View Full Version : [CRC] Challenge! Skippy Billy
Linklegacy77
26th of January, 2008, 15:59
CR 1: Worker Giant Ant
You won initiative. Actions?
Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 gd ae rs 0 *s -3 4c 9x rs 0 *s -3 3i 9v rs
@0 S
*END z39g1m
Darken
26th of January, 2008, 16:29
Right Hand: Quarterstaff
Left Hand: Portable Hole #1
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (4/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (3/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Skippy ignores the ant and moves straight north with a double move, "drawing" Portable Hole #1, which contains the Mirror of Opposition, on the way there.
Linklegacy77
28th of January, 2008, 15:46
Skippy Billy moves north, ignoring the ant. (Note that by a very strict reading, only a weapon can be drawn as part of a move, but my personal interpretation allows for anything similar, so I'll permit it). He takes out a portable hole along the way.
The ant charges Skippy Billy (note that according to the Pythagorean Theorem, the ant only had to move 98.488 ft. to reach you, and it has a 50 ft. speed) but misses.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 4d 53 rs 0 *s -3 4c 9x rs 0 *s -3 3k 4h rs
@0 S
*END -cczze2
Darken
29th of January, 2008, 06:03
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (4/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (3/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Skippy still ignores the ant, and opens the portable hole on the ground, and takes out the Mirror of Opposition inside, and have it lean at the corner of the battlefield.
OOC: If you deem this not doable within a single round, the actions will instead be spread out between this and the next round.Skippy is going to just take out the mirror, have it leaning against the corner, then turn around and kill the rat with his staff (which might miss or not do enough damage :p) If you want to fastforward, go ahead, Skippy is not going to change any part of those actions.
Linklegacy77
30th of January, 2008, 13:46
Skippy opens the portable hole, and takes out the mirror.
Giant ant attacks, natural 20 hits, natural 20 confirms, fails to confirm instant kill. (Unlucky!)
Skippy Billy takes 8 points of damage.
Skippy draws quarterstaff, and attacks giant ant. Portable hole is left open on ground in B1. Skippy hits, and deals 4 damage to the ant.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 4d 53 rs 0 *s -3 4c 9x rs 0 *s -3 3k 4h rs
@0 S *s -3 3k 3w rs 0 M
*END hbn6l3
Darken
30th of January, 2008, 13:58
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (4/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (3/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Skippy raises an eyebrow and sizes the ant up and down, surprised that it can damage him. He then uses all his attacks on the ant to hopefully finishing it off.
Linklegacy77
4th of February, 2008, 23:57
Skippy smashes and crushes the ant.
CR 2: Fleshraker Dinosaur.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 az 72 rs 0 *s -3 4c 9x rs 0 *s -3 3k 4h rs
@0 S *s -3 3k 3w rs 0 M
*END 120y7f
Darken
5th of February, 2008, 14:27
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 185/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (3/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (3/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Skippy picks up the portable hole, casts Cure Minor Wounds (spontaneously converted Detect Magic) on himself, then moves south 5 ft.
Linklegacy77
18th of February, 2008, 08:42
Skippy slightly heals himself and moves. The dinosaur charges Skippy, missing terribly.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 4c 52 rs 0
*END -gwb6g0
Darken
18th of February, 2008, 11:05
Skippy smacks the dinosaur three times with his staff.
Linklegacy77
5th of March, 2008, 10:14
Skippy attacks the dinosaur 3 times, but misses with two of the attacks. The third lands, but doesn't seem to damage the dinosaur badly. (4 damage)
The dinosaur attacks back, but misses.
Actions? (map is unchanged)
Darken
5th of March, 2008, 16:10
Skippy smacks the dinosaur three times with his staff. He is taking his times on these lower level battles to save his powers for later challenges.
(Feel free to fastforward, if you deem appropriate. Skippy will poke the dino until it dies or something special happens.)
Linklegacy77
26th of March, 2008, 03:29
Skippy repeatedly bashes the fleshraker with his staff, missing a few times, but kills it before he is damaged.
CR 3: Clockwork Steed
Terrain is flat plains.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 c0 6p rs 0
*END -oy12td
You won initiative. Actions?
Darken
26th of March, 2008, 12:57
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 185/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (3/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (3/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Wow, that took a while. Time to speed this up, otherwise I'll be here the whole day. Now then... Skippy ponders his options, and casts Divine Favor on himself, and waits patiently for the strange monster's advance.
(Skippy will cast Divine Favor on himself then start wacking the monster akin as before, until something drastic happens that prevents him from doing so. You can fastforward to save time.)
Linklegacy77
15th of April, 2008, 08:47
The creature just stands there and takes the beating. It isn't long until it is destroyed.
CR 4: Ascomoid (Dungeonscape)
Terrain is a series of tunnels. Arena is restricted to the tunnels shown. Light comes from lanterns on the walls.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 7n 4b rs 0 *s -1 3c 2o rs 0 0 8 2o 3c 2o *s -1 1s 2o
@rs 0 0 1k 2o 1s 2o *s -1 3c 2o rs 0 0 3c 2o 3c 20 *s -1 30 2c rs
@0 0 k 2c 30 2c *s -1 1s 2c rs 0 0 1s 2c 1k 2c *s -1 30 2c rs 0 0
@30 2c 30 10 *s -1 4o 2c rs 0 0 20 2c 4o 2c *s -1 6c 20 rs 0 0 30
@20 6c 20 *s -1 5c 2c rs 0 0 40 2c 5c 2c *s -1 5o 40 rs 0 0 5o o
@5o 40 *s -1 5c 60 rs 0 0 5c -o 5c 60 *s -1 5o 8c rs 0 0 5o -c 5o
@8c *s -1 5c 8c rs 0 0 5c 3o 5c 8c *s -1 5c 2o rs 0 0 5c 20 5c 2o
@*s -1 8c 2c rs 0 0 30 2c 84 2c 8c 2c *s -1 8c 20 rs 0 0 4c 20 8c
@20
*END 4fadsm
Darken
15th of April, 2008, 09:00
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 186/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (3/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: none
Skippy spontaneously converts a Detect Magic into Cure Minor Wounds and heals 1 HP, while waiting inpatiently for the next foe to approach. Once the creature is within melee range (if it does get into melee range at all), Skippy begins to attack the creature with full round melee attacks unless he finds a reason to change tactic.
Tashalar
15th of April, 2008, 20:35
Rolling along is a ball of fungus, made up of mottled patches of yellow and orange, marked with occasional indentations that look almost like gigantic pores.
Darken
16th of April, 2008, 12:05
Skippy shivers at the sight of the wierd unpleasant creature. I'd rather not touch that thing at all. Skippy incants and evokes a scythe of pure energy, which strikes the creature consecutively.
OOC: Spiritual Weapon
Tashalar
16th of April, 2008, 18:31
Skippy shivers slightly and quickly calls a scythe of pure energy to his aid against the weird creature. The scythe slices into the ball of fungus but suddenly the ball begins rolling past it and towards Skippy... and right over him, bouncing off the wall behind him and away again. Skippy brings his quarter staff into play but notices that it seems to barely scratch the creature - and then nimbly dodges out of the way at the last moment to avoid the crushing maneuver of the.... whatever the thing is.
Immediately, the scythe repositions and continues to slice away parts of the creature.
Tashalar
16th of April, 2008, 20:17
[Scythe attack (+23 - +13 BAB +10 Wis): [roll0]; possible threat confirmation: [roll1]; damage: [roll2]
AoO Skippy (+15): [roll3]; Damage: [roll4];
Overrun/trample check: Ascomoid [roll5] vs. Skippy (+4: +8 Dex -4 size) [roll6]; damage in case of success: [roll7]; Reflex save for half: [roll8];
Scythe full attack (+23/+18/+13): 1: [roll9]; 2: [roll10]; 3: [roll11];
Damage (1d8+5): 1: [roll12]; 2: [roll13]; 3: [roll14]
Skippy's turn, actions please (spiritual weapon has attacked already).
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s -1 3c 2o rs 0 0 8 2o 3c 2o *s -1 1s 2o rs 0 0 1k 2o 1s
@2o *s -1 3c 2o rs 0 0 3c 2o 3c 20 *s -1 30 2c rs 0 0 k 2c 30 2c *s
@-1 1s 2c rs 0 0 1s 2c 1k 2c *s -1 30 2c rs 0 0 30 2c 30 10 *s -1
@4o 2c rs 0 0 20 2c 4o 2c *s -1 6c 20 rs 0 0 30 20 6c 20 *s -1 5c
@2c rs 0 0 40 2c 5c 2c *s -1 5o 40 rs 0 0 5o o 5o 40 *s -1 5c 60
@rs 0 0 5c -o 5c 60 *s -1 5o 8c rs 0 0 5o -c 5o 8c *s -1 5c 8c rs
@0 0 5c 3o 5c 8c *s -1 5c 2o rs 0 0 5c 20 5c 2o *s -1 8c 2c rs 0
@0 30 2c 84 2c 8c 2c *s -1 8c 20 rs 0 0 4c 20 8c 20 *s 9 5m 50 rs
@0 *s -3 4p 55 rs 0 SW
*END -lh4poo
Darken
17th of April, 2008, 12:47
Skippy continues to bang on the wierd glob thingy while the glowing scythe does the real work. Skippy continues these actions until the magic expires, until the foe falls, or until the foe performs something that requires a change of tactic.
Tashalar
17th of April, 2008, 17:57
[Since I barely missed Darken's online activity with my PM, I'll post once more, here: Does Skippy want to stand and ready an action to whack the thing when it approaches or move up and attack it (it's currently 15' away)?]
Darken
18th of April, 2008, 12:32
Skippy will ready an action against the foe.
Tashalar
18th of April, 2008, 16:30
Skippy stands and holds his ground while waiting for the rolling fungus ball to close once more, his scythe continuing to slice away at the thing. As before the ball starts rolling towards Skippy..... Skippy once more whacks the rolling fungus ball but this time both his attacks don't seem to deal any damage at all. Astonished for just a moment, Skippy fails to dodge out of the way of the rolling ball and narrowly avoids being crushed underneath the suprisingly heavy 'creature'. He is thrown to the ground regardless in the process and watches from there as the scythe neatly slices the ascomoid into little pieces.
The ball of fungus has perished. Skippy prevails and progresses to the next round.
[DM notes:
At the start of next round Skippy is at C2 and prone.
Skippy furthermore has taken 8 damage from the crushing trample (178/192).]
Tashalar
18th of April, 2008, 16:36
[Readied action Skippy (+15): [roll0]; Damage: [roll1];
AoO Skippy: [roll2]; Damage: [roll3];
Overrun check: Ascomoid [roll4] vs. Skippy (+4: +8 Dex -4 size) [roll5]; damage in case of success: [roll6]; Reflex save for half: [roll7]; possible trip check in case of successful trample (forgot that last time): Ascomoid (+8: +4 Str +4 racial) [roll8] vs. Skippy (+4: +8 Dex -4 size) [roll9]
Scythe full attack (+23/+18/+13): 1: [roll10]; 2: [roll11]; 3: [roll12];
Damage (1d8+5): 1: [roll13]; 2: [roll14]; 3: [roll15]]
Darken
20th of April, 2008, 00:57
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 186/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (2/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Prone
Assuming the next foe does not appear right next to Skippy, Skippy takes the his turn to stand up and cast Cure Light Wounds on himself for [roll0] HP.
Darken
20th of April, 2008, 00:57
[roll0]
Linklegacy77
24th of April, 2008, 09:29
Sorry, skippy doesn't have time in between the defeat of his foe and the next foe's appearance for another round of actions. All spell effects end.
CR 5: Entomber
This shrunken and disfigured humanoid carcass moves under the power of its own animation, though the details of its shape are blurred beneath a coating of filth and grave dirt.
Terrain is flat, solid stone. You won iniatiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 ed b1 rs 0
*END j3nrmq
Darken
24th of April, 2008, 11:32
[What I meant was, unless the foe appears right next to Skippy, he will cure himself using his round. I wasn't implying there will be short breaks. Therefore he will heal himself as per original action stated since the monster is not immediately next to Skippy."
Tashalar
25th of April, 2008, 19:17
Skippy nimbly gets up and invokes a prayer of healing. Gazing over at the monster he can see it pick up speed and shamble over to stand in front of him rather quickly. At close range, Skippy remembers quite a few things about these undead beasts from his teachings.
The Entomber is an undead creature capable of 'entombing' creatures in the ground - pounding them into it with its slam. Furthermore, it can uncover a body from a grave without leaving any disturbance or harming the body. Apart from the usual undead traits, the entomber is resistant to physical attacks except those delivered by silver weapons.
[Skippy heals 6 hp and is now at 184/192 (please update hp - 8 damage taken from crushing trample in the last round, 6 hp healed this round).
Entomber takes a run action to move over to Skippy.
Knowledge check (religion) for Skippy: [roll0]
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 48 4x rs 0
*END -f103hq ]
Darken
26th of April, 2008, 12:56
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 184/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (2/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: None
With a flict of his wrist, Skippy reveals a holy symbol around his hands, which he holds forward while incanting a word of prayer to banish the unlife before him to nothingness.
Turning check: [roll0]
Turning damage if successful: [roll1]
Tashalar
28th of April, 2008, 22:33
Skippy quickly brings his holy symbol to bear on the undead creature. The entomber recoils from the symbol, moaning as loud as its sewn shut lips allow it to... a few paces away it drops to the ground and crawls while its feet begin to burn in a bluish fire...
The fire quickly eats its way up and across the back of the entomber, leaving behind only ashes. A gust of wind wafts across the cold stone floor and disperses what is left of the undead beast.
[Effective cleric level is enough to turn the undead. The entomber only had 8 HD, therefore it is not only turned, but destroyed utterly. Yay for undead destruction!
Map unchanged. Skippy prevails. Next round, please. :) ]
Linklegacy77
28th of May, 2008, 14:56
CR 6: Annis
Terrain: cold marsh. Ground is semi-firm, with patches of water. Water is not deep. See DMG for details regarding swamp terrain.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s 9 dc 6p rs 0 *s e 7n 8y rs 0 *s e 7p 9l rs 0 *s e 72
@9m rs 0 *s e 6z a7 rs 0 *s e 6x as rs 0 *s e 7n aw rs 0 *s e 7n
@a9 rs 0 *s e 88 ad rs 0 *s e 89 9p rs 0 *s e 8z ab rs 0 *s e 8z
@9l rs 0 *s e 91 8y rs 0 *s e 89 8y rs 0 *s e d0 bp rs 0 *s e cd
@bk rs 0 *s e cd b1 rs 0 *s e cd 74 rs 0 *s e cc 6e rs 0 *s e cb
@5l rs 0 *s e bq 5m rs 0 *s e bo 6a rs 0 *s e az 5j rs 0 *s e 52
@cz rs 0 *s e 5l cw rs 0 *s e 4z ca rs 0 *s e 5q 5l rs 0 *s e 5p
@4x rs 0 *s e 4x 4z rs 0 *s e 4y 5n rs 0 *s e ge dn rs 0 *s e fp
@dm rs 0 *s e f0 dn rs 0 *s e eb e8 rs 0 *s e do f0 rs 0 *s e d2
@f4 rs 0 *s e c9 f1 rs 0 *s e bl ez rs 0 *s e ay fo rs 0 *s e ad
@gc rs 0 *s e b2 gb rs 0 *s e bn fn rs 0 *s e bm g8 rs 0 *s e cc
@g8 rs 0 *s e cc fm rs 0 *s e cy fk rs 0 *s e cy g5 rs 0 *s e dl
@gb rs 0 *s e dn fp rs 0 *s e ed fj rs 0 *s e ec f0 rs 0 *s e ey
@ec rs 0 *s e fm eb rs 0 *s e gc ec rs 0 *s e g9 ez rs 0 *s e fm
@ez rs 0 *s e ey ew rs 0 *s e f0 fn rs 0 *s e fn fm rs 0 *s e gc
@fn rs 0 *s e eb g8 rs 0 *s e ex g6 rs 0 *s e fo g8 rs 0 *s e gd
@g6 rs 0 *s e 9l hl rs 0 *s -3 8z ie rs 0 Shallow *s -3 8z iu rs
@0 Water *s -3 c1 j2 rs 0
*END xia4d1
Darken
29th of May, 2008, 13:24
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: None
Skippy waits for the ugly creature to approach while casting Cure Light Wounds on himself for [roll0] healing.
Lord Twig
29th of May, 2008, 16:30
Skippy heals himself to full health. (I believe you had 184HP before, so 8 points of healing will bring you back to your full 192.)
The hag sneers at the small halfling, but, seeing him cast a spell, she decides not to take any chances and covers him in a thick fog. Skippy can not see anything farther than five feet, but he hears the hag moving to the East of him.
Actions?
Lord Twig
29th of May, 2008, 16:36
The hag casts Fog Cloud and moves.
Hag's Move Silently is +1 Dex +7 distance=[roll0] vs. Skippy Billy's Listen +10=[roll1]
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s e 7n 8y rs 0 *s e 7p 9l rs 0 *s e 72 9m rs 0 *s e 6z
@a7 rs 0 *s e 6x as rs 0 *s e 7n aw rs 0 *s e 7n a9 rs 0 *s e 88
@ad rs 0 *s e 89 9p rs 0 *s e 8z ab rs 0 *s e 8z 9l rs 0 *s e 91
@8y rs 0 *s e 89 8y rs 0 *s e d0 bp rs 0 *s e cd bk rs 0 *s e cd
@b1 rs 0 *s e cd 74 rs 0 *s e cc 6e rs 0 *s e cb 5l rs 0 *s e bq
@5m rs 0 *s e bo 6a rs 0 *s e az 5j rs 0 *s e 52 cz rs 0 *s e 5l
@cw rs 0 *s e 4z ca rs 0 *s e 5q 5l rs 0 *s e 5p 4x rs 0 *s e 4x
@4z rs 0 *s e 4y 5n rs 0 *s e ge dn rs 0 *s e fp dm rs 0 *s e f0
@dn rs 0 *s e eb e8 rs 0 *s e do f0 rs 0 *s e d2 f4 rs 0 *s e c9
@f1 rs 0 *s e bl ez rs 0 *s e ay fo rs 0 *s e ad gc rs 0 *s e b2
@gb rs 0 *s e bn fn rs 0 *s e bm g8 rs 0 *s e cc g8 rs 0 *s e cc
@fm rs 0 *s e cy fk rs 0 *s e cy g5 rs 0 *s e dl gb rs 0 *s e dn
@fp rs 0 *s e ed fj rs 0 *s e ec f0 rs 0 *s e ey ec rs 0 *s e fm
@eb rs 0 *s e gc ec rs 0 *s e g9 ez rs 0 *s e fm ez rs 0 *s e ey
@ew rs 0 *s e f0 fn rs 0 *s e fn fm rs 0 *s e gc fn rs 0 *s e eb
@g8 rs 0 *s e ex g6 rs 0 *s e fo g8 rs 0 *s e gd g6 rs 0 *s e 9l
@hl rs 0 *s -3 8z ie rs 0 Shallow *s -3 8z iu rs 0 Water *s -3 c1
@j2 rs 0 *s b 3o 70 rs 0 *s b 4e 6z rs 0 *s b 4x 71 rs 0 *s b 52
@7n rs 0 *s b 5n 7o rs 0 *s b 5n 74 rs 0 *s b 6d 6z rs 0 *s b 6z
@70 rs 0 *s b 70 6f rs 0 *s b 6b 6b rs 0 *s b 5o 6e rs 0 *s b 4y
@6f rs 0 *s b 4b 6c rs 0 *s b 3p 6b rs 0 *s b 3p 5q rs 0 *s b 4e
@5n rs 0 *s b 4v 5p rs 0 *s b 5r 5p rs 0 *s b 6b 5p rs 0 *s b 6x
@5p rs 0 *s b 7n 5p rs 0 *s b 7k 52 rs 0 *s b 6z 4y rs 0 *s b 6b
@51 rs 0 *s b 5o 51 rs 0 *s b 4z 51 rs 0 *s b 48 4z rs 0 *s b 3q
@50 rs 0 *s b 3p 4e rs 0 *s b 47 4c rs 0 *s b 4y 4d rs 0 *s b 5p
@4d rs 0 *s b 6f 4d rs 0 *s b 6w 4d rs 0 *s b 71 3s rs 0 *s b 6d
@3n rs 0 *s b 5n 3o rs 0 *s b 4z 3p rs 0 *s b 4b 3q rs 0 *s b 3q
@3q rs 0 *s b b0 hp rs 0 *s -3 ay ia rs 0 Fog
*END f05s57
Darken
30th of May, 2008, 03:05
Skippy giggles and waits for the creature to approach, reading an action to strike it with his quarterstaff.
Lord Twig
30th of May, 2008, 07:27
Skippy listens carefully as the hideous creature approaches. He hears a loud splash once as the creature seems to be moving toward him along the north wall, but then he loses track of it once again. Suddenly the creature looms out of the fog!
Quick to react he lashes out with his staff. The blow is accurate, but not very powerful. The creature lashes back with tooth and claw, the fog seeming to bother it little, but the little Halfling is to elusive an opponent and none of the attacks land.
Actions?
Lord Twig
30th of May, 2008, 07:45
As Skippy is not moving and not making any sound the hag has no chance to hear him.
