct
Hit Dice: 12 (39hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*, Fly 50 ft. (poor)**
Armor Class: 21 (+4 size, +5 natural armor, +2 Dex*), touch 16, flatfooted 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (deliver touch powers, flight, improved evasion, personality (nimble), power resistance 17, self-propulsion, share powers, sighted, telepathic link, telepathic speech)
Saves:
Fort +3 (3 base)
Ref +10 (8 base, +2 Dex)
Will +9 (9 base, +0 Wis)
Abilities: Str 1*, Dex 15*, Con -, Int 11, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +7, Search +4, Spot +6
Feats: Alertness
Alignment: Chaotic Good

*With self-propulsion ability activated.
**With flight ability activated.

Combat
A psicrystal’s characteristics depend on its master. Its Hit Dice are equal to its master’s Hit Dice (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s.

Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision.

Psicrystal Granted Abilities: The psicrystal described here has the special abilities of deliver touch powers, flight, improved evasion, personality (nimble), power resistance 17, self-propulsion, share powers, sighted, telepathic link and telepathic speech (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.)

Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.
__________________
The opinions, beliefs and viewpoints expressed by the various characters do not necessarily reflect the opinions, beliefs and viewpoints of the player.

Last edited by Lord Twig; 16th of January, 2008 at 09:24.
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  #4  
Unread 11th of January, 2008, 20:23
Tashalar's Avatar
Tashalar
Ghastly Thread Necromancer [Epic GM]

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Member: #1799
Location: Castle Korvosa
Posts: 5,971 (1.41 per day)
I thought I'd get something up. Glass cannon... here it comes.
(keep in mind the character is still twiggy due to C&P)

Name
: Jj (nick)
Race: Grey Elf
Size: Medium
Type: Humanoid (elf)
Class: Lurk 12
Hit Dice: 12d6+24 (74 hp)
Initiative: +18 (+6 Dex, +4 feat, +8 Int)
Speed: 30 ft.
Armor Class: 22 (10 +6 armor, +6 Dex)
*Touch: 16 (10 +6 Dex)
*Flatfooted: 16 (10 +6 armor)
Base Attack: +9/+4
Grapple: +8
Attack:
+17 (+2 luck blade); damage 1d6+1
+16 (mw longbow); damage 1d8-1
Full Attack:
+17/+12 (+2 luck blade)
+16/+11 (mw longbow)

Space/Reach: 5 ft./5 ft.

Special Attacks: Psionics, Psionic Sneak Attack +3d6, lurk augments (2 at once), initiative boost (Int to initiative)

Special Qualities: elf qualities

Saves
:
Fort +10 (4 base, +2 Con, +3 resistance +1 luck)
Ref +17 (8 base, +6 Dex, +3 resistance +1 luck)
Will +11 (8 base, -1 Wis, +3 resistance +1 luck)

Abilities
:
Str 8 : -1 (10 base -2 racial)
Dex 22 : +6 (15 base +2 racial +1 level +4 enhancement)
Con 14 : +2 (14 base -2 racial +2 enhancement)
Int 26 : +8 (18 base +2 racial +2 level +4 enhancement)
Wis 8 : -1 (8 base)
Cha 8 : -1 (8 base)

Skills: (10*8 + 4*9 = 116)
Autohypnosis +6 (5r +2 synergy -1 Wis)
Concentration +17 (15r +2 Con)
Escape Artist +21 (15r +6 Dex)
Jump +6 (5 ranks +2 synergy -1 Str)
Knowledge (Psionics) +16 (6r +2 synergy +8 Int)
Listen +14 (15r -1 Wis)
Move Silently +21 (15r +6 Dex)
Psicraft +20 (15r +2 synergy +8 Int)
Tumble +23 (15r +6 Dex +2 synergy)

Feats: Lurk Augment, Extra; Dire Stun; Weapon Finesse; Lurk Augment, Ranged; Improved Initiative
Alignment: Neutral
Level Adjustment: -

