View Full Version : Survivor 4e - Sign-up
Black Plauge
10th of June, 2008, 07:07
http://www.umit.maine.edu/~r.springuel/survivor-logo.png
With the release of the official D&D 4e rules, sign-ups for this event are now open. If you want to play, post a level 1 character here using the 4e rules. Only material from the PHB, DMG, or MM may be used.
Of course, to do that, you need the 4e rules.
If you bought a copy of the books and they've already been delivered (in other words you didn't order them from amazon.com or got lucky) then you can use them. All PHB races as well as the MM races which include instructions for using them as PCs (like the gnome) are legal.
If you aren't planning on buying books, then keep an eye on D&D Insider (http://www.wizards.com/default.asp?x=dnd/insider). It's going to be free for a while as it goes through it's beta phase and will have a Character Builder (http://www.wizards.com/default.asp?x=dnd/insider/characterbuilder) and a Rules Compendium (http://www.wizards.com/default.asp?x=dnd/insider/compendium) which should allow you to create your character. The Chararacter Builder isn't available yet, and there's no word on how long the beta period will last. If the beta period ends prior to end of the tournament, I will personally help anyone who doesn't have the books level up their character when they need to.
* * *
Below you'll find the preferred format for you character sheets. To use it, copy and paste it into a text editor, replace all "{" and "}" with "[" and "]" respectively and then fill in the information.
{size=3}{b}Character name{/b}{/size}
character concept (optional)
{b}Abilities:{/b}
{i}Str:{/i} score {modifier/check}
{i}Con:{/i} score {modifier/check}
{i}Dex:{/i} score {modifier/check}
{i}Int:{/i} score {modifier/check}
{i}Wis:{/i} score {modifier/check}
{i}Cha:{/i} score {modifier/check}
{b}Defenses:{/b}
{i}AC:{/i} score
{i}Fort:{/i} score
{i}Ref:{/i} score
{i}Will:{/i} score
{b}Initiative:{/b} modifier
{b}Speed:{/b} # squares
{b}Health:{/b}
{i}HP:{/i}
{i}Bloodied:{/i}
{i}Healing Surge:{/i}
{i}Healing Surges/day:{/i}
{b}Basic Attacks:{/b}
{i}Sample melee attack:{/i} attack modifier vs. defense, damage
{i}Sample ranged attack:{/i} attack modifier vs. defense, damage, # squares normal, # squares max
{b}Feats:{/b}
*list all feats here*
{b}Skills:{/b}
{i}Passive Insight:{/i} score
{i}Passive Perception:{/i} score
{i}Sample skill:{/i} modifier
*list all trained skills as well as those which can be used untrained*
{b}Race & Class Features{/b}
*list race and class features which are not powers here*
{b}Equipment{/b}
*list all equipment here*
{b}At-Will Powers{/b}
*list at-will powers here, regardless of source, using the sample power format below*
{b}Encounter Powers{/b}
*list encounter powers here, regardless of source, using the sample power format below*
{b}Daily Power{/b}
*list daily powers here, regardless of source, using the sample power format below*
*note not all of the entries below are required for all powers, do not include entries which aren't needed*
{i}Sample Power{/i}
required item, action type, attack type, keywords
Special:
Trigger:
Target:
Attack:
Hit:
Effect:
Secondary Attack:
Secondary Hit:
Secondary Effect:
Miss:
Effect:
Sustain:
Benicus
10th of June, 2008, 07:14
I'm in. I'm gonna edit in a character if that's ok :).
Mercutio
10th of June, 2008, 08:51
IN PROGRESS
Tillie Jeeks
Female Human Scourge Warlock (Infernal Pact)
Abilities:
Str: 10 [+0/+0]
Con: 18 [+4/+4]
Dex: 12 [+1/+1]
Int: 14 [+2/+2]
Wis: 11 [+0/+0]
Cha: 13 [+1/+1]
Defenses:
AC: score
Fort: 15 = 10 + 0 + 4 + 1
Ref: 13 = 10 + 0 + 2 + 1
Will: 12 = 10 + 0 + 1 + 1
Initiative: +1
Speed: 6 squares
Health:
HP: 30
Bloodied: 15
Healing Surge: 9
Healing Surges/day: 10
Basic Attacks:
Sample melee attack: attack modifier vs. defense, damage
Sample ranged attack: attack modifier vs. defense, damage, # squares normal, # squares max
Feats:
Improved Dark One's Blessing
Ritual Caster
Skills:
Passive Insight: score
Passive Perception: score
Arcana: +7
History: +7
Religion: +7
Intimidate +6
*list all trained skills as well as those which can be used untrained*
Race & Class Features
+2 to one stat (I chose Con)
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses
Eldritch Blast
Infernal Pact
Prime Shot
Shadow Walk
Warlock's Curse
Equipment
At-Will Powers
Eldritch Blast
Arcane, Implement
Standard Action, Ranged 10
Special: Based on Constitution. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
Target: One creature
Attack: + 4 vs Reflex
Hit: 1d10 + 4 damage
Effect:
Secondary Attack:
Secondary Hit:
Secondary Effect:
Miss:
Effect:
Sustain:
Hellish Rebuke
Arcane, Fire, Implement
Standard Action, Ranged 10
Target: One creature
Attack: + 4 vs Reflex
Hit: 1d6 + 4 fire damage. If I take damage before the end of next turn, the target takes an extra 1d6 + 4 fire damage.