Round 2: Hag's Move Silently is +1 Dex +5 distance = [roll0] vs. Skippy Billy's Listen +10 = [roll1]
Round 3: Hag's Move Silently is +1 Dex +3 distance = [roll2] vs. Skippy Billy's Listen +10 = [roll3]
Round 4: Hag's Move Silently is +1 Dex +1 distance = [roll4] vs. Skippy Billy's Listen +10 = [roll5]
Round 5: Hag moves with 5' of Skippy, triggering his readied action.
Skippy attacks hag with quarterstaff. To hit +14 = [roll6] vs. AC 20. 20% miss chance = [roll7]. Damage 1d6 = [roll8]
Hag attacks Skippy. Full attack. Claw +13 = [roll9], Claw +13 = [roll10], Bite +8 = [roll11].
Miss chances, used in order as needed with Blind-Fight [roll12], [roll13], [roll14], [roll15], [roll16], [roll17].
Damage: [roll18], [roll19], [roll20]
In the unlikely event that a Grapple or rend attack is needed I will make a second post for them.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s e 7n 8y rs 0 *s e 7p 9l rs 0 *s e 72 9m rs 0 *s e 6z
@a7 rs 0 *s e 6x as rs 0 *s e 7n aw rs 0 *s e 7n a9 rs 0 *s e 88
@ad rs 0 *s e 89 9p rs 0 *s e 8z ab rs 0 *s e 8z 9l rs 0 *s e 91
@8y rs 0 *s e 89 8y rs 0 *s e d0 bp rs 0 *s e cd bk rs 0 *s e cd
@b1 rs 0 *s e cd 74 rs 0 *s e cc 6e rs 0 *s e cb 5l rs 0 *s e bq
@5m rs 0 *s e bo 6a rs 0 *s e az 5j rs 0 *s e 52 cz rs 0 *s e 5l
@cw rs 0 *s e 4z ca rs 0 *s e 5q 5l rs 0 *s e 5p 4x rs 0 *s e 4x
@4z rs 0 *s e 4y 5n rs 0 *s e ge dn rs 0 *s e fp dm rs 0 *s e f0
@dn rs 0 *s e eb e8 rs 0 *s e do f0 rs 0 *s e d2 f4 rs 0 *s e c9
@f1 rs 0 *s e bl ez rs 0 *s e ay fo rs 0 *s e ad gc rs 0 *s e b2
@gb rs 0 *s e bn fn rs 0 *s e bm g8 rs 0 *s e cc g8 rs 0 *s e cc
@fm rs 0 *s e cy fk rs 0 *s e cy g5 rs 0 *s e dl gb rs 0 *s e dn
@fp rs 0 *s e ed fj rs 0 *s e ec f0 rs 0 *s e ey ec rs 0 *s e fm
@eb rs 0 *s e gc ec rs 0 *s e g9 ez rs 0 *s e fm ez rs 0 *s e ey
@ew rs 0 *s e f0 fn rs 0 *s e fn fm rs 0 *s e gc fn rs 0 *s e eb
@g8 rs 0 *s e ex g6 rs 0 *s e fo g8 rs 0 *s e gd g6 rs 0 *s e 9l
@hl rs 0 *s -3 8z ie rs 0 Shallow *s -3 8z iu rs 0 Water *s -3 c1
@j2 rs 0 *s b 3o 70 rs 0 *s b 4e 6z rs 0 *s b 4x 71 rs 0 *s b 52
@7n rs 0 *s b 5n 7o rs 0 *s b 5n 74 rs 0 *s b 6d 6z rs 0 *s b 6z
@70 rs 0 *s b 70 6f rs 0 *s b 6b 6b rs 0 *s b 5o 6e rs 0 *s b 4y
@6f rs 0 *s b 4b 6c rs 0 *s b 3p 6b rs 0 *s b 3p 5q rs 0 *s b 4e
@5n rs 0 *s b 4v 5p rs 0 *s b 5r 5p rs 0 *s b 6b 5p rs 0 *s b 6x
@5p rs 0 *s b 7n 5p rs 0 *s b 7k 52 rs 0 *s b 6z 4y rs 0 *s b 6b
@51 rs 0 *s b 5o 51 rs 0 *s b 4z 51 rs 0 *s b 48 4z rs 0 *s b 3q
@50 rs 0 *s b 3p 4e rs 0 *s b 47 4c rs 0 *s b 4y 4d rs 0 *s b 5p
@4d rs 0 *s b 6f 4d rs 0 *s b 6w 4d rs 0 *s b 71 3s rs 0 *s b 6d
@3n rs 0 *s b 5n 3o rs 0 *s b 50 3p rs 0 *s b 4b 3r rs 0 *s b 3q
@3q rs 0 *s b b0 hp rs 0 *s -3 ay ia rs 0 Fog *s 9 4p 3z y8 -20
*END ckgbf8
Darken
31st of May, 2008, 06:12
"Teehee, ugly big things can't catch me." Skippy mocks the hag while smacking the thing around with his quarterstaff with a full attack action.
Lord Twig
31st of May, 2008, 17:22
Skippy manages to poke the looming creature with his staff once, but not very hard. He remains an elusive target however, and the creature can not get through his defenses.
Hag damage taken: 3
Actions?
Lord Twig
31st of May, 2008, 17:23
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: Damage:
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Concealment miss chances, used in order as needed: [roll6],
[roll7], [roll8]
Hag attacks Skippy vs. AC 44.
Claw: [roll9] Damage: [roll10]
Claw: [roll11] Damage: [roll12]
Bite: [roll13] Damage: [roll14]
Concealment miss chances, used in order as needed with Blind-fight:
[roll15], [roll16], [roll17],
[roll18], [roll19], [roll20]
If one claw hits grapple attempt.
Hag grapple [roll21] vs. Skippy grapple 1d20+11
Damage: [roll22]
If two claws hit rend attempt.
Damage: [roll23]
Map unchanged.
Darken
1st of June, 2008, 02:22
Skippy continues the ineffective but conservative attacks against the hag, until something drastic happens that would normally prompt him to change his tactic.
LT, feel free to fast forward and repeat actions until end of combat or change of situation.
Lord Twig
3rd of June, 2008, 14:50
The Skippy continues to strike the hag with his little staff, the light hits just annoy the hag at first but she grows more and more frustrated as Skippy continues to evade her grasp. The little hits are starting to really hurt and the hag screams in fury and redoubles her efforts to snag the gnat.
Hag damage: 19
Lord Twig
3rd of June, 2008, 14:56
I will post a series of attacks in order. If the hag manages to establish a grapple all other rolls will be ignored and I will stop the rounds to give Darken a chance to change his strategy.
Round 7:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Concealment miss chances, used in order as needed: [roll6], [roll7], [roll8]
Hag attacks Skippy vs. AC 44.
Claw: [roll9] Damage: [roll10]
Claw: [roll11] Damage: [roll12]
Bite: [roll13] Damage: [roll14]
Concealment miss chances, used in order as needed with Blind-fight: [roll15], [roll16], [roll17], [roll18], [roll19], [roll20]
Round 8
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll21] Damage: [roll22]
To hit: [roll23] Damage: [roll24]
To hit: [roll25] Damage: [roll26]
Concealment miss chances, used in order as needed: [roll27], [roll28], [roll29]
Hag attacks Skippy vs. AC 44.
Claw: [roll30] Damage: [roll31]
Claw: [roll32] Damage: [roll33]
Bite: [roll34] Damage: [roll35]
Concealment miss chances, used in order as needed with Blind-fight: [roll36], [roll37], [roll38], [roll39], [roll40], [roll41]
Round 9
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
To hit: [roll46] Damage: [roll47]
Concealment miss chances, used in order as needed: [roll48], [roll49], [roll50]
Hag attacks Skippy vs. AC 44.
Claw: [roll51] Damage: [roll52]
Claw: [roll53] Damage: [roll54]
Bite: [roll55] Damage: [roll56]
Concealment miss chances, used in order as needed with Blind-fight: [roll57], [roll58], [roll59], [roll60], [roll61], [roll62]
Round 10
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll63] Damage: [roll64]
To hit: [roll65] Damage: [roll66]
To hit: [roll67] Damage: [roll68]
Concealment miss chances, used in order as needed: [roll69], [roll70], [roll71]
Hag attacks Skippy vs. AC 44.
Claw: [roll72] Damage: [roll73]
Claw: [roll74] Damage: [roll75]
Bite: [roll76] Damage: [roll77]
Concealment miss chances, used in order as needed with Blind-fight: [roll78], [roll79], [roll80], [roll81], [roll82], [roll83]
Lord Twig
3rd of June, 2008, 15:42
The hag's howls of rage turn to frustration as Skippy's blows become more and more precise. Eventually the hag starts to slow under the constant pounding. Suddenly, with a last burst of fury the hag lashes out and catches hold of the Halfling. The hag's triumph quickly turns to horror as Skippy flows out of her hands as if she were trying to grab water.
Hag damage: 44
Skippy damage: 11
Lord Twig
3rd of June, 2008, 15:45
Note: Added crit confirmation rolls at the end. Used in order as needed. The appropriate bonus can be added later.
Round 11:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Concealment miss chances, used in order as needed: [roll6], [roll7], [roll8]
Hag attacks Skippy vs. AC 44.
Claw: [roll9] Damage: [roll10]
Claw: [roll11] Damage: [roll12]
Bite: [roll13] Damage: [roll14]
Concealment miss chances, used in order as needed with Blind-fight: [roll15], [roll16], [roll17], [roll18], [roll19], [roll20]
Round 12:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll21] Damage: [roll22]
To hit: [roll23] Damage: [roll24]
To hit: [roll25] Damage: [roll26]
Concealment miss chances, used in order as needed: [roll27], [roll28], [roll29]
Hag attacks Skippy vs. AC 44.
Claw: [roll30] Damage: [roll31]
Claw: [roll32] Damage: [roll33]
Bite: [roll34] Damage: [roll35]
Concealment miss chances, used in order as needed with Blind-fight: [roll36], [roll37], [roll38], [roll39], [roll40], [roll41]
Round 13:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
To hit: [roll46] Damage: [roll47]
Concealment miss chances, used in order as needed: [roll48], [roll49], [roll50]
Hag attacks Skippy vs. AC 44.
Claw: [roll51] Damage: [roll52]
Claw: [roll53] Damage: [roll54]
Bite: [roll55] Damage: [roll56]
Concealment miss chances, used in order as needed with Blind-fight: [roll57], [roll58], [roll59], [roll60], [roll61], [roll62]
Round 14:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll63] Damage: [roll64]
To hit: [roll65] Damage: [roll66]
To hit: [roll67] Damage: [roll68]
Concealment miss chances, used in order as needed: [roll69], [roll70], [roll71]
Hag attacks Skippy vs. AC 44.
Claw: [roll72] Damage: [roll73]
Claw: [roll74] Damage: [roll75]
Bite: [roll76] Damage: [roll77]
Concealment miss chances, used in order as needed with Blind-fight: [roll78], [roll79], [roll80], [roll81], [roll82], [roll83]
Round 15:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll84] Damage: [roll85]
To hit: [roll86] Damage: [roll87]
To hit: [roll88] Damage: [roll89]
Concealment miss chances, used in order as needed: [roll90], [roll91], [roll92]
Hag attacks Skippy vs. AC 44.
Claw: [roll93] Damage: [roll94]
Claw: [roll95] Damage: [roll96]
Bite: [roll97] Damage: [roll98]
Concealment miss chances, used in order as needed with Blind-fight: [roll99], [roll100], [roll101], [roll102], [roll103], [roll104]
Crit rolls:[roll105], [roll106]
Lord Twig
3rd of June, 2008, 15:51
Round 15:
Hag hits and threatens, but fails to confirm. Attempts to grapple.
Hag grapple [roll0] vs. Skippy grapple [roll1] Damage: [roll2]
Lord Twig
3rd of June, 2008, 16:00
Hag uses bit attack to pin. Hag will cover Skippy's mouth if able.
Hag grapple [roll0] vs. Skippy grapple [roll1]
Lord Twig
3rd of June, 2008, 16:29
As the hag stumbles in confusion at Skippy's miraculous escape, Skippy darts in and administers a firm crack on her temple. The hag falls to the ground, unconscious.
Next creature! :)
Lord Twig
3rd of June, 2008, 16:30
Round 16:
Skippy attacks hag with quarterstaff vs. AC 20.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Concealment miss chances, used in order as needed: [roll6], [roll7], [roll8]
Hag attacks Skippy vs. AC 44.
Claw: [roll9] Damage: [roll10]
Claw: [roll11] Damage: [roll12]
Bite: [roll13] Damage: [roll14]
Concealment miss chances, used in order as needed with Blind-fight: [roll15], [roll16], [roll17], [roll18], [roll19], [roll20]
Confirm crit: [roll21], [roll22]
Lord Twig
6th of June, 2008, 09:51
CR 7: Chuul (Monster Manual I)
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG35b.jpg
Environment is Temperate marshes.
Initiative Skippy 20 vs. Chull 18. Skippy wins Initiative.
Actions?
Map
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s e 7n 8y rs 0 *s e 7p 9l rs 0 *s e 72 9m rs 0 *s e 6z
@a7 rs 0 *s e 6x as rs 0 *s e 7n aw rs 0 *s e 7n a9 rs 0 *s e 88
@ad rs 0 *s e 89 9p rs 0 *s e 8z ab rs 0 *s e 8z 9l rs 0 *s e 91
@8y rs 0 *s e 89 8y rs 0 *s e d0 bp rs 0 *s e cd bk rs 0 *s e cd
@b1 rs 0 *s e cd 74 rs 0 *s e cc 6e rs 0 *s e cb 5l rs 0 *s e bq
@5m rs 0 *s e bo 6a rs 0 *s e az 5j rs 0 *s e 52 cz rs 0 *s e 5l
@cw rs 0 *s e 4z ca rs 0 *s e ge dn rs 0 *s e fp dm rs 0 *s e f0
@dn rs 0 *s e eb e8 rs 0 *s e do f0 rs 0 *s e d2 f4 rs 0 *s e c9
@f1 rs 0 *s e bl ez rs 0 *s e ay fo rs 0 *s e ad gc rs 0 *s e b2
@gb rs 0 *s e bn fn rs 0 *s e bm g8 rs 0 *s e cc g8 rs 0 *s e cc
@fm rs 0 *s e cy fk rs 0 *s e cy g5 rs 0 *s e dl gb rs 0 *s e dn
@fp rs 0 *s e ed fj rs 0 *s e ec f0 rs 0 *s e ey ec rs 0 *s e fm
@eb rs 0 *s e gc ec rs 0 *s e g9 ez rs 0 *s e fm ez rs 0 *s e ey
@ew rs 0 *s e f0 fn rs 0 *s e fn fm rs 0 *s e gc fn rs 0 *s e eb
@g8 rs 0 *s e ex g6 rs 0 *s e fo g8 rs 0 *s e gd g6 rs 0 *s e 9l
@hl rs 0 *s -3 8z ie rs 0 Shallow *s -3 8z iu rs 0 Water *s -3 c1
@j2 rs 0 *s 9 aq cq y8 -1z *s e 5p 51 rs 0 *s e 5p 5o rs 0 *s e
@50 51 rs 0 *s e 51 5n rs 0
*END b7cs0o
Lord Twig
6th of June, 2008, 09:51
Monster choice - CR 7 (98 monsters on the list: [roll0]
Initiative (Skippy - +12): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Darken
7th of June, 2008, 10:38
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 181/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (4/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy readies an action against his next opponent, waiting for its approach. He also curses at the swamp that just will not go away.
Lord Twig
9th of June, 2008, 14:12
Skippy waits patiently as the chuul moves as fast as it can over land and through water to reach his opponent. Once it closes Skippy easily lands a blow on the creature's hard shell before dancing away from the snapping claws.
Chuul damage: 2
Actions?
Lord Twig
9th of June, 2008, 14:20
It takes two rounds for the chuul to close. When it finally does Skippy makes his readied attack, then the chuul attacks.
Skippy to hit +15: [roll0] Damage: [roll1]
Chuul to hit +12: [roll2] Damage: [roll3]
The chuul's improved grab, constrict and paralytic tentacles are ignored because of Skippy's ring.
Map
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 3k 3w
@rs 0 M *s e 7n 8y rs 0 *s e 7p 9l rs 0 *s e 72 9m rs 0 *s e 6z
@a7 rs 0 *s e 6x as rs 0 *s e 7n aw rs 0 *s e 7n a9 rs 0 *s e 88
@ad rs 0 *s e 89 9p rs 0 *s e 8z ab rs 0 *s e 8z 9l rs 0 *s e 91
@8y rs 0 *s e 89 8y rs 0 *s e d0 bp rs 0 *s e cd bk rs 0 *s e cd
@b1 rs 0 *s e cd 74 rs 0 *s e cc 6e rs 0 *s e cb 5l rs 0 *s e bq
@5m rs 0 *s e bo 6a rs 0 *s e az 5j rs 0 *s e 52 cz rs 0 *s e 5l
@cw rs 0 *s e 4z ca rs 0 *s e ge dn rs 0 *s e fp dm rs 0 *s e f0
@dn rs 0 *s e eb e8 rs 0 *s e do f0 rs 0 *s e d2 f4 rs 0 *s e c9
@f1 rs 0 *s e bl ez rs 0 *s e ay fo rs 0 *s e ad gc rs 0 *s e b2
@gb rs 0 *s e bn fn rs 0 *s e bm g8 rs 0 *s e cc g8 rs 0 *s e cc
@fm rs 0 *s e cy fk rs 0 *s e cy g5 rs 0 *s e dl gb rs 0 *s e dn
@fp rs 0 *s e ed fj rs 0 *s e ec f0 rs 0 *s e ey ec rs 0 *s e fm
@eb rs 0 *s e gc ec rs 0 *s e g9 ez rs 0 *s e fm ez rs 0 *s e ey
@ew rs 0 *s e f0 fn rs 0 *s e fn fm rs 0 *s e gc fn rs 0 *s e eb
@g8 rs 0 *s e ex g6 rs 0 *s e fo g8 rs 0 *s e gd g6 rs 0 *s e 9l
@hl rs 0 *s -3 8z ie rs 0 Shallow *s -3 8z iu rs 0 Water *s -3 c1
@j2 rs 0 *s 9 42 63 y8 -1y *s e 5p 51 rs 0 *s e 5p 5o rs 0 *s e
@50 51 rs 0 *s e 51 5n rs 0
*END yq2j96
Darken
10th of June, 2008, 00:57
After assessing the creature's movement and accuracy, Skippy decides to just continue the staff wacking as usual instead of expending any valuable resources.
DM: Please fast forward with Skippy executing full-round attack each turn until the creature drops or until a change of tactic is necessary.
Lord Twig
10th of June, 2008, 06:15
Skippy begins the slow work of cracking the chull's shell. Blow after blow of his little staff hits the same spot over and over until a hairline fracture appears. The chuul seem powerless to either grab the halfling or to protect itself.
Chuul damage: 23
Lord Twig
10th of June, 2008, 06:17
Round 3:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Chuul attacks Skippy vs. AC 44.
Claw: [roll6] Damage: [roll7]
Claw: [roll8] Damage: [roll9]
Round 4:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
To hit: [roll14] Damage: [roll15]
Chuul attacks Skippy vs. AC 44.
Claw: [roll16] Damage: [roll17]
Claw: [roll18] Damage: [roll19]
Round 5:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll20] Damage: [roll21]
To hit: [roll22] Damage: [roll23]
To hit: [roll24] Damage: [roll25]
Chuul attacks Skippy vs. AC 44.
Claw: [roll26] Damage: [roll27]
Claw: [roll28] Damage: [roll29]
All improved grab attempts automatically fail.
Map unchanged.
Lord Twig
10th of June, 2008, 06:21
More staff pounding and dodging. The chuul makes clacking sounds of frustration, but can do little else.
Chull damage: 54
Lord Twig
10th of June, 2008, 06:22
Round 6:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Chuul attacks Skippy vs. AC 44.
Claw: [roll6] Damage: [roll7]
Claw: [roll8] Damage: [roll9]
Round 7:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
To hit: [roll14] Damage: [roll15]
Chuul attacks Skippy vs. AC 44.
Claw: [roll16] Damage: [roll17]
Claw: [roll18] Damage: [roll19]
Round 8:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll20] Damage: [roll21]
To hit: [roll22] Damage: [roll23]
To hit: [roll24] Damage: [roll25]
Chuul attacks Skippy vs. AC 44.
Claw: [roll26] Damage: [roll27]
Claw: [roll28] Damage: [roll29]
Round 9:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll30] Damage: [roll31]
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
Chuul attacks Skippy vs. AC 44.
Claw: [roll36] Damage: [roll37]
Claw: [roll38] Damage: [roll39]
Round 10:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll40] Damage: [roll41]
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
Chuul attacks Skippy vs. AC 44.
Claw: [roll46] Damage: [roll47]
Claw: [roll48] Damage: [roll49]
All improved grab attempts automatically fail.
Map unchanged.
Lord Twig
10th of June, 2008, 06:26
Dodge. Thwack! Dodge. Thwack! Dodge. Thwack! The crack in the chull's armor widens.
Chuul damage: 75
Lord Twig
10th of June, 2008, 06:27
Round 11:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Chuul attacks Skippy vs. AC 44.
