View Full Version : [CRC] Challenge! Red
Linklegacy77
26th of January, 2008, 15:37
CR 1: Drow
You won initiative. Actions?
You are currently underground, and it is completely dark. I'll need to know how you are locating your foe.
Check will be made once you can see/locate your foe.
Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 gd ae rs 0 *s -3 4c 9x rs 0 *s -3 3j 9v rs
@0 R
*END -xszx3a
Tashalar
26th of January, 2008, 19:47
Red groans inwardly as his surroundings are tossed into blackness. He didn't fear this first opponent, but he hated things to be... more difficult than they had to.
[Darkvision 60' active (goggles).
Round 1: Move action to J7, standard action for full defense.
Round 2: (this only counts if Red is attacked with a ranged weapon, otherwise ignore this post) If drow is visible, use baleful polymorph from staff of flexibility for 2 charges otherwise move towards the drow and then use the spell. SR check automatic, DC is 29. New form of choice is... a toad!
If a spell is used on him, absorb it.]
************************************************** *******
Right Hand: Staff of Flexibility (50)
Right Glove: Staff of Transmutation, greater (50)
Left Hand: Rod of Absorption
Left Glove: empty
AC: 19 / 25
HP: 153/153
Spells Prepared (I forgot to do 0th level spells, damnit!):
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi), rod of absorption in hand!
************************************************** *******
Linklegacy77
28th of January, 2008, 14:50
Red moves forward slowly, seeing a fair distance but the total darkness beyond that is unnerving. A bolt flies out of the darkness at Red, striking him and drawing blood. (Red takes 1 point of damage, passes saving throw against poison with flying colors) Free Spot check to locate Drow auto-fails (no line of sight), Listen check fails (-2 total due to distance penalties)
Red walks forward (I wish you had given coordinates, so I'll assume you meant until you can see it) and casts a spell from his staff (48 charges remain). The drow in front of him turns into a toad.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 8w 9v rs 0 R *s 6 gb aa
@rs 0
*END 328mdp
Tashalar
28th of January, 2008, 23:04
Red raises a brow as he gets nicked by the arrow. Blinking, he figures that going on the defensive without being able to see the opponent probably wasn't such a clever idea after all. Well, serves him right to be thinking about the Balor he'd be squishing later at this point of the challenge....
Leisurely, Red strolls back to his general starting area and gets ready for the next challenge.
[Move to J3 and then wait the three rounds until winning conditions are met.
Lol - you changed the picture of the monster! :)]
************************************************** *******
Right Hand: Staff of Flexibility (48)
Right Glove: Staff of Transmutation, greater (50)
Left Hand: Rod of Absorption
Left Glove: empty
AC: 19
HP: 152/153
Spells Prepared (I forgot to do 0th level spells, damnit!):
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi), rod of absorption in hand!
Poison
************************************************** *******
Linklegacy77
29th of January, 2008, 00:00
After 3 rounds, the toad vanishes, and elsewhere, a tree-like creature appears, along with a dense forest filled with thorns.
Movement costs double, moving through a thorn bush will cause you damage. Opponent is in line of sight.
CR 2: Wizened Elder
Knowledge Check is sucessful
Medium Plant, it attacks by slamming it's branches into it's foe. It can also entangle it's foes. Weak against fire, resistant to slashing weapons. Not hindered by natural terrain or undergrowth of any kind. Magical versions also do not hinder it.
You lost initiative.
The creature moves forward and slams at you, missing you.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4r 9u rs 0 R *s 9 5q 9q
@rs 0 *s b 5d 8g rs 0 *s b 6n au rs 0 *s b 53 b8 rs 0 *s b 6x bx
@rs 0 *s b 7g ag rs 0 *s b 6z 9l rs 0 *s b 6q 7c rs 0 *s b 8b 6g
@rs 0 *s b 9s 6w rs 0 *s b an 9j rs 0 *s b 86 a2 rs 0 *s b 9r c0
@rs 0 *s b cd am rs 0 *s b cn 96 rs 0 *s b b0 7y rs 0 *s b b2 6l
@rs 0 *s b a8 5j rs 0 *s b 92 5e rs 0 *s b 6o 5d rs 0 *s b 4n 6i
@rs 0 *s b 4g 53 rs 0 *s b 4w 4x rs 0 *s b 5v 4d rs 0 *s b b8 4i
@rs 0 *s b dp 5h rs 0 *s b d3 8e rs 0 *s b fi 8h rs 0 *s b f6 5n
@rs 0 *s b ci 5r rs 0 *s b gc c3 rs 0 *s b e0 dj rs 0 *s b fd ex
@rs 0 *s b ek b7 rs 0 *s b es 9m rs 0 *s b c9 cg rs 0 *s b ai aq
@rs 0 *s b 8p ba rs 0 *s b 8k da rs 0 *s b 61 dl rs 0 *s b 59 f9
@rs 0 *s b 4e d7 rs 0 *s b 7c fd rs 0 *s b b0 ff rs 0 *s b ac do
@rs 0 *s b 8v fj rs 0 *s b e7 f8 rs 0 *s b ci ea rs 0 *s a 6h 8l
@rs 0 *s a 61 9a rs 0 *s a 7l 8j rs 0 *s a 79 7t rs 0 *s a 80 7g
@rs 0 *s a 7k 6i rs 0 *s a 6d 69 rs 0 *s a 57 7l rs 0 *s a 3l 7b
@rs 0 *s a 3v 5w rs 0 *s a 7z 4m rs 0 *s a 9c 3y rs 0 *s a 9z 4h
@rs 0 *s a cy 4i rs 0 *s a ca 42 rs 0 *s a f1 48 rs 0 *s a e7 5j
@rs 0 *s a e9 6t rs 0 *s a bx 78 rs 0 *s a bv 8o rs 0 *s a bi 9y
@rs 0 *s a 9e an rs 0 *s a 9y 9h rs 0 *s a 76 cw rs 0 *s a 7n bo
@rs 0 *s a 58 c3 rs 0 *s a 5f cx rs 0 *s a 47 eb rs 0 *s a 3z fn
@rs 0 *s a 4m ga rs 0 *s a 6h fx rs 0 *s a 5x ej rs 0 *s a 7h e7
@rs 0 *s a 9j en rs 0 *s a b3 ca rs 0 *s a b7 d7 rs 0 *s a dj bs
@rs 0 *s a dm a1 rs 0 *s a ed 8e rs 0 *s a ft aa rs 0 *s a fh cj
@rs 0 *s a ew dv rs 0 *s a g7 ec rs 0 *s a fg fx rs 0 *s a cs g6
@rs 0 *s a c6 fg rs 0 *s a ba ef rs 0 *s a hy 8j rs 0 *s b hw aw
@rs 0 *s -3 hm 9b rs 0 Thornbush *s -3 hn bz rs 0 Tree
*END g1oyes
Tashalar
29th of January, 2008, 00:53
Plant. Damnit. Are they trying to mock me?! Red sighs and decides to give 'them' a spectacle worth watching - even though he knows, they know, everyone knows that it's entirely unnecessary at this point.
[Store Rod of Absorption in glove as free action. Switch Staff of Flexibility to left hand as free action. Call Staff of Transmutation, greater from glove as free action. Cast Shapechange defensively (Concentration check automatic) to become a pit fiend as standard action. Smile down at plant as move action.
If this works, then wait approx. 10 round doing nothing (until the second poison save would be recquired), regenerate 1 hp and after that rip the plant appart.
If Red takes any damage somehow, kill the thing only when fully regenerated.]