Dire Radiance
Arcane, Fear, Implement, Radiant
Standard Action, Ranged 10
Target: One creature
Attack: + 4 vs Fort
Hit: 1d6 + 4 radiant damage. If the target moves nearer to me on its next turn, it takes an extra 1d6 + 4 radiant damage.
Encounter Powers
Diabolic Graps
Arcane, Implement
Standard Action, Ranged 10
Target: One creature
Attack: + 4 vs Fort
Hit: 2d8 + 4 damage and I slide the target 3 squares.
Daily Power
Flames of Phlegethos
Arcane, Fire, Implement
Standard Action, Ranged 10
Target: One creature
Attack: + 4 vs Reflex
Hit: 3d10 + 4 fire damage
Effect: The target takes ongoing 5 fire damage (save ends).
Sample Power
required item, action type, attack type, keywords
Special:
Trigger:
Target:
Attack:
Hit:
Effect:
Secondary Attack:
Secondary Hit:
Secondary Effect:
Miss:
Effect:
Sustain:
PlayDnD
10th of June, 2008, 11:14
Black Plague, I followed your link from Dragon Ave. I'd like to join as well.
----
Gardain Hammersmith
Dwarven Paladin of Moradin (Avenging Paladin)
Lawful Good
Abilities:
Str: 16 [+3/+3]
Con: 14 [+2/+2]
Dex: 11 [+0/+0]
Int: 10 [+0/+0]
Wis: 16 [+3/+3]
Cha: 13 [+1/+1]
Defenses:
AC: 18
Fort: 14
Ref: 11
Will: 14
Initiative: +0
Speed: 5 squares
Health:
HP: 29
Bloodied: 14
Healing Surge: 7
Healing Surges/day: 12
Basic Attacks:
Warhammer: +5 vs. AC, 1d10+3 (1d10+4 Two-Handed)
Throwing Hammer: +5vs. AC (Heavy Thrown uses STR), 1d6+3, 5 squares normal, 10 squares max
Feats:
Powerful Charge (+2 damage, +2 to Bull Rush on a charge)
Skills:
Passive Insight: 18
Passive Perception: 13
Athletics: +3
Bluff: +1
Diplomacy: +1
Dungeoneering: +5
Endurance: +9
Heal: +8
Insight: +8
Intimidate: +1
Perception: +3
Religion: +5
Streetwise: +1
Race & Class Features
+5 on saves vs Poison
Equipment
Scale Armor
Light Shield
Holy Symbol
Warhammer
Throwing Hammer (x2)
Standard Adventuring Kit (see p. 221):
backpack
bedroll
flint and steel
belt pouch
sunrods (x2)
trail rations (10 days)
hempen rope (50')
waterskin
At-Will Powers
Holy Strike
Weapon, Standard Action, Melee
Target: One creature
Attack: +5 vs. AC
Hit: 1d10+3/4 or 1d6+3 (1d10+6/7 or 1d6+6 if marked) radiant damage
Valiant Strike
Weapon, Standard Action, Melee
Target: One creature
Attack: +5 (+1 per adjacent enemy) vs. AC
Hit: 1d10+3/4 or 1d6+3
Divine Challenge
Special: 1/turn limit
Minor Action, Close Burst 5
Target: One creature in burst
Effect: Target is marked and takes a -2 penalty to attack rolls for any attack that doesn't include me as a target. Also, it takes 4 radiant damage the first time it makes an attack that doesn't include me as a target before the start of my next turn. I must engage the challenged target or challenge a new target or I cannot use divine challenge on my next turn.