Claw: [roll6] Damage: [roll7]
Claw: [roll8] Damage: [roll9]
Round 12:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
To hit: [roll14] Damage: [roll15]
Chuul attacks Skippy vs. AC 44.
Claw: [roll16] Damage: [roll17]
Claw: [roll18] Damage: [roll19]
Round 13:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll20] Damage: [roll21]
To hit: [roll22] Damage: [roll23]
To hit: [roll24] Damage: [roll25]
Chuul attacks Skippy vs. AC 44.
Claw: [roll26] Damage: [roll27]
Claw: [roll28] Damage: [roll29]
Round 14:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll30] Damage: [roll31]
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
Chuul attacks Skippy vs. AC 44.
Claw: [roll36] Damage: [roll37]
Claw: [roll38] Damage: [roll39]
Round 15:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll40] Damage: [roll41]
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
Chuul attacks Skippy vs. AC 44.
Claw: [roll46] Damage: [roll47]
Claw: [roll48] Damage: [roll49]
All improved grab attempts automatically fail.
Map unchanged.
Lord Twig
10th of June, 2008, 06:32
Once more Skippy pummels a creature to within an inch of it's life and then gets overconfident. The chuul's desperation fuels it's blows and it manages to get a claw around Skippy. Just as with the hag Skippy's magic ring allows him to escape from the claw with ease. He turns and lands a powerful blow but has still not fully recovered when the chuul gets a second claw around him.
Skippy wiggles free once more and turns on the mortally wounded chuul, ready to deliver the death blow.
Chuul damage: 89
Skippy damage: 26
Lord Twig
10th of June, 2008, 06:33
Round 16:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Chuul attacks Skippy vs. AC 44.
Claw: [roll6] Damage: [roll7]
Claw: [roll8] Damage: [roll9]
Round 17:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
To hit: [roll14] Damage: [roll15]
Chuul attacks Skippy vs. AC 44.
Claw: [roll16] Damage: [roll17]
Claw: [roll18] Damage: [roll19]
Round 18:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll20] Damage: [roll21]
To hit: [roll22] Damage: [roll23]
To hit: [roll24] Damage: [roll25]
Chuul attacks Skippy vs. AC 44.
Claw: [roll26] Damage: [roll27]
Claw: [roll28] Damage: [roll29]
Round 19:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll30] Damage: [roll31]
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
Chuul attacks Skippy vs. AC 44.
Claw: [roll36] Damage: [roll37]
Claw: [roll38] Damage: [roll39]
Round 20:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll40] Damage: [roll41]
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
Chuul attacks Skippy vs. AC 44.
Claw: [roll46] Damage: [roll47]
Claw: [roll48] Damage: [roll49]
All improved grab attempts automatically fail.
Map unchanged.
Lord Twig
10th of June, 2008, 06:42
I forgot to check for threats for Skippy. :∙
Here are his confirmation rolls for rounds 5, 7, 9, 10 and 20.
5: [roll0] Extra damage: [roll1]
7: [roll2] Extra damage: [roll3]
9: [roll4] Extra damage: [roll5]
10: [roll6] Extra damage: [roll7]
20: [roll8] Extra damage: [roll9]
Confirmation rolls for the chuul on rounds 19 and 20.
19: [roll10] Extra damage: [roll11]
20: [roll12] Extra damage: [roll13]
Lord Twig
10th of June, 2008, 07:04
Skippy darts around swinging his little staff. His next hit breaks away a large piece of shell. The chuul tries to defend his exposed flesh, but it can not prevent Skippy from darting past his guard and driving his staff into the soft, exposed flesh. The chuul thrashes about in it's death throws before finally expiring.
Chuul finally dies on round 22.
Darken, please mark the additional 26 damage on Skippy.
Next creature incoming!
Lord Twig
10th of June, 2008, 07:05
Round 21:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Chuul attacks Skippy vs. AC 44.
Claw: [roll6] Damage: [roll7]
Claw: [roll8] Damage: [roll9]
Round 22:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
To hit: [roll14] Damage: [roll15]
Chuul attacks Skippy vs. AC 44.
Claw: [roll16] Damage: [roll17]
Claw: [roll18] Damage: [roll19]
Round 23:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll20] Damage: [roll21]
To hit: [roll22] Damage: [roll23]
To hit: [roll24] Damage: [roll25]
Chuul attacks Skippy vs. AC 44.
Claw: [roll26] Damage: [roll27]
Claw: [roll28] Damage: [roll29]
Round 24:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll30] Damage: [roll31]
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
Chuul attacks Skippy vs. AC 44.
Claw: [roll36] Damage: [roll37]
Claw: [roll38] Damage: [roll39]
Round 25:
Skippy attacks chuul with quarterstaff vs. AC 22.
To hit: [roll40] Damage: [roll41]
To hit: [roll42] Damage: [roll43]
To hit: [roll44] Damage: [roll45]
Chuul attacks Skippy vs. AC 44.
Claw: [roll46] Damage: [roll47]
Claw: [roll48] Damage: [roll49]
All improved grab attempts automatically fail.
Map unchanged.
Lord Twig
10th of June, 2008, 07:13
CR 8: Slaughter Wight (Libris Mortis)
http://www.wizards.com/dnd/images/libris_gallery/84771.jpg
Environment: Solid unmarked rock, more or less completely flat.
Initiative Skippy 28 vs. Slaughter Wight 26. Skippy wins Initiative.
You recognize your foe as a Slaughter Wight and know that it's powerful physical attacks can drain your life force.
Actions?
Map
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 c1 j2
@rs 0 *s 8 ee 7p rs 0
Lord Twig
10th of June, 2008, 07:14
Monster choice - CR 8 (77 monsters on the list: [roll0]
Initiative (Skippy - +12): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Lord Twig
10th of June, 2008, 08:01
Skippy's Knowledge (Religion) check to identify his foe: [roll0]
Darken
10th of June, 2008, 14:27
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 174/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (3/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy ponders about the foe's strength for a moment, and shrugs it off as an insignificant encounter, much like the previous encounters, and decides to patch himself up and wait for the creature's advance.
Cure Moderate Wounds for [roll0] HP recovery. When creature approach, begin full round attacks.
Lord Twig
11th of June, 2008, 08:02
The slaughter wight closes on Skippy quickly but stops to let out a blood curdling scream. Skippy just smiles slightly at the thing's attempt to frighten him. When the wight finally closes he gives him a good smack with his staff while easily dodging the undead's clumsy attack.
Wight damage: 14
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 c1 j2
@rs 0 *s 8 4c 4z rs 0
Lord Twig
11th of June, 2008, 08:12
Note: I will halt progress and discard all further rolls if the wight hits Skippy to give Darken a chance to react.
Round 1:
Skippy casts Cure Moderate Wounds.
Wight moves 60' toward Skippy.
Round 2:
Skippy prepares an action.
Wight uses Daunting Presence.
Skippy Will Save +31 vs. DC 22: [roll0]
Round 3:
Skippy prepares an action.
Wight closes, triggering Skippy's action.
Skippy attacks wight vs. AC 19.
To hit: [roll1] Damage: [roll2]
Wight attacks Skippy vs. AC 44.
Slam: [roll3] Damage: [roll4]
Round 4:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll5] Damage: [roll6]
To hit: [roll7] Damage: [roll8]
To hit: [roll9] Damage: [roll10]
Wight attacks Skippy vs. AC 44.
Slam: [roll11] Damage: [roll12]
Round 5:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll13] Damage: [roll14]
To hit: [roll15] Damage: [roll16]
To hit: [roll17] Damage: [roll18]
Wight attacks Skippy vs. AC 44.
Slam: [roll19] Damage: [roll20]
Lord Twig
11th of June, 2008, 08:20
Skippy's defenses hold up as he starts in on the wight.
Wight damage: 45
Lord Twig
11th of June, 2008, 08:22
Round 6:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Wight attacks Skippy vs. AC 44.
Slam: [roll6] Damage: [roll7]
Round 7:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
Wight attacks Skippy vs. AC 44.
Slam: [roll14] Damage: [roll15]
Round 8:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll16] Damage: [roll17]
To hit: [roll18] Damage: [roll19]
To hit: [roll20] Damage: [roll21]
Wight attacks Skippy vs. AC 44.
Slam: [roll22] Damage: [roll23]
Round 9:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Wight attacks Skippy vs. AC 44.
Slam: [roll30] Damage: [roll31]
Round 10:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
To hit: [roll36] Damage: [roll37]
Wight attacks Skippy vs. AC 44.
Slam: [roll38] Damage: [roll39]
Lord Twig
11th of June, 2008, 08:40
The minutes slowly crawl by and Skippy shows no sign of tiring.
Wight damage: 68 (Half way!)
Lord Twig
11th of June, 2008, 08:41
Round 11:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Wight attacks Skippy vs. AC 44.
Slam: [roll6] Damage: [roll7]
Round 12:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
Wight attacks Skippy vs. AC 44.
Slam: [roll14] Damage: [roll15]
Round 13:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll16] Damage: [roll17]
To hit: [roll18] Damage: [roll19]
To hit: [roll20] Damage: [roll21]
Wight attacks Skippy vs. AC 44.
Slam: [roll22] Damage: [roll23]
Round 14:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Wight attacks Skippy vs. AC 44.
Slam: [roll30] Damage: [roll31]
Round 15:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
To hit: [roll36] Damage: [roll37]
Wight attacks Skippy vs. AC 44.
Slam: [roll38] Damage: [roll39]
Lord Twig
11th of June, 2008, 08:44
The slaughter wight's inescapable hunger drives it on in it's fruitless quest to harm the Halfling.
Wight damage: 104 (Almost there! Will he make it?)
Lord Twig
11th of June, 2008, 08:46
Round 16:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Wight attacks Skippy vs. AC 44.
Slam: [roll6] Damage: [roll7]
Round 17:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
Wight attacks Skippy vs. AC 44.
Slam: [roll14] Damage: [roll15]
Round 18:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll16] Damage: [roll17]
To hit: [roll18] Damage: [roll19]
To hit: [roll20] Damage: [roll21]
Wight attacks Skippy vs. AC 44.
Slam: [roll22] Damage: [roll23]
Round 19:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Wight attacks Skippy vs. AC 44.
Slam: [roll30] Damage: [roll31]
Round 20:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
To hit: [roll36] Damage: [roll37]
Wight attacks Skippy vs. AC 44.
Slam: [roll38] Damage: [roll39]
Lord Twig
11th of June, 2008, 08:51
The wight screams again, but it sounds more frightened than frightening. How could it be losing to a pipsqueak with a stick?
Wight damage: 128 (Not quite yet...)
Lord Twig
11th of June, 2008, 08:52
Round 21:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Wight attacks Skippy vs. AC 44.
Slam: [roll6] Damage: [roll7]
Round 22:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
Wight attacks Skippy vs. AC 44.
Slam: [roll14] Damage: [roll15]
Round 23:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll16] Damage: [roll17]
To hit: [roll18] Damage: [roll19]
To hit: [roll20] Damage: [roll21]
Wight attacks Skippy vs. AC 44.
Slam: [roll22] Damage: [roll23]
Round 24:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Wight attacks Skippy vs. AC 44.
Slam: [roll30] Damage: [roll31]
Round 25:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
To hit: [roll36] Damage: [roll37]
Wight attacks Skippy vs. AC 44.
Slam: [roll38] Damage: [roll39]
Lord Twig
11th of June, 2008, 08:58
The wight screams on last time as Skippy's constant blows finally crush one of the horror's ankles. It falls to the ground thrashing wildly until Skippy can dart in and crush the creature's skull. It crumbles into dust and Skippy looks for his next opponent.
Wight finally destroyed in round 28. A new record!
Lord Twig
11th of June, 2008, 08:59
Round 26:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]
To hit: [roll4] Damage: [roll5]
Wight attacks Skippy vs. AC 44.
Slam: [roll6] Damage: [roll7]
Round 27:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
To hit: [roll12] Damage: [roll13]
Wight attacks Skippy vs. AC 44.
Slam: [roll14] Damage: [roll15]
Round 28:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll16] Damage: [roll17]
To hit: [roll18] Damage: [roll19]
To hit: [roll20] Damage: [roll21]
Wight attacks Skippy vs. AC 44.
Slam: [roll22] Damage: [roll23]
Round 29:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Wight attacks Skippy vs. AC 44.
Slam: [roll30] Damage: [roll31]
Round 30:
Skippy attacks wight with quarterstaff vs. AC 19.
To hit: [roll32] Damage: [roll33]
To hit: [roll34] Damage: [roll35]
To hit: [roll36] Damage: [roll37]
Wight attacks Skippy vs. AC 44.
Slam: [roll38] Damage: [roll39]
Lord Twig
11th of June, 2008, 09:17
CR : Spirit Naga (Monster Manual I)
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG192.jpg
Environment is Temperate marshes.
Initiative Skippy 18 vs. Spirit Naga 11. Skippy wins Initiative.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 c1 j2
@rs 0 *s 9 7d fd 14p l *s e bf 6e 3jh -43 *s e ez 5u 1un -5t *s
@e ek bn 4dx -6 *s e 7r br 2ea 37 *s e 9i dz 2ew -nd *s e e9 fe
@251 i *s e a3 a5 1ae 20 *s e 6e 6g 2l9 -1l *s e 7r hq rs 0 *s -3
@8g hs rs 0 *s -3 8i hx rs 0 Water is 5 to 10' deep
*END -d6a70r
Lord Twig
11th of June, 2008, 09:18
Monster choice - CR 9 (83 monsters on the list: [roll0]
Initiative (Skippy - +12): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Darken
11th of June, 2008, 10:51
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (2/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Having no idea what this ugly creature can do, Skippy waits at his comfortable corner and employs his default strategy of smacking bad things that move towards him while healing himself of previous damage with Cure Moderate Wounds for [roll0] HP recovery.
Since Skippy has no idea about the special abilities of naga, his actions for fastforwards would be as follows:
-Naga's Charming Gaze: Skippy would never avert his gaze.
-Full round attack, ready action when Naga is out of reach, repeat until one of the following occurs, in which case please pause combat and allow PC's input:
-Naga casts a spell
-Naga poisons Skippy
Lord Twig
15th of June, 2008, 16:03
Skippy confidently casts a minor healing spell and waits for the naga to approach. The naga screeches at him and it's tongue moves in a very strange way. Suddenly a small yellowish-red bead appears at the tip of the naga's tongue and shoots toward Skippy. Although not a master of spellcraft Skippy has seen that little bead often enough to know what it means! He hits the dirt and the blossom of flame washes over him before he stands back up, only slightly singed and notices that the naga has used the opportunity to move closer.
Skippy takes 11 fire damage.
Actions?
Lord Twig
15th of June, 2008, 16:09
Round 1:
Skippy casts cure moderate wounds.
Naga casts Fireball at Skippy.
Damage = [roll0]. Skippy saves vs. DC 16 = [roll1]
Naga moves.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3k 52 rs 0 S *s -3 c1 j2
@rs 0 *s 9 5d aq 14p l *s e bf 6e 3jh -42 *s e ez 5u 1un -5s *s
@e ek bn 4dx -5 *s e 7r br 2ea 37 *s e 9i dz 2ew -nc *s e e9 fe
@251 i *s e a3 a5 1ae 20 *s e 6e 6g 2l9 -1k *s e 7r hq rs 0 *s -3
@8g hs rs 0 *s -3 8i hx rs 0 Water is 5 to 10' deep
*END 9hwb1m
Darken
17th of June, 2008, 02:28
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 181/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (2/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Eww, thie thing casts spells. How can this foul creature cast spells? Hmm wait, most foul creatures including the foulest of them all actually do cast lots of spells. Well...
Skippy dashes forward instead of waiting at his corner to commence the SmackDown(TM) against the incoming Naga to the best of his abilities. Beginning with the charge, he'll switch to full round attacks once in melee range unless the Naga moves out of melee range.
Lord Twig
17th of June, 2008, 10:08
Skippy charges the weird snake-thing and smacks it with his staff. The creature responds by backing up and casting a spell. Seeing no obvious effect Skippy steps forward and starts swinging some more. To his surprise his staff passes right through the creature a couple times. He is even more surprised when missiles of force streak out and slam into him. Undeterred Skippy continues to attack with his staff, this time scoring three solid hits. This seems to be too much for the creature for it casts another spell and disappears. Skippy hears it slither off to the South, but can't tell exactly where it is by sound alone.
Skippy damage: 16
Naga damage: 26
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 48 aj rs 0 S *s -3 c1 j2
@rs 0 *s e bf 6e 3jh -41 *s e ez 5u 1un -5r *s e ek bn 4dx -4 *s
@e 7r br 2ea 37 *s e 9i dz 2ew -nb *s e e9 fe 251 i *s e a3 a5
@1ae 20 *s e 6e 6g 2l9 -1j *s e 7r hq rs 0 *s -3 8g hs rs 0 *s
@-3 8i hx rs 0 Water is 5 to 10' deep
*END vi7g5
Lord Twig
17th of June, 2008, 10:08
Round 2:
Skippy charges to square J2 (Save vs. Charming gaze DC 19 = [roll0]) and attacks with quarterstaff vs. AC 16.
To hit: [roll1] Damage: [roll2]
Naga attacks Skippy with bite vs. AC 42 (-2 for charge).
To hit: [roll3] Damage: [roll4] plus poison
Round 3:
Skippy saves vs. Charming gaze DC 19 = [roll5]
Skippy attacks naga with quarterstaff vs. AC 16.
To hit: [roll6] Damage: [roll7]
To hit: [roll8] Damage: [roll9]
To hit: [roll10] Damage: [roll11]
Naga 5' steps to L3/M4 and casts Displacement. Skippy does not recognize the spell.
Round 4:
Skippy saves vs. Charming gaze DC 19 = [roll12]
Skippy 5' steps to K2 and attacks naga with quarterstaff vs. AC 16.
To hit: [roll13] Damage: [roll14] Miss chance: [roll15]
To hit: [roll16] Damage: [roll17] Miss chance: [roll18]
To hit: [roll19] Damage: [roll20] Miss chance: [roll21]
Naga casts Magic Missile on the defensive. Concentration check is automatic.
Damage: [roll22]
Round 5:
Skippy saves vs. Charming gaze DC 19 = [roll23]
Skippy attacks naga with quarterstaff vs. AC 16.
To hit: [roll24] Damage: [roll25]
To hit: [roll26] Damage: [roll27]
To hit: [roll28] Damage: [roll29]
Naga casts invisibility on the defensive. Concentration check is automatic.
Naga moves silently
Note: If Skippy is charmed or poisoned the action will stop there and all further actions in this post are void.
Lord Twig
17th of June, 2008, 10:10
Dang it! Forgot the last 3 miss chances.
Miss chance: [roll0]
Miss chance: [roll1]
Miss chance: [roll2]
Lord Twig
17th of June, 2008, 10:12
And the move silently. Doin' well!
Naga move silent [roll0] vs. Skippy's listen [roll1]
Lord Twig
17th of June, 2008, 10:45
And there was a crit in there.
Confirm: [roll0] Damage: [roll1]
Darken
18th of June, 2008, 13:02
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 178/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (2/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (3/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy shrugs, twiddles his thumbs, and casts Cure Moderate Wounds defensively on himself and wait for the creature to appear again. [roll0] HP Recovery.
Lord Twig
18th of June, 2008, 17:12
Skippy hears the naga start a spell to the South East, but can not make out what spell the naga is casting or where it is casting it from.
Round 6:
Skippy casts Cure Moderate Wounds.
Naga steps and begins casting a spell.
Skippy listen check [roll0] vs. DC 4 (0 base +4 distance)
Darken
19th of June, 2008, 13:22
Skippy moves towards the direction of spellcasting and attempts to disrupt the Naga's spell by poking the invisible snake hard.
Lord Twig
25th of June, 2008, 15:03
Skippy's keen ears easily locates the chanting naga and he closes to disrupt the beast's spell. Unfortunately his hearing isn't quite good enough for him to land a blow and the naga's spell completes. A swarm of spiders start to crawl all over Skippy as the naga tries to silently slither away, but Skippy can tell exactly where it is going despite the painful biting of the arachnids.
Passive listen check to pin-point naga: Skippy's listen [roll0] vs. DC2 (0 base +2 distance)
Note: The +4 distance was a mistake before, but doesn't change the outcome of the roll. Skippy needs to beat the DC by 20 to pin-point the naga.
Skippy has taken 5 damage. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4w d6 rs 0 S *s -3 c1 j2
@rs 0 *s e bf 6e 3jh -40 *s e ez 5u 1un -5q *s e ek bn 4dx -3 *s
@e 7r br 2ea 37 *s e 9i dz 2ew -na *s e e9 fe 251 i *s e a3 a5
@1ae 20 *s e 6e 6g 2l9 -1i *s e 7r hq rs 0 *s -3 8g hs rs 0 *s
@-3 8i hx rs 0 Water is 5 to 10' deep *s 7 4g cz rs 0 *s 7 51 cz
@rs 0 *s 7 4z ce rs 0 *s 7 4f cb rs 0 *s 9 82 g0 16p -2l
*END qf9gjn
Lord Twig
25th of June, 2008, 15:08
Round 7:
Skippy moves and attacks naga with quarterstaff vs. AC 16.
To hit: [roll0] Damage: [roll1] 50% miss chance: [roll2]
Naga attempts concentration check to continue casting. [roll3] vs. DC 12 + damage taken.