Items:
Amulet of Health +2 (4,000)
Gloves of Dexterity +4 (16,000)
Headband of Intellect +4 (16,000)
Boots of Speed (12,000)
Cloak of Resistance +3 (9,000)
Mithral Chain Shirt +1 (2,100)
Deep Crystal Luck blade (with 0 wishes) (23,060)
Tattoo of Escape Detection (750)
Dust of Disappearance (3,500)
Masterwork Longbow (375)
Arrows (40) (2)
Total: 86,786 gp

Manifester Level: 12
Power Points: 43 + 48 (91)
Power Saves: 18 + Power Level

Powers:
1st: Empty Mind, Psionic Grease, Sensory Gloom, Precognition, defensive
2nd: Animal Affinity, Evade Attack, Moment of Insight
3rd: Concealing Amorpha, greater, Mental Barrier, Touchsight
4th: Dimension door, psionic, Death Urge, Mind Wipe

Note:
Done. I guess.
__________________

Last edited by Tashalar; 12th of February, 2008 at 02:06. Reason: AC
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  #5  
Unread 12th of January, 2008, 14:17
SlagMortar
Wraith

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Member: #1853
Posts: 699 (0.17 per day)
under construction

CHARACTER SUMMARY
Character: Lilith Ne'erdoowel
Player: SlagMortar
Size/Class/Type: Medium / Wilder 12 / Humanoid
Hit Dice/HP: 12d6 (74)
Initiative: +13
Speed: 30 ft
Space/Reach: 5 ft / 5 ft
Armor Class: 32, touch 21, flat footed 25, DR:
BAB: +9 Grapple: +8
Attack: +8
Full Attack: +8 / +4
Special Attacks:
Saves: Fort +10, Ref +15, Will +11
Abilities (with gear)[modifier]: Str 9 [-1], Dex 20 (24) [+7], Con 14 [+2], Int 8 [-1], Wis 10 [+0], Cha 16 [+3]
Skills: Concentration +17 (15r), Listen +16 (15r), Spot +16 (15r), Tumble +22 (15r)
Feats: Improved Initiative (human bonus), Psycrystal Affinity (Nimble) (1st), Psycrystal Containment (3rd), Empower
Power (6th), Quicken Power (9th), Craft Psionic Arms and Armor (12th), Alterness (when psycrystal is near)
Languages: Common
Items:
Mithral Chain Shirt +4 9100 gp (crafted)
Short sword +1 of Parrying 9310 gp (+1 AC and +1 saves) (crafted the +1, but not the parrying)
Large Wooden Shield +4 8157 gp (crafted)
Gloves of Dex +4 16000 gp
Vest of Resistance(+3) 9000 gp
Torc of Power Preservation 36000 gp
Total: 87567
Crafted: 34000
Manifester Level: 12
Power Points: 142
Power Saves: 13 + Power level
Powers:
1st (2): Empty Mind, Vigor
2nd (1): Ego Whip
3rd (1): Touch sight, Mental Barrier, Dispel Psionics
4th (1): Energy Adaptation
5th (1):
6th (1):

Psicrystal
Diminutive Construct
Hit Dice: 12 (37hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*, Fly 50 ft. (poor)**
Armor Class: 21 (+4 size, +5 natural armor, +2 Dex*), touch 16, flatfooted 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (deliver touch powers, flight, improved evasion, personality (nimble), power resistance 17, self-propulsion, share powers, sighted, telepathic link, telepathic speech)
Saves:
Fort +4 (4 base)
Ref +6 (4 base, +2 Dex)
Will +8 (8 base, +0 Wis)
Abilities: Str 1*, Dex 15*, Con -, Int 11, Wis 10, Cha 10
Skills: Climb +14*, Concentration +15 (15r), Listen +15 (15r), Move Silently +6 (4r), Search +4 (4r), Spot +15 (15r), Tumble +17 (15r)
Feats: Alertness
Alignment: Chaotic Good
*With self-propulsion ability activated.
**With flight ability activated.
Combat
A psicrystal’s characteristics depend on its master. Its Hit Dice are equal to its master’s Hit Dice (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s.
Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities: The psicrystal described here has the special abilities of deliver touch powers, flight, improved evasion, personality (nimble), power resistance 17, self-propulsion, share powers, sighted, telepathic link and telepathic speech (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.)
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.