Lay on Hands
Special: 3/day & 1/round limits
Minor Action, Melee touch
Target: One creature
Effect: Spend healing surge to heal target as if it had spent a healing surge. I must have at least one healing surge remaining to use this power.
Encounter Powers
Channel Divinity: Divine Mettle
Special: All Channel Divinity effects draw from same limit pool
Minor Action, Close Burst 10
Target: One Creature in Burst
Effect: The target makes a saving throw at +1
Channel Divinity: Divine Strength
Special: All Channel Divinity effects draw from same limit pool
Minor Action,Personal
Effect: +3 damage on next attack this turn
Radiant Smite
Weapon, Standard Action, Melee
Target: One ceature
Attack: +5 vs. AC
Hit: 2d10+3/4 or 2d6+3 radiant damage
Daily Power
Paladin's Judgment
Weapon, Standard Action, Melee
Target: One creature
Attack: +5 vs. AC
Hits: 3d10+3/4 or 3d6+3 and one ally within 5 squares can spend a healing surge
Miss: One ally within 5 squares can spend a healing surge
PlayDnD
18th of June, 2008, 00:59
Is this tourney still happening? Am I being too impatient? What will be the format?
Black Plauge
18th of June, 2008, 01:21
It's definately still happening. You just have to be a bit patient. With the amazon screw up there are still a lot of people who haven't received their books and neither the Rules Compendium nor the Character Builder are up yet at WotC's site.
For the format, see this thread (http://online-roleplaying.com/forums/showthread.php?t=9306). Details beyond those mentioned will be revealed on a challenge by challenge basis (as they may vary).
PlayDnD
18th of June, 2008, 05:53
My bad. I'm new to this site and haven't looked around much. As I came to look for an update on this thread, I saw your main thread. I'm checking it out now...sounds fun!
Benicus
23rd of June, 2008, 12:43
Still haven't received my book or I would be done by now... stupid amazon.
Black Plauge
23rd of June, 2008, 23:59
I've got my books at least. I'm also still hoping that the D&D Compendium and the D&DInsider beta period will allow those without the books to participate. No luck there yet either.
Fulmen
26th of July, 2008, 05:37
Is this still gonna happen? I'm interested if it is.
Black Plauge
29th of July, 2008, 02:51
Given sufficent interest, I will be running it. I've tried advertising it in a bunch of places but I'm not getting much of a response.
raineym
9th of August, 2008, 13:33
Bowdryn Stonetree
Dwarven Ranger (Two-Blade Style)
Abilities:
Str: 16 [+3/+3]
Con: 14 [+2/+2]
Dex: 14 [+2/+2]
Int: 11 [+0/+0]
Wis: 15 [+2/+2]
Cha: 10 [+0/+0]
Defenses:
AC: 10 (base) + 2 (dex) + 3 (hide) = 15
Fort: 10 (base) + 3 (str) + 1 (class) = 14
Ref: 10 (base) + 2 (dex) + 1 (class) = 13
Will: 10 (base) + 2 (wis) = 12
Initiative: +2 (dex)
Speed: 5 squares
Health:
HP: 31
Bloodied: 15
Healing Surge: 7
Healing Surges/day: 8
Basic Attacks:
Warhammer: +5 vs. AC, 1d10+3 (1d10+4 Two-Handed)
Throwing Hammer: +5 vs. AC (Heavy Thrown uses STR), 1d6+3, 5 squares normal, 10 squares max
Feats:
Lethal Hunter (increases Hunter's Quarry damage to d8s)
Toughness (+5 HP each tier)
Skills:
Passive Insight: 10 (base) + 2 (wis) = 12
Passive Perception: 10 (base) + 5 (training) + 2 (wis) = 17
Acrobatics: 2 (dex) - 1 (armor) = 1
Arcana: 0 (int) = 0
Athletics: 5 (training) + 2 (dex) - 1 (armor) = 6
Bluff: 0 (cha) = 0
Diplomacy: 0 (cha) = 0
Dungeoneering: 5 (training) + 2 (wis) + 2 (race) = 9
Endurance: 5 (training) + 2 (con) + 2 (race) - 1 (armor) = 8
Heal: 2 (wis) = 2
History: 0 (int) = 0
Insight: 2 (wis) = 2
Intimidate: 0 (cha) = 0
Nature: 2 (wis) = 2
Perception: 5 (training) + 2 (wis) = 0
Religion: 0 (int) = 0
Stealth: 5 (training) + 2 (dex) - 1 (armor) = 6
Streetwise: 0 (cha) = 0
Thievery: 2 (dex) - 1 (armor) = 1
Race & Class Features
Low-Light Vision
+5 on saves vs Poison
Second Wind as minor action
Move normal speed when normally be reduced by armor or heavy load
Move 1 square less when effect forces you to move
Immediate saving throw to avoid falling prone when attack would knock you prone
Wield one-handed weapon in off-hand as if it were off-hand weapon
Gain Toughness feat
Hunter's Quarry +1d8
+1 to ranged attack rolls against target if no allies closer to target than you
Equipment
Hide Armor (30gp; 25lb.)