Lord Twig
25th of June, 2008, 15:19
Round 7:
Naga finishes casting it's spell. A swarm of spiders appear in M1, M2, N1, N2.
Naga moves silently and maintains concentration on the spell.
Naga moves silently vs. Skippy's listen [roll1]
Swarm moves and attacks Skippy.
Damage 1d6 = [roll2] + poison.
Skippy Fort save vs. DC 11 = [roll3] or takes 1d3 = [roll4] Str. damage.
Skippy Fort save vs. DC 11 = roll]1d20+28 or nauseated.
Lord Twig
25th of June, 2008, 15:20
Try that Fort save again. [roll0]
Darken
29th of June, 2008, 01:33
Skippy complains loudly that this foe is more annoying than it's challenging. He steps out of the swarm and casts Flame Strike on the Naga's whereabouts, hoping to just quickly dispose of the annoying serpant and be done with this.
Tashalar
29th of June, 2008, 03:07
The spirit naga creeps along gleefully, happy that it has distracted the worrisome halfling when a swooshing sound from above her halts her in her tracks. The naga looks up just in time to meet her destruction head-on.
One moment later Skippy finds himself on a plain stretching far and wide and spots a large, five-legged, winged creature resembling immense winged bulls from the head down and a human head with elaborately braided beards and long, bristly black hair worn in tight curls. It is flying at some height more or less right above the halfling, looking down at him sternly.
[Skippy can pinpoint the naga steps out of the swarm (to P3 - please specify in the future) and casts flame strike on the naga. The corpse of the naga appears shortly before it disappears.
Flame strike: [roll0]
Reflex save: [roll1] => naga dies!
Next round! Monster choice (56 for CR 10): [roll2] => Shedu (Fiend Folio)
Initiative:
Skippy: [roll3]; monster: [roll4] => Skippy wins, actions?
Knowledge check: [roll5] => magical beast - no info gained.
Terrain: Plain.
Starting location:
column: [roll6], row: [roll7], height: [roll8]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4x du rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 7 43 dd 1j6 1g *s -3 50 ct rs 0 30'
*END -s7dzzw]
Darken
4th of July, 2008, 12:25
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 192/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (1/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (2/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy looks up at the creature oddly, and waves to it. The creature appears fairly out of place, as it seems noble and dignified, unlike the other creatures encountered earlier. Not knowing what to do, Skippy just heals himself, hoping that the creature had taken a wrong turn, and would soon depart to reveal the real foe.
Cure Moderate Wounds for [roll0] HP recovery.
Tashalar
6th of July, 2008, 18:44
The Shedu nods solemnly to Skippy as it slowly circles above him. Skippy suddenly hears a thundering and somewhat fatherly voice in his head. "I have no intention to harm you, small one. But I am here to make sure you lose this challenge. I urge you to forfeit this fight and give up."
[Note: I'm having trouble keeping track of hp and healing spells for Skippy.
Here's what I've got: Post #90: Skippy had taken 11 damage. Post#91(summary of the next four rounds): Skippy takes another 16 damage (total: 27).
Post#96: Skippy casts CMW and regains 13 hp (not removed from spells memorized).
Post #99 (summary): Skippy takes 5 damage from the swarm (total: 19)
Post #105: Skippy casts CMW and heals 18 damage
=> unless I made a mistake, Skippy now has 0/4 CMW spells and is at 191/192 hp.
Shedu casts dominate person and moves. As it is a spell-like ability, Skippy does not get a chance to recognize the spell.
Skippy's will save: [roll0] => saves.
Skippy's turn. Actions? :)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4x du rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 7 81 de 1j6 1g *s -3 8t cx rs 0 30'
*END fwnlce ]
Darken
10th of July, 2008, 13:29
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Cure Light Wounds (0/3), Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Cure Moderate Wounds (0/4), Lesser Restoration (2/2), Spiritual Weapon (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (2/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
"Uh uh, why don't you go to the next arena and make Red lose the challenge? I think he is more likely to lose anyways, I am still doing ok. I am happy to club things until they go poof here." Skippy shakes his heads and replies, but otherwise does nothing.
Amended HP and Spell. Skippy readies action to cast Flame Strike at the monster if it begins to take offensive actions.
Tashalar
10th of July, 2008, 22:46
"I have no knowledge of this Red you speak of, little one," the voice booms in reply. "I only know that my mission will be finished when you have lost this challenge. Therefore I once more ask you to drop your weapon and forfeit this match."
Skippy had felt the tingling sensation the last and he had the feeling that the Shedu was up to something again. Quickly he summons a ball of divine fire from the sky...
[Shedu moves and casts dominate person.
Skippy casts flamestrike.
Damage: [roll0]
Save: [roll1] => save failed. Barely. ;)
Shedu takes 47 damage (fire resistance 5) and his concentration is nihilated (it has no way of succeeding at the check).
Skippy's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4x du rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 7 5d be 1j6 1g *s -3 63 b6 rs 0 30'
*END -tfikug]
Darken
11th of July, 2008, 11:49
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
"Silly lion, that's what you get! I tried to make you special by being the only monster to walk out of here alive." Skippy gestures at the lion angrily, and a scythe of glowing energy appears in front of the lion and swings vigoriously at it.
Spiritual Weapon, full attack on the monster. Skippy will continue to direct the glowing scythe to full attack until the monster falls or until Skippy needs to change tactic due to unforeseenable circumstances. Please fastforward where applicable.
Seems like there's one more mistake on the spell list since I did cast another Spiritual Weapon in one of the earlier matches... I'll clear that off the spell list now.
Tashalar
11th of July, 2008, 16:33
"Capitulation is not an option," the Shedu replies simply. It flies away from the scythe and once more Skippy hears the voice inside his head. "Now do away with that weapon, small one!"
Skippy simply shrugs and watches as his scythe finishes the shedu off.
[Skippy casts spiritual weapon. Scythe attacks (+23 to hit, 1d8+5 damage, 20/x4 critical): [roll0], [roll1]
(Caster level check is automatic.)
Shedu moves and casts dominate person. Skippy's save: [roll2] => saves!
Spiritual weapon full attacks: [roll3], [roll4]; [roll5], [roll6]; [roll7], [roll8]
Total damage: 47+8+7+10+12 = 84 => Shedu dies. Congrats, little one! Onwards to the next round! :)]
Tashalar
11th of July, 2008, 16:39
The terrain once more begins to change and... and... well, it seems like Skippy was 'made' for living in a swamp. Once more reeds sway in the wind...
Skippy spots a huge, reddish, reptile-like monster with 10 heads nearbye that he has heard about from legends... its heads swivel around to face Skippy, its amber eyes gleaming evilly. It seems hungry.
[Monster choice (50 for CR 11): [roll0] => 10-headed pyro-hydra
Terrain: Warm marshes. Marshes, yay! :)
What Skippy and the hydra are standing on is firm ground. Where there is nothing, there is water - 5' deep in the first square next to firm squares, 5' deeper for each 10' further away.
Initiative:
Skippy: [roll1], monster: [roll2] => Skippy wins. Terribly close call.
Knowledge check (Skippy): [roll3] => nothing
Knowledge check (creature): [roll4] => nothing
Starting location:
column [roll5], row [roll6], height [roll7]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4x du rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s e 4m d8 2cx 60 *s e 64 cn rs 0 *s e
@6o cf rs 0 *s e 6b bu rs 0 *s e 5v c3 rs 0 *s e 71 bq rs 0 *s e
@6z ba rs 0 *s e 6r ah 1l4 8l *s e 7f 9t 2e2 8m *s e 6r 98 rs 0 *s
@e 6o 81 rs 0 *s e 6k 7h 2hl -3f *s e 5n 6i 3wg 4m *s e 7r 8d 2e8
@7h *s e 9q 75 2i3 aj *s e aw 6k 1ks 7d *s e d9 6c 373 3m *s e f4
@6k 27m 9o *s e 92 av 21x 3a *s e 9z br 1y5 5z *s e bp dj 2ya -z *s
@e d7 e2 1gl 62 *s e er d6 1wg 2f *s e dy ci 2ob 4u *s e b9 fl
@36e 67 *s 9 b2 fn 1yl -2d
*END v4oi6y]
Darken
13th of July, 2008, 00:57
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy stares in silence as the terrain once again changes to marshes, despite his consistent effort in wishing that it doesn't show up again. Thinking nothing but wanting to get out of the marshes as soon as possible, Skippy casts Slay Living, then springs forth towards the Hydra to deliver the spell.
Cast and then moving in for the touch attack, Tumble where necessary to avoid potential AoOs.
Tashalar
13th of July, 2008, 01:21
[Shall I assume that Skippy waits for the hydra to get closer and then does this action? It's too far away currently. He can hold his distance and then move in to attack, but due to the 20' move and the reach of the hydra, I think we need to do it step by step... :?
If you could specify where exactly Skippy moves on the map, I'll do the action for the hydra (which will close as much as possible - it does want to feed ;).]
Darken
13th of July, 2008, 03:08
Unfortunately I do not have access to the map website at the moment unfortunately, hence my actions were vague.
Skippy does actively move forward though, via the easiest movement path to the Hydra as it closes in. Step-by-step-wise, Skippy is using his standard action to cast Slay Living, and his move action to close in. If he cannot touch the Hydra this round, he'll do so in subsequent round(s) until he successfully touches the Hydra.
Tashalar
14th of July, 2008, 22:10
Skippy casts a spell with which he intends to end the round quickly... the faster he can get out of the swamp, the better.
Slowly he navigates across the treachorous terrain, staying on the dry patches. The reddish hydra does likewise and moves towards him, moving partially into the water in trying to reach him.
[Skippy casts slay living and moves, holding the charge. Hydra double moves. Hydra is now 15' away from Skippy (closest route), but even though the first 5' between the hydra and Skippy are dry land, the other 5' are water (Skippy would have to swim). Another path to move adjacent to the hydra would be two diagonal moves towards the upper right hand corner (15' move).
Please specify what you want Skippy to do. :) ]
Darken
15th of July, 2008, 07:42
Skippy skips around the wet lands, tumbling to dodge the attacks by the Hydra, and reaches forward to deliver the charge of Slay Living. (Two diagonal moves)
Tashalar
15th of July, 2008, 15:25
[I'm very sorry I did not catch this earlier, Darken - Skippy only has a 20' movement rate and so I wanted the info from you if he'd fast-tumble or if he'd do something else. I guess you wanted him to fast-tumble, but:
Skippy doesn't have a single rank in the tumble skill and tumble is 'trained only'. Therefore Skippy cannot tumble at all.
I didn't check this earlier otherwise we could've avoided the confusion. Please revise your action in some manner. :? ]
Darken
16th of July, 2008, 10:20
According to the tumble rule, only the portion of tumbling is reduced to half movement; therefore, as the first square, as far as I can see, is not a threatened square, Skippy will be moving at his normal speed (ie not tumbling). The second square he'll tumble at half speed. I am destinating the first square as the 10ft regular speed movement while the second square as the 5-ft halved movement (and thus requiring 10-ft speed), for a total of 20-ft movement speed.
If this is ruled otherwise, then Skippy will shrug and just move in without tumbling, and then laugh at the Hydra for missing 10 times.
Tashalar
16th of July, 2008, 23:09
Skippy nimbly approaches the hydra, eying the 10 heads warily. And rightly so... as he approaches the beast, the heads suddenly swipe down at him and try to bite him... one after another. All fail to even touch the small halfling.
Ignoring the bites, Skippy reaches out and touches the hydra to deliver his deadly spell. The huge body of the hydra shudders at Skippy's touch... and then collapses. Skippy smiles as he sees the marsh dissolving around him.
[Skippy moves, hydra gets 10 attacks:
A1: , A2: [roll1], A3: [roll2], A4: [roll3], A5: [roll4], A6: [roll5], A7: [roll6], A8: [roll7], A9: [roll8], A10: [roll9]
Damage (I'll only roll twice, just in case, really): [roll10], [roll11]
Skippy delivers slay living - melee touch attack: [roll12]
Hydra - Fortitude save to remain amongst the living: [roll]1d20+12 - if it saves, it takes [roll13] damage regardless.
=> Hydra fails its save and dies.
Map: unnecessary, round won. ]
Tashalar
16th of July, 2008, 23:11
[Managed to mess up the most important roll: [roll0] ]
Tashalar
16th of July, 2008, 23:16
The terrain changes and Skippy suddenly finds himself in a desert. The heat comes as a shock and when gazing about, blinking, Skippy soon makes out his next foe. A large brass-colored dragon flying towards him.
[Next round! Monster choice (37 for CR 12): [roll0] => Adult Brass Dragon
Terrain: warm desert
Initiative:
Skippy: [roll1] vs. Monster: [roll2] => Skippy wins.
Starting location:
column [roll3], row [roll4], height [roll5]x10' => Dragon starts out at 60' height, 40' away from Skippy.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 7i aj rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 9 c2 8p 1c1 -18 *s -3 cu 85 rs 0 60'
*END woabpi ]
Tashalar
16th of July, 2008, 23:37
[Rolling for 7 feats (shameless copy from LT):
List of feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Multiattack, Snatch, Weapon Focus: Bite, Weapon Focus: Claw, Wingover
Rolls (Cleave or Improved Sunder will give it Power Attack; double rolls ignored): [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11], [roll12], [roll13], [roll14], [roll15] => Altertness, Improved Sunder, Power Attack, Weapon Focus (bite), Snatch, Weapon Focus (claw), Improved Initiative
Furthermore, dragon is a 7th level sorcerer and knows 5 1st, 3 2nd and 2 3rd level spells (I won't bother with 0th level).
Spells chosen:
1st: Protection from Evil, Mage Armor, Comprehend Languages + 2 randomly rolled 1st level offensive spells (list: grease, true strike, burning hands, magic missile, shocking grasp, color spray), rolls: [roll16], [roll17], [roll18], [roll19] => Shocking Grasp, Grease
2nd: Protection from Arrows, Bull's Strength, Scorching Ray
3rd: Dispel Magic, Tongues ]
Darken
17th of July, 2008, 14:10
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
"Well... anything is better than the swamp." Skippy mumbles as he looks up at the dragon. He thinks about talking to the dragon as the dragon is color-coded as good, but sighs and decided against that. He moves back to his comfortable corner while he waits for the dragon to approach.
Skippy runs towards A1 as much as possible.
Tashalar
17th of July, 2008, 18:28
The dragon looks down at the puny halfling sternly. It slowly glides after him as Skippy runs over to the edge of the arena. "Don't fight me, little one... there's no use in even trying," it addresses Skippy with a low rumble of a voice. As it nears the halfling, it opens its mouth wide and breathes gas on him as it settles on the desert floor.
Skippy blinks once... twice... but resists the sudden urge to go to sleep and dream of his home. Actually he is glad that he could resist as he would otherwise probably have nightmares of some kind of swamp.
[Note: Dragon gains multiattack instead of snatch as it does not meet the prerequisites for snatch and multiattack is the next feat rolled.
Furthermore, I'm having the dragon land next to the halfling as it has no chance to stay aloft for a long time without wingover, hover or fly-by attack. I have rolled up a ground fighting dragon it seems. Maybe it just likes burrowing more. ;)
Skippy runs to A1 where his mirror is. Dragon moves and breathes sleeping gas. Skippy's save: [roll0] if failed, fall asleep for [roll1] rounds. => Skippy saves.
Skippy's turn. Actions?
(Dragon is on the ground at C3/D4, Skippy is at A1)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 9 5e 5f 1c1 -17 *s -3 3h 3r rs 0 M
*END -ryeoo2 ]
Darken
18th of July, 2008, 14:14
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy yawns and complains sleepishly, "Hey... no cheating." He then incants a command word to activate his mirror of opposition, and stands next to it while pointing at the mirror.
Standard action to activate mirror (3/4 charges remain) then just trying to use hand gestures to sway the dragon's attention towards the mirror.
Tashalar
20th of July, 2008, 00:54
The brass dragon cocks its head and admires itself in the mirror for a second before lunging at the little halfling. It is rather surprised as another dragon which could be its twin suddenly tears into it from the side.
Roaring in fury and glaring at its image, the dragon motions towards the halfling and then does as indicated, attacks the little one with bite, claws, wings and a mighty slap of its tail. Once more it roars when none of its attacks actually harm the halfling.
[Forgot this before: Will save for Skippy against the frightful presence of the dragon: [roll0] => saves.
The brass dragon sees itself in the mirror, a duplicate comes into being (called B2) and 'immediately attacks' the other dragon.
Bite: [roll1] damage: [roll2] => hit
Claws: [roll3], [roll4], damage: [roll5], [roll6] => miss, hit
Wings: [roll7], [roll8], damage: [roll9], [roll10] => hit, miss
Tail slap: [roll11], damage: [roll12] => miss
B1 attacks Skippy:
Bite: [roll13] damage: [roll14]
Claws: [roll15], [roll16], damage: [roll17], [roll18]
Wings: [roll19], [roll20], damage: [roll21], [roll22]
Tail slap: [roll23], damage: [roll24]
=> all miss.
B1 damage: 27
B2 damage: 0
Skippy damage: 0 (this round)
In case you don't have access to the map:
Skippy is in A1, B2 is in A3/B4 and B1 stepped to C2/D3
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s 9 4p 5c 1c1 -16 *s -3 3h 3r rs 0 M *s
@9 5c 41 198 -19
*END yt1jf2 ]
Darken
20th of July, 2008, 01:10
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 48; End: 48
HP: 191/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (3/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy nimbly dodges the dragons attacks while the copy-dragon tears into the real dragon. Skippy shakes his head at the dragon after jumping over its tail slap, "You know, I am a little Halfling with a stick that you can't hit. There is a huge dragon, just like you, that's about to eat you and is doing good damage on you. Maybe a smart dragon like you would want to get rid of that threat first."
Skippy takes full defense action (+4 AC).
Tashalar
20th of July, 2008, 15:38
The brass dragon roars at Skippy. "Not hit you?!" As the other dragon once more attacks it, it tries to end Skippy's halfling life again.
[Skippy goes on full defense.
B2 attacks B1:
Bite: [roll0], damage: [roll1]
Claws: [roll2], [roll3], damage: [roll4], [roll5]
Wings: [roll6], [roll7], damage: [roll8], [roll9]
Tail slap: [roll10], damage: [roll11]
=> all hit. Total damage: 58
B1 attacks Skippy:
Bite: [roll12], damage: [roll13]
Claws: [roll14], [roll15], damage: [roll16], [roll17]
Wings: [roll18], [roll19], damage: [roll20], [roll21]
Tail slap: [roll22], damage: [roll23]
=> all miss
Total damage B1: 85
Do you want to continue this unless the dragon switches to another tactic?
Map is unchanged.]
Darken
21st of July, 2008, 06:09
Please fastforward until situation warrants otherwise.
Tashalar
21st of July, 2008, 20:28
[Dragon can use its breath weapon again in [roll0] rounds.
Then again in [roll1] rounds. And maybe again in [roll2] rounds.]
Tashalar
21st of July, 2008, 22:12
The dragon-bashing, halfling-missing continues...
... Skippy's dragon gives its target a huge slap over the head with its tail and while the other dragon's attacks all go wide, it finishes its job with a targeted buffet of its wing.
Skippy smiles happily as the dragons vanish and his surroundings do likewise. "Anything but swamps, he thinks to himself."
[Skippy goes full defense and tries to convince the dragon to attack its likeness. Fails. Rinse and repeat. ;)
Round 4:
B2 attacks B1 (this time using power attack for 5):
Bite: [roll0], damage: [roll1] => 17 damage
Claws: [roll2], [roll3], damage: [roll4], [roll5] => 12 damage
Wings: [roll6], [roll7], damage: [roll8], [roll9] => 22 damage
Tail slap: [roll10], damage: [roll11] (Note: I miscalculated the damage bonus from strength here in the past - it is +9 not +12; total damage for B1 will be adjusted accordingly). => critical (see below)! 41 damage
B1 attacks Skippy:
Bite: [roll12], damage: [roll13]
Claws: [roll14], [roll15], damage: [roll16], [roll17]
Wings: [roll18], [roll19], damage: [roll20], [roll21]
Tail slap: [roll22], damage: [roll23]
=> all miss
Total damage B1: 82 +92 = 174
Round 5:
B2 attacks B1 (this time using power attack for 5):
Bite: [roll24], damage: [roll25] => 22 damage
Claws: [roll26], [roll27], damage: [roll28], [roll29] => 12 damage => Dragon dead! Round over! Next CR round! :)
Wings: [roll30], [roll31], damage: [roll32], [roll33] => critical! 24 damage
Tail slap: [roll34], damage: [roll35]
B1 uses breath weapon for sleep gas.
Skippy's save: [roll36]
Map unchanged. ]
Tashalar
21st of July, 2008, 22:14
[Possible criticals for tails slap (round 4) and wing attack (round 5) - both B2:
Tail slap: [roll0], damage: [roll1]
Wing: [roll2], damage: [roll3] ]
Tashalar
21st of July, 2008, 22:24
Skippy turns left and right and finally spots a small creature up in the sky which looks like a red, upright flame that constantly flickers and waves. It has no obvious face or facial features.
While he is still studying it, it suddenly flies towards him.