Last edited by SlagMortar; 18th of January, 2008 at 10:51. Reason: added psycrystal. Thanks to LT for supplying most the info.
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  #6  
Unread 18th of January, 2008, 06:47
Linklegacy77's Avatar
Linklegacy77
Spectral Savant of the Aether. [Epic GM]

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Join Date: Mar 2006
Member: #1662
Location: United States
Posts: 5,944 (1.36 per day)
Under Construction

CHARACTER SUMMARY
Character: James Fearl the 2nd
Campaign: Psionic Tournament
Player: Linklegacy77
Size/Class/Type: Medium paladin 2/lurk 10 humanoid
Hit Dice/HP: 2d10, 10d6
Initiative: 16
Speed: 30
Space/Reach: 5/5
Armor Class: 21 touch 15, flat footed 16, DR: -
BAB: 9 Grapple: 8
Attack: +1 rapier 15 (1d6, 18-20/x2) OR +1 longbow 15 (1d8, x3)
Full Attack: +1 rapier 15/10 (1d6, 18-20/x2) OR +1 longbow 15/10 (1d8, x3)
Special Attacks: Lurk Augment, Smite Evil 1/day
Saves: Fort +15, Ref +19, Will +14
Abilities (with gear)[modifier]: Str 8 , Dex 20 , Con 14 , Int 24, Wis 10 , Cha 14
Skills: Described Better Below
Feats: Described Better Below

---------------------------------------------------------------------------

Now for the format I prefer to use:

General

Name: James Fearl the 2nd
Race: Human
Age: 22
Gender: Male
Deity: Pelor
Residence: Slave to Mind Flayers
Class: Paladin 2/ Lurk 10
Level: 12


Ability Scores

Strength: 8 (-1)
Dexterity: 20 (+5) (1 point from level up)
Constitution: 14 (+2)
Intelligence: 24 (+7) (2 points from level up)
Wisdom: 10 (+0)
Charisma: 14 (+2)


Hit Points

Current: 70
Max: 70


Armor

AC: 21 = 10[Base] + 6[Armor] + 5[Dex] + 0[Misc]
AC (Flat-Footed): 16
AC (Touch): 15
Miss Chance: 0%
Max Dex Bonus: 5
Armor Check Penalty: 1
Arcane Spell Failure: ##%
Spell Resistance: None


Saving Throws

Fortitude: +15 = 6[Base] + 2[Con] +2[Cha] +5[Resistance]
Reflex: +19 = 7[Base] + 5[Dex] +2[Cha] +5[Resistance]
Will: +14 = 7[Base] + 0[Wis] +2[Cha] +5[Resistance]
Modifiers: None


Combat Bonuses

Initiative: +16 = 5[Dex] + 4[Feat] +7[Int]
Base: 9
Melee: 14
Ranged: 14
Additional Modifiers: None
Proficiencies: All simple weapons, all martial weapons, all light, medium, heavy armors, all shields (except tower)


Weapons

+1 Rapier (piercing; one-handed)
Attack Bonus: 15
Damage: 1d6 (18-20/x2)

+1 Longbow (piercing; two-handed)
Attack Bonus: 15
Damage: 1d8 (x3)