Warhammer (x2; 15gp each, 30gp total; 5lb. each, 10 lb. total)
Throwing Hammer (x2; 5gp each, 10gp total; 2lb. each, 4lb. total)
Standard Adventuring Kit (see p. 221; 15gp; 33 lb.): backpack
bedroll
flint and steel
belt pouch
sunrods (x2)
trail rations (10 days)
hempen rope (50')
waterskin
At-Will Powers
Hit and Run
Martial, Weapon, Standard Action, Melee weapon
Target: One creature
Attack: +5 vs. AC (warhammer) or +5 vs. AC (throwing hammer)
Hit: 1d10+3 [1d10+4 Two-Handed] (warhammer) or 1d6+3 (throwing hammer); +1d8 Hunter's Quarry
Effect: If you move in the same turn afte this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Twin Strike
Martial, Weapon, Standard Action, Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: +5 vs. AC (melee; warhammer; main and off-hand; two attacks), +5 vs. AC (ranged; throwing hammer; main and off-hand; two attacks), or +5 vs. AC (melee; warhammer / throwing hammer; main and off-hand; two attacks)
Hit: 1d10/1d10 (warhammer), 1d6/1d6 (throwing hammer), or 1d10/1d6 (warhammer / throwing hammer); +1d8 Hunter's Quarry
Encounter Powers
Dire Wolverine Strike
Martial, Weapon, Standard Action, Close burst 1
Requirement: You must be wielding two melee weapons.
Target: Each enemy in burst you can see.
Attack: +5 vs. AC (warhammer)
Hit: 1d10+3 (warhammer); +1d8 Hunter's Quarry
Daily Powers
Jaws of the Wolf
Martial, Weapon, Standard Action, Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +5 vs. AC (melee; warhammer; main and off-hand; two attacks), +5 vs. AC (melee; throwing hammer; main and off-hand; two attacks), or +5 vs. AC (melee; warhammer / throwing hammer; main and off-hand; two attacks)
Hit: 2d10+3/2d10+3 (warhammer), 2d6+3/2d6+3 (throwing hammer), or 2d10+3/2d6+3 (warhammer / throwing hammer); +1d8 Hunter's Quarry
Sir Kazum
12th of August, 2008, 02:07
Just letting you know I'm in, I'll post a character sheet later today when I've got the time.
Fulmen
12th of August, 2008, 04:25
That gives us like 6 people or something like that! Woohoo!
Sir Kazum
12th of August, 2008, 10:32
Well, I suppose 4 isn't entirely unlike 6 :P
(edit: work complete, yay!)
Agamemnon
Male Tiefling Warlord (Inspiring Warlord), 1st level, Unaligned
Abilities:
Str: 14 [+2/+2]
Con: 12 [+1/+1]
Dex: 10 [+0/+0]
Int: 14 [+2/+2]
Wis: 12 [+1/+1]
Cha: 18 [+4/+4]
Defenses:
AC: 17
Fort: 13
Ref: 12
Will: 15
Initiative: +6
Speed: 5 squares
Health:
HP: 24
Bloodied: 12
Healing Surge: 6
Healing Surges/day: 8
Basic Attacks:
Longsword: +5 vs. AC, 1d8+4 damage
Javelin melee: +4 vs. AC, 1d6+4 damage
Dagger melee: +5 vs. AC, 1d4+4 damage
Javelin ranged: +4 vs. AC, 1d6+4 damage, 10 squares normal, 20 squares max
Dagger ranged: +3 vs. AC, 1d4 damage, 5 squares normal, 10 squares max
Feats:
Improved Initiative
Skills:
Passive Insight: 14
Passive Perception: 11
Athletics: +6 (w/ armor)
Bluff: +6
Endurance: +5 (w/ armor)
Heal: +3
Insight: +4
Intimidate: +9
Perception: +1
Stealth: +1 (w/ armor)
Race & Class Features
Low-Light Vision
Bloodhunt: +1 to attack rolls against bloodied foes
Fire Resistance 5 (1st lvl)
Combat Leader: +2 initiative to me and all allies within 10' who can hear and see me
Inspiring Presence: when ally spends an action to gain action point, also recovers 4 hp (1st lvl, Cha 18)
Equipment
Chainmail armor
Light Shield
Longsword
4 Javelins
Dagger
Standard Adventurer's Kit
4 gp
At-Will Powers
Furious Smash
Martial, Weapon, Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal 2 damage, one ally adjacent to me or the target has +4 to attack and damage vs. the target until the end of the ally's next turn
Wolf-Pack Tactics
Martial, Weapon, Standard Action, Melee weapon
Special: Before my attack, one ally adjacent to me or the target shifts 1 square as a free action
Target: One creature
Attack: Strength vs. AC
Hit: 1[W]+2 damage
Encounter Powers
Infernal Wrath
Minor Action, Personal
Effect: +1 power bonus to next attack against an enemy that hit me since my last turn; if attack hits, +4 damage
Inspiring Word
Martial, Healing, Minor Action, Close burst 5
Special: 2/encounter (but 1/round)
Target: Me or one ally in burst
Effect: The target can spend a healing surge and gain +1d6 hp.
