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  #1  
Unread 1st of February, 2002, 03:09
Gralhruk's Avatar
Gralhruk
Ghost of ORP Past [Epic Admin]

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Member: #13
Location: The Netherworld
Posts: 10,847 (1.78 per day)
The Cast (Character Sheets)



Shade
Human Female (19 years old)
Size Medium (5'5" 127 lbs)
Base Speed: 30'
Level 6 (Rogue4 Ranger2)
Experience 15000 (21000 needed for next level)

Str: 14 (+2)
Dex: 16 (+3)
Con: 12 (+1)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 10 (+0)

Racial Traits
+1 feat at 1st level
+4 skill points at 1st level, +1 skill point at each additional level
Favored Class: Any

Class Traits
Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 2d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit.
Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
Trap Sense(Ex): +1 to Reflex saves and AC against traps.
Trapfinding: You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or unable to see opponent.
Wild Empathy(Ex): You can make a check(1d20+2) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action.
Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls.
¤Magical Beast (+2 bonus)

Languages
Common
Draconic
Sylvan

Feats
Dodge (Character level 1)
Improved Initiative (Human bonus)
Track (Ranger level 1 bonus)
Two Weapon Fighting (Ranger level 2 bonus)
Mobility (Character level 3)
Combat Reflexes (Character level 6)

Skills
Trained
Tot - Name....................................Stat[ranks+mod+misc]
+ 5 - Disable Device.........................INT [ 3.0 + 2 + 0]
+10 - Open Lock..............................DEX [ 7.0 + 3 + 0]
+ 5 - Perform (Dance)........................CHA [ 5.0 + 0 + 0]
+10 - Tumble¹................................DEX [ 5.0 + 3 + 2]


Untrained
+ 2 - Appraise...............................INT [ 0.0 + 2 + 0]
+ 8 - Balance¹...............................DEX [ 3.0 + 3 + 2]
+ 6 - Bluff..................................CHA [ 6.0 + 0 + 0]
+10 - Climb¹.................................STR [ 8.0 + 2 + 0]
+ 1 - Concentration..........................CON [ 0.0 + 1 + 0]
+ 2 - Craft (Untrained)......................INT [ 0.0 + 2 + 0]
+ 2 - Diplomacy..............................CHA [ 0.0 + 0 + 2]
+ 2 - Disguise...............................CHA [ 0.0 + 0 + 2]
+ 3 - Escape Artist¹.........................DEX [ 0.0 + 3 + 0]
+ 2 - Forgery................................INT [ 0.0 + 2 + 0]
+ 3 - Gather Information.....................CHA [ 3.0 + 0 + 0]
+ 1 - Heal...................................WIS [ 0.0 + 1 + 0]
+12 - Hide¹..................................DEX [ 9.0 + 3 + 0]
+ 6 - Intimidate.............................CHA [ 4.0 + 0 + 2]
+ 9 - Jump¹..................................STR [ 5.0 + 2 + 2]
+ 5 - Listen.................................WIS [ 4.0 + 1 + 0]
+12 - Move Silently¹.........................DEX [ 9.0 + 3 + 0]
+ 3 - Ride...................................DEX [ 0.0 + 3 + 0]
+10 - Search.................................INT [ 8.0 + 2 + 0]
+ 1 - Sense Motive...........................WIS [ 0.0 + 1 + 0]
+ 3 - Spot...................................WIS [ 2.0 + 1 + 0]
+ 7 - Survival...............................WIS [ 6.0 + 1 + 0]
+ 2 - Swim²..................................STR [ 0.0 + 2 + 0]
+ 3 - Use Rope...............................DEX [ 0.0 + 3 + 0]

¹ ARMOR CHECK PENALTY applies.
² Twice ARMOR CHECK PENALTY applies.
Conditional synergies: +2 to survival when tracking

Combat
Hit Points 17 [37]

Initiative Modifier +7 (+0 base +3 dex +4 feat)
Total AC: 16 (10 Base + 3 armor +3 dex)
Flat Footed: 16 (10 Base +3 armor +3 dex)
Touch AC: 13 (10 Base +3 dex)

Fortitude: +5 (+4 base +1 con)
Reflex: +10 (+7 base +3 dex)
Will: +2 (+1 base +1 wis)