Skills

* class skill
** cannot use untrained

Armor Check Penalty:
118 skill points
Appraise +7 = 7[Int]
*Autohypnosis +15 = 0[Wis] +15[Ranks]
Balance +4 = 5[Dex] 1[Armor Check]
*Bluff +17 = 2[Cha] +15[Ranks]
*Climb -2 = -1[Str] 1[Armor Check]
*Concentrate +17 = 2[Con] +15[Ranks]
*Craft +7 = 7[Int]
Decipher Script +7 = 7[Int]
*Diplomacy +2 = 2[Cha]
Disable Device +7 = 7[Int]
*Disguise +2 = 2[Cha]
*Escape Artist +19 = 5[Dex] 1[Armor Check] +15[Ranks]
Forgery +7 = 7[Int]
Gather Information +2 = 2[Cha]
*Handle Animal +2 = 2[Cha]
*Heal +0 = 0[Wis]
*Hide +4 = 5[Dex] 1[Armor Check]
Intimidate +2 = 2[Cha]
*Jump -2 = -1[Str] 1[Armor Check]
*Knowledge (nobility and royalty) +7 = 7[Int]
*Knowledge (Psionics) +7 = 7[Int]
*Knowledge (religion) +7 = 7[Int]
*Listen +15 = 0[Wis] +15[Ranks]
*Move Silently +4 = 5[Dex] 1[Armor Check]
Open Lock +4 = 5[Dex]
Perform +2 = 2[Cha]
*Profession +0 = 0[Wis]
*Psicraft +22 = 7[Int] +15[Ranks]
*Ride +5 = 5[Dex]
Search +7 = 7[Int]
*Sense Motive +0 = 0[Wis]
*Sleight of Hand +19 = 5[Dex] - 1[Armor Check] +15[Ranks]
Spellcraft +7 = 7[Int]
*Spot +13 = 0[Wis] +13[Ranks]
Survival +0 = 0[Wis]
*Swim -3 = -1[Str] 2[Armor Check(x2)]
*Tumble +19 = 5[Dex] - 1[Armor Check] +15[Ranks]
Use Magic Device
*Use Psionic Device +2 = 2[Cha]
Use Rope +5 = 5[Dex]


Equipment

+1 Mithril Breastplate
Headband of Intellect +6
Gloves of Dex +4
Cloak of Resistance +5
+1 Rapier
+1 longbow
100 arrows (20 brought into each match)

Money and Gems

PP:
GP: 1,100
SP:
CP:
Gems:

Feats

Improved Initiative[Human]
Danger Sense[1]
Improved Manifester[3]
Ability Focus (Lurk Augment)[6]
Weapon Finesse[9]
Deadly Precision[12]

Powers:

Points: 62

Powers Known:
1st level
Defensive Precognition, Empty Mind, Psionic Grease
2nd level
Animal Affinity, Cloud Mind, Concealing Amorpha
3rd level
Greater Concealing Amorpha, Ubiquitous Vision, Touchsight
4th level
Death Urge


Class and Racial Abilities

Favored Class: Any

Human Bonus Feat and Skills

Paladin:
Aura of Good
Smite Evil 1/day
Detect Evil at will
Divine Grace
Lay on Hands

Lurk:
Lurk Augment (2 at once)
Evasion
Psionic Sneak Attack +2d6
Initiative Boost
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Last edited by Linklegacy77; 18th of January, 2008 at 17:16.
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  #7  
Unread 20th of January, 2008, 12:15
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Linklegacy77
Spectral Savant of the Aether. [Epic GM]

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Join Date: Mar 2006
Member: #1662
Location: United States
Posts: 5,944 (1.36 per day)
CHARACTER SUMMARY
Character: George Faerl the 2nd
Campaign: Psionic Tournament
Player: Linklegacy77
Size/Class/Type: Medium Psion/Ectopic Adept Aberration
Hit Dice/HP: (12d4 + 36) 63/63
Initiative: +2
Speed: 30
Space/Reach: 5/5
Armor Class: 17 touch 12, flat footed 15, DR: -
BAB: 5 Grapple: 4
Attack: Quarterstaff +4 (1d6-1) x2
Full Attack:
Special Attacks:
Saves: Fort Ref , Will
Abilities (with gear)[modifier]: Str 8 [-1], Dex 14 [+2], Con 16 [+3], Int 24[+7], Wis 13 [+1], Cha 10 [+0]
Skills: Well described below
Feats: Well described below