Leaf on the Wind
Martial, Weapon, Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W]+2 damage; I or an ally adjacent to the target swap places with it
Daily Power
Lead the Attack
Martial, Weapon, Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W]+2 damage; I and each ally within 5 sq. gain +3 to attack vs. this target until end of encounter
Miss: I and each ally within 5 sq. gain +1 to attack vs. this target until end of encounter
Fulmen
12th of August, 2008, 11:22
Well, I count 4 actual characters and then both Benicus and Myself expressing interest while not yet having characters.
Sir Kazum
12th of August, 2008, 11:27
Well, I guess I was just skimming over the thread and counting the characters... by the way, where's yours? :P
Fulmen
12th of August, 2008, 11:44
In my mind! My PHB is in the shop currently (Book was miscut, sent it back 2 weeks ago, still waiting on replacement) and I haven't felt like using my PDF version for some reason. Plus until we get atleast like 8 interested in this thing the whole process of creating the character is kinda a waste of time.
Chad Reynolds
12th of August, 2008, 13:37
Here is my entry BP, and if someone has the time could they look over and make sure I didn't make any mistakes?
This is the first time I have submitted a character to something and one of the first characters I have made, just so ya know
Arnash
Male Dragonborn 6'3" 240lbs
Ranger -Twin Blade Style
Good Alignment
Abilities:
Str: 16 [+3/+3]
Con: 12 [+1/+1]
Dex: 16 [+3/+3]
Int: 10 [+0/+0]
Wis: 13 [+1r/+1]
Cha: 13 [+1/+1]
Defenses:
AC: 15 = 10 + 3 [hide armor] + 3 [Dex]
Fort: 14 = 10 [base + 1/2 level] + 3 [Str] + 1 [class]
Ref: 14 = 10 [base + 1/2 level] + 3 [Dex] + 1 [class]
Will: 11 = 10 [base + 1/2 level] + 1 [Wis]
[b]Initiative: +3 [Dex + 1/2 level]
Speed: 6 squares
Health:
HP: 29
Bloodied: 14
Healing Surge: 7
Healing Surges/day: 7
Basic Attacks:
Battleaxe (Main-Versatile): +5 [Str + 1/2 level + Prof] vs. AC, 1d10 + 3
Scimitar (Off-Hand-High Crit): +5 [Str + 1/2 level + Prof] vs. AC, 1d8 + 3 [Extra 1d8 on crit]
Longbow: +5 [Dex + 1/2 level + Prof] vs. AC, 1d10 + 3, 20 squares normal, 40 squares max
Feats:
Toughness [+5 HP per tier]
Dragonborn Frenzy [+2 Bonus to Dmg rolls when Bloodied]
Skills:
Passive Insight: 11
Passive Perception: 16
Acrobatics: +7 [Trained] [Dex-Armor Penalty]
Arcana: +0
Athletics: +7 [Trained] [Dex-Armor Penalty]
Bluff: +1 [Cha]
Diplomacy: +1 [Cha]
Dungeoneering: +1 [Wis]
Endurance: +0 [Con-Armor Penalty]
Heal: +1 [Wis]
History: +2
[i]Insight: +1 [Wis]
Intimidate: +3 [Cha]
Nature: +6 [Trained] [Wis]
Perception: +6 [Trained] [Wis]
Religion: +0
[i]Stealth: +7 [Trained] [Dex-Armor Penalty]
Streetwise: +1 [Cha]
Thievery: +2 [Dex-Armor Penalty]
Race & Class Features
Normal Vision
Dragonborn Fury- +1 to attack rolls when Bloodied
Draconic Heritage- Healing Surge 1/4 Max HP + Con
Dragon Breath- Can use Dragon Breath as an Encounter Power
Two-Bladed Fighting Style- Can use any one-handed weapon as off-hand; Grants Toughness feat
Hunter's Quarry- Can mark closest target as quarry as a minor action once per round; +1d6 damage; Target remains Quarry until end of encounter, new Quarry is targeted, or target dies
Equipment
Battleaxe- Versatile Axe 6lbs 15 gp
Scimitar- High Crit Heavy Blade 4lbs 10 gp
Longbow- Bow 3lbs 30 gp
1 Quiver Arrows- 30 Arrows 3lbs 1 gp
Hide Armor- 25lbs 30 gp