************************************************** *******
Right Hand: Staff of Transmutation, greater (48)
Right Glove: empty
Left Hand: Staff of Flexibility (48)
Left Glove: Rod of Absorption
AC: 19 / 40
HP: 152/153
Spells Prepared (I forgot to do 0th level spells, damnit!):
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi), rod of absorption in hand!
Poison
************************************************** *******
Linklegacy77
30th of January, 2008, 13:34
Red casts shapechange, transforming into a pit fiend. Regeneration fully heals Red.
Wizened Elder slams 2 times each round. 2 hits total over the period specified. Deals 4 and 2 damage, both are fully healed after their hit. Red is at full hp. Cured of poison. Red attacks the plant: hits, and kills it instantly.
Shapechange spell ends.
CR 3: Necrosis Carnex
Knowledge yields:
This is a Necrosis Carnex, an undead creation that unleashes a burst of life-stealing energy when it is destroyed. They exude a debilitating aura out to 30 feet, and can wound with a mere touch. They are vulnerable to good aligned spells and weapons.
Terrain reverts to normal. You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 cb ch rs 0 *s -3 4c 9x rs 0 *s -3 5i 76 rs
@0 R
*END -txkuzm
Tashalar
30th of January, 2008, 17:50
Red cocks an eyebrow as another 'unfitting' monster pops up. Sighing, he simply points his lesser staff at it and electrifies the thing. Then he moves back into the corner of the arena.
[Cast lightning bolt (1 charge) from staff of flexibility. Move to B2.
Damage lightning bolt: [roll0] (DC: 24)]
************************************************** *******
Right Hand: Staff of Transmutation, greater (48)
Right Glove: empty
Left Hand: Staff of Flexibility (47)
Left Glove: Rod of Absorption
AC: 19 / 19
HP: 153/153
Spells Prepared (I forgot to do 0th level spells, damnit!):
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Linklegacy77
5th of February, 2008, 00:09
The bolt catches the monster, who then explodes in a large radius, which fortunately for Red, he is not in.
CR 4: Nagatha
This is a Nagatha, a horrific monstrous humanoid twisted into a wormlike form. A Nagatha has a poisonous bite that saps a victims mental alertness. They are blind beyond 60' and ambush foes by burrowing underground. They all used to be humanoid, but they were tortured by evil spirits and no longer remember their old selves.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 cc 70 rs 0 *s -3 4c 9x rs 0 *s -3 5i 76 rs
@0 R
*END 7l42b5
Tashalar
5th of February, 2008, 02:34
Red squints at the monster and then nods to himself in satisfaction as his years of study and perusal of books once more pays off. Moving to a better starting position for the next challenge, he summons the picture of a particularly warty toad in his mind and proceeds to transform the monster.
[Move to B2 and cast baleful polymorph from staff of flexibility (2 charges) as standard action to transform 'it' into a toad (70' distance to nagatha - 85' allowed at 25th CL for transmutation spell). DC is 29.]
************************************************** *******
Right Hand: Staff of Transmutation, greater (48)
Right Glove: empty
Left Hand: Staff of Flexibility (45)
Left Glove: Rod of Absorption
AC: 19
HP: 153/153
Spells Prepared (I forgot to do 0th level spells, damnit!):
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Linklegacy77
14th of February, 2008, 11:26
The nagatha resists your spell, not transforming. It then burrows into the ground, throwing dirt up and behind it, partially covering the tunnel entrance.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 cc 70 rs 0 *s -3 4c 9x rs 0 *s -3 5i 76 rs
@0 R
*END 7l42b5
(T represents the tunnel entrance)
Your actions?
Tashalar
14th of February, 2008, 22:52
Red mouth opens... but no word ventures forth as the creature simply ignores his toady suggestion. Raising a brow and glancing down at the ground, Red gets ready to finalize the being when it attacks him. When it suddenly busts through the ground, Red steps backwards and summons a wreathing mass of tentacles.
[Continue the following unless something changes in the conditions (creature appears again for instance and finishes its round above ground):
Ready action each round to be triggered when the creature attacks:
5’ step away and cast black tentacles from the staff of flexibility.
Grapple checks (1d20+28):
1: [roll0]; 2: [roll1]; 3: [roll2]; 4: [roll3]; 5: [roll4]; 6: [roll5]; 7: [roll6]; 8: [roll7]; 9: [roll8]; 10: [roll9]
Defensive grapple checks:
1: [roll10]; 2: [roll11]; 3: [roll12]; 4: [roll13]; 5: [roll14]; 6: [roll15]; 7: [roll16]; 8: [roll17]; 9: [roll18]; 10: [roll19]
Next round: move to B2 (tumbling in case the creature somehow manages to be within 5'), standard action to ready a baleful polymorph from staff in case the creature escapes in the first 5 rounds, a lightning bolt from the same staff thereafter.
If creature appears above ground again without attacking, cast black tentacles (after tumbling away and moving as far to B2 as possible).]
************************************************** *******
Right Hand: Staff of Transmutation, greater (48)
Right Glove: empty
Left Hand: Staff of Flexibility (45)
Left Glove: Rod of Absorption
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Linklegacy77
5th of March, 2008, 10:04
Red waits a few moments, and then casts the spell when the Nagatha bursts from the ground. He backs away and casts Black Tentacles. The Nagatha is grappled.
The tentacles damage the foe mercilessly, and the Nagatha cannot escape. (8 rounds after casting, the tentacles kill the Nagatha).
CR 5: Queen Howler Wasp
Knowledge Dungeoneering reveals the following: This creature is a howler wasp, a vicious aberration that attacks anything within 10 miles of its nest. A howler wasp flies back to its nest to fetch reinforcements when attacked a howler wasp queen is much larger than the others, and rarely leaves the nest. The sting of a howler wasp can paralyze its victims. When wounded, howler wasps spray the attacker with a substance that incites other howler wasps to attack it.
Terrain is meadow. You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 a0 bc rs 0 *s -3 4c 9x rs 0 *s -3 5i 76 rs
@0 R
*END irdbhm
Tashalar
5th of March, 2008, 20:36
Red squints across the battle field for a moment, then nods. I see. Easy. “Toad time,” he exclaims.
[Note: Red should be in B2 (see above post – instructions for rounds after black tentacles).
If in range (should work, 85'), cast baleful polymorph (DC 29) to transform the wasp into a toad. If not in range, move into range and cast. Then use the rounds until the ‘toad’ is disqualified to move back to B2.]
************************************************** *******
Right Hand: Staff of Transmutation, greater (48)
Right Glove: empty
Left Hand: Staff of Flexibility (43)
Left Glove: Rod of Absorption
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Linklegacy77
26th of March, 2008, 03:40
Red successfully turns the wasp into a toad.
3 rounds pass, the wasp is disqualified.
CR 6: Mageripper Swarm
Terrain is inside of a building (ground is crafted stone.) Roof is 15' above your heads. Light streams in through windows, making sight easy.
This is a mageripper swarm, a mass of tiny aberrations. They consume magical energy, and are a serious threat to areas of spellcasting activity. Once they begin feeding, they don't stop until they have consumed everything. They may have been created to protect against spellcasters, and are sometimes kept for that purpose.
You lost initiative.
The swarm moves toward red, and begin swarming all over him. Red smacks a few with his staff, but barely does anything with it. (AoO hits, does 5 damage). Red takes 5 points of damage, and must make a saving throw. (Natural 1, automatic failure). Red loses a random prepared spell of the highest level he can cast. Disjunction is no longer memorized.