Base Attack Bonus: +5
Melee Attack: +7 (+5 base +2 strength +0 size)
Ranged Attack: +8 (+5 base +3 dexterity +0 size)
Grapple Attack: +7 (+5 base +2 strength +0 size)

Armor Statistics
Armor......................Type....AC (Base/MaxDex)..ACP..ASF...Speed..Special Properties
•Studded Leather (Mwk).....Light...+3 (+3/+5)........+0...15%...30'....None
Armor Proficiency: light, medium, shields

Weapon Statistics
Name........................To Hit....Dmg(Typ).......Crit......Range.....Usage
•Dagger.....................+7........1d4+2(P).... ...19-20/x2............One-handed
•Dagger.....................+8........1d4+2(P).... ...19-20/x2..10'.......Thrown
•Shortbow (+2 Mty/Cmp/Mwk)..+9........1d6+2(B).......20/x3.....70'.......Two-handed
•Sword(Short)...............+7........1d6+2(P).... ...19-20/x2............One-handed
•Sword (Short/Adamantine)...+8........1d6+2(P).......19-20/x2............One-Handed
•Sword(Short)...............+5........1d6+1(P).... ...19-20/x2............Dual wield
•Sword (Short/Adamantine)...+6........1d6+2(P).......19-20/x2............Dual wield
Weapon Proficiency: Simple Weapons, Martial Weapons, Crossbow(Hand)

Movement, Capacity, and Load
Walk 30', Run 120' Light Load (up to 58lbs)
Walk 20', Run 80' Medium Load (up to 116lbs)
Walk 20', Run 60' Heavy Load (up to 175lbs)

Lift over head: 175lbs
Lift off ground: 350lbs
Push/Drag: 875lbs

Gear
QTY Name [Location]
1.0 - Thieves' Tools (Masterwork) [Equipped]

1.0 - Backpack [Equipped]
1.0 - Bedroll [Backpack]
3.0 - Candle [Backpack]
1.0 - Waterskin [Backpack]
2.0 - Rations (Trail/Per Day) [Backpack]
1.0 - Rope (Silk/50 Ft.) [Backpack]

1.0 - Pouch (Belt) [Equipped]
1.0 - Chalk (1 piece) [Pouch (Belt)]
1.0 - Flint and Steel [Pouch (Belt)]
1.0 - Mirror (Small/Steel) [Pouch (Belt)]

1.0 - Studded Leather (Masterwork) [Equipped]

1.0 - Shortbow (+2 Mighty/Composite/Masterwork) [Equipped]
1.0 - Arrows (20) [Equipped]
2.0 - Dagger [Equipped]
1.0 - Sword (Short) [Equipped]
1.0 - Sword (Short/Adamantine) [Equipped]

Magic Items
None

Funds
Platinum - 3
Gold - 174
Silver - 36
Copper - 25
Other -

Companions
None

Description
Her voluminous, midnight blue cloak surrounds her like a dark cloud. Supple, well-muscled limbs are briefly outlined as the wind presses the heavy silk against her. She looks up at you from beneath the wide hood and you feel a slight shock as your eyes meet. Dark hair, dark skin, and grey eyes that somehow manage to be dark as well. Prettier than average, she could have been prettier than she is now but for the white scar runs across her face beneath her eyes. It starts wide on her right cheek and tapers to a fine brushstroke on the left. Her raven hair is cropped short and her eyes are deep but empty.

Leather wrappings twine around her arms from the wrist upward, vanishing into the sleeves of the great cloak. Attached to the wrappings are two small triangles of dark leather which cover the backs of her hands, secured to her middle two fingers by a short, flexible loop. The small, long hands are scarred and calloused but move gracefully. As she turns, the cloak swirls and you catch a glimpse of the darkened studded leather armor beneath. Thrust through her belt at a rakish angle are two short swords; one in front and one behind, sheathed in opposite directions.