Standard Adventuring Kit- 33lbs 15 gp
Backpack
Bedroll
Flint and steel
Belt pouch
Two Sunrods
Trail Rations [Ten Days]
Hempen Rope [50 ft]
Waterskin
Total Weight- 89lbs of 160lbs Normal Load
At-Will Powers
Hit and Run
Martial, Standard Action, Weapon [Melee]
Target: One Creature
Attack: +5 vs. AC [Main and Offhand]
Hit: 1d10+3 or 1d8+3 [Scimitar]
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
[i]Twin Strike
Martial, Standard Action, Weapon [Ranged or Melee]
Target: One or Two Creatures
Attack: +5 vs. AC [Main, Off-Hand, and Bow]
Hit: 1d10+3 and 1d8+3 [Melee] or 1d10+3 and 1d10+3 [Ranged]
[b]Encounter Powers
Dragon Breath
Acid, Minor, Close Blast 3
Target: All creatures in area
Attack: +3 vs. Reflex
Hit: 1d6+1
Fox's Cunning
Martial, Immediate Reaction, Weapon [Ranged or Melee]
Trigger: An enemy makes a melee attack against you
Target: One Creature
Attack: +6 vs. AC; You can shift one square then make a basic melee attack against the enemy
Hit: 1d10+3 [Main] or 1d8+3 [Off-Hand]
Special: Gain a power bonus equal to your Wis modifier on your attack roll
Daily Power
Sudden Strike
Martial, Standard Action, Weapon [Melee]
Target: One Creature
Attack: +5 vs. AC
Hit: 1d8+3 [Off-Hand]
Effect: You shift one square and make a secondary attack against the target.
Secondary Attack: +5 vs. AC
Secondary Hit: 2d10+6; And target is weakened until the end of your next turn.
Fulmen
13th of August, 2008, 06:48
Skit-Skit
Goblin Rogue
Abilities:
Str: 12 [+1]
Con: 13 [+1]
Dex: 18 [+4]
Int: 10 [0]
Wis: 11[0]
Cha: 16 [+3]
Defenses:
AC: 16
Fort: 11
Ref: 17
Will: 13
Initiative: +4
Speed: 6 squares
Health:
HP: 25
Bloodied: 12
Healing Surge: 6
Healing Surges/day: 7
Basic Attacks:
Shortsword: +4 vs. AC, 1d6+1
Dagger: +5 vs. AC, 1d4+1
Shuriken: +7 vs. AC, 1d6, 6 squares normal, 12 squares max
Feats:
Backstabber
Skills:
Passive Insight: 10
Passive Perception: 10
Acrobatics: +9
Arcana: 0
Athletics: +6
Bluff: +8
Diplomacy: +3
Dungeoneering: 0
Endurance:+1
Heal: 0
History: +1
Insight: 0
Intimidate: +3
Nature: 0
Perception: 0
Religion: 0
Stealth: +11
Streetwise: +8
Thievery: +11
Race & Class Features
First Strike
Artful Dodger
Rogue Weapon Talent
Sneak Attack
Equipment
Leather Armor
Shortsword
Dagger
10 Shuriken
Thieve’s Tools
Standard Adventurer’s Kit
Climbing Kit
25 gp
At-Will Powers
Deft Strike
Crossbow, Light Blade or Sling
Standard Action, Melee or Ranged
Martial, Weapon
Special: Can move 2 squares before Attack
Target: One Creature
Attack: Dex vs. AC
Hit: 1[w]+Dexterity modifier damage
Sly Flourish
Crossbow, Light Blade or Sling,
Standard Action, Melee or Ranged
Martial, Weapon
Target: One Creature
Attack: Dex vs. AC
Hit: 1[w]+ Dex modifier+Cha modifier damage
Goblin Tactics
At-Will, Immediate Reaction
Trigger: You are missed by a melee attack
Target: Personal
Effect: You shift 1 square
Encounter Powers
Positioning Strike
Light Blade
Standard Action, Melee
Martial, Weapon
Target: 1 Creature
Attack: Dex Vs. Will
Hit: 1[w]+dex damage and you slide the target a number of squares equal to your Charisma modifier
Daily Power
Easy Target
Crossbow, Light Blade or Sling
Standard Action, Melee or Ranged
Martial, Weapon
Target: One Creature
Attack: Dex vs. AC
Hit: 2[w]+Dex modifier damage, and the target is slowed and grants combat advantage to you (save ends both)
Miss: Half Damage and Taget grants combat advantage to you until the end of your next turn.