-----------------------------------------------------------------------------------------------



General
Name: George Faerl the 2nd
Race: Elan
Age: 141
Gender: Male
Deity: Zuoken
Residence: Slave to Mind Flayers
Class: Psion 7/Ectopic Adept 5
Level: 12

Ability Scores
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 24 (+7)
Wisdom: 13 (+1)
Charisma: 10 (+0)

Hit Points
Current: 63
Max: 63

Armor
AC: 17 = 10[Base] + 5[Armor] + 2[Dex] + 0[Misc]
AC (Flat-Footed): 15
AC (Touch): 12
Miss Chance: 0%
Max Dex Bonus: 6
Armor Check Penalty: 0
Arcane Spell Failure: ##%
Spell Resistance: None

Saving Throws
Fortitude: +11 = 3[Base] + 3[Con] +5[Resistance]
Reflex: +10 = 3[Base] + 2[Dex] +5[Resistance]
Will: +15 = 9[Base] + 1[Wis] +5[Resistance]
Modifiers: None

Combat Bonuses
Initiative: +2 = 2[Dex] + 0[Feat]
Base: 5
Melee: 4
Ranged: 7
Additional Modifiers: None
Proficiencies: Psion

Weapons
Quarterstaff (bludgeoning ; medium)
Attack Bonus: 4
Damage: 1d6-1 (x2)

Skills
* class skill
** cannot use untrained
35 skill points
Armor Check Penalty:
Appraise +7 = 7[Int]
Balance +2 = 2[Dex] – 0[Armor Check]
*Bluff +15 = 0[Cha] +15[Ranks]
Climb -1 = -1[Str] – 0[Armor Check]
*Concentrate +18 = 3[Con] +15[Ranks]
*Craft (sculpting) +22 = 7[Int] +15[Ranks]
Decipher Script +7 = 7[Int]
Diplomacy +0 = 0[Cha]
Disable Device +7 = 7[Int]
*Disguise +15 = 0[Cha] +15[Ranks]
Escape Artist +2 = 2[Dex] – 0[Armor Check]
Forgery +7 = 7[Int]
Gather Information +0 = 0[Cha]
Handle Animal +0 = 0[Cha]
Heal +1 = 1[Wis]
Hide +2 = 2[Dex] – 0[Armor Check]
Intimidate +0 = 0[Cha]
Jump -1 = -1[Str] – 0[Armor Check]
*Knowledge (psionics) +22 = 7[Int] +15[Ranks]
Listen +1 = 1[Wis]
Move Silently +2 = 2[Dex] – 0[Armor Check]
Open Lock +2 = 2[Dex]
Perform +0 = 0[Cha]
*Profession +1 = 1[Wis]
*Psicraft +22 = 7[Int] +15[Ranks]
Ride +2 = 2[Dex]
Search +7 = 7[Int]
Sense Motive +1 = 1[Wis]
Sleight of Hand +2 = 2[Dex] - 0[Armor Check]
Spellcraft +7 = 7[Int]
Spot +1 = 1[Wis]
Survival +1 = 1[Wis]
Swim -1 = -1[Str] – 0[Armor Check(x2)]
Tumble +9 = 2[Dex] - 0[Armor Check] +7[Ranks]
Use Magic Device +0 = 0[Cha]
*Use Psionic Device +0 = 0[Cha]
Use Rope +2 = 2[Dex]

Equipment
Headband of Intellect +4
Amulet of Health +4
+1 Power Resistance 17 Mithril Chain Shirt
Vest of Resistance +5


Money and Gems
PP:
GP: 3,900
SP:
CP:
Gems:

Feats
skill focus (craft sculpting)[1]
Ectopic Form (Emerald Gyre)[Psion 1]
Overchannel[3]
Boost Construct[Psion 5]
Talented[6]
Psionic Meditation[9]
Enhanced Elan Resistance[12]
Ectopic Form (Anathemic Carapace)[Ectopic Adept 2]
Ectopic Form (Iridescent Serpent)[Ectopic Adept 4]