Last edited by Gralhruk; 22nd of April, 2006 at 03:54.
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  #2  
Unread 11th of February, 2002, 16:00
Cadrius's Avatar
Cadrius
Refusing to Sow [Epic GM]

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Join Date: Jan 2002
Member: #12
Location: The Emerald City
Posts: 5,728 (0.94 per day)
Name: Cadrius the Sell Sword
Class: Fallen Paladin of Heironeous 4/Fighter 2
Race: Human
Gender: Male
Age: 25
Height/Weight: 6'2", 215 lb
Experience: 15000/

Abilities

Str -- 16 [+3]
Dex -- 10 [+0]
Con -- 14 [+2]
Int -- 10 [+0]
Wis -- 12 [+1]
Cha -- 15 [+2]

Hit Points
Total: 51
Current: 51
Temporary:

Saves
Fort (7 + 2 Con) = +9
Ref (1 + 0 Dex) = +1
Will (1 + 1 Wis +2 feat) = +4

Base Attack Bonus +6/+1
Melee +9/+4
Ranged +6/+1

AC 20 = 10 + 8 (Armour) + 0 (Dex) + 2 (Shield) + (Misc)
vs. Touch = 10
Flat Footed = 18
Armour Penalty = -7
Spell Failure = 0

Feats
1st - Exotic Weapon Proficiency: Bastard Sword
Human - Power Attack
3rd - Mounted Attack
Fighter1 - Cleave
6th - Improved Initiative
Fighter2 - Iron Will


Skills 27
Ride 4 ranks +0 dex = +4
Diplomacy 4 ranks +2 cha = +6
Knowledge (Religion) 4 ranks +0 int = +4
Sense Motive 4 ranks +1 wis = +5
Heal 3 ranks +2 wis = +5
Know (Nobility) 2 ranks +0 int = +2
Handle Animal 2 ranks +2 cha = +4
Jump 2 ranks +3 str = +5
Climb 2 ranks +3 str = +5

Possesions

Food Stuff
2 days rations

Weapons and Armour
Bastard sword, d10+3, 19-20/x2
Dagger, d4+3, 19-20/x2
MW Large steel shield - polished heater shield with a decoration on the center: silver fist on a black field.
Ironwood short bow, d6+3, 20/x3

Basics

Backpack
bedroll
waterskin
whetstone
winter blanket
signet ring
silk rope 50'
sunrod x3

Clothing

Noble's outfit
Explorer's outfit

Coinage

PP -
GP - 12
SP - 3
CP - 8

Last edited by Cadrius; 24th of September, 2009 at 13:33. Reason: Fixing cosmetic changes.
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  #3  
Unread 20th of June, 2002, 01:05
itches's Avatar
itches
Vampire Lord [Epic Admin]

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Join Date: Jan 2002
Member: #10
Location: Castle Greyskull
Posts: 13,740 (2.26 per day)
Name: Nicos
Race:Human
Class: Ex-Monk1/Bard5
Gender: Male
Age: 25
Height/Weight: 5"10' 157Ibs


Str --13 [+1]
Dex--13 [+1]
Con--13 [+1]
Int---13 [+1]
Wis--14 [+2]
Cha--14 [+2]

Hit Points
Total: 29
Current: 29
Temporary:

Saves
Fort: +4 = (3 + 1Con)
Ref: +7 = (6 + 1Dex)
Will: +8 = (6 + 2Wis)


Base Attack Bonus +3
Melee +4
Ranged +4


AC 15 = 10 + 4 (Armour) + 1 (Dex) +0 (Wis)
vs. Touch = 13
Flat Footed = 12
Armour Penalty = 0
Spell Failure = 0%

Languages
Common
Elven


Feats
Human - Dodge
1st - Improved Initative
Monk1 - Improved Grapple
3rd - Quick Draw
6th - Leadership

Skills - 56 = 24 monk + 32 Bard
Bluff: 9 = (7Ranks) +2 (Cha)
Diplomacy: 6 = (4Ranks) +2 (Cha)
Gather Info: 9 = (7Ranks) +2 (Cha)
Heal: 6 = (4xRanks) +2 (Wis)
Hide: 7 = (6Ranks) +1 (dex)
Listen: 7 = (5Ranks) +2 (Wis)
Move Silently:7 = (6Ranks) +1 (dex)
Spot: 6 = (4Ranks) + 2 (Wis)
Perform(storytelling): 10 = (8Ranks) +2 (Cha)
Perform(sing): 10 = (8Ranks) +2 (Cha)