Chad Reynolds
13th of August, 2008, 14:08
Ok, anybody interested in playing but don't have the books. I hear that the Compendium is working now so definitely check that out and whip up a character for this. BP says we need at least ten so lets try and reach that soon, i really wanna play :D
Tashalar
13th of August, 2008, 16:18
LT and I don't have the book but were interested - but we're pretty busy in updating the ongoing CR Challenge. I think we'd join, but only when the CR Challenge is over (I'm speaking mostly for myself, obviously). ;)
Palanthias
13th of August, 2008, 23:04
Here is my entry. Look it over for mistakes I am operating on a character generator and the DnDI compendium.
--------------------------------
Grobog Tsorg
Bugbear Ranger (Two-Blade Style)
Abilities:
Str: 18 [+4/+4]
Con: 12 [+1/+1]
Dex: 16 [+3/+3]
Int: 10 [+0/+0]
Wis: 13 [+1/+1]
Cha: 11 [+0/+0]
Defenses:
AC: 10 (base) + 3 (dex) + 3 (hide) = 16
Fort: 10 (base) + 4 (str) + 1 (class) = 15
Ref: 10 (base) + 3 (dex) + 1 (class) = 14
Will: 10 (base) + 1 (wis) = 11
Initiative: +3 (dex)
Speed: 6 squares
Health:
HP: 29
Bloodied: 14
Healing Surge: 7
Healing Surges/day: 7
Basic Attacks:
Great Sword: +7 vs. AC [+4 STR][+3 Proficiency], 2d6+4 (2d6+6 Two-Handed)
Great Sword: +7 vs. AC [+4 STR][+3 Proficiency], 1d6+4
Throwing Short Sword: +6 vs. AC (Heavy Thrown uses STR), 1d6+4, 5 squares normal, 10 squares max
Feats:
Lethal Hunter (increases Hunter's Quarry damage to d8s)
Toughness (+5 HP each tier)
Skills:
Passive Insight: 10 (base) + 1 (wis) = 11
Passive Perception: 10 (base) + 5 (training) + 1 (wis) = 16
Acrobatics: 3 (dex) - 1 (armor) = 2
Arcana: 0 (int) = 0
Athletics: 5 (training) + 4 (dex) - 1 (armor) = 8
Bluff: 0 (cha) = 0
Diplomacy: 0 (cha) = 0
Dungeoneering: + 1 (wis) = 1
Endurance: + 1 (con) - 1 (armor) = 1
Heal: 1 (wis) = 1
History: 0 (int) = 0
Insight: 1 (wis) = 1
Intimidate: 5 (training) 0 (cha) +2 (race) = 7
Nature: 5 (training) + 1 (wis) = 6
Perception: 5 (training) + 1 (wis) = 6
Religion: 0 (int) = 0
Stealth: 5 (training) + 3 (dex) +2 (race) - 1 (armor) = 9
Streetwise: 0 (cha) = 0
Thievery: 3 (dex) - 1 (armor) = 2
Race & Class Features
Low-Light Vision
Oversized (see Monster Manual)
Predatory Eye (see Monster Manual)
Wield one-handed weapon in off-hand as if it were off-hand weapon
Gain Toughness feat
Hunter's Quarry +1d8
+1 to ranged attack rolls against target if no allies closer to target than you
Equipment
Hide Armor
Great Sword x2
Short Sword x2
Crowbar
Standard Adventuring Kit (see p. 221; 15gp; 33 lb.):
backpack
bedroll
flint and steel
belt pouch
sunrods (x2)
trail rations (10 days)
hempen rope (50')
waterskin
At-Will Powers
Hit and Run
Martial, Weapon, Standard Action, Melee weapon
Target: One creature
Attack: +5 vs. AC (Great Sword) or +5 vs. AC (Short Sword)
Hit: 2d6+4 [2d6+6 Two-Handed] (Great Sword) or 1d6+4 (Short Sword); +1d8 Hunter's Quarry
Effect: If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Twin Strike
Martial, Weapon, Standard Action, Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: +7 vs. AC (melee; Great Sword; main and off-hand; two attacks), +7 vs. AC (ranged; Throwing Short Sword; main and off-hand; two attacks), or +7 vs. AC (melee; Great Sword / Short Sword; main and off-hand; two attacks)
Hit: 2d6/2d6 (Great Sword), 1d6/1d6 (Short Sword), or 2d6/1d6 (Great Sword / Short Sword); +1d8 Hunter's Quarry
Encounter Powers
Predatory Eye (Bugbear)
See 4e Monster Manual
Dire Wolverine Strike
Martial, Weapon, Standard Action, Close burst 1
Requirement: You must be wielding two melee weapons.