[On to the next round... monster choice (34 for CR 13): [roll0] => living holocaust (Fiend Folio)
Terrain: warm plains (as it has no influence, I just decided to stick with the easiest)
Initiative:
Skippy: [roll1], monster: [roll2] => living holocaust wins
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5c g0 1o7 0 *s
@-3 67 fl rs 0 50'
*END mm89vv ]
Tashalar
21st of July, 2008, 23:19
The flying flame moves across the arena and suddenly Skippy feels the winds pick up around him... as they pick up in speed, he tries to hold onto the arena wall, but suddenly he senses that there's more to the flames than he thought at first. They feel terribly hot...
[Current wind (http://www.systemreferencedocuments.org/35/sovelior_sage/wildernessAndEnvironment.html#light-wind): 1-3: no wind, 4-6: light wind, 7-9: moderate wind, 10: strong wind => [roll0] => light wind
Living holocaust (what a stupid name) moves and uses holocaust winds. The whole arena's wind intensity increases by 3 steps. Furthermore, the winds cause fire damage, reflex for half: [roll1], damage: [roll2] => wind increases to severe wind, Skippy takes 4 fire damage.
Skippy's Fortitude save to keep from being knocked down or blown away: [roll3] => Skippy resists being knocked prone from the wind.
Skippy's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5c 9c 1o7 0 *s
@-3 65 8z rs 0 25'
*END q275m8 ]
Darken
22nd of July, 2008, 02:21
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2), Aid (1/D)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy eyes the strange flying flame in the air, then looks at his staff. He calculates the reach of his mighty staff and his exceptional height, then concludes that he'll not use his staff this round. Skippy contemplates his long range spells, but most of them are of fire types, which by common sense would probably harm this thing. Skippy sighs and points at the thing, then incants the spell Destruction.
Tashalar
22nd of July, 2008, 03:48
Skippy squints to make out the elemental against the sky and decides to end this round quickly. Encanting one of his more powerful spells, he eagerly waits outcome...
When the winds subside, he knows that his spell had the effect he had wished... uh... prayed for.
[Skippy casts Destruction. Elemental's fortitude save: [roll0] => failed. Barely... but failed. :)
Next round! ]
Tashalar
22nd of July, 2008, 03:52
The terrain changes to something more pleasant... a forest. Nearbye is Skippy's next opponent. A large wolf-like, bipedal creature wielding a massive bastard sword.
[Monster choice (27 for CR 14): [roll0] => werewolf lord, hybrid form (MMI)
Terrain: Temperate Forest
Initiative:
Skippy: [roll1], monster: [roll2] => Skippy wins
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map info: Skippy is still in A1, Werewolf lord is in H4/I5. There's a tree below Skippy and one in between them (wolf cannot charge). As the wolf is rather near, Skippy can see it, it does have some concealment though.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5z 8o 1pk -n *s
@b 56 5l 1e8 4l *s b 4s 7y rs 0 *s b 7l 6x rs 0 *s b 78 49 15z 45
@*s b 9y 5p 1f0 7w *s b cp 4y 183 m *s b a2 4e rs 0 *s b ac 7z
@2o3 -2r *s b 8c 9m rs 0 *s b 70 8l 11t j *s b 5g ag 1tv 2w *s b
@3r 4p zc 1c *s b ev 75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b
@dt 9n 1zy 45 *s b bd a5 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s
@b 92 bl 1t6 -4l *s b 5u ct rs 0 *s b 7r df rs 0 *s b 71 bi 1ap
@-3o *s b 3w dp rs 0 *s b 4z g4 rs 0 *s b 5s eq 1sw 26 *s b 86 fp
@rs 0 *s b 9g ea 1km -l *s b bi fy rs 0 *s b bq e7 rs 0 *s b e2
@e6 1bb -1m *s b ep fs rs 0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s
@b fa 9d rs 0 *s b eg 54 rs 0
*END -tcldgj ]
Tashalar
22nd of July, 2008, 03:58
[Random roll for form (1: human, 2: hybrid, 3: wolf): [roll0] ]
Darken
22nd of July, 2008, 12:12
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192 +13
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (2/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Aid
Waiting for his opponent to come closer before Skippy can formulate a suitable strategy, he casts a minor protective spell on himself. If the creature is another brute like the dragon earlier, he may decide to use the mirror again. Or he may toss up powerful enhancement spells to have a brawl with the foe... he shall decide that next round.
Skippy casts Aid on himself for [roll0] temporarily HP and +1 morale bonus on attack rolls.
Tashalar
22nd of July, 2008, 17:18
Skippy resolves to wait and see what kind of opponent he's up against, buffing slightly.
The snout of the man-wolf-hybrid moves left and right and slowly the creature moves forward, red eyes gleaming and focused on its target, the small halfling. "Tasty," it mutters to itself in a raspy voice as it draws closer....
[Skippy casts aid for 13 temporary hp. Wolfman moves and readies an attack should Skippy come within range.
Note: Wolfman is now in C4/D5.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 61 5a 1pk -m *s
@b 56 5l 1e8 4l *s b 4s 7y rs 0 *s b 7l 6x rs 0 *s b 78 49 15z 45
@*s b 9y 5p 1f0 7w *s b cp 4y 183 m *s b a2 4e rs 0 *s b ac 7z
@2o3 -2q *s b 8c 9m rs 0 *s b 70 8l 11t j *s b 5g ag 1tv 2w *s b
@3r 4p zc 1c *s b ev 75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b
@dt 9n 1zy 45 *s b bd a5 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s
@b 92 bl 1t6 -4k *s b 5u ct rs 0 *s b 7r df rs 0 *s b 71 bi 1ap
@-3n *s b 3w dp rs 0 *s b 4z g4 rs 0 *s b 5s eq 1sw 26 *s b 86 fp
@rs 0 *s b 9g ea 1km -k *s b bi fy rs 0 *s b bq e7 rs 0 *s b e2
@e6 1bb -1l *s b ep fs rs 0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s
@b fa 9d rs 0 *s b eg 54 rs 0
*END p3plnm ]
Darken
23rd of July, 2008, 11:23
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192 +33
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Aid, Divine Power
"Tasty?" Skippy points at himself. "No... not tasty at all."
Skippy incants and casts Divine Power upon himself. "Now I am slightly more tasty." Skippy then waves rudely for the creature to approach.
Cast Divine Power, +6 Str; plus other bonuses, total +8 to attack, and +4 to damage. Amended Aid's temporary HP; added Divine Power's temporary HP.
Tashalar
23rd of July, 2008, 15:39
Unperturbed by Skippy's denial of his own tastyness, the werewolf lord advances and tries to cut Skippy into slices for the barbecue later. He also tries to get a taste by biting the little halfling. The werewolf growls loudly as all his attacks miss.
[Skippy casts divine power and stays put.
Werewolf lord steps and attacks Skippy with sword and bite:
S1: [roll0], confirm: [roll1], damage: [roll2] (Note: damage is 5 higher as the entry as it is wielding the sword with both hands)
S2: [roll3], confirm: [roll4], damage: [roll5]
S3: [roll6], confirm: [roll7], damage: [roll8]
B: [roll9], confirm: [roll10], damage: [roll11]
=> all attacks miss! Skippy's turn. Actions?
Note: Werwolf lord is now in B3/C4.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3w rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5d 4l 1pk -l *s
@b 56 5l 1e8 4l *s b 4s 7y rs 0 *s b 7l 6x rs 0 *s b 78 49 15z 45
@*s b 9y 5p 1f0 7w *s b cp 4y 183 m *s b a2 4e rs 0 *s b ac 7z
@2o3 -2p *s b 8c 9m rs 0 *s b 70 8l 11t j *s b 5g ag 1tv 2w *s b
@3r 4p zc 1c *s b ev 75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b
@dt 9n 1zy 45 *s b bd a5 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s
@b 92 bl 1t6 -4j *s b 5u ct rs 0 *s b 7r df rs 0 *s b 71 bi 1ap
@-3m *s b 3w dp rs 0 *s b 4z g4 rs 0 *s b 5s eq 1sw 26 *s b 86 fp
@rs 0 *s b 9g ea 1km -j *s b bi fy rs 0 *s b bq e7 rs 0 *s b e2
@e6 1bb -1k *s b ep fs rs 0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s
@b fa 9d rs 0 *s b eg 54 rs 0
*END qczcsg ]
Darken
23rd of July, 2008, 23:35
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192 +33
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Aid, Divine Power
"Teehee." Skippy giggles as he steps forward and whrils his staff about to strike the werewolf in different directions.
5-ft Step and full round attack. Depending on how effective the attacks are - if they are powerful enough to drop the werewolf in a few rounds judging from the visible wounds, please fastforward. If not, maybe I'll toss up some more buffs next round.
Tashalar
24th of July, 2008, 06:26
Skippy whirls his staff and strikes the werewolf repeatedly straight in the chest. Strangely, it doesn't seem to hurt the creature much... the huge bruise almost immediately vanishes...
Growling and smiling at the same time, the werewolf once more strikes at Skippy and follows up with its bite for to taste some halfling blood. His bite once more misses, but his first swing of his blade bites deeply into the halfling's side.
[Skippy steps towards the werewolf and full attacks with his staff:
Note: Attack bonus by my calculation is +25 (+19 BAB (=character level) +3 Str +1 size +1 competence +1 morale), damage is 1d4 (I think we did this wrong in past matches - we used 1d6, didn't we?) +4 (used two-handed)
Since Skippy can only damage the wolf with a critical, I'm rollin' attacks first.
A1: [roll0], A2: [roll1], A3: [roll2], A4: [roll3]
=> all hit, but no damage (DR10/silver).
Werewolf full attacks:
S1: [roll4], S2: [roll5], S3: [roll6]
Confirmation roll in case it's needed: [roll7] (rolled without mod)
Bite: [roll8]
D1: [roll9], D2: [roll10], D3: [roll11], B: [roll12]
=> 1st attack hits Skippy for 31 damage. Critical is unconfirmed (roll is a 41)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 48 4h rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5d 4l 1pk -k *s
@b 56 5l 1e8 4l *s b 4s 7y rs 0 *s b 7l 6x rs 0 *s b 78 49 15z 45
@*s b 9y 5p 1f0 7w *s b cp 4y 183 m *s b a2 4e rs 0 *s b ac 7z
@2o3 -2o *s b 8c 9m rs 0 *s b 70 8l 11t j *s b 5g ag 1tv 2w *s b
@3r 4p zc 1c *s b ev 75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b
@dt 9n 1zy 45 *s b bd a5 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s
@b 92 bl 1t6 -4i *s b 5u ct rs 0 *s b 7r df rs 0 *s b 71 bi 1ap
@-3l *s b 3w dp rs 0 *s b 4z g4 rs 0 *s b 5s eq 1sw 26 *s b 86 fp
@rs 0 *s b 9g ea 1km -i *s b bi fy rs 0 *s b bq e7 rs 0 *s b e2
@e6 1bb -1j *s b ep fs rs 0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s
@b fa 9d rs 0 *s b eg 54 rs 0
*END -82bvqp ]
Darken
24th of July, 2008, 14:05
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192 +2
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Aid, Divine Power
Skippy frowns at the strange creature's ability to shrug off the damage from his mighty staff. He contemplates casting more spells to enhance his melee capability further, but concludes that would be a waste of resources at the end. He instead steps back next to the mirror and utters the command word to activate it.
Tashalar
24th of July, 2008, 17:56
Skippy cannot believe that his mighty staff of monster-whacking is not hurting the beast. Shrugging, he decides to give the wolf-man another wolf-man to fight.
The wolf-man glares at the small halfling and decides to use a favorite tactic of his to make his attacks more prone to hit. But instead of forcing the halfling to the ground, 'it' jumps over the wolf's leg sweep thrice. "Teeheee!" Exasperated, the wolf tries to bite the halfling, but fails again. As he bends forward, he is surprised to see his reflection in the nearbye mirror. He is even more surprised when another wolf-man tears into him from the side, hurting him badly.
[Skippy steps to A1 and activates the mirror.
The werewolf is focusing entirely on Skippy (he's hungry after all) - I'll give it a 50% chance that he looks in the mirror before his attacks: [roll0] => W1 goes first.
W1 attacks Skippy, attempting to trip (Skippy does not get an AoO as he does not threaten the werewolf):
A1: [roll1], opposed Str checks: [roll2] vs. [roll3]
A2: [roll4], opposed Str checks: [roll5] vs. [roll6]
A3: [roll7], opposed Str checks: [roll8] vs. [roll9]
Bite: [roll10], damage: [roll11]
In case he trips Skippy with the first or second attack, the other(s) will be normal attacks with his bastard sword (add 3 to the attack roll, subtract 4 to Skippy's AC for being prone). Damage: [roll12]
=> all attacks miss.
W2 attacks W1:
A1: [roll13], damage: [roll14] => hit, threatens, not confirmed, 35 -10 = 25 damage
A2: [roll15], damage: [roll16] => hits, threatens, confirms, 50 -10 = 40 damage
A3: [roll17], damage: [roll18] => hits, 23 -10 = 13 damage
Bite: [roll19], damage: [roll20] => hits, threatens, confirms, 28 -10 = 18 damage.
Total damage W1: 91 (crazy!)
Map (Skippy is in A1, W1 is in B3/C4 and W2 is in C1/D2):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3o 3v rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 6 5d 4l 1pk -j *s
@b 56 5l 1e8 4l *s b 4s 7y rs 0 *s b 7l 6x rs 0 *s b 78 49 15z 45
@*s b 9y 5p 1f0 7w *s b cp 4y 183 m *s b a2 4e rs 0 *s b ac 7z
@2o3 -2n *s b 8c 9m rs 0 *s b 70 8l 11t j *s b 5g ag 1tv 2w *s b
@3r 4p zc 1c *s b ev 75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b
@dt 9n 1zy 45 *s b bd a5 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s
@b 92 bl 1t6 -4h *s b 5u ct rs 0 *s b 7r df rs 0 *s b 71 bi 1ap
@-3k *s b 3w dp rs 0 *s b 4z g4 rs 0 *s b 5s eq 1sw 26 *s b 86 fp
@rs 0 *s b 9g ea 1km -h *s b bi fy rs 0 *s b bq e7 rs 0 *s b e2
@e6 1bb -1i *s b ep fs rs 0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s
@b fa 9d rs 0 *s b eg 54 rs 0 *s 6 41 5c 1wb h
*END f51cz2 ]
Tashalar
24th of July, 2008, 17:59
[Confirmation rolls for W2:
A1: [roll0], extra damage: [roll1] => not confirmed
A2: [roll2], extra damage: [roll3] => confirmed
Bite: [roll4], extra damage: [roll5] => confirmed ]
Darken
25th of July, 2008, 10:03
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 48; End: 48
HP: 187/192 +2
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Aid, Divine Power
Skippy points at the real werewolf and laughs. "Stop hurting yourself! Teehee."
Skippy takes full defense action and waits until werewolf is slain or until situation changes drastically. (+4 AC) Please fastforward where appropriate.
Tashalar
26th of July, 2008, 01:07
Skippy goes on the defense entirely and while the werewolf growls threateningly at his likeness, he throws himself at Skippy in one last desparate and angry attack.
It's his last act though... another few attacks of the other wolf end his life.
[Skippy goes on full defense - +4 dodge bonus to AC.
W1 attacks Skippy, power attacking for 5:
S1: [roll0], confirm: [roll1], damage: [roll2]
S2: [roll3], confirm: [roll4], damage: [roll5]
S3: [roll6], confirm: [roll7], damage: [roll8]
Bite: [roll9], confirm: [roll10], damage: [roll11]
=> all miss
W2 attacks W1, power attacking for 5 as well:
S1: [roll12], confirm: [roll13], damage: [roll14] => 23 damage
S2: [roll15], confirm: [roll16], damage: [roll17] => 27 damage => dead!
S3: [roll18], confirm: [roll19], damage: [roll20]
Bite: [roll21], confirm: [roll22], damage: [roll23]
Werewolf is dead, long live the werewolf! :) ]
Tashalar
26th of July, 2008, 01:11
Skippy smiles happily as his wolfman ravages the other. Still smiling, he looks about for his next adversary.
[Congrats! Next round coming up! Monster choice (21 for CR 15): [roll0] => Elite Vampire (MM I)
Terrain: Temperate forest... during a dark night. Obviously.
Initiative:
Skippy: [roll1], monster: [roll2] => Skippy wins.
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map (Skippy is in A1, vampire in A10 - no visual):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3o 3v rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s b 4c 69 1e8 4l *s
@b 5a 7u rs 0 *s b 9r 89 rs 0 *s b 78 49 15z 45 *s b 9y 5p 1f0 7w
@*s b d7 5k 183 m *s b a2 4e rs 0 *s b 72 6c 2o3 -2m *s b 8c 9m
@rs 0 *s b 70 8l 11t j *s b 52 9r 1tv 2w *s b 4o 4d zc 1c *s b ev
@75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b c2 8z 1zy 45 *s b
@9t c7 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s b 9p ap 1t6 -4g *s
@b 4s e4 rs 0 *s b 8k cf rs 0 *s b 71 bi 1ap -3j *s b 3w dp rs 0 *s
@b 4z g4 rs 0 *s b 6n ef 1sw 26 *s b 86 fp rs 0 *s b 4x bx 1km -g
@*s b bi fy rs 0 *s b a8 e8 rs 0 *s b e2 e6 1bb -1h *s b ep fs rs
@0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s b fa 9d rs 0 *s b fp 4l
@rs 0 *s 5 3p 9n rs 0
*END xp6ray ]
Darken
26th of July, 2008, 14:43
Right Hand: Quarterstaff
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy looks around and sees nothing of importance. He stands there, twiddles his thumbs, and waits for anything hostile to approach.
Ready action to attack with staff if target shows up in melee range.
Tashalar
27th of July, 2008, 19:02
"Come my children... come and feed," a low voice calls out quietly to the south.
Suddenly something strikes from the darkness at Skippy... a cold hand brushes past him.
[Note: I'm having trouble with 'darkness' and 'shadowy illumination'. Can a night without moon or stars be totally dark? That's what it'd be, but not even the spells create total darkness... only shadow illumination. I'll post in the discussion thread.
Skippy readies to smite foes with his mighty staff.
Vampire and shadow designate Skippy as their dodge target.
Vampire uses children of the night ability to call [roll0] bat swarms which arrive in [roll1] rounds. Skippy's listen when the vampire talks: [roll2] - 4 for distance => hears him to the south.
Vampire moves silently [roll3] vs. Skippy's listen [roll4] - 4 for distance => Skippy does not hear it move.
Shadow companion charges (I only included it now as I did not see it earlier. Starting point was the vampire's side.): [roll5], damage [roll6] Str => misses. As the attack lets Skippy pinpoint the shadow, he'll get his attack (which cannot deal damage to an incorporeal creature) when the darkness issue is resolved. :)
Map (Shadow is adjacent to Skippy to the south, Vampire was heard to the south as well somewhere) :
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3o 3v rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s b 4g 68 1e8 4l *s
@b 5a 7u rs 0 *s b 9r 89 rs 0 *s b 78 49 15z 45 *s b 9y 5p 1f0 7w
@*s b d7 5k 183 m *s b a2 4e rs 0 *s b 72 6c 2o3 -2l *s b 8c 9m
@rs 0 *s b 70 8l 11t j *s b 52 9r 1tv 2w *s b 4o 4d zc 1c *s b ev
@75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b c2 8z 1zy 45 *s b
@9t c7 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s b 9p ap 1t6 -4f *s
@b 4s e4 rs 0 *s b 8k cf rs 0 *s b 71 bi 1ap -3i *s b 3w dp rs 0 *s
@b 4z g4 rs 0 *s b 6n ef 1sw 26 *s b 86 fp rs 0 *s b 4x bx 1km -f
@*s b bi fy rs 0 *s b a8 e8 rs 0 *s b e2 e6 1bb -1g *s b ep fs rs
@0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s b fa 9d rs 0 *s b fp 4l
@rs 0 *s 5 6z 7m rs 0 *s 6 3p 4b rs 0 *s 6 4b 1p rs 0 *s -3 4r 1t
@rs 0 = shadow
*END -unlts4 ]
Darken
28th of July, 2008, 08:30
Right Hand: Portable Hole
Left Hand: Bag of Holding
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy drops his useless staff and navigates a few steps south to the best of his ability to find out where the speech originally came from - the knowledge of such incantations to call forth the creatures of the night distrubs him. He would rather not encounter the dark being at all, and tries his best to stop before it's too late. While traversing the dark forest, he retrieves a bad of holding and a portable hole from his belt.
Tashalar
28th of July, 2008, 17:44
[This might not come up just yet in case we redo some of the CR round, but still:
Retrieving an item is a move action so it'll take two move action to retrieve the bag of holding and the portable hole.
I'm also rather curious as to what your plan is with them - could you post that in the discussion thread so that I can ask any questions concerning that tactic asap? Thanks! :)
And a spot check for Skippy for round 1 just in case: [roll0] -4 for distance = 22. That should be enough in any case to see the vampire. I guess we can go with that. ]
Tashalar
29th of July, 2008, 04:13
[Let me recapitulate (please do tell if I'm getting something wrong / am missing something):
Round 1: Skippy fails to spot anything and readies an attack should an opponent come in melee range.
Vampire calls the children of the night and moves.
Shadow charges moving silently (no chance of failure) and trying to hide (-20 to the check). Skippy's spot [roll0] vs. [roll1] (mods included). If Skippy wins, he interrupts the shadow's attack and goes before him in the initiative.