Class Features
Monk: Bonus feat
Monk: Flurry of blows
Monk: Unarmed strike
Bard: Bardic knowledge
Bard: Bardic music
- countersong
- fascinate
- inspire courage +1
- Inspire competence



Spells
Level 0 (6)
Flare
Ghost Sound
Light
Prestidigitation
Mending
Lullaby

Level 1 (3)
Cure Light-Wounds
Identify
Disguise Self
Expeditious Retreat

Level 2 (2)
Cure Moderate Wounds
Hold Person
Glitterdust


Spells per day
0th - 3
1st - 3
2nd - 1


Possesions
Equipped
Dagger x2
LongSword
Ring [Vaule 150gp]
Backpack
BeltPouch
Explorers Outfit
Mithral shirt

BeltPouch
Flask of Alcohol [Empty]
Writing Charcoal

Backpack
Traval Rations x4
Potion: Cure-light-wound x6
Waterskin [Full]
BedRoll
Parchement
Ink-vial [Full]
Inkpen
Travellers Outfit
Entertainers Outfit
Healer's Kit


Currency
PP - 31
GP - 244
SP - 10
CP - 11


Description
Standing at an average hight, and average weight, Nicos is not an average man, nor has he had an average past.

What is clear is that he has lost an arm somewhere, his has deep brown eyes, and lighter brown hair that hangs down past his ears, and occasionally falls into his eyes.

Upon his left shoulder, is a tattoo of a Birds claw.

Wearing no armour into battle, he lets his training from his days at his monastery keep him from getting hit. His longsword is buckled at his left hip, a dagger sits on his right, and a similar one rests in his right boot.

When performing he removes the armaments around his waist, while his booted one remains.

History
He was a monk of the Brotherhood of the Raven’s Claw

He was taught the Bardic arts by an elf called Saelyn.

In his mind's eye, images of his life flashed before him. His youth at the monestary, the frustrated restlessness of not fitting in, the small guarden he would retreat too when it all became too much. News of his family reaching his ears, father mother sister, and setting out from the only home he had never known to find some peace in the chaos of the world. The niativty and ignorance that led to being captured and the helpless rage of his destiny being out of his control. The escape and the burning rage until with a sharp pain the loss of his arm. A silver haired elf called Saelyn who helped heal his body and soul, and the blosseming of life's first love. The betrayal and hardening of the heart, vowing to never be that helpless or out of control again.
Tales of Nicos

Keeping Count - Nicos talks about how he can't remember how many he has killed.
Moonlit Confessions - Nicos confessed the tale of how he left his monestary and became a bard.
Painful Memories - Nicos suffers a flashback of when he lost his arm.
Song and Blood - Nicos makes a new friend and has an old one visit
Attached Images
File Type: jpg Nicos Test 3.jpg (49.5 KB, 27 views)
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  #4  
Unread 1st of November, 2002, 03:15
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Member: #192
Location: Old Town, ME
Posts: 6,801 (1.16 per day)
Blarth Plakk

Age: 24
Race: Half-Orc
Class: BBN1/PSI5

Abilities
STR: 19 +4
Raging STR: 23 +6
Fatigued STR: 17 +3
DEX: 14 +2
Fatigued DEX: 12 +1
CON: 14 +2
Raging CON: 18 +4
INT: 13 +1
WIS: 8 -1
CHA: 6 -2

Combat
HP: 41/44
Temporary HP: 30
Raging HP: 53/56
BAB: +3
Init: +2
AC: 17(18-28){+2 Dex +1 deflection +4 shield (+5shield)(+4-6 armor)(+1-2 natural)(+1-2 insight)}
Raging AC: 15(16-26){+2 Dex +1 deflection -2 rage +4 shield (+5shield)(+4-6 armor)(+1-2 natural)(+1-2 insight)}
Fatigued AC: 16(17-27){+1 Dex +1 deflection +4 shield (+5shield)(+4-6 armor)(+1-2 natural)(+1-2 insight)}
Attacks: Greataxe +6 (1d12+6/x3), Bite +7 (1d8+6/x2)
Raging Attacks: Greataxe +9 (1d12+9/x3), Bite +9 (1d8+9/x2)
Fatigued Attacks: Greataxe +6 (1d12+4/x3), Bite +6 (1d8+4/x2)
Note: All attacks can have to hit increased by +1-2 insight by the manifestation of appropriate power.

