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Linklegacy77
1st of February, 2008, 14:05
General
Name: Vilmos Fodor
Race: Dwarf
Age: 61
Gender: Male
Deity: Moradin
Residence: None
Class: Incarnate
Level: Dwarf 3/Incarnate 1
Alignment: Lawful Neutral

Ability Scores
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3) 16
Charisma: 7 (-2)

Hit Points
Current: 29
Max: 29
[roll0] (hit die from class is maximum, so that is 6)

Con damage: 5
Fair Condition
Current dying save DC: 10

Reserve Points
Current: 0
Max: 29

Armor
AC: 18 = 10 + 5[Armor] + 1[Dex] + 0[Misc] +2[Shield]
[B]AC (Flat-Footed): 17
AC (Touch): 11
Miss Chance: 0%
Max Dex Bonus: 3
Armor Check Penalty: -5

Saving Throws
Fortitude: +10 = 5 + 5[Con]
[B]Reflex: +2 = 1 + 1[Dex]
[B]Will: +6 = 3 + 3[Wis]
[B]Modifiers: +3 poison, +3 magic (psionics/incarnum/ToB)

Combat Bonuses
Initiative: +1 = 1[Dex] + #[Feat]
Base: 2
Melee: 5
Ranged: 3
Additional Modifiers: None
Proficiencies: All simple weapons, dwarven waraxe, all light armor, all medium armor, all shields (except tower)

Weapons
Dwarven Waraxe (slashing; one-handed)
Attack Bonus: 6
Damage: 1d10+4 (x3)
+1 higher to hit orcs and goblinoids
(currently +1 morale bonus to hit and damage from bloodwar gauntlets)

Skills
* class skill
** cannot use untrained
Armor Check Penalty:
*Appraise +1 = 1[Int] +5[on stone or metal items]
Balance -4 = 1[Dex] – 5[Armor Check]
Bluff -2 = -2[Cha]
*Climb +2 = 3[Str] – 5[Armor Check] +4[Ranks]
*Concentrate +5 = 5[Con]
*Craft +1 = 1[Int] +5[stone or metal items]
Decipher Script +1 = 1[Int]
Diplomacy -2 = -2[Cha]
Disable Device +1 = 1[Int]
Disguise -2 = -2[Cha]
Escape Artist -4 = 1[Dex] – 5[Armor Check]
Forgery +1 = 1[Int]
Gather Information -2 = -2[Cha]
Handle Animal -2 = -2[Cha]
Heal +3 = 3[Wis]
Hide -4 = 1[Dex] – 5[Armor Check]
*Intimidate +1 = -2[Cha] +3[Ranks]
*Jump -2 = 3[Str] – 5[Armor Check]
*Knowledge (dungeoneering) +1 = 1[Int]
*Knowledge (arcana) +5 = 1[Int] +4[Ranks]
*Knowledge (religion) +1 = 1[Int]
*Knowledge (The planes) +1 = 1[Int]
Listen +3 = 3[Wis]
Move Silently +1 = 1[Dex] – 0[Armor Check]
Open Lock +1 = 1[Dex]
Perform -2 = -2[Cha]
*Profession (Taxidermy) +7 = 3[Wis] + 4[ranks]
Ride +1 = 1[Dex]
Search +1 = 1[Int]
*Sense Motive +6 = 3[Wis] +3[Ranks]
Sleight of Hand -4 = 1[Dex] - 5[Armor Check]
*Spellcraft +1 = 1[Int]
Spot +3 = 3[Wis]
*Survival +6 = 3[Wis] +3[Ranks]
Swim -7 = 3[Str] – 10[Armor Check(x2)]
Tumble -4 = 1[Dex] - 5[Armor Check]
Use Magic Device -2 = -2[Cha]
Use Rope +1 = 1[Dex]

Equipment
Dwarven Waraxe
Masterwork Breastplate
Heavy Steel Shield
Backpack
Bedroll
Iron Pot
Flint and Steel
Tanglefoot Bag

Moving/Lifting
Walk: 20
Hustle: 40
Run (x3): 60
Run (x4): 80
Hour Walk: 2 miles
Hour Hustle: 4 miles
Day Walk: 16 miles

Experience
Current: 0
Needed: 1000

Money and Gems
PP:
GP: 46
SP: 4
CP:
Gems:

Languages
Dwarven (fluent), Human (passable)

Feats
Feat Name [Level Obtained]
Martial Weapon Proficiency (Dwarven Waraxe) [Dwarf 1]
Endurance [Dwarf 3]

Class and Racial Abilities
Favored Class: Fighter

Darkvision 90'
Stonecunning
+4 to resist bull rush/tripping

Incarnate:
Aura of Law
Detect Chaos
Soulmelds: 2
Essentia: 1
Chakra Binds: 0

Current Soulmelds:
Bloodwar Gauntlets (1 essentia invested)
Mantle of Flame