Shadow and Skippy both miss/deal no damage.
Vampire stays hidden and readies an attack should Skippy come within range. ]
Tashalar
29th of July, 2008, 04:39
Skippy senses something creep closer but notices to late that it is a shadow, an undead incorporeal being which is impervious to his mighty staff. Not surprisingly, Skippy's attack goes right through the being.
Skippy moves around the shadow in search of his real foe, drawing a portable hole and a bag of holding from his belt. The shadows incorporeal hands grab at him and the being follows after Skippy grabbing ineffectually.
Suddenly a
[Skippy moves south, triggering an AoO from the shadow: [roll0], confirm [roll1], damage [roll2] strength => misses
Skippy draws a portable hole and a bag of holding from his belt.
Note: Skippy has 5 bags of holding on his belt? That would mean heavy encumbrance and only 15' movement (which I only moved him on the map). Furthermore, because of the portable hole's small size, I'll let Skippy hold it in one hand with either bag or staff, but if he wants to do something with either of them, he can only hold one object in one hand (see discussion thread).
Shadow follows Skippy and attacks: [roll3], confirm [roll4], damage [roll5] strength => misses
Vampire moves towards Skippy moving silently and hiding (20'), spring attacks using his slam attack: [roll]1d20+16[roll], damage: [roll6] +2 negative levels and moves again, hiding and moving silently. Note: hide in plain sight is used, therefore vampire hides again immediately after the attack, then moves away again.
Hide 1: [roll7], MS 1: [roll8] (-5 included in both for moving at full speed) vs. Skippy's spot: [roll9], and listen: [roll10]
Hide 2: [roll11], MS 2: [roll12] vs. Skippy's spot: [roll13], and listen: [roll14]
Vampire misses Skippy then hides immediately and moves off to an unknown location.
Skippy's turn. The shadow is up and to the left behind him (C1). Below Skippy (D2) is a tree, the vampire appeared opposite of the shadow (E3) and then vanished again.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 49 5u rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s b 4g 68 1e8 4l *s
@b 5a 7u rs 0 *s b 9r 89 rs 0 *s b 78 49 15z 45 *s b 9y 5p 1f0 7w
@*s b d7 5k 183 m *s b a2 4e rs 0 *s b 72 6c 2o3 -2k *s b 8c 9m
@rs 0 *s b 70 8l 11t j *s b 52 9r 1tv 2w *s b 4o 4d zc 1c *s b ev
@75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b c2 8z 1zy 45 *s b
@9t c7 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s b 9p ap 1t6 -4e *s
@b 4s e4 rs 0 *s b 8k cf rs 0 *s b 71 bi 1ap -3h *s b 3w dp rs 0 *s
@b 4z g4 rs 0 *s b 6n ef 1sw 26 *s b 86 fp rs 0 *s b 4x bx 1km -e
@*s b bi fy rs 0 *s b a8 e8 rs 0 *s b e2 e6 1bb -1f *s b ep fs rs
@0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s b fa 9d rs 0 *s b fp 4l
@rs 0 *s 5 7s 4c rs 0 *s 6 3o 53 rs 0 *s 6 4b 1p rs 0 *s -3 4r 1t
@rs 0 = shadow
*END -uyd7x5 ]
Tashalar
29th of July, 2008, 04:41
[Redo of slam attack: [roll]1d20+16[roll]; confirm: [roll]1d20+16[roll]
Skippy's knowledge (religion) check as he sees the vampire: [roll0] ]
Tashalar
29th of July, 2008, 04:42
[*sigh* Attack: [roll0], confirm: [roll1] ]
Darken
29th of July, 2008, 07:49
Right Hand: Portable Hole
Left Hand: Bag of Holding
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy frowns at the Vampire's movements and takes a step towards the monster, but then stops as he realizes he can never actively find this thing in darkness. Instead, he prepares his attacks in anticipate of the Vampire's approach.
Skippy 5-ft step towards Vampire's direction, ready action to toss Portable Hold into Bag of Holding.
Tashalar
29th of July, 2008, 16:21
The shadow's hands continue to grope for Skippy while the vampire once more creeps closer to strike at the halfling. Even though Skippy strains to sense the vampire before he attacks, he is once more surprised when it strikes from the shadows. Still, the little halfling reacts immediately and tosses the portable hole within his bag of holding. Immediately they are both sucked from his hands and a maelstrom of energy erupts around the halfling. The vampire's eyes go wide as it is sucked into the appearing portal.
[Skippy readies to toss the portable hole in the bag of holding (please remember to formulate an exact trigger - in this case I'm assuming that he spots the vampire within 10').
Shadow attacks Skippy: [roll0], damage: [roll1] Str
Vampire spring attacks while hiding and moving silently. One opposed roll to check if Skippy spots him before he attacks:
Hide: [roll2] and MS: [roll3] vs.
Spot: [roll4] and Listen: [roll5]
Vampire's attack: [roll6], damage: [roll7] +2 negative levels.
All attacks miss. Skippy tosses portable hole within bag of holding. Vampire and shadow are sucked to the Astral Plane, never to return.
Skippy has 3 free rounds of actions until the vampire is disqualified. Or should I roll for a random encounter on the Astral Plane to see if the vampire is killed by something there? :fun:
Note: Skippy is in F3.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4x 72 rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s b 4g 68 1e8 4l *s
@b 5a 7u rs 0 *s b 9r 89 rs 0 *s b 78 49 15z 45 *s b 9y 5p 1f0 7w
@*s b d7 5k 183 m *s b a2 4e rs 0 *s b 72 6c 2o3 -2j *s b 8c 9m
@rs 0 *s b 70 8l 11t j *s b 52 9r 1tv 2w *s b 4o 4d zc 1c *s b ev
@75 rs 0 *s b bp 6o rs 0 *s b g3 c4 rs 0 *s b c2 8z 1zy 45 *s b
@9t c7 rs 0 *s b bx cr 1ce 5 *s b dq bz rs 0 *s b 9p ap 1t6 -4d *s
@b 4s e4 rs 0 *s b 8k cf rs 0 *s b 71 bi 1ap -3g *s b 3w dp rs 0 *s
@b 4z g4 rs 0 *s b 6n ef 1sw 26 *s b 86 fp rs 0 *s b 4x bx 1km -d
@*s b bi fy rs 0 *s b a8 e8 rs 0 *s b e2 e6 1bb -1e *s b ep fs rs
@0 *s b g7 e9 rs 0 *s b cl fb 1af 3p *s b fa 9d rs 0 *s b fp 4l
@rs 0 *s 6 4b 1p rs 0 *s -3 4r 1t rs 0 = shadow
*END kt30x0 ]
Darken
30th of July, 2008, 10:17
Skippy retreats back to his comfort zone near A1, and re-attaches one set of the hole/bag to his belt from the ground, then awaits his next opponent.
Tashalar
30th of July, 2008, 16:07
The halfling moves back to his cozy corner and picks up another portable hole and a bag of holding and awaits the next enemy.
After just a moment longer, his surroundings begin to swirl, signifying a change of terrain and the begin of the next round...
Suddenly he finds himself floating in the air with nothing around himself but clear blue sky and his mirror, bags, portable holes and quarter staff floating next to himself.
He barely spots the gargantuan floating creature, eyeless and blanched, looking something like a cross between an octopus and an insect, reaching out with segmented tentacles, feeling the air around it for prey, above him before he feels gravity's pull and begins to drop...
[Skippy easily does all he wants within 3 rounds. Next round! :)
Monster choice (25 for CR 16): [roll0] => Astral kraken (Planar Handbook)
Terrain: Astral plane
Initiative:
Skippy: [roll1], monster: [roll2] => Skippy wins.
Note: Skippy is going to fall 150' on round one if he doesn't start falling or switches the direction of gravity.
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Note: Skippy is in A1, kraken is in I17/L20 at 40' height (105-110' away from Skippy).
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 9 fh 9z 2t8 -4m *s
@-3 gz bc rs 0 40' height
*END m9ij4c ]
Darken
1st of August, 2008, 14:07
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (2/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy floats in mid-air puzzled as to how to even move around without disappearing into the distant sky. Eyeing the large grotesque monster, Skippy readies a charge of Slay Living on his now empty hand, and flies towards the monster to deliver the spell.
Cast Slay Living and "falls" towards the creature, touch the creature if within range where possible.
Tashalar
1st of August, 2008, 16:53
[Note: I updated my last post with a bit more info/fluff. Furthermore, I still think that Skippy, unlike the items in A1, will be falling. So do change your action (unless I'm once more missing something). ]
Tashalar
3rd of August, 2008, 18:15
[I'm still unsure how to handle this, Darken, sorry. :o
Skippy will begin to fall down, but can use a free action to try and change direction with a DC 16 Wisdom check. Subjective gravity means that 'down' can be anywhere he chooses. The way I understand your intended actions would be that you want him to fall 'towards' the kraken. Please bear in mind that the kraken is at 40' height at the side of the arena. If Skippy move 'towards it', but past it, he'll be outside the arena after moving 150' (but see below).
There is no height listed for the kraken, so I'll go with average height for a gargantuan, long creature: 5' large, 10' huge, 20' gargantuan (not as 'high' as 'tall' creatures).
Mmmh, okay. I just made a calculation. If Skippy goes past the creature above it and past it on the south side, then he'd end up right at the edge of the arena after falling 150'.
First question is whether or not that would be what you'd like Skippy to do.
The other question is that while Skippy can cast Slay Living while falling (concentration check is automatic), can he touch the thing while falling past it? Falling isn't an action. Heh. ]
Darken
4th of August, 2008, 06:03
Tentatively, Skippy is falling towards the monster and INTO it. That way we can ensure contact and his movement will likely be slowed. Secondly I believe touching the monster is no problem, since "falling" is part of the result of a free action, and Skippy can take another free action to deliver a touch spell on the same round the spell is cast.
Darken
5th of August, 2008, 06:07
This post will supercede the previously indicated combat actions for this round. Previous posts retained as to avoid confusion that may arise from editing earlier posts.
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1), Mislead (1/D)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy floats in mid-air puzzled as to how to even move around without disappearing into the distant sky. Eyeing the large grotesque monster, Skippy readies to cast Destruction as he flies towards the monster to deliver the spell.
"Falls" towards the creature at a slight angle deviation to avoid direct confrontation and/or disqualification, and at the earliest opportunity when the distance is viable, cast Destruction.
Tashalar
6th of August, 2008, 02:13
Skippy quickly adjusts to his strange environment and decides to fall more or less towards the creature. As he gets in range, he casts on of his more destructive spells. He is rather disappointed as the kraken appears only mildly damaged, but he is positively surprised when he notices that the magic seemed to just 'seep' out of him.
[Skippy tries to change the direction of gravity as a free action (+12 vs. DC 16 - +10 Wis +1 competence +1 luck): [roll0] => succeeds.
If roll fails, I'll break off here and wait for a change/adjustment of action from you, Darken.
Skippy falls 150' and casts destruction. Astral kraken's Fortitude save: [roll1] => saves, takes 10d6 damage, rolled below => 25 damage.
Note: Spells cast on the astral plane are automatically quickened - which Skippy just figured out. Therefore he could do something else. Still Skippy's turn! :)
Note: S1 is the location from where Skippy casts the spell. As the kraken is approximately 15-20' high, that should work.
Total damage kraken: 25
Map (Skippy is now in I12 at 130' height):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 9 fh 9z 2t8 -4l *s
@-3 gz bc rs 0 40' height *s -3 a0 7m rs 0 100' *s -3 9j 7w rs 0
@S1 *s -3 at 98 rs 0 S2 *s -3 bg 90 rs 0 130' *s -3 bt 9g rs 0
*END 5ea9rb ]
Tashalar
6th of August, 2008, 02:17
[Damage: [roll0] ]
Darken
6th of August, 2008, 09:52
Skippy casts Mislead, and orders his double to fly back to where he is at the beginning of the round near the mirror.
Tashalar
7th of August, 2008, 16:51
[Check which Skippy the kraken goes after (2-6 is the real Skippy): [roll0] ]
Tashalar
7th of August, 2008, 17:02
The kraken seems rather uninterested in the illusional Skippy and floats closer to the real one. Suddenly a tentacle snakes towards Skippy but he easily manages to evade it.
[Skippy casts mislead at point S1 where he also cast destruction. Skippy illusion moves back in the direction of A1 for approximately 55' and Skippy is improved invisible.
Kraken disregards illusional Skippy and focuses on the real one. Moves towards Skippy and attacks with tentacle. In case of a hit, improved grab auto-fails due to FoM.
Attack: [roll0], confirm: [roll1], damage: [roll2] => misses
Note: Skippy will now continue to fall for 300'. This means that he'd end up outside the arena if he doesn't change the direction of 'his' gravity.
Skippy is at I12 at 130' elevation, the kraken at I15/L18 at 80' elevation (tentacles have quite some reach).
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s -3 6u 6i rs 0 S1 *s
@-3 at 98 rs 0 S2 *s -3 bg 90 rs 0 130' *s -3 bt 9g rs 0 *s -1
@8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s 9 e6 9z 2t8 -4k *s
@-3 at 98 rs 0 S2 *s -3 bg 90 rs 0 130' *s -3 bt 9g rs 0 *s -3
@7i 6c rs 0 60' *s -3 eo br rs 0 *s -3 ed by rs 0 80' height
*END 6410qi ]
Darken
8th of August, 2008, 12:14
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Flamestrike (1/3), Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Improved Invisibility
Skippy attempts to redirect the gravity pull to fall back down to his original location next to the mirror, and speaks the command word to activate it.
*If Skippy is unsuccessful at changing the direction of the gravity, he will instead cast Destruction (Quickened) at the monster.
**If the monster does not die, he'll cast Implosion on the monster.
Tashalar
8th of August, 2008, 15:37
Skippy deftly handles the powers of gravity and ends up next to his mirror once more. Activating it, he watches the kraken glide closer.
[Skippy attempts to change direction: [roll0] => success.
Skippy ends up in A1 at 0' elevation once more and activates the mirror. ]
Tashalar
8th of August, 2008, 16:17
As Skippy falls away, a tentacle lashes out but fails to take hold of Skippy.
Quickly the kraken rushes after its small prey and another tentacle flashes towards the halfling.
[AoO (see discussion thread): [roll0], confirm: [roll1], damage: [roll2]
Kraken charges: [roll3], confirm: [roll4], damage: [roll5]
Note: Skippy is in A1, kraken charged to E6/H9 at 30' and attacked.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s -3 3v 3o rs 0 S1 *s
@-3 3e 43 rs 0 S2 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50
@-50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37
@rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s
@-3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85
@36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0
@10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s
@-3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3
@e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7
@37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs
@0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 3h 3r rs 0 M *s 9 85 7a 2t8 -4j *s -3 bt 9g rs 0 *s
@-3 eo br rs 0 *s -3 9i 6g rs 0 30'
*END 7xr1dm ]
Darken
13th of August, 2008, 09:51
Skippy changes the direction of gravity again to fall directly north at "ground" altitude, grab a hold of mirror at the same time. He will adjust the mirror's facing while he falls, so that when the creature follows his movement, it'll gaze into the mirror to see its reflection on the already active mirror.
Tashalar
13th of August, 2008, 21:52
[Skippy can change gravity as a free action and can take hold of the mirror after that as a free action as well.
I don't understand your directions though. Let's describe everything using 'normal' directions. This would mean that north is moving up on the map, ie: from F1 to E1 to D1, etc. Up would mean 'up' in the usual sense, gaining elevation.
Going north at 'ground altitude' - that doesn't go together...
If Skippy falls in 'any' direction at ground altitude, he'll be out of the arena as well after 150' movement. He's at A1 at 0' elevation atm. ]
Darken
14th of August, 2008, 12:34
My mental picture was messed up, I forgot A1 is the top-left corner, not the bottom left.
Skippy intends to "fall" east and also "up" with the elevation as low as possible, so that by his calculation he can stay within the area after 150-ft movement.
Tashalar
15th of August, 2008, 20:53
Skippy once more changes the direction of his personal gravity while grasping hold of the heavy mirror with both his hands. Taking care to angle the mirror towards the kraken, a high "Tee-heee" escapes the halfling's lips as another kraken appears and immediately tears into the rather surprised other kraken.
The original kraken does not follow Skippy and instead rips into its counterpart with all its might.
[Note: I didn't notice until now - Skippy had a bag of holding and a portable hole in hand at the start of the match. I'd rule that he has left them with the others in A1 (drop as free action), so that's somewhat of a non-issue. ;)
Note: While holding on to the mirror, Skippy has medium encumbrance (max dex mod is +3 (AC is 5 lower).
Change of gravity: [roll0] => success
AoO for movement: [roll1], damage: [roll2] => miss
Skippy uses a standard action to angle the mirror towards the kraken as he passes it inside 30'. Another kraken jumps into existance and attacks kraken 1.
Kraken 2:
T1: [roll3], damage: [roll4] => critical, 37 damage
T2: [roll5], damage: [roll6] => hit, 19 damage
T3: [roll7], damage: [roll8] => hit, 18 damage
T4: [roll9], damage: [roll10] => hit, 20 damage
Bite: [roll11], damage: [roll12] => hit, 19 damage
Confirm rolls in case needed: [roll13], [roll14],
Improved grab fails due to size.
Skippy arrives at A20 at 110' height.
Kraken 1 tears into kraken 2 (I cannot see how a mindless creature would not do this...):
T1: [roll15], damage: [roll16] => 22 damage
T2: [roll17], damage: [roll18] => 14 damage
T3: [roll19], damage: [roll20] => 21 damage
T4: [roll21], damage: [roll22] => 21 damage
Bite: [roll23], damage: [roll24] => miss
Confirm rolls in case needed: [roll25], [roll26],
Improved grab fails due to size.
Total damage K1: 113
Total damage K2: 80
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s -3 3v 3o rs 0 S1 *s
@-3 g4 3v rs 0 S2 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50
@-50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37
@rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s
@-3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85
@36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0
@10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s
@-3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3
@e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7
@37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs
@0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 3h 3r rs 0 M *s 9 85 7a 2t8 -4i *s -3 bt 9g rs 0 *s
@-3 eo br rs 0 *s -3 gu 3q rs 0 110' height *s 9 82 4o 2pg -1j *s
@-3 9g 4l rs 0 K2 at 35' *s -3 9j 6w rs 0 K1 at 30'
*END rtf4hh ]
Tashalar
15th of August, 2008, 20:55
[Crit damage: [roll0] ]
Tashalar
15th of August, 2008, 21:08
The new kraken continues to attack the other and bloodies its considerably. Chunks of gelatinous flesh are flying everywhere...
[Kraken appeared and acted in the midst of Skippy's turn, therefore it goes before him.
T1: [roll0], damage: [roll1] => miss
T2: [roll2], damage: [roll3] => 22 damage
T3: [roll4], damage: [roll5] => 18 damage
T4: [roll6], damage: [roll7] => 19 damage
Bite: [roll8], damage: [roll9] => 20 damage
Confirm rolls: [roll10], damage: [roll11]; [roll12], damage: [roll13]
Total damage K1: 192
Map is unchanged. Skippy's turn. ]
Darken
16th of August, 2008, 12:02
Skippy breaths a sigh of relieve and falls back towards the starting point, hoping that the evil monster and the terrible terrain would disappear soon.
Tashalar
19th of August, 2008, 17:30
Skippy once more turns around and falls back down towards his mirror, one of the kraken's tentacles flashing towards him during the fall. Immediately thereafter the fight of the kraken continues... this time the real kraken seems to get the upper hand.
[Skippy changes direction of gravity: [roll0] => fail.
Skippy evokes his luck power and... succeeds!
[These rolls are 'on hold' until Skippy's action is resolved.] => no longer on hold.
AoO from kraken: [roll1], damage: [roll2] => miss
Full attack kraken 1:
T1: [roll3], damage: [roll4]
T2: [roll5], damage: [roll6]
T3: [roll7], damage: [roll8]
T4: [roll9], damage: [roll10]
Bite: [roll11], damage: [roll12]
Confirm rolls: [roll13], damage: [roll14]; [roll15], damage: [roll16]
=> all attacks hit, fourth tentacle attack is a critical. Total damage this round: 112
Full attack kraken 2:
T1: [roll17], damage: [roll18]
T2: [roll19], damage: [roll20]
T3: [roll21], damage: [roll22]
T4: [roll23], damage: [roll24]
Bite: [roll25], damage: [roll26]
Confirm rolls: [roll27], damage: [roll28]; [roll29], damage: [roll30]
=> two tentacles hit. Total damage this round: 41
Total damage K1: 233
Total damage K2: 192
Skippy's turn. Actions?
Map (Skippy is back in A1):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2
@rs 0 *s -3 8g hs rs 0 *s -3 3h 3r rs 0 M *s -3 3v 3o rs 0 S1 *s
@-3 3e 44 rs 0 S2 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50
@-50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37
@rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s
@-3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85
@36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0
@10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s
@-3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3
@e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7
@37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs
@0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -3 3p 3y rs 0 S *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 3h 3r rs 0 M *s 9 85 7a 2t8 -4h *s -3 bt 9g rs 0 *s
@-3 eo br rs 0 *s -3 gu 3q rs 0 110' height *s 9 82 4o 2pg -1i *s
@-3 9g 4l rs 0 K2 at 35' *s -3 9j 6w rs 0 K1 at 30'
*END -gkwdcx ]
Tashalar
20th of August, 2008, 22:52
[Luck reroll for Skippy: [roll0] => success! ]
Darken
21st of August, 2008, 10:00
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 187/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor, Improved Invisibility
Skippy incants to produce a pillar of flame in the hope to quickly destroy the Kraken and leave this horrible environment. Flame Strike on K1.