Saves
Fort: +5
Raging Fort: +7
Ref: +3
Fatigued Ref: +2
Will: +3
Raging Will: +5

Racial
Darkvision (60ft)
Orc Blood

Languages
Orc
Common

Equipment
Explorer's Outfit
Cold Weather Outfit
Ring of Deflection +1
Greataxe (Two-handed woodsman's axe)

Carrying Devices:
Belt Pouch

Belt Pouch:
Fishhooks & Line (3)
Flint & Steel
Coin Pouch
Dagger

Slung at Waist:
Belt Pouch

Slung over Shoulder:
Waterskin

Psionic Tattoos:
Body Adjustment (1)
Biofeedback
Spider Climb (2)
Skate

Money
17 gp
22 sp
12 cp

Feats
Psionic Talent
Expanded Knowledge (Bite of the Wolf)
Overchannel
Psionic Weapon
Combat Manifestation

Skills
Autohypnosis 9r -1 (Wis) = +8
Listen 4r -1 (Wis) = +3
Survival 4r -1 (Wis) = +3

Powers Known (base cost) (A augmentation cost)
Defensive Precognition (1) (A +3n or +6)
Offensive Precognition (1) (A +3n or +6)
Know Direction & Location (1)
Vigor (1) (A +n)
Thicken Skin (1) (A +3n or +6)
Inertial Armor (1) (A +2n)
Force Screen (1) (A +4n)
Sustenance (3)
Body Adjustment (5) (A +2n)
Bite of the Wolf (1)
Empathic Transfer (3) (A +n)
Hustle (5)

PP
Total: 29
Spent: 3
Blarth generally spends the necessary power points to have Force Screen up at all times (during the day at least). This spends 3 PP over the course of a 15 hour day (already included in spent PP).

Description
Blarth's appearence is so plain as to go unnoticed, despite being a half-orc. Had he had a normal childhood, chances are he would have been one of the countless masses who live and die without making any impression on the world around them and are easily forgotten afterwards. He is of average height and weight (5'9" and 185lbs. respectively), he has dark brown bordering on black hair, and his skin is a mullato color. He is not ugly to look at but instead leaves little to no impression on those who notice him. Even his tattoos seem to make little impression on others.

For those who take the time to get to know Blarth, he is a fairly simple man, even for a half-orc. He takes everything literally and isn't likely to stop and think before acting. On the other hand, he is fairly insightful and sometimes will see the answer to a problem without really knowing how to get there. Blarth is also extremely self-concious and hesitant to speak out for fear of being wrong.
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Last edited by Black Plauge; 1st of December, 2012 at 06:06.
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  #5  
Unread 7th of March, 2006, 06:52
Kelemyn's Avatar
Kelemyn
Famine Spirit [Epic]

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Join Date: Jan 2002
Member: #15
Location: Pearland, TX
Posts: 3,361 (0.55 per day)

ARJUNA
======
Race: human
Gender: female
Age: 17
Size: medium
Base Speed: 30'
Class: psion/rogue 3/1

ABILITIES:
---------
STR: 9 (-1)
DEX: 14 (+2)
CON: 10 ( 0)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 12 (+1)

initiative: +2

HP: 10 / 10
AC: 12; 16 [intertial armor]
touch AC: 12
flat AC: 10; 14 [inertial armor]
BAB: +1
POWER POINTS: 19 / 19

SAVING THROWS:
-------------
Fort: + 1
Ref: + 3
Will: + 4

PSI CLASS FEATURES:
------------------
Weapon and Armor Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff, shortspear
Power Points/Day at 3rd level: 11 + 6 (int bonus) + 2 (psionic affinity) = 19
Discipline: Clairsentience
Powers Known at 3rd level: 7
Maximum Power Level Known at 3rd level: 2nd
Bonus Feats: 1st - Psionic Talent, 5th - 10th - 15th - 20th -
Psicrystal: single-minded