Powers
Points: 146
Known:
level 1:
Astral Construct, Force Screen, Inertial Armor, Mind Thrust, Vigor
level 2:
Cloud Mind, Inflict Pain, Psychic Scimitar, Recall Agony
level 3:
Cerebral Phantasm, Greater Concealing Amorpha, Energy Wall, Touchsight
level 4:
Burrowing Bonds, Death Urge, Psionic Dimension Door, Wall of Ectoplasm
level 5:
Anticipatory Strike, Catapsi, Ectoplasmic Shambler, Psionic True Seeing
level 6:
Crystallize

Class and Racial Abilities
Favored Class: Psion
Naturally Psionic- +2 power points
Resistance
Resilience
Repletion

Discipline: Metacreativity
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Last edited by Linklegacy77; 7th of February, 2008 at 14:47.
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  #8  
Unread 22nd of January, 2008, 07:21
SlagMortar
Wraith

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Join Date: Sep 2006
Member: #1853
Posts: 699 (0.17 per day)
CHARACTER SUMMARY
Character: Timmy the Tortoise
Player: SlagMortar
Size/Class/Type: Medium / Hexblade 3, Psion (telepath) 7, Blackguard 2 / Humanoid (human)
Hit Dice/HP: 5d10 + 7d4 +12 (67)
Initiative: +0
Speed: 20 ft
Space/Reach: 5 ft / 5 ft
Armor Class: 29, touch 12, flat footed 29, DR: -
(10 base +10 armor +6 shield +1 natural +1 insight +1 deflection +1 dex)
BAB: +8 Grapple: +11
Attack: +11 (1d8+5, Adamantine Heavy Mace +2 of Parrying, 20x2)
Full Attack: +11 / +6
Special Attacks:
Deep Impact
Greater Psionic Strike
Curse 1/day Will save DC 17 or -2 to attacks, damage, saves, ability checks, skill checks
Special Qualities:
Arcane Resistance (Charisma bonus vs. spells and spell-like abilities)
Mettle
Detect Good (at will)
Poison use
Dark Blessing (Charisma bonus to saving throws)
Smite Good 1/day
Saves: Fort +17, Ref +13, Will +20 (* +6 to saves vs spells and spell-like abilities)
Abilities (with gear)[modifier]: Str 14 (16) [+3], Dex 10 [+0], Con 12 [+1], Int 14 [+2], Wis 14 [+2], Cha 18 (22) [+6]
Skills: Bluff +19 (13r), Concentration +16 (15r), Diplomacy +14 (8r), Heal +6 (4rcc), Intimidate +20 (14r), Knowledge
(religion) +4 (2r), Sense Motive +15 (13r)
Feats: Power Attack (1st), Combat Expertise (human bonus), Improved Sunder (3rd), Psionic Weapon (1st Psion bonus),
Psionic Meditation (6th), Greater Psionic Weapon (5th Psion bonus), Cleave (9th), Deep Impact (12th)
Alignment: Neutral Evil
Languages: Common

Items:
Cloak of Charisma +4 (16000 gp)
Ring of Evasion (25000 gp)
Spiked (mwk) Full Plate +2 (6000 gp)
Tower Shield +2 (4180 gp)
Adamantine Heavy Mace +2 of Parrying (19012 gp)
Ring of Protection +1 (2000 gp)
Vest of Resistance +3 (9000 gp)
Dorje of Crystal Shard (750 gp)
Total: 87942

Manifester Level: 7
Power Points: 53
Power Saves: 12 + Power level
Powers:
1st (5): Defensive Precognition, Empty Mind, Offensive Precognition, Offensive Prescience, Vigor
2nd (4): Biofeedback, Concussive Blast, Psionic Levitate
3rd (4): Hostile Empathic Transfer, Touch Sight, Dispel Psionics
4th (2): Empathic Feedback, Energy Adaptation

Last edited by SlagMortar; 26th of January, 2008 at 03:07.
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