Target: Each enemy in burst you can see.
Attack: +7 vs. AC (Great Sword)
Hit: 2d6+3 (Great Sword); +1d8 Hunter's Quarry
Daily Powers
Jaws of the Wolf
Martial, Weapon, Standard Action, Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: +7 vs. AC (melee; Great Sword; main and off-hand; two attacks), +7 vs. AC (melee; Short Sword; main and off-hand; two attacks), or +7 vs. AC (melee; Great Sword / Short Sword; main and off-hand; two attacks)
Hit: 4d6+4/4d6+4 (Great Sword), 2d6+4/2d6+4 (Short Sword), or 4d6+4/2d6+4 (Great Sword / Short Sword); +1d8 Hunter's Quarry
darklink
14th of August, 2008, 00:07
First i wanted to do a two-weapon ranger but i see so many of those in here, so i guess i will go with something else. So are the warlocks... I guess i will wait in september for the swordmage ;)
Or can i use the excerpt to make the basics?
Lord Twig
14th of August, 2008, 07:11
LT and I don't have the book but were interested - but we're pretty busy in updating the ongoing CR Challenge. I think we'd join, but only when the CR Challenge is over (I'm speaking mostly for myself, obviously). ;)
Yep, I have been busy. If I were to play I would play a wizard, just to see how it would work out. I have looked at the online compendium a bit, and I think I can make a character from there, but it will take some work.
Palanthias
14th of August, 2008, 09:36
A good character generator for 4e is at http://www.pathguy.com/cg4.htm I
It will due for now and I like the guy who runs the site. :nod: I hope this helps those of us who are with out books. It does have a few problems. It doesn't restrict the powers you choose. But with the DnDI compendeum it can be done.
Black Plauge
15th of August, 2008, 02:28
When I first posted the sign-up I didn't expect WotC to be releasing so many preview classes and class features so I didn't think it necessary to make this clear but I will now:
This tournament will use only the material present in the three Core books.
Most of the preview material is going to get hidden away behind the DDI subscription at some point and it would be unfair to those not subscribed to let those subscribed use that additional material.
Which means, darklink, that your character is not allowed.
Black Plauge
21st of August, 2008, 03:41
I count 7 characters thus far:
Tillie Jeeks (Mercutio)
Gardain Hammersmith (PlayDnD)
Bowdryn Stonetree (raineym)
Agamemnon (Sir Kazum)
Arnash (Chad Reynolds)
Skit-Skit (Fulmen)
Grobog Tsorg (Palanthias)
That means I need at least three more.
Interestingly enough, it seems that most of the players are opting for strikers. This should make some of the challenges very interesting, to say the least.
Sir Kazum
21st of August, 2008, 11:46
That caught my eye too. People here love rangers, it seems (maybe because of the "survivor" theme?), and other striker classes get some love too. On the other hand, I guess they probably didn't feel inclined toward leaders because sooner or later we're going to be competing alone. So I decided to take my chances and try a warlord anyway, just liked the idea. He won't be as strong alone (heck, off the top of my head I can't think of any warlord power that isn't based on helping other characters), so I might have a problem when we get to 1-on-1... but, as Belkar might say, I'll burn that bridge when I get to it.
Palanthias
21st of August, 2008, 20:40
I picked a striker because dead enemies can't hurt you. You know the best defense is a good offense theory, and the best offense is a good offense,
Chad Reynolds
4th of September, 2008, 00:32
So, anyone who wants to needs to post here. I would really like to play this eventually and we only need (if everyone is still here) 3 more people to play this. Post em up here :)
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