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Unread 1st of September, 2010, 07:36
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AoM
Nightwing [GM]

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Join Date: Aug 2005
Member: #1407
Location: Other side of the Earth.
Posts: 1,438 (0.30 per day)
Massive
  • A trait indicating extreme size and physical strength.
  • It grants the user increased influence during physical feats.
  • It requires the user to be able to physically touch a target if used offensively.
  • It must be used Directly. For NPCs it's good for Self-Protection.
  • Significance 1: It's Potent
  • It's die is a d10.
Soul Catcher
  • The power to contain the soul of the newly dead and bind it within another corpse, now animated under the user's control. Victims' souls are overwhelmed with an alien desire to serve.
  • It requires that the user ritually prepare a corpse to receive the soul prior to its release. The preparation ritual takes an hour, and requires a ritual knife, which must also be used to kill the victim intended to be contained.
  • It has to be used With Violence. For NPCs it's good for Action.
  • Significance 1: It's consequential. It threatens For Myself and Maneuvering.
  • Its die is a d8.
Witch's Hex
  • The power to curse someone or something with a non-lethal (at least not directly) malady.
  • It requires that user immediately ages seven times the length of time that a person or place is held under the hex, and that this time limit be set at the time of casting. The caster may undo the hex at anytime, but doing so will not recoup the time aged.
  • It has to be used Covertly. For NPCs it's good for Action.
  • Singficance 1: It's Far Reaching. The Hex can affect anything the caster has seen or been in contact with before.
  • Its die is a d8.
The Key
  • This power refers to Kimya's purpose. It will allow her to fulfill or deny the prophecy.
  • It requires that Kimya be holding the sacred orb of the Alim Drati.
  • It has to be used Directly. For NPCs it's good for Action.
  • Significance 1: It's unique. Only Kimya may unluck the orb's true purpose.
  • It's die is a d8.
Consume
This is the ability to force the possessed to devour all in its path, even those things that that normally would not be affected in the material world. The possessed person's mouth opens wider that seemingly possible, turning into a great fanged maw.
  • It requires that you be able to attack another.
  • It must be used With Violence. For NPCs it's good for Action.
  • Significance 1. It's Far-Reaching in that it can affect both corporeal and spiritual matter.
  • It's die is a d8.
Warding
  • This power encompasses protection against spiritual and magical power. It is purely defensive and is indiscriminate - it will nullify benevolent forces as well as malicious.
  • It requires a time-consuming process of glyph making - either carving the glyphes into inanimate objects or tatooing them onto the flesh of a person or beast.
  • It may be used For Others or For Myself. For NPCs it's good for Self Protection.
  • Significance 1: It's Broad.
  • It's die is a d8.
Devil Bone Casting
  • This is a power of limited prescience, involving the casting and reading of the bones of a demon's dead avatar. The bones will never give a complete answer, but will always be truthful with what they do tell.
  • It requires the bones of a devil, and that the invoker have knowledge of how to interpret the divination.
  • I must be used Directly. For NPCs it's good for Action.
  • Significance 1: It's Potent.
  • It's die is a d10.

Last edited by AoM; 14th of September, 2010 at 03:21.
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