Tashalar
21st of August, 2008, 15:18
When Skippy is back in his cozy upper left corner of the arena, he decides to try and end this round now! A pillar of flame strikes down on the kraken...
... and Skippy's holy fire finally burns the kraken to ashes. Both kraken vanish and the terrain begins to change...
[Skippy casts flamestrike: [roll0], save: [roll1] => dead!!
Congrats! On to the next round! :)]
Tashalar
21st of August, 2008, 16:15
Skippy finds himself.... in hell. A towering humanoid that seems to be formed of brilliant lava covered with a crumbling black crust and flames leaking out of the cracks in the skin is not far away, focusing on him already.
[Monster choice (20 for CR 17): [roll0] => Hellfire Golem
Terrain: Nine Hells of Baator
Initiative:
Skippy: [roll1], monster: [roll2] => golem wins
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 3e 41 rs 0 S1 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0
@-50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s
@-3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h
@36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0
@7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3
@9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg
@37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37
@rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0
@19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s
@-3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t
@75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0
@I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3
@2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs
@0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s
@-3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg
@rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs rs 0 *s
@-3 3h 3r rs 0 M *s -3 bt 9g rs 0 *s -3 eo br rs 0 *s -3 gu 3q
@rs 0 110' height *s 3 a3 9z 1b2 -d
*END -lj3y1r ]
Tashalar
21st of August, 2008, 17:38
The golem's flames burn brightly and suddenly Skippy gets a bad feeling... looking up he can see an equally bright flame strike pummeling down into him as he had sent towards the kraken moments before.
[Hellfire golem casts flame strike on Skippy: [roll0], save: [roll1] => save failed. Skippy takes 48 damage.
Note: I'm not sure what happens to items lying on the ground near Skippy. See discussion thread. Skippy is still holding onto the mirror while staff, portable holes and bags of holding are lying on the ground.
Map is unchanged. ]
Tashalar
21st of August, 2008, 23:48
[Item saving throws will have to be made due to Skippy's natural one as well as for the items on the ground.
Quarter staff takes full damage and is destroyed.
Mirror of Opposition, Cloak of Resistance +5, Bracers of Armor +8 and Handy Haversack (1), Monk's Belt (2), Gloves of Dex +6 (3) are affected: [roll0]
Saves for these items will use Skippy's reflex saves:
Mirror: [roll1]
Cloak: [roll2]
Bracers: [roll3]
Item 4: [roll4] => Gloves of Dexterity
=> these four items take 12 fire damage and 12 divine damage
Furthermore, the four portable holes and bags of holding have to make saves, +8 and +6 respectively.
B1: [roll5], B2: [roll6], B3: [roll7], B4: [roll8]
=> B1,2 and 4 take 12 fire and 12 divine damage, B3 takes 24 fire and 24 divine damage
H1: [roll9], H2: [roll10], H3: [roll11], H4: [roll12]
=> H1 and 4 take 12 fire and 12 divine damage, H2 and 4 take 24 fire and 24 divine damage. ]
Darken
27th of August, 2008, 10:55
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44
HP: 139/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Cure Critical Wounds (4/4), Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (5/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy winces as his items are burnt to ashes before his eyes. Cursing loudly at the golem, he pauses briefly only to incant the command word to activate his Mirror of Opposition before resuming the cursing, which includes many forms of Halfling slangs, insults, and golem-specific degrading remarks involving their creators and their their mother in a threatening manner.
He then turns the mirror towards the golem while stepping forward to catch the golem's attention with the mirror as the last ditch effort to survive the challenge.
Skippy will activate the mirror and try to pop the golem-clone, then tries to get as far away from the golem as possible while the golem-clone pound on the actual golem. The golems are intelligent so I assume they'll know what they should do. Please fastforward until Skippy wins or loses.
Skippy's actions during fastforward is as follows:
-Full defense, unless his HP is low
-If his current HP is 150 or less, he'll cast Cure Critical Wounds (4d8+19, x4).
-If he has no Cure Critical Wounds left, he'll allow himself to go down to 50 HP before using:
-Heal (spell, 150 HP, x4)
-Heal (spell-like, 150 HP, x4)
-Mass Heal (spell, 190 HP)
Tashalar
27th of August, 2008, 21:12
[Roll to check which item is affected of the four:
1 (mirror), 2 (cloak), 3 (bracers), 4 (gloves) [in same order as before]: [roll0]
=> portable holes, bags of holding and cloak of resistance are destroyed. ]
Tashalar
28th of August, 2008, 20:26
When Skippy mentions the creator's mother, he gets the feeling that the flames are getting just a bit more red and hot around the golem. In a last ditch attempt to get to the next round Skippy activates the mirror and slowly moves towards the golem in an attempt to catch its attention.
The golem's reply is simple. Another flamestrike comes right down on the halfling and the golem moves slightly towards its target.
As quickly as his little legs can carry him, Skippy moves further towards the golem, trying to show it its reflection and continuing with the insults. Immediately a duplicate comes into being and attacks the first golem.
[Here we go! :)
Skippy activates his mirror and moves towards the golem (is encumbered, therefore only 15' movement) - golem is out of mirror range.
Golem once more casts flamestrike on Skippy [roll0], save: [roll1] and steps towards the halfling. => saved, Skippy takes 31 damage
Skippy moves and then adjusts the angle to let the golem see its reflection (move action from 30' away) - another golem comes into being (acting after Skippy as Skippy's action was finished) and full attacks the other golem.
G2: 1: [roll2], 2: [roll3] damage 1: [roll4], 2: [roll5] => one hit, 2 damage
Damage to self: 1: [roll6], 2: [roll7] => 3 damage to self
Hps:
Skippy: 108/192
G1: 138/140
G2: 137/140
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 65 6l rs 0 S1 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0
@-50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s
@-3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h
@36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0
@7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3
@9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg
@37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37
@rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0
@19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s
@-3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t
@75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0
@I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3
@2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs
@0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s
@-3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg
@rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs rs 0 *s
@-3 6f 69 rs 0 M *s -3 bt 9g rs 0 *s -3 eo br rs 0 *s -3 gu 3q
@rs 0 110' height *s 3 98 9a 1b2 -c *s 8 7f 7d 1c2 a
*END -glwcz5 ]
Tashalar
28th of August, 2008, 20:40
The first golem seems to ignore its counterpart and instead focuses on the halfling. Again. Frowning, Skippy looks up expectantly... yes, another divine ball of fire.
Skippy decides to heal up a bit and move out of the way, letting go of his now worthless mirror. Worthless for the day that is... which was the decisive factor.
'His' golem clone continues to slam into the first golem while that one continues to focus on Skippy. This time a ball of fire erupts from his core and erupts around Skippy.
[G1 casts flamestrike again - , save: [roll1] => saved. 24 damage
Skippy drops mirror and moves, then casts CCW (it's 4d8+20 due to the ioun stone): [roll]4d8+20 => 26 damage healed.
G2 full attacks G1: [roll2], damage [roll3], to self [roll4],
[roll5], damage [roll6], to self [roll7]
=> one hit 6/2 damage
G1 casts fireball at Skippy: [roll8], save: [roll9] => saved, 17 damage
G1 then moves, triggerin an AoO from G2: [roll10], damage [roll11], to self [roll12] => hit 3/4 damage
Skippy's turn. Anything you want to change, Darken?
Hp:
Skippy: 93/192
G1: 129/140
G2: 131/140
Note: G1 is now adjacent to Skippy. Skippy is in A6. G1 in B7/C8. G2 still in F6/G7.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 6t 3w rs 0 S1 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0
@-50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s
@-3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h
@36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0
@7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3
@9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg
@37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37
@rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0
@19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s
@-3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t
@75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0
@I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3
@2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs
@0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s
@-3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg
@rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs rs 0 *s
@-3 6f 69 rs 0 M *s -3 bt 9g rs 0 *s -3 eo br rs 0 *s -3 gu 3q
@rs 0 110' height *s 3 80 4n 1b2 -c *s 8 7f 7d 1c2 a
*END -e70qg7 ]
]
Tashalar
28th of August, 2008, 20:42
[Re-rolling the CCW: [roll0] ]
Darken
29th of August, 2008, 12:38
Nothing to add, fastforward as it is works. As the golems are intelligent, wouldn't the duplicate golem use the Hellfire ability on the actual golem? It's not immune to the divine damage part.
Tashalar
29th of August, 2008, 17:57
The games of fire continues... Skippy continues to heal while the golem continues to smite him with flame and the other golem slams into the first.
[I'm posting a lot of rounds now. If Skippy is above 150 hp at some point, ignore the CCW roll. If he is below 50 hp at some point, he casts heal instead of CCW.
Round 4:
Skippy casts CCW on the defensive (automatic): [roll0]
Golem 2 steps and full attack:
A1: [roll1] damage: [roll2] damage self: [roll3],
A2: [roll4] damage: [roll5] damage self: [roll6],
=> 5/5 damage
Golem 1 casts fireball on Skippy: [roll7] save: [roll8] =>14 damage
Round 5:
Skippy casts CCW on the defensive (automatic): [roll9]
Golem 2 full attacks:
A1: [roll10] damage: [roll11] damage self: [roll12],
A2: [roll13] damage: [roll14] damage self: [roll15],
=> 1/6 damage
Golem 1 casts fireball on Skippy: [roll16] save: [roll17] => 21 damage
Round 6:
Skippy casts CCW on the defensive (automatic): [roll18]
Golem 2 full attacks:
A1: [roll19] damage: [roll20] damage self: [roll21],
A2: [roll22] damage: [roll23] damage self: [roll24],
=> 7/10 damage
Golem 1 casts fireball on Skippy: [roll25] save: [roll26] => 17 damage
Hp:
Skippy: 155/192 +45 -14 +35 -21 +34 -17
G1: 116/140 (-13)
G2: 110/140 (-21) ]
Tashalar
29th of August, 2008, 19:02
The flames around the golems burn brighter and brighter... BUUURN! the first one exclaims in infernal as another and another fireball shoot forth from its innards.
[Skippy is out of CCW. Therefore he will go full defense until below 50 hp and then use heal.
Round 7:
Skippy goes full defense.
Golem 2 steps and full attack:
A1: [roll0] damage: [roll1] damage self: [roll2],
A2: [roll3] damage: [roll4] damage self: [roll5],
=> damage 4/1
Golem 1 casts fireball on Skippy: [roll6] save: [roll7] => 17 damage
Round 8:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll8] damage: [roll9] damage self: [roll10],
A2: [roll11] damage: [roll12] damage self: [roll13],
=> damage 5/4
Golem 1 casts fireball on Skippy: [roll14] save: [roll15] => 11 damage
Round 9:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll16] damage: [roll17] damage self: [roll18],
A2: [roll19] damage: [roll20] damage self: [roll21],
=> damage 8/10
Golem 1 casts fireball on Skippy: [roll22] save: [roll23] => 16 damage
Round 10:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll24] damage: [roll25] damage self: [roll26],
A2: [roll27] damage: [roll28] damage self: [roll29],
=> damage 4/7
Golem 1 casts fireball on Skippy: [roll30] save: [roll31] => 22 damage
Round 11:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll32] damage: [roll33] damage self: [roll34],
A2: [roll35] damage: [roll36] damage self: [roll37],
=> damage 9/7
Golem 1 casts fireball on Skippy: [roll38] save: [roll39] => 12 damage
Round 12:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll40] damage: [roll41] damage self: [roll42],
A2: [roll43] damage: [roll44] damage self: [roll45],
=> no damage
Golem 1 casts fireball on Skippy: [roll46] save: [roll47] => 13 damage
Hp:
Skippy: 64/192 -17 -11 -16 -22 -12 -13
G1: 86/140
G2: 81/140 ]
Tashalar
29th of August, 2008, 19:12
More burning.
[As soon as Skippy's hp drop below 50 hp, he'll cast heal.
Round 13:
Skippy goes full defense.
Golem 2 steps and full attack:
A1: [roll0] damage: [roll1] damage self: [roll2],
A2: [roll3] damage: [roll4] damage self: [roll5],
Damage 9/11
Golem 1 casts fireball on Skippy: [roll6] save: [roll7] => 22 damage
Round 14:
Skippy casts heal on the defensive => +150 hp.
Golem 2 full attacks:
A1: [roll8] damage: [roll9] damage self: [roll10],
A2: [roll11] damage: [roll12] damage self: [roll13],
Damage 6/1
Golem 1 casts fireball on Skippy: [roll14] save: [roll15] => 16 damage
Round 15:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll16] damage: [roll17] damage self: [roll18],
A2: [roll19] damage: [roll20] damage self: [roll21],
Damage 9/11
Golem 1 casts fireball on Skippy: [roll22] save: [roll23] => 18 damage
Round 16:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll24] damage: [roll25] damage self: [roll26],
A2: [roll27] damage: [roll28] damage self: [roll29],
Damage 0/0
Golem 1 casts fireball on Skippy: [roll30] save: [roll31] => 17 damage
Round 17:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll32] damage: [roll33] damage self: [roll34],
A2: [roll35] damage: [roll36] damage self: [roll37],
Damage 3/11
Golem 1 casts fireball on Skippy: [roll38] save: [roll39] => 15 damage
Round 18:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll40] damage: [roll41] damage self: [roll42],
A2: [roll43] damage: [roll44] damage self: [roll45],
Damage 7/10
Golem 1 casts fireball on Skippy: [roll46] save: [roll47] => 17 damage
Round 19:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll48] damage: [roll49] damage self: [roll50],
A2: [roll51] damage: [roll52] damage self: [roll53],
Damage 2/1
Golem 1 casts fireball on Skippy: [roll54] save: [roll55] => 15 damage
Round 20:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll56] damage: [roll57] damage self: [roll58],
A2: [roll59] damage: [roll60] damage self: [roll61],
Damage 4/5
Golem 1 casts fireball on Skippy: [roll62] save: [roll63] => natural 1, 42 damage and one item takes damage
Round 21:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll64] damage: [roll65] damage self: [roll66],
A2: [roll67] damage: [roll68] damage self: [roll69],
Damage 5/3
Golem 1 casts fireball on Skippy: [roll70] save: [roll71] => 19 damage
Round 22:
Skippy casts heal on the defensive = +150 hp
Golem 2 full attacks:
A1: [roll72] damage: [roll73] damage self: [roll74],
A2: [roll75] damage: [roll76] damage self: [roll77],
Damage 7/2
Golem 1 casts fireball on Skippy: [roll78] save: [roll79] => 15 damage
Round 23:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll80] damage: [roll81] damage self: [roll82],
A2: [roll83] damage: [roll84] damage self: [roll85],
Damage 4/4
Golem 1 casts fireball on Skippy: [roll86] save: [roll87] => 15 damage
Round 24:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll88] damage: [roll89] damage self: [roll90],
A2: [roll91] damage: [roll92] damage self: [roll93],
Damage 1/4
Golem 1 casts fireball on Skippy: [roll94] save: [roll95] => natural 1, 25 damage + one item gets damaged
Hp:
Skippy: 128/192 -22 +150 -16 -18 -17 -15 -17 -15 -42 (52) -19 +150 -15 -15 -25 (128)
G1: 59/140 (-57)
G2: 47/140 (-63) ]
Tashalar
29th of August, 2008, 19:40
Hellfire burns on...
[Items affected by fireball:
1: bracers 2: gloves 3: haversack 4: belt - [roll0] => we'll discuss this if G2 wins
And by the second fireball:
1: bracers 2: gloves 3: haversack 4: belt - [roll1] => nothing happens to the bracers
Round 25:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll2] damage: [roll3] damage on self: [roll4]
A2: [roll5] damage: [roll6] damage on self: [roll7]
Damage 8/4
Golem 1 casts fireball: [roll8] damage, save: [roll9] => 23 damage
Round 26:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll10] damage: [roll11] damage on self: [roll12]
A2: [roll13] damage: [roll14] damage on self: [roll15]
Damage 3/3
Golem 1 casts fireball: [roll16] damage, save: [roll17] => 19 damage
Round 27:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll18] damage: [roll19] damage on self: [roll20]
A2: [roll21] damage: [roll22] damage on self: [roll23]
Damage 6/4
Golem 1 casts fireball: [roll24] damage, save: [roll25] => 20 damage
Round 28:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll26] damage: [roll27] damage on self: [roll28]
A2: [roll29] damage: [roll30] damage on self: [roll31]
Damage 7/8
Golem 1 casts fireball: [roll32] damage, save: [roll33] => 20 damage
Round 29:
Skippy casts heal on the defensive (+150 hps).
Golem 2 full attacks:
A1: [roll34] damage: [roll35] damage on self: [roll36]
A2: [roll37] damage: [roll38] damage on self: [roll39]
Damage 7/5
Golem 1 casts fireball: [roll40] damage, save: [roll41] => 13 damage
Round 30:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll42] damage: [roll43] damage on self: [roll44]
A2: [roll45] damage: [roll46] damage on self: [roll47]
Damage 8/8
Golem 1 casts fireball: [roll48] damage, save: [roll49] => 16 damage
Round 31:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll50] damage: [roll51] damage on self: [roll52]
A2: [roll53] damage: [roll54] damage on self: [roll55]
Damage 3/4
Golem 1 casts fireball: [roll56] damage, save: [roll57] => 19 damage
Round 32:
Skippy goes full defense.
Golem 2 full attacks:
A1: [roll58] damage: [roll59] damage on self: [roll60]
A2: [roll61] damage: [roll62] damage on self: [roll63]
Damage 7/6
Golem 1 casts fireball: [roll64] damage, save: [roll65] => 23 damage
Hp:
Skippy: 83/192 -23 -19 -20 -20 +150 -13 -16 -19 -23 -17 -21
G1: 10/140 (-49)
G2: 5/140 (-42) ]
Tashalar
29th of August, 2008, 19:50
Skippy can see the fires burning inside the golems getting smaller and smaller... his hope that the real golem breaks down first is nihilated the moment the other collapses in a mound of charred metal.
Staring at a severely battered golem, Skippy weighs his options. He could always climb over the wall and let himself be disqualified instead of burning to death. Or was there something that could save him still?
[Due to hp counts, I'll only roll for damage here to see which golem goes down first. Might be both at the same time as well!
A1: damage [roll0] damage self [roll1],
A2: damage [roll2] damage self [roll3],
A3: damage [roll4] damage self [roll5],
A4: damage [roll6] damage self [roll7]
*throws the dice*
Well. Wow. By my calculation, G1 has 1 hp left when G2 goes down. ]
Tashalar
4th of September, 2008, 23:43
[Okay, let's wrap this up now. The last two rounds of attacks come first:
Round 33:
Skippy goes total defense.
Golem 2 full attacks and deals 3 damage to G1 and 2 damage to itself.
Golem 1 casts fireball for [roll0] damage, save: [roll1] => 17 damage
Round 34:
Skippy goes total defense.
Golem 2 full attacks and deals 6 damage to G1 and 5 damage to itself and then crumples to the ground and vanishes.
Golem 1 casts fireball for [roll2] damage, save: [roll3] => 21 damage
] =>
Tashalar
5th of September, 2008, 00:11
Skippy ponders his options for a few seconds while the hellfire golem lets another fire explosion take place around them. Maybe some object could serve as a weapon and send this golem back to hell after all?
[Now... to the items.
For some reason I treated the haversack as a piece of clothing which it obviously isn't. Therefore it would be removed from the list and one of Skippy's jewelry items (amulet of wisdom, ring of deflection, ring of FoM) would be added as item number four, the belt moving to slot 3.
This means that the bracers take damage and are still alive and kicking despite taking 12 damage.
The belt on the other hand is now the affected item, takes 21 damage and is destroyed.
I considered re-rolling the dice but haven't so far as the rolls weren't wrong - only the items which could possibly be affected. As I always ordered them from those to be affected first (1) to those affected last (4), the order is predetermined. I'm open for discussion on this point though. :)
Btw - the mirror is 20' away from Skippy. If the intersection the golem aimed at were just one square further, the mirror would have taken hundreds of damage, heh.
Skippy's stats at this point:
Right Hand: <Empty>
Left Hand: <Empty>
AC: During: 44; End: 44 (depends on belt issue)
HP: 83/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (2/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Divine Power (1/2), Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (2/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (2/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Map (locations of mirror, Skippy and Golem as noted above):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 6t 3w rs 0 S1 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0
@-50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s
@-3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h
@36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0
@7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3
@9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg
@37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37
@rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0
@19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s
@-3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t
@75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0
@I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3
@2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs
@0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s
@-3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg
@rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs rs 0 *s
@-3 6c 6j rs 0 M *s -3 bt 9g rs 0 *s -3 eo br rs 0 *s -3 gu 3q
@rs 0 110' height *s 3 80 4n 1b2 -b
*END sab0wo ]
Darken
16th of September, 2008, 10:38
Skippy waits and hopes for the golem copy to defeat its original version, however is sadly disappointed when the original remains standing. Contemplating his remaining options, Skippy attempts to make use of his spells and attempt an all or nothing attack against the golem.