ROGUE CLASS FEATURES:
-----------------------
Weapon and Armor Proficiency: dagger, punching dagger, spiked gauntlet, light mace, sickle, club, heavy mace, morningstar, shortspear, longspear, quarterstaff, spear, heavy crossbow, light crossbow, dart, javelin, sling, hand crossbow, rapier, sap, shortbow, short sword; padded armor, leather, studded leather, chain shirt
Sneak Attack: 1d6
Trapfinding

FEATS:
------
PSICRYSTAL AFFINITY [PSIONIC]
You have created a psicrystal.
Prerequisites: Manifester level 1st.
Benefit: This feat allows you to gain a psicrystal.

PSIONIC TALENT [PSIONIC]
You gain additional power points to supplement those you already had.
Prerequisite: Having a power point reserve.
Benefit: When you take this feat for the first time, you gain 2 power points.
Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

COMBAT MANIFESTATION [PSIONIC]
You are adept at manifesting powers in combat.
Benefit: You get a +4 bonus on Concentration checks made to manifest a power or use a psi-like ability while on the defensive or while you are grappling or pinned.

WEAPON FINESSE [GENERAL] [short sword]
Prerequisite: Base attack bonus +1.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: A fighter may select Weapon Finesse as one of his fighter bonus feats.
Natural weapons are always considered light weapons.

SKILLS
------
Tot - Name....................................Stat[ranks+mod+misc]
+ 4 - Appraise................................INT [ 0.0 + 4 + 0]
+ 2 - Balance.................................DEX [ 0.0 + 2 + 0]
+ 1 - Bluff...................................CHA [ 0.0 + 1 + 0]
+ 6 - Climb...................................STR [ 0.0 - 1 + 0]
+ 3 - Concentration...........................CON [ 6.0 + 0 + 0]
+ 1 - Diplomacy...............................CHA [ 0.0 + 1 + 0]
+ 1 - Disguise................................CHA [ 0.0 + 1 + 0]
+ 2 - Escape Artist...........................DEX [ 0.0 + 2 + 0]
+ 4 - Forgery.................................INT [ 0.0 + 4 + 0]
+ 7 - Gather Information......................CHA [ 6.0 + 1 + 0]
+ 1 - Heal....................................WIS [ 0.0 + 1 + 0]
+ 6 - Hide....................................DEX [ 4.0 + 2 + 0]
+ 1 - Intimidate..............................CHA [ 0.0 + 1 + 0]
- 1 - Jump....................................STR [ 0.0 - 1 + 0]
+10 - Knowledge: psionics.....................INT [ 6.0 + 4 + 0]
+ 4 - Knowledge: local........................INT [ 0.0 + 4 + 0]
+ 7 - Listen..................................WIS [ 6.0 + 1 + 0]
+ 6 - Move Silently...........................DEX [ 4.0 + 2 + 0]
+10 - Psicraft................................INT [ 6.0 + 4 + 0]
+ 2 - Ride....................................DEX [ 0.0 + 2 + 0]
+ 5 - Search..................................INT [ 4.0 + 1 + 0]
+ 5 - Sense Motive............................WIS [ 4.0 + 1 + 0]
+ 7 - Spot....................................WIS [ 6.0 + 1 + 0]
+ 1 - Survival................................WIS [ 0.0 + 1 + 0]
- 1 - Swim....................................STR [ 0.0 - 1 + 0]
+ 2 - Use Rope................................DEX [ 0.0 + 2 + 0]

PSI POWERS KNOWN:
----------------
Level 1
Destiny Dessonance: Your dissonant touch sickens a foe.
Intertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Mind Thrust: Deal 1d10 damage.
Missive: Send a one-way telepathic message to subject.
Precognition: Gain +2 insight bonus to one roll.
Level 2
Clairvoyant Sense: See and hear a distant location.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.

STARTING GOLD: 450

EQUIPMENT:
---------
MW short sword 310 gp
Psicrystal
Small pack
Waterskin
2 vials of dark green liquid (antitoxin)
a few crystal shards
a couple of smokesticks
several thunderstones

Last edited by Kelemyn; 18th of October, 2008 at 23:36.
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