Mageripper swarm gains 45 temporary hit points for consuming a 9th level spell.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 4b 4d rs 0 *s -3 4c 9x rs 0 *s -3 44 4j rs
@0 R
*END 598bxh
Tashalar
9th of April, 2008, 01:19
Red squints at the tiny things and suddenly his eyes widen. The next moment he is batting away at them but as his concentration wavers, his magical reserves are attacked. Grasping his staff until his knuckles turn stark white, he evokes one of his contingency plans... and turns incorporeal.
[Fortitude save vs. distraction (+19): [roll0].
If Red doesn’t save, activate boots as free action and move 60’ to J10. Will save just in case the swarm catches him again (+19): [roll1].
If he saves:
Cast shapechange from staff to change into an allip. Fly upwards 30’ as move action (stats are in Red’s stat block but aren’t really needed as he will change again before acting).
Next round:
Turn into a 25 HD mature adult red dragon (huge size, upper left corner in B2) and fly to F2 in a large loop via B6, E8, J7, H2 (110’ move by my calculations – easily within the 150’ allowed and the 75’ minimum forward speed); breathe fire (14d10, Reflex save DC 21 (10 + ½ HD -1 Cha) in the direction of the swarm as standard action. If the swarm has moved elsewhere, adapt loop so that minimum forward speed and height of 30’ are ensured.
Damage: [roll2]
Note: I’m not posting any other stats as they won’t be of interest in the battle with the swarm (I hope). If I’m missing something, I’ll supply any stats needed. :)
If swarm still ‘lives’, resume flight around the battle field while waiting for 4 rounds to pass, change into a pit fiend at some point until all wounds are healed, back into the red dragon again and then get into position once more and breathe. Rinse and repeat. ;)
Use tumble to lesten damage from fall should he fall for some reason......
************************************************** *******
Right Hand: Staff of Transmutation, greater (46)
Right Glove: empty
Left Hand: Staff of Flexibility (43)
Left Glove: Rod of Absorption
(AC: 19)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Linklegacy77
15th of April, 2008, 08:24
Red avoids being distracted too much, and transforms into an Allip. He then floats up. The swarm unable to reach him, begins to climb the wall, trying to get closer. Red then transforms into a dragon, and swoops around, and then lets loose a blast of flame. The flames are just enough to destroy the creatures.
All spell effects (including shapechange) end. Red falls. (Feather fall or other immediate action before you take falling damage?)
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 48 7a rs 0 R
*END -8ff3vs
Tashalar
15th of April, 2008, 15:19
[Nope, but since Red was expecting this, use tumble to lessen the effective distance fallen.]
Linklegacy77
16th of April, 2008, 06:40
Red tumbles, and successfully reduces the falling damage.
Red takes 12 points of falling damage.
CR 7: Young Incarnum Dragon (MoI)
The dragon has a smooth hide and gossamer wings that give an opalescent glow to the light shining through them. Two horns arc gracefully back over its neck, paralleled by two rounded ridges that extend down its back. Between them rises a nearly translucent frill that tapers down to the tip of the creatures tail. The dragon has blue-gray scales touched with indigo, and a fermented odor surrounds its body.
Terrain is a random outer plane, selected plane is Celestia. Battlefield is open plane. Has planar traits of celestia. (Mildly good/mildy law)
Randomly selected soulmelds are: Crystal Helm, Pauldrons of Health (1 essentia invested)
Incarnum Dragon charges Red. Attacks with Bite, natural 20. Confirms with a 10+mods. Red is hit for 14 points of damage.
Actions? (26 damage taken in this update)
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 48 7a rs 0 R *s 9 52 71
@rs 0
*END ldu18w
Tashalar
16th of April, 2008, 21:01
How cute... that small dragons is just... lovely... and it's flying towards me... come, little one, be my valentine! ... "Youch!" Red complains loudly as the dragon bites him. Shaking his head he moves a bit away from the beast while taking great care not to let the toothy maw near his tender flesh again. Then he once more invokes the power of his staff and changes chape.... growing, growing and growing horns. Beckoning to the small dragon, the pit fiend bellows across the arena.
"Time to die, dragon!"
[Tumble to C2 at half speed. Use staff of Transmutation, greater to shapechange into a pit fiend.
Next round (s):
Whack the dragon with staves, wings, bite and tail slap as soon as health is at 100% again. Only ever attack the dragon when at full health.
Stats:
Pit fiend (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersDtoDe.html#pit-fiend-devil) – intent: being overall bad-ass
Ability scores:
Str: 37; Dex: 29 (27 +2 enh.); Con: 27
Attack (staff +1): +21 (+9 BAB +1 competence +13 Str +1 enh. -2 wrong size -1 size)
Damage: 1d6+20 (+19 Str +1 enh.)
Attack (2 claws/2 wings / bite / tail slap): +22 / +17 /+17 / +17
Damage: 2d8+13/2d6+6/4d6+6/2d8+6
Saves:
For: 22 (+3 due to Con); Ref: +21 (+6 due to Dex); Will +19
SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
Speed: 40 ft. / fly 60 ft. (average)
AC: 42 (10 + 23 natural +1 insight +9 Dex -1 size)
************************************************** *******
Right Hand: Staff of Transmutation, greater (44)
Right Glove: empty
Left Hand: Staff of Flexibility (45)
Left Glove: Rod of Absorption
AC: 42 (see above)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Prismatic Sphere, Disjunction, Quickened Teleport
Current effects: see above (pit fiend)
************************************************** *******
Linklegacy77
24th of April, 2008, 09:23
Red tumbles away from the dragon, and then transforms himself into a massive devil. (I'm ruling that in the form of an entity of evil with the evil descriptor such as a pit fiend, you will receive the penalties of a plane of good. In this case, it is just a -2 to charisma skill checks and ability checks)
The dragon breathes upon Red, which he avoids easily taking any damage from. His new form regenerates him slowly, and soon enough, he is back to full, laughing the whole while at the pathetic attempts of the dragon.
The massive devil than destroys the dragon quickly. All spell effects end.
CR 8: Slaughter Wight (Libris Mortis)
Terrain is solid unmarked rock, more or less completely flat.
A slender, wiry corpse moves toward you, supernatural agility obious in its motions. Its leathery, desiccated flesh ripples across its body, tolerant of the creature's quick movements despite being lifeless parchment.
You lost initiative. Slaughter Wight charges Red. 12+mods hits. Red takes 18 points of damage from the slam attack. Red also gains a negative level.
-1 on all skill and ability checks
-1 on attack rolls and saving throws
-5 hit points from your maximum (and current)
-1 effective level
You must choose any 9th level spell you have prepared still to be lost. (rules say player gets to choose which spell is lost. Can't be disjunction, you already lost that)
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 45 54 rs 0 R *s 9 4z 4z
@rs 0
*END gexv6z
Tashalar
28th of April, 2008, 22:19
Red curses inwardly at the predicament he is now in.Damn these undead. This just shows how good they are as tools, pfah!
Once more he calls on the power of his staff and suddenly vanishes... only to reappear in the air as his usual demonic self. But suddenly the demon disappears and a few globes of glimmering eldritch colors appear in its place. Ka-ZAAM! Strokes of light sear down from the globes and send the rotting flesh of the helpless undead flying until it is shredded to pieces.
[OOC: Use staff of greater transmutation to cast shapechange and turn into an invisible pixie. Tumble to avoid AoOs to D1 then fly straight up to a height of 25'.
Next round(s): Turn into a pit fiend and fly about the area until healed (laughing, naturally). When healed, turn into a ghaele (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersG.html#ghaele)in globe form (fly 150' - perfect) and fly to S19 at 20' height. Shoot rays +12 (+9 BAB +2 Dex +1 competence) - range 300', damage 2d12 (overcomes any DR) until the beast is dead while switching to B19, B2, S2, S19 whenever the beast comes close.
I will supply more stats for the ghaele in case it is necessary.
When battle is won, use tumble to automatically reduce falling damage.
If I'm missing some crucial piece of information that Red should've gained via a knowledge (religion) check, I'd like to adapt my actions. As long as the beast cannot fly or has ranged attacks, all is well though.
9th level spells lost: disjunction and prismatic sphere]
************************************************** *******
Right Hand: Staff of Transmutation, greater (42)
Right Glove: empty
Left Hand: Staff of Flexibility (45)
Left Glove: Rod of Absorption
AC: 13 (ghaele globe form)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: incorporeal
************************************************** *******
Lord Twig
7th of June, 2008, 16:07
Red casts his spell and tumbles away invisibly. Once safely away he reappears as a pit fiend once more and circles around laughing manically for approximately 24 seconds before changing shape once more, this time as a glowing orb of eldritch colors. Rays of light flash down into the slaughter wight and slowly peal the flesh away from the hideous creature. It takes some time, but about a minute and a half later the creature can no longer hold itself together and fall to the ground in a heap.
Casting from a staff does not draw an attack of opportunity and the tumble check is automatic. The slaughter wight has no ranged abilities and no way to avoid Red's attacks. It's defeat is inevitable so I didn't bother to roll anything.
Monster choice - CR 9 (83 monsters on the list: [roll0]
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10: [roll5]
Lord Twig
7th of June, 2008, 16:22
CR 7: Vampire Mind-Flayer (Lords of Madness)
http://www.wizards.com/dnd/images/lom_gallery/88155.jpg
Environment: Underground, complete darkness. (Most likely?)
Initiative Red 9 vs. Vampire Mind-Flayer 11. Vampire Mind-Flayer wins Initiative.
Map
Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s 9 ce 71
@rs 0
Lord Twig
7th of June, 2008, 16:58
Red's falling damage. Tumble check to reduce damage is automatic.
Damage 1d6 non-lethal: [roll0]
LuneMoonshadow
11th of June, 2008, 00:50
Humanoid in shape, this gaunt, hairless creature has mottled
gray skin, a hunched posture, and long, dangerous-looking talons
for hands. Its face is a thing out of a nightmare, a flattened octopoid
head with four long, writhing tentacles where the mouth
should be. Its colorless eyes glitter with feral hunger.
The creature hobbles across the rocky ground, its tentacles writhing as it stares in your direction with it large pale eyes. The thing's noticeable shaking and spittle dripping to the ground belies the slow movement, as the mere presence of live flesh has intoxicated the creature.
In an instant the air around the thing buckles, condensing before exploding outward with surprising force. The attack does little to you beside force you to turn your head away from the dust, leaving the creature exposed for reprisal.
OOC: Creature moves 30' diagonally, casts Mind Blast which you save for automatically.
Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s 9 9q 4c
@rs 0
*END r0me2k
Tashalar
11th of June, 2008, 05:38
Red quickly adjust to the darkness with the help of his trusty goggles and frowns. Another undead creature. And a gruesome one at that. Let's make sure that beast cannot attack my mind any longer, hrmpf.
"Go away, beast," is all that Red says as he points his staff at it.
[OOC: Use staff of greater transmutation to cast maze on the creature. If for some reason the spell fails, please let me finish the action. If creature vanishes, stay put.
Next round: Ready action to recast maze should it reappear. As soon as the beast was outside the arena thrice / for three rounds, Red wins the round via disqualification of the monster.
************************************************** *******
Note: I noticed two errors I made. Charges on the secondary staff are already down to 43 and I once cast black tentacles from the staff... which actually isn't on the staff at all. I therefore removed one of his memorized black tentacles (I switched black tentacles to solid fog at the last minute but forgot to change it in my personal document - I wish I had kept black tentacles though).
Note 2: I think mind blast has to get past Red's spell resistance - not that it matters in most cases. ;)
Right Hand: Staff of Transmutation, greater (40)
Right Glove: empty
Left Hand: Staff of Flexibility (43)
Left Glove: Rod of Absorption
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
LuneMoonshadow
11th of June, 2008, 06:07
The air about the creature ripples before a rush of air fills the spot where the creature once stood. The quick whistling of the wind is then replaced by silence which persists until the scenery changes in an instant to a warm forest. A large snake beats it wings, causing the nearby branches to sway.
OOC: The mind flayer has a negative modifier for his Int score, so he can never make the DC 20 Int check to escape the maze.
CR 10: Couatl
This great serpent with rainbow-feathered wings appears confident, powerful, and totally aware of everything around it.
Red Init: 19
Couatl Init: 16
The Couatl is hovering 20 feet off of the ground. Actions?
Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s 9 4z ag
@rs 0 *s b 71 4w rs 0 *s b 58 60 rs 0 *s b b9 4r rs 0 *s b be 8d
@rs 0 *s b 7q 8b rs 0 *s b am bm rs 0 *s b eb 5y rs 0 *s b eb a3
@rs 0 *s b c3 ai rs 0 *s b d7 f1 rs 0 *s b 9j ep rs 0 *s b 99 b5
@rs 0 *s b 50 cj rs 0 *s b 4v fv rs 0 *s b 7u em rs 0 *s b 6o c7
@rs 0 *s b 5f 8a rs 0 *s b 8e 6p rs 0 *s b a2 92 rs 0 *s b cd 6x
@rs 0 *s b ev d5 rs 0
*END -5p004i
Tashalar
11th of June, 2008, 17:40
"A flying snake? Whoever created this beast had a terrible taste, hmpf." This beast might very well use some magic... shall I risk it? Or shall I not? When, if not now? Frowning shortly, Red then nods and beckons to the Couatl.
[Store staff of greater transmutation in glove as free action, switch other staff to right hand as free action, call rod from left glove as free action.
Standard action to ready. Should the couatl attack him (physically), cast baleful polymorph (DC 29) on the couatl from the staff of flexibility and turn it into a toad (in case this happens use the rounds to get greater staff back out as before - store rod in glove).
Spells targetting Red are absorbed via rod of absorption.
If a spell is absorbed, then repeat the same action for the next round.
************************************************** *******
Right Hand: Staff of Flexibility (43)
Right Glove: Staff of Transmutation, greater (40)
Left Hand: Rod of Absorption
Left Glove: empty
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Lord Twig
12th of June, 2008, 16:05
The Couatl regards his foe carefully then attempts to charm the man in order to get him to put down his weapons. When his first spell is absorbed by the red haired man's rod he figures he will try a more indirect approach.
Red did his Red Wizard thesis on the Couatl and knows that it has darkvision, poison, psionics, spells, ethereal jaunt, telepathy, and change shape. It also enjoys watching the sun set over the trees in the evening. (Knowledge check 50!)
Round 1:
Red swaps his staffs and rod around and prepares an action.
The Couatl casts Charm Monster at Red and the spell is absorbed by the rod. Red's Spellcraft check is high enough to automatically recognize the spell.
Round 2:
Red prepares an action.
The Couatl begins casting Summon Monster III. Red automatically recognizes the spell.
Actions?
Map is unchanged.
Tashalar
13th of June, 2008, 22:24
Red grins as his rod buzzes slighlty when it absorbes the charm monster spell. "Thought you could get me this easily, huh?" Suddenly he grins no longer as he takes note of the next spell the monster starts casting. "No... no, you won't." Raising his staff he once more grins and simply says "Toad."
[OOC: Interrupt summon monster by transforming the Couatl into a toad with baleful polymorph (DC 29) from the staff of flexibility.
I just assumed that Red does not know about the change shape ability of the Couatl - In case the Couatl changes shape the next round, cast lightning bolt (10d6, DC 24) from staff of flexibility. Unless the Couatl does something unforeseeable, cast lightning bolt once more.
If it is ruled that Red actually does know of the Couatl's ability to change shape, he'd interrupt with a lightning bolt (as above) immediately.
************************************************** *******
Right Hand: Staff of Flexibility (41)
Right Glove: Staff of Transmutation, greater (40)
Left Hand: Rod of Absorption
Left Glove: empty
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Lord Twig
14th of June, 2008, 07:18
Red's Knowledge: The planes to identify the Couatl = [roll0]
Lord Twig
14th of June, 2008, 07:24
Recognizing what the Couatl is doing Red counters with a lightning bolt. The Couatl screams in pain, then falls silent. Extremely silent. Quickly the Couatl closes on Red and that worthy wizard finds the silence all around him.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4j rs 0 R *s 9 4b 51
@rs 0 *s b 71 4w rs 0 *s b 58 60 rs 0 *s b b9 4r rs 0 *s b be 8d
@rs 0 *s b 7q 8b rs 0 *s b am bm rs 0 *s b eb 5y rs 0 *s b eb a3
@rs 0 *s b c3 ai rs 0 *s b d7 f1 rs 0 *s b 9j ep rs 0 *s b 99 b5
@rs 0 *s b 50 cj rs 0 *s b 4v fv rs 0 *s b 7u em rs 0 *s b 6o c7
@rs 0 *s b 5f 8a rs 0 *s b 8e 6p rs 0 *s b a2 92 rs 0 *s b cd 6x
@rs 0 *s b ev d5 rs 0
*END d8jfw
Lord Twig
14th of June, 2008, 07:30
Round 3:
Red casts lightning bolt at the Couatl. Damage [roll0]
Couatl save vs. DC 24 [roll1]
Couatl casts Silence on himself and closes with Red.
Tashalar
15th of June, 2008, 04:01
Red nimbly moves away from the flying snake, muttering to himself until he can once more hear his own voice. Smiling, he turns to the snake beast and once more points his staff at it... another streak of electricity blasts into the Couatl.
[Tumble to A4 to evade AoOs, then move to A6 and cast lightning bolt from staff of flexibility.
Damage: [roll0]
************************************************** *******
Right Hand: Staff of Flexibility (41) {stays the same as I deducted 2 charges for the baleful polymorph before}
Right Glove: Staff of Transmutation, greater (40)
Left Hand: Rod of Absorption
Left Glove: empty
AC: 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Lord Twig
15th of June, 2008, 16:26
Red tumbles away, surprising the Couatl with his nimbleness. The surprise is short-lived however, as another lightning bolt ends the Couatl's life.
Note: The radius of Silence is 20', so Red needs to move to A6 to escape the silence.
Next Challenge!
Monster choice - CR 11 (50 monsters on the list): [roll0] = Shadurakul Canomorph (Fiend Folio)
http://www.wizards.com/dnd/images/ff_gallery/50074.jpg
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2] +7=15
Red wins initiative
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6v 3w rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 8d 8d rs 0
*END odqaab
Tashalar
16th of June, 2008, 16:57
Red takes a close look at the latest adversary. These beasts are getting more powerful. Let's try something else for a change.
Red switches his staves around and activates his main staff. Changing into a large angel, he sneers down at his opponent.
[Rod into glove as free action, switch staff to left hand as free action, call other staff from glove as free action; cast shapechange from staff as standard action to change into a solar. Move to A1/B2.
If nothing 'special' happens, continue as follows:
Laugh at the puny creature as free action repeatedly. ;)
Wait until fully healed, then change into a leonal as a free action at the beginning of turn and use its roar as a standard action (effective caster level is 18 I guess - due to the 1 negative level). If creature is paralyzed, wait until it is disqualified and resume position at B2 to wait for the next.
Otherwise change back into the solar and attack it until it is dead.
For stats concerning solar and leonal, see Red's character sheet (http://online-roleplaying.com/forums/showpost.php?p=292867&postcount=6) as well as 'current effects' below.
************************************************** *******
Right Hand:Staff of Transmutation, greater (38)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption
AC: 37
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: DR / epic and evil, darkvision 60 ft., low-light vision, immunity to acid/cold/petrification, protective aura, regen 15, resis electricity/fire 10, SR 32, tongues
************************************************** *******
Lord Twig
18th of June, 2008, 15:58
Red juggles his rod and staffs around until he has the one he needs and casts his spell. Suddenly a truly awesome angel stands confronting the Shadurakul Canomorph. Angel Red laughs as he flies into the air, the Shadurakul Canomorph's attacks mean nothing as any wound would be quickly healed any way. Once he tires of the outsider, Red transforms into an Leonal in the blink of an eye. With a roar the Shadurakul Canomorph melts away as it is banished back to his home plane.
Red wins!
Next creature coming up. :)
Lord Twig
18th of June, 2008, 16:00
Round 1:
Red casts shapechange and flies into the air.
Shadurakul Canomorph bays.
Red's Will save vs. DC 16 = [roll0] or panicked for [roll1] rounds.
Round 2+:
Red heals to full.
Shadurakul Canomorph flails uselessly.
Round X:
Red changes to Leonal form and roars.
Shadurakul Canomorph save vs. banishment effect DC 17. Will save +5 base -4 Holy Word = +1: [roll2]
Shadurakul Canomorph save vs. sonic damage DC17. Fort save +9: [roll3] Damage: [roll4] sonic
Shadurakul Canomorph automatically paralyzed for [roll5] minutes.
Lord Twig
18th of June, 2008, 16:31
Monster choice - CR 12 (37 monsters on the list): [roll0] = Aspect of Bahamut (Races of the Dragon)
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Tashalar
18th of June, 2008, 19:12
Red glances up at his new opponent. Dragon. Pfuh. Let’s go angel again. I hope I don't come to like this form, heh. Coming to a decision, Red grips his belovèd staff and turns into a large angel once more. Come now, dragon... show me what you’ve got...
[Cast shapechange from staff to turn into a solar - statistics on Red's character sheet and under current effects.
Next rounds: Tumble away and full defense until fully healed (repeat this every time when damaged => turn into a solar and heal)
When fully healed, turn into a pit fiend and use a full attack ( wing + wing + bite + tail slap) - isn't using claws as he is holding the two staves:
Attack (2 wings / bite / tail slap): +16 / +16 /+16 / +16 (one less because of negative level)
Damage: 2d6+6/2d6+6/4d6+6/2d8+6
Should the dragon do something unforseen... I'll think of something. :)
************************************************** *******
{Right Hand:Staff of Transmutation, greater (36)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption} => not relevant in nightcrawler form
AC: 37
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects (solar): AC 42 SQ: DR 15 / epic and evil, darkvision 60 ft., low-light vision, immunity to acid/cold/petrification, protective aura, regen 15, resis electricity/fire 10, SR 32, tongues
Current effects (pit fiend): SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
************************************************** *******
LuneMoonshadow
4th of July, 2008, 06:01
The dragon hisses, its cat-like glare falling upon your now angelic form. "I was summoned... for this?"
The aspect beats its large wings, throwing dust up off the ground and clouding the area. With a strange grin it rears back, its sinuous neck bending at strange angles. After a long inhalation the air around the dragon's mouth begins to quiver and frost form before expelling out in a cone of snow.
When the snow finishes falling to the ground and you still remain, the grin on the creature goes from that of a grin to a look of grim determination.
OOC: Breath weapon used; Red is immune to cold (dragon failed the knowledge check to determine what immunities angels had) so no damage is taken.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6v 3w rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 8d 8d rs 0
*END odqaab
Note: Red's action coming once I get my comp moved.
Tashalar
6th of July, 2008, 20:46
When the snow has vanished, Red suddenly sheds the form of the angel to assume his favorite one, that of a pit fiend. Beckoning the dragon closer with his claws, he beats his wings strongly and floats upwards.
Suddenly the pit fiend's coloring takes on a deeper shade of red... a fearsome sight.
[Note: The dragon started out at 60' elevation - it would have had to move close to the ground to be able to use its breath weapon from where it is. I think Lune forgot to save the map after he updated it.
Red flies upwards 30', activates his fear aura as a free action (DC 18 Will save - as per fear spell, caster level 18) and readies an attack with his bite should the dragon come in range:
Attack: +16 (possibly +1 if from higher ground), damage: 4d6+6 + poison (DC 24 or 1d6 Con damage)
************************************************** *******
Right Hand:Staff of Transmutation, greater (36)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption
AC: 42
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects (pit fiend): SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
************************************************** *******]
Lord Twig
7th of July, 2008, 15:07
The aspect of Bahamut flies upward to gain the high ground, then flies in to attack Red. Suddenly the aspect's arrogant confidence turns to sheer panic and it flies with all haste directly away from Red.
Dragon is Panicked.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 7n 4n f89 1g R *s -1 8c
@8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50
@-50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3
@*s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3
@7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs
@0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 f1 ec 1po 8e *s -3 6y 3s
@rs 0 *s 2 7e 42 18p t *s -3 7z 4l rs 0 30' *s -3 fk fa rs 0 35'
@*s -3 7j 6c rs 0
*END -e3powi
Lord Twig
7th of July, 2008, 15:19
Dragon closes.
Red saves vs. Dragon's frightful presence aura, DC22: [roll0]
Dragon saves vs. Red's fear aura, DC18: [roll1]
Dragon closes and triggers Red's readied action. Red bites at the dragon.
To hit, AC25: [roll2] Damage: [roll3] + poison + disease (disease is ignored since it won't matter until 1d4 days later)
Dragon saves vs. poison, DC24 (if needed): [roll4] Damage: [roll5] Con damage
Dragon bites Red.
To hit, AC42: [roll6] Damage: [roll7]
Tashalar
7th of July, 2008, 19:53
The Pit Fiend smiles. Widely. "Not so optimistic any longer, are you," Red bellows across the arena. Switching to the form of a red dragon, Red then glides to the other side of the arena, right below the aspect. Pulling back his long sinuous head he breathes in and then releases a cone of crackling fire upwards at the other dragon.
[Note: Despite being panicked, I guess the dragon won't leave the arena and would instead fly as far away inside the 100'x100'x500' arena as possible from Red. Which Red won't like at all, preferring to stay close to the ground.
Red changes to an adult red dragon (22 HD (for casting reference - current max for shapechange is 24), huge size, 12d10 breath weapon, save DC is 24 (Con + half level = 5 + 9), I don't think any other stats are needed for now), flies across the arena (circling via Q13) to P16/R18 at 15' height and breathes fire at the aspect (50' cone). If aspect is vanquished, use tumble to reduce falling damage to zero.
Damage: [roll0]
************************************************** *******
Right Hand: nothing, dragon form
Right Glove: empty
Left Hand: nothing, dragon form
Left Glove: Rod of Absorption
{AC: 42 }
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
{Current effects (pit fiend): SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft. }
************************************************** *******]
Lord Twig
8th of July, 2008, 04:38
From a red devil to a red dragon, Red lazily circles around the arena until he is under the other dragon then sends a blast of searing flame upward. The blast only encourages the dragon to fly faster and it beats a hasty retreat even further up in the far corner of the arena.
Red's breath weapon will recharge in [roll0] rounds.
Reflex save +5 (-2 for panicked) = [roll1] vs. DC 24.
Aspect of Bahamut double moves.
AoB Damage: 73
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 ex f9 rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 50 53 1po 8e *s -3 6y 3s
@rs 0 *s -3 7j 6c rs 0 *s 9 ec ec 1v4 -m *s -3 f1 dn rs 0 15' *s
@-3 5m 5w rs 0 A *s -3 5p 4d rs 0 70'
*END -pl2qko
Tashalar
8th of July, 2008, 06:18
The red dragon roars its laughter as it lazily flaps its wings and hunts the aspect down. Staying at the same altitude, Red once more positions himself below the other dragon and breaths fire upwards again.
As the aspect continues to flee, Red decideds on a change of plans... this is the perfect time... my opponents will only get stronger and I'll need all my magical might in the future battles. Changing back to human form, Red drops to the floor in the corner and casts one of his most powerful spells to regain his lost abilities.
[Move action to fly to B2/D4 at 15' and breath upwards. Cone is 50' long but since the dragon's 'bottom' is at 15' height and it is huge size, it can let the cone start at 25' height with ease. If that is not possible RAWly ( ;) ), then fly up to 20' elevation. As before - if Aspect is killed, use tumble to reduce falling damage (I just won't repeat that from now on).
Damage: [roll0]
Edit: I decided to do something else on the next round:
Free action to change into normal, human form (in B2) - dropping to floor below and negating falling damage via tumble. Cast limited wish for the spell 'restoration' to remove the negative level (Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.). I'll wait for your update to see where the dragon is after two more rounds of flight. :)]
Lord Twig
10th of July, 2008, 10:44
Another blast of fire from below convinces the Aspect of Bahamut that altitude is his best defense and flies strait up. Meanwhile Red calmly lands on the ground and cures himself of an annoying condition.
Red's breath weapon will recharge in [roll0] rounds.
Reflex save +5 (-2 for panicked) = [roll1] vs. DC 24.
Aspect of Bahamut double moves strait up.
Next Round:
Red casts limited wish for a Restoration spell.
Aspect of Bahamut double moves strait up.
AoB Damage: 135
Actions?
Map:
**BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4i rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 50 53 1po 8e *s -3 6y 3s
@rs 0 *s -3 7j 6c rs 0 *s -3 5s 4g rs 0 270' *s -3 5r 5t rs 0
*END fgnyna
Tashalar
10th of July, 2008, 15:36
Red gazes upwards at the fleeing dragon and smiles. Much better... this feels much, much better... switching to a globe of colors, he sends two light rays at the dragon.
As the dragon moves further away, Red once more changes back to a pit fiend and bides his time.
[Switch to ghaele in globe form as free action, full attack dragon with two light rays (ranged touch attacks: +12/+12, 2d12 damage - overcomes any DR):
A1: [roll0], damage: [roll1]
A2: [roll2], damage: [roll3]
Ghaele attack: +9 BAB +2 Dex (+1 due to ioun stone) +1 competence (ioun stone)
Next rounds: Change back into a pit fiend and wait until the fear effect subsides and the dragon comes back down to play. Hit points lost are regenerated (those from the negative level). :)
************************************************** *******
Right Hand: nothing, ghaele form
Right Glove: empty
Left Hand: nothing, ghaele form
Left Glove: Rod of Absorption
{AC: 42 }
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects (ghaele): not really necessary for now...
Current effects (pit fiend): SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
************************************************** *******]
Lord Twig
11th of July, 2008, 05:09
Two rays lance upward, one striking true before the dragon flies up out of range.
Once the fear wears off the Aspect of Bahamut knows that he is going to die, but he determines to hurt the human as much as possible before he goes. Slowly he descends, then suddenly plummets strait down at the human, using his superior flying ability to halt his progress before he plows into the ground and just in range to attack the human in devil form.
OOC:
AoB charges 400' strait down and attacks.
To hit: [roll0] Damage: [roll1]
AoB Damage: 135
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4i rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s 9 50 53 1po 8e *s -3 6y 3s
@rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s 8 4p 4q 1e4 -s *s
@-3 5p 4g rs 0 15'
*END l2n1jq
Tashalar
11th of July, 2008, 06:32
"Time to die, my dragon friend," Red bellows in pit fiend form before turning into a red dragon once more. Inhaling casually, he burns the aspect to ashes.
[Change into mature adult red dragon this time (the 25 HD version now that the negative level is gone - save DC stays the same) and breath fire upon the aspect.
Damage: [roll0]
When turning back into human shape, please place Red in square B2 for the next round. :)
************************************************** *******
Right Hand:Staff of Transmutation, greater (36)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption
AC 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Lord Twig
11th of July, 2008, 06:37
In a flash the devil is replaced by a massive red dragon. Flames lash out and reduce the lesser dragon to ash.
The familiar sensation of falling once again occurs for Red, but he was on the ground just a second ago! Looking around he finds himself in a formless void, which he quickly recognizes as the Ethereal Plane (Skill check automatic I believe). There is just one thing to focus on, the huge skeletal beast floating in the center of the arena.
Red has studied many creatures, but he is a little hazy on this one. He does know that to meet the gaze of a Thought Slayer means death and that it has some resistance to magic.
CR 13: Thought Slayer (Expanded Psionics Handbook)
http://www.wizards.com/dnd/images/xph_gallery/80508.jpg
Environment: Ethereal Plane (No gravity. Alterable morphic, Mildly neutral-aligned)
Initiative Red 22 vs. Thought Slayer 17. Red wins Initiative.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 47 4i rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s 9 9p 9o 1rh 14 *s -3 as 97 rs 0 20'
*END h4lebf
Lord Twig
11th of July, 2008, 06:38
Monster choice - CR 13 (34 monsters on the list): [roll0]
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2]
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Lord Twig
11th of July, 2008, 07:08
Knowledge (Dungeoneering) +32: [roll0]
Tashalar
11th of July, 2008, 17:27
Deadly gaze, hm? Not good. How about something different for a change... something immune to that sort of thing...
Red once more uses the power of his favored staff and transform himself into a gargantuan worm of darkness. Slowly he moves towards the other creature, still slightly unsure of movement in the alien environment.
[Standard action to cast shapechange from greater staff. Shapechange into a nightcrawler (http://online-roleplaying.com/forums/cast) and move towards the thought slayer. B2/E5 => move 10' up and 5' towards the slayer, C3/F6 at 10' height.
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** *******
Lord Twig
15th of July, 2008, 07:50
A slight humming can be heard as the thought slayer brings a mental barrier into existence. It then attempts to take a bite out of the much larger creature while staring at it hard, fully expecting it to die at any second.
OOC:
Thought slayer manifests Mental Barrier as an immediate action (+6 AC for 2 rounds) and attacks Red the Nightcrawler. (They both have a 15’ reach)
To hit: [roll0] Damage: [roll1]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6s 74 rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s 9 9p 9o 1rh 14 *s -3 as 97 rs 0 20' *s
@9 62 62 2cz 8c *s -3 6v 56 rs 0 10' *s -3 7a 53 rs 0
*END -jxdlew
Tashalar
15th of July, 2008, 16:17
The Red-worm is entirely unimpressed by the creature's attack and suddenly strikes out with its jaw opening wide...
[Attack with bite - if bite hits, use improved grab to grapple the beast. If that is successful, use iterative attack to try and pin it (not allowing it to speak, growl, whatever). If bite misses or grapple fails, attack with sting.
Note: One thing I missed about the desecrating aura is that Red gains +2 hp/HD while he is in nightcrawler form.
Furthermore, I calculated damage incorrectly on Red's sheet for the nightcrawler form. I used the correct, lower damage below. I will edit Red's sheet after this CR round accordingly.
Bite: [roll0]; damage: [roll1]; grapple: [roll]1d20+40[roll]; secondary attack as grapple: [roll]1d20+35[roll]
Secondary attack with sting (in case grapple fails): [roll2]; [roll3]; if sting hits, the creature has to make a DC 21 (9 (half HD) +2 (Con mod without amulet)) Fortitude save or suffer [roll4] Str damage.
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 153/153 (incorrect - see discussion thread)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** *******
Tashalar
15th of July, 2008, 16:19
[And those grapple checks again (no idea why it did not work - I just typed them up manually): grapple 1: [roll0]; grapple 2: [roll1] ]
Lord Twig
16th of July, 2008, 09:39
The massive worm rears back, then darts forward and catches the thought slayer in his huge jaws. The though slayer puts up a valiant struggle, but can not break free of the worms grip. A second later and Red releases the slayer just long enough to bite down with an even firmer grip.
OOC:
Red’s bite hits (vs. AC 29) and deals 32 damage. Improved grab allows an automatic grapple attempt.
Grapple check: 43 vs. [roll0]. Damage: [roll1] (Add +9 here, should be +21 instead of +12 :∙ )
2nd Grapple check: 45 vs. [roll2]. Damage: [roll3] (No damage here. I forgot Red was using this check to pin the slayer.)
Or sting misses if 1st grapple attempt fails.
Lord Twig
16th of July, 2008, 10:07
Suddenly the thought slayer drops strait through Red’s jaws. Red can make out a ghostly, insubstantial shape below him and moving rapidly away.
OOC:
The thought slayer moves, shifting to the Material Plane as it does so. It falls 10’ to the ground (Red pulled the thought slayer into his own space with the successful Improved Grab). Jump check DC15 to reduce falling damage is automatic with a +20 bonus. It then manifests Precognition as a standard action and Mental Barrier as a free action.
Thought slayer damage: 64
Active effects: Mental Barrier (+6 AC, 2 rounds), Precognition (140 minutes)
Time spent outside the arena: 1 round
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6s 74 rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s 9 b3 b0 1rh 14 *s 9 62 62 2cz 8c *s
@-3 6v 56 rs 0 10' *s -3 7a 53 rs 0
*END -3n9uzz
Tashalar
16th of July, 2008, 21:39
Red curses inwardly as the creature escapes his grasp. Suddenly only a blurry outline of the creature can be seen moving away from him. Aaaah, it went to the material plane... I see. Well, let's get moving in that case. It'll be back soon. Oh, and why not try and call for a little help?
[Red moves to B2/E5 and summons 2-4 Dread Wraiths (supernatural power - standard action, wraiths appear in 1d10 rounds) in F6/G7, F4/G5, C6/D7 and F6/G7 at 0' height.
[roll]1d3+1[/rolls] dread wraiths (note the desecrating aura benefits) will appear in [roll0] rounds.
If for some reason the summon undead power is deemed not to work, move as above and ready an attack with bite and improved grab should the thought slayer come into attack range.
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 153/153 (incorrect - see discussion thread)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** *******
Lord Twig
17th of July, 2008, 07:54
[roll0] dread wraiths appear.
Lord Twig
17th of July, 2008, 08:26
While the thought slayer is away in the Material plane, Red brings in some friends for it's expected return. Meanwhile the thought slayer heals some of it's damage then pops back into the Ethereal plane. Unable to do much else it charges forward and attempts to bite Red once more.
As it closes on the huge worm a wraith below it manages to graze the thought slayer, draining some of it's vitality away. This threw off the thought slayers attack and it jerked to the side. Just as well! The unexpected move threw Red off as well and the huge maw closes on thin ether instead of his intended target.
OOC:
Red summons 4 dread wraiths.
Next round:
Thought slayer manifests Body Adjustment. Heals [roll0] damage. Again manifests Mental Barrier as a free action.
Red prepares an action to attack.
Next round:
Thought slayer moves to the Ethereal plan as a free action, then moves and attempts to attack Red.
Dread wraith takes an AoO.
To hit: [roll1] Damage: [roll2] + [roll3] Con damage
Red’s prepared action is triggered. Red attacks.
To hit: [roll4] Damage: [roll5]; Grapple check: [roll6] vs. [roll7]
If still able, the thought slayer attacks Red.
To hit: [roll8] Damage: [roll9]
Else it attempts to escape the grapple: [roll10] vs. [roll11]
Thought slayer damage: 25 + 4 Con damage (-28 hp)
Active effects: Mental Barrier (+6 AC, 2 rounds), Precognition (140 minutes)
Time spent outside the arena: 2 rounds
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 68 6j rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s 9 8x 90 1rh 14 *s 9 5c 5g 2cz 8c *s
@-3 68 4i rs 0 10' *s -3 7a 53 rs 0 *s 9 7d 7b 14b 1i *s 9 60 7c
@110 -g *s 9 7d 5b 16j 12 *s 9 4q 7d zq 1b *s -3 9w 8g rs 0 10'
*END -2f6i0z
Tashalar
17th of July, 2008, 18:00
Ah, here it comes... Red readies himself but is rather frustrated that his attack misses. Hesitating shortly, he then attacks with bite and sting but decides not to enter a grapple to give the dread wraiths the opportunity to wreak havoc themselves.
[A few things:
Under supernatural abilities it states that they are standard actions unless noted otherwise in the description - therefore, RAW, the summon undead ability of the nightcrawler would be a standard action (I think)
the thought slayer gets a DC 25 Fortitude save to resist the Con drain
the dread wraiths get a +2 to attack and damage from the nightcrawlers desecrating aura - as well as bonus hp (which won't matter though) - thought slayer has taken 2 more damage from the dread wraith's hitRed attacks with bite and sting without using his improved grab ability:
Bite: [roll0], damage: [roll1]
Sting: [roll2], damage: [roll3] + save vs. poison DC 19 or suffer [roll4] Str damage.
I guess now would be the thought slayer's turn, then the dread wraiths would attack, right? Gogo, dread wraiths! :)
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 153/153 (incorrect - see discussion thread)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** ******* ]
Lord Twig
18th of July, 2008, 06:47
The wraiths swarm around the thought slayer, all of them sucking it's vitality until it is barely standing. Then with one bite of his massive jaws Red finishes the thing off. The ether swirls and Red is suddenly back in his own form and falling...
OOC:
Under supernatural abilities it states that they are standard actions unless noted otherwise in the description - therefore, RAW, the summon undead ability of the nightcrawler would be a standard action (I think)
I think you are correct. Edited this into previous post.
the thought slayer gets a DC 25 Fortitude save to resist the Con drain
Missed that. Here is the roll: [roll0] (+2 if it will help from the Precognition)
the dread wraiths get a +2 to attack and damage from the nightcrawlers desecrating aura - as well as bonus hp (which won't matter though) - thought slayer has taken 2 more damage from the dread wraith's hit
And I forgot about that. Fixed.
Note: Red was at Init 22, so the dread wraiths would be on 22 as well. The thought slayer attacked red on Init 17. Red’s prepared action went off so that set his Init to 17+, but the wraiths would still go on 22. So the order should be wraiths, Red, thought slayer. I think. :)
Dread wraiths attack.
To hit: [roll1] Damage: [roll2] + [roll3] Con drain
To hit: [roll4] Damage: [roll5] + [roll6] Con drain
To hit: [roll7] Damage: [roll8] + [roll9] Con drain
To hit: [roll10] Damage: [roll11] + [roll12] Con drain
Thought slayer attempts Fort saves (DC 25) against the Con drain: [roll13], [roll14], [roll15], [roll16] (+2 if available and it will help from the Precognition)
Red bites the thought slayer and hits for 35 damage. The sting misses.
If it is still alive after all that, the thought slayer attacks.
To hit: [roll17] Damage: [roll18]
Activates Mental Barrier again as a free action.
Thought slayer damage: 60 + 15 Con damage (-98 hp) = Dead.
Next opponent coming up!
Lord Twig
18th of July, 2008, 08:24
A huge disgustingly fat humanoid appears high up in the air. His disproportionately small wings flap quickly, impossibly keeping him aloft. He glances around and sees Red standing in wizard robes and two staffs in his hands.
"Wizard," he says with an evil smile. He glides down toward Red and calls forth magic that assaults Red's mind. All of Red's prepared spells actually makes it more difficult to concentrate and drive off the mental assault.
OCC:
Monster choice - CR 14 (27 monsters on the list): [roll0] =>Nalfeshnee
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG45.jpg
Environment: A chaotic evil-aligned plane
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2] +1 => Nalfeshnee goes first.
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Knowledge Check (Arcana, Religion, The Planes, Nature) +34 (-2 for Dungeoneering): [roll6]
Red knows that the Nalfeshnee is a Demon (a Chaotic Evil, Extraplaner Outsider), and that it is resistant to spells and all but good-aligned physical attacks. It can smite all foes around itself in a large radius, rendering them dazed for a short period of time. It also has several powerful spell-like abilities.
Round 1:
The Nalfeshnee flies down toward Red and casts Feeblemind.
Red's save posted below. => Successful.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 49 4j rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0 *s -1 8c 8c rs 0 0 -50
@-50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3
@3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36
@rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s
@-3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35
@rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0
@13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s
@-3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3
@g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55
@rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c
@8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs
@0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s
@-3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s
@32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0
@11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s
@-3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3
@ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t
@3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0
@D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3
@2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai
@rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s
@-3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t
@dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0
@R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3
@6y 3s rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0
@ *s 9 71 ac 1xi 14
*END -1fo81a
Lord Twig
18th of July, 2008, 09:05
Nalfeshnee makes a caster level check to get through Red's SR 18: [roll0]
Red's makes a Will save (DC 20, -4 for being an arcane caster): [roll1]
Tashalar
18th of July, 2008, 20:58
Ugh, what an ugly beast, Red thinks to himself and too late recognizes that the very same beast has already started its assault when he feels an attack on that which constitutes his very power. "How dare you?!" Red exclaims, his face taking on the color of his name. "Now why don't you try that again, huh?" Still full of anger, Red once more turns into the gargantuan worm of darkness he had been the round before and awaits the fiend's attack.
[Use staff of greater transmutation to turn into a nightcrawler again (A1/D4).
Question: What is the ground made of?
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 191/191 (38 temporary hp)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** ******* ]
Lord Twig
19th of July, 2008, 11:00
Sorry about the lack of plane detail. I didn't have my DMG before.
Here is a random roll to determine which layer of the Abyss you are on