Skippy casts, in the following order, Divine Favor, Divine Power, Righteous Might, then picks up the mirror and smack the golem with it as an improvised weapon.
Tashalar
16th of September, 2008, 19:38
When the duplicate fails to do its job, Skippy starts to cast spells to make himself an even more powerful melee weapon than before.
The hellfire golem relentlessly continues to launch fireballs at the halfling.
[Round X+1: Skippy casts divine favor defensively. Golem casts fireball for [roll0] damage. Skippy's save: [roll1] => saves, 15 damage
Round X+2: Skippy casts divine power defensively and gains 20 hps. Golem casts fireball for [roll2] damage. Skippy's save: [roll3] => saves, 21 damage
Round X+3: Skippy casts Righteous Might defensively and gains 19 hps. Golem casts fireball for [roll4] damage. Skippy's save: [roll5] => saves, 20 damage
Round X+4: Skippy moves to the mirror and picks it up. Golem moves after Skippy and casts fireball for [roll6] damage. Skippy's save: [roll7] => saves, 19 damage
Skippy's hps after these four rounds would be: 83-15+20-21+19-20-19 = 47
I'm assuming that Skippy would cast heal when below 50 hps - as before. Therefore he casts heal before he attacks and is then at 197/211 hps (see next post). ]
Tashalar
16th of September, 2008, 19:54
Picking up the large mirror, the now large Skippy smiles at the golem. The golem does not return the smile and instead continues its fiery barrage while moving after the halfling.
Skippy lifts the mirror high into the air and brings it down with a huge crash with all the strength he has...
... the golems flames begin to flicker and the halfling stares at the construct hopefully. Suddenly it tips backwards and hits the ground with a huge crash.
With Skippy's luck, the next opponent would be another golem... in a swamp.
[Skippy casts heal defensively for 150 hps. Golem casts fireball: [roll0], save: [roll1] => 17 damage.
Skippy full attacks with the mirror: BAB +19 +3 luck +5 Str +1 competence = +28/+23/+18/+13, damage: 2d6 +3 luck +7 Str
A1: [roll2], damage: [roll3] => dust to dust...
A2: [roll4], damage: [roll5]
A3: [roll6], damage: [roll7]
A4: [roll8], damage: [roll9]
=> Skippy hits with the first attack and deals 20-15 = 5 damage. Golem is destroyed. Congrats! On to the next round!
Map will come for the next round... ]
Tashalar
16th of September, 2008, 20:12
Holding the remnants of his mirror in his hands, Skippy sighs. Nonetheless he gets ready to use whatever he has at his disposal to deal with the upcoming threat. Whatever that would be.
... Skippy's surroundings begin to change... Crossing his fingers, Skippy mumbles "No swamp... no swamp... no swamp... ... and no marsh either. Or moor."
The croaking of a frog annihilates Skippy's hopes. Reeds are swaying in the wind, black water surrounds a few spots of dry land in... a swamp. On the other side of the arena Skippy spots a huge black dragon bearing down on him.
[Next round! Monster choice (23 monsters for CR 18): [roll0] => Varakhut Inevitable NOTE: This monster is a CR 19 monster and belongs on the next list. Therefore Skippy gets a d22 reroll.
=> Very old black dragon.
Terrain: Swamp/moor/marsh. Yeah.
Initiative:
Skippy: [roll1], monster: [roll2] => Skippy wins by far.
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Skippy's current stats (please double-check):
Right Hand: Mirror
Left Hand: Mirror
AC: During: 33; End: 33 (touch/flat-footed: AC 25)
HP: 180/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (1/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (1/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (1/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy's turn. Actions?
Skippy is on a dry 'island'. There are five such dry spots which are partially interconnected - the connections count as difficult terrain. Skippy is on the left side of a dry spot 25' in diameter. The dragon is 80' away horizontally and at 60' height (which is exactly 100' distance).
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s
@-1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45
@39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0
@5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3
@8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38
@rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0
@14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s
@-3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3
@2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v
@rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s
@-3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u
@ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0
@*s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3
@2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs
@0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s
@-3 c1 j2 rs 0 *s -3 8g hs rs 0 *s -3 bt 9g rs 0 *s -3 eo br
@rs 0 *s -3 gu 3q rs 0 110' height *s -3 68 6i rs 0 S *s b 7s 6q
@4oi -5r *s b d9 5r 2xz 8b *s b 5p cm 2a7 -5h *s b 9s af 399 3d *s
@b cf fc 39a -6i *s e 9t 7r rs 0 *s e 9p 8e rs 0 *s e af 8z rs 0 *s
@e 9n 8z rs 0 *s e ad 7r rs 0 *s e b0 71 rs 0 *s e bt 70 rs 0 *s
@e ax 7r rs 0 *s e cb 70 rs 0 *s e 90 bp rs 0 *s e 9i cg rs 0 *s
@e 8z ce rs 0 *s e 91 cx rs 0 *s e 8g d3 rs 0 *s e 8e dq rs 0 *s
@e 91 dp rs 0 *s e 8x ec rs 0 *s e 8h ed rs 0 *s e 90 8y rs 0 *s
@e 8f 8j rs 0 *s e bj ah rs 0 *s e cg 9m rs 0 *s e bo 9p rs 0 *s
@e cy 9p rs 0 *s e d2 90 rs 0 *s e ce 90 rs 0 *s b 62 v 1aj 2s *s
@-3 6v 11 rs 0 = dry areas, normal terrain *s e bt 10 rs 0 *s -3
@ce 15 rs 0 = squishy spots, difficult terrain *s -3 5n 29 rs 0
@The rest is water up to 15' deep. *s 9 fo bp 1yo -t *s -3 ep d9
@rs 0 60' height
*END -fasbe]
Tashalar
16th of September, 2008, 20:16
[Monster choice reroll (22 monsters for CR 18): [roll0] => heh, 19 again.
Very old black dragon. :D]
Tashalar
16th of September, 2008, 22:03
[Rolling feats for the dragon:
Feats (10 from the listed 13): Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, Multiattack: [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11], [roll12], [roll13], [roll14], [roll15], [roll16], [roll17], [roll18], [roll19], [roll20], [roll21], [roll22], [roll23], [roll24], [roll25], [roll26], [roll27], [roll28], [roll29], [roll30], [roll31], [roll32], [roll33], [roll34], [roll35], [roll36], [roll37], [roll38]
=> feats are: Weapon Focus (claw), Snatch, Improved Initiative, Alertness, Multiattack, Improved Sunder, Power Attack, Blind-Fight, Hover, Wingover]
Darken
17th of September, 2008, 11:30
Edit: See post below.
Darken
21st of September, 2008, 00:51
Right Hand: Mirror, piece of, jagged
Left Hand: <Empty>
AC: During: 33; End: 33 (touch/flat-footed: AC 25)
HP: 180/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (1/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (1/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (1/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Destruction (1/3), Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (2/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy breaths a sigh of relieve as the golem disappears, but tosses down the jagged mirror in his left hand in protest as the environment changes yet again to his least favorite type... even more so than the dread Astral Plane. With the dragon above, Skippy hopes for the best and readies his spells if the dragon approaches.
Ready to cast Destruction when the dragon is within range of spell.
Tashalar
25th of September, 2008, 23:50
Skippy isn't happy at all with the new terrain chosen for him. Plus, a dragon was a formidable opponent. But at least an opponent he could try to do something about. Readying himself, he flings a powerful spell at the dragon as it flies closer.
[Skippy readies destruction should the dragon come in range. Dragon will charge, attack and try to use snatch and therefore comes in range.
CL check to overcome SR is automatic. Dragon's save against destruction: [roll0] => saved. Barely.
If successful, Skippy's save vs. frightful presence: [roll1] => saved and unaffected.
Map to come. ]
Tashalar
25th of September, 2008, 23:58
Seeing the puny creature, the dragon decides to snatch it up and throw it in the water to play with it. Diving in, it barely survives the shock of Skippy's spell which nonetheless wracks its body.
Roaring loudly, it continues its dive. Its teeth tear into the halfling and it clamps its jaws shut, attempting to snatch the halfling up. Curiously, the halfling glibbers out of its grasp.
[Dragon saves against destruction, but takes [roll0] damage nonetheless.
Dragon charges and attacks with its bite: [roll1], damage: [roll2], grapple check with snatch fails automatically.
Skippy's turn. The dragon is 10' away from Skippy.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s
@-1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45
@39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0
@5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3
@8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38
@rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0
@14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s
@-3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3
@2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v
@rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s
@-3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u
@ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0
@*s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3
@2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs
@0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s
@-3 c1 j2 rs 0 *s -3 8g hs rs 0 *s -3 bt 9g rs 0 *s -3 eo br
@rs 0 *s -3 gu 3q rs 0 110' height *s -3 68 6i rs 0 S *s b 7s 6q
@4oi -5q *s b d9 5r 2xz 8b *s b 5p cm 2a7 -5g *s b 9s af 399 3d *s
@b cf fc 39a -6h *s e 9t 7r rs 0 *s e 9p 8e rs 0 *s e af 8z rs 0 *s
@e 9n 8z rs 0 *s e ad 7r rs 0 *s e b0 71 rs 0 *s e bt 70 rs 0 *s
@e ax 7r rs 0 *s e cb 70 rs 0 *s e 90 bp rs 0 *s e 9i cg rs 0 *s
@e 8z ce rs 0 *s e 91 cx rs 0 *s e 8g d3 rs 0 *s e 8e dq rs 0 *s
@e 91 dp rs 0 *s e 8x ec rs 0 *s e 8h ed rs 0 *s e 90 8y rs 0 *s
@e 8f 8j rs 0 *s e bj ah rs 0 *s e cg 9m rs 0 *s e bo 9p rs 0 *s
@e cy 9p rs 0 *s e d2 90 rs 0 *s e ce 90 rs 0 *s b 62 v 1aj 2s *s
@-3 6v 11 rs 0 = dry areas, normal terrain *s e bt 10 rs 0 *s -3
@ce 15 rs 0 = squishy spots, difficult terrain *s -3 5n 29 rs 0
@The rest is water up to 15' deep. *s 9 8d 7p 1yo -s *s -3 8o 6k
@rs 0
*END -ve11rc ]
Darken
28th of September, 2008, 00:53
Right Hand: Mirror, piece of, jagged
Left Hand: <Empty>
AC: During: 33; End: 33 (touch/flat-footed: AC 25)
HP: 166/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (1/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (1/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (1/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Implosion (1/2), Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy looks at the Dragon, then at the burnt extradimensional containers and sighs. If not for the cursed golem, this beast would be playing with that Vampire instead by now. Skippy casts Implosion defensively and hopes for better luck this time. (Skippy will always cast defensively unless otherwise stated)
If Implosion fails, Skippy will try again next round with his remaining Implosion.
Tashalar
2nd of October, 2008, 18:24
Skippy shrinks against the edge of the water and casts one of his most powerful spells, causing lesser creatures to implode.
... and not only lesser creatures. The black dragon doesn't have time to realize what is happening as it collapses in on itself and vanishes.
Skippy rejoices... no more swamp! Hopefully!
[Skippy casts implosion on the defensive. CL automatic. Dragon's save: [roll0] => epic fail! Congrats! ]
Tashalar
2nd of October, 2008, 18:28
The terrain begins to change once more...
... it changes...
... and changes...
... and reverts back to the same swamp as before. An almost exact replica of the dragon that Skippy faced before appears, only its scales are of an even deeper black and it seems slightly larger.
[Monster choice (18 for CR 19): [roll0] => ROFL! Ancient Black Dragon!
Terrain: uh.... swamp. Duh.
Initiative:
Skippy [roll1], monster: [roll2] => Skippy wins
Starting location:
column [roll3], row [roll4], height [roll5]x10'
Map (Dragon is within range for implosion):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 c1 j2 rs 0 *s -3 8g hs
@rs 0 *s -3 bt 9g rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s
@-1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45
@39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0
@5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3
@8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38
@rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0
@14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s
@-3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3
@2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v
@rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s
@-3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u
@ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0
@*s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3
@2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs
@0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s
@-3 c1 j2 rs 0 *s -3 8g hs rs 0 *s -3 bt 9g rs 0 *s -3 eo br
@rs 0 *s -3 gu 3q rs 0 110' height *s -3 68 6i rs 0 S *s b 7s 6q
@4oi -5p *s b d9 5r 2xz 8b *s b 5p cm 2a7 -5f *s b 9s af 399 3d *s
@b cf fc 39a -6g *s e 9t 7r rs 0 *s e 9p 8e rs 0 *s e af 8z rs 0 *s
@e 9n 8z rs 0 *s e ad 7r rs 0 *s e b0 71 rs 0 *s e bt 70 rs 0 *s
@e ax 7r rs 0 *s e cb 70 rs 0 *s e 90 bp rs 0 *s e 9i cg rs 0 *s
@e 8z ce rs 0 *s e 91 cx rs 0 *s e 8g d3 rs 0 *s e 8e dq rs 0 *s
@e 91 dp rs 0 *s e 8x ec rs 0 *s e 8h ed rs 0 *s e 90 8y rs 0 *s
@e 8f 8j rs 0 *s e bj ah rs 0 *s e cg 9m rs 0 *s e bo 9p rs 0 *s
@e cy 9p rs 0 *s e d2 90 rs 0 *s e ce 90 rs 0 *s b 62 v 1aj 2s *s
@-3 6v 11 rs 0 = dry areas, normal terrain *s e bt 10 rs 0 *s -3
@ce 15 rs 0 = squishy spots, difficult terrain *s -3 5n 29 rs 0
@The rest is water up to 15' deep. *s 9 f1 7s 1yo -r *s -3 8o 6k
@rs 0 *s -3 f9 99 rs 0 40'
*END 9v3x44]
Darken
3rd of October, 2008, 13:03
Right Hand: Mirror, piece of, jagged
Left Hand: <Empty>
AC: During: 33; End: 33 (touch/flat-footed: AC 25)
HP: 166/192
Spell Prepared:
Level 0 (6): Create Water (2/2), Detect Magic (2/4)
Level 1 (5+3+D): Divine Favor (1/3), Sanctuary (2/2), Entropic Shield (1/D)
Level 2 (5+3+D): Lesser Restoration (2/2)
Level 3 (5+2+D): Deeper Darkness (1/1), Invisibility Purge (2/2), Magic Circle against Evil (2/2), Protection from Energy (3/2+D)
Level 4 (5+2+D): Deathward (1/1), Freedom of Movement (1/D)
Level 5 (5+2+D): Righteous Might (1/2), Slay Living (1/2), Spell Resistence (1/D)
Level 6 (4+2+D): Heal (1/5), Greater Dispel Magic (1/1)
Level 7 (4+1+D): Repulsion (2/2), Spell Turning (1/D)
Level 8 (3+1+D): Firestorm (3/3), Greater Spell Immunity (1/1), Moment of Prescience (1/D)
Level 9 (3+1-1+D): Mass Heal (1/1), Mordenkainen's Disjunction (1/D)
Current effects: Freedom of Movement, Dimensional Anchor
Skippy sighs but is no longer surprised by this turn of event. He quickyl incants the same spell again, hoping to dispose of this dragon immediately as with the previous dragon with an Implosion.
Tashalar
3rd of October, 2008, 17:57
Skippy tries the same spell again. It had worked nicely before, why not now?
[Skippy casts implosion. CL check is automatic. Dragon's save: [roll0] => dragon saves.
Darken - do you see any chance of Skippy winning against the dragon at this point? If not, then I'd say go ahead and post a final post or something.
If yes, then I'll update with actions for the dragon. ]
Darken
4th of October, 2008, 14:01
Skippy's last chance is the Slay Living prepared. If that doesn't work, even the 60d6 damage from Firestorm would probably not help.
Tashalar
5th of October, 2008, 21:41
Surprisingly, the new black dragon follows the same tactic as the young one. Charging at the little halfling, it tears into him and prepares to take him down.
Skippy prepares to slay the foul beast and reaches out... and squeezes the life force from the black dragon.
[Not doing the dragons attacks for now, just the slay living.
Dragon's fortitude save: [roll0] => dragon fails and dies.
60d6 damage maxes at 360 and the dragon has 387 hps - so that won't help indeed.
I'll roll for the next monster first and in case Skippy can beat it with firestorms, I'll roll for hp damage.]
Tashalar
5th of October, 2008, 21:46
Skippy dances a merry "I am da master of all swampy-things" dance and awaits the next swamp creature.
Despite his hope for another black dragon, this time Skippy is faced with a graceful silver one who cocks his head and addresses the small creature in a cold voice. "It is not my will to hurt you, small one, but if you insist on fighting, I shall destroy you. I do offer you to bow down and leave this arena... or to find a glorious death here."
[Note: I am still sick so excuse my silliness.
Monster choice (14 for CR 20): [roll0] => old silver dragon
Terrain: temperate mountains
Initiative:
Skippy: [roll1], monster: [roll2] => depends on whether or not I roll improved init. for the dragon
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map: ]
Darken
8th of October, 2008, 06:35
"Bow down? Are you crazy?" Skippy fumes at the big dragon. "Why don't you bow down and leave the area before I make some cool pants off your hides?"
Skippy proceeds to frantically cast his offensive spells until he dies.
Tashalar
8th of October, 2008, 17:04
[Rolling for feats:
Feats (10 from the listed 13): Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, Multiattack: [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11], [roll12], [roll13], [roll14], [roll15], [roll16], [roll17], [roll18], [roll19], [roll20], [roll21], [roll22], [roll23], [roll24], [roll25], [roll26], [roll27], [roll28] ]
Tashalar
8th of October, 2008, 17:24
The dragon roars at Skippy's defiance. "Well, you leave me no choice, little one," it thunders at it flies past Skippy above him.
Skippy doesn't hesitate and casts firestorm at the graceful creature.
The dragon roars as the fires flare about him. "You shall die, halfling," it screams its rage. First, it cares more about its defense though.
Skippy continues to throw firestorms at it. But the second one doesn't seem to harm it.
The dragon renews its defense.
[Dragon wins initiative. Dragon casts death ward and flies over Skippy, triggering its frightful presence. Skippy's save: 1d20+26
Skippy casts firestorm: CL check: [roll0], [roll1], save: [roll2] => CL check passed, save failed, 102 damage
Dragon casts protection from energy (fire).
Skippy casts firestorm: CL check: [roll3], [roll4], save: [roll5] => 115 damage, 5 damage taken
Dragon recasts protection from energy (fire).
Dragon hps: 243/350
Skippy hps: 166/192
Old silver dragon
Size: Huge
HD: 28d12+168 (350 hps)
AC: 35, touch 8, flatfooted 35
Speed: 40’, fly 150’ (poor)
Initiative: +0
Base attack / Grapple: +28 / +46
Attack: +36
Space/Reach: 15’/10’ (15’ with bite)
Saves: F +22 R +16 W +22
Breath Weapon: 16d8 (30) – cone of cold, cone of paralyzation
Frightful Presence: DC 30
Special qualities: DR 10/magic, immunity to acid and cold, vulnerability to fire, blindsense 60’, SR 26
Spell-like abilities: feather fall, fog cloud, control winds
Alignment: Lawful goody-good
Attacks: Bite +36 (2d8+10), 2 claws +35 (2d6+5), 2 wings +34 (1d8+5), tail slap +34 (2d6+15)
Feats: weapon focus (claw), multiattack, improved initiative, alertness, snatch, power attack, cleave, fly-by attack, improved sunder, wingover, blind-fight
Spells (11th level sorcerer):
1st (5 known): mage armor, protection from evil, entropic shield, divine favor, true strike (slots: 8)
2nd (5 known): aid, bull’s strength, bear’s endurance, mirror image, invisibility (slots: 8)
3rd (4 known): protection from energy, haste, dispel magic, tongues (slots: 7)
4th (3): death ward, cure critical wounds (4d8+11), polymorph (slots: 7)
5th (2): true seeing, mirage arcana (5 slots) ]
Tashalar
8th of October, 2008, 17:28
[Re-rolling Skippy's save: [roll0] => saved!
Darken - could you update on how you want Skippy to proceed? Wait for it to approach to cast Inflicts? Or the last firestorm?]
Darken
9th of October, 2008, 12:23
Oh I didn't know you were really going to update it... it's impossible for Skippy to win, I was just putting something down as Skippy fights to his death rather tha conceding. You can just fastforward and have the dragon eat him. :)
Tashalar
9th of October, 2008, 17:09
Skippy repeats his firestorm, but with not much success. At least he had the dragon on the defensive for a little while. That's bound to change though...
... the dragon starts breathing a cloud of paralyzing gas which Skippy shrugs off with ease. But... Skippy has run out of ranged spells. "Well, little one... are you not going to do anything anymore," the dragon rumbles.
After breathing utter cold on the little halfling, the dragon finally settles next to Skippy, roaring up above him. Skippy moves up taking a nasty bite into the shoulder and starts transferring his magical energy into inflict spells... but the dragons natural attacks are much too strong.
Still, the fight lasts as Skippy can still rely on several heal spells...
... the battle wages back and forth, but finally, Skippy's resources are depleted. In one final attack, the dragon rips into both of Skippy's sides with his claws and then his many-teethed maw closes around the halfling's upper body. With a sickening sound, Skippy is ripped apart.
The halfling is dead. Long live the halfling!
[Skippy has beaten CR 19. Congrats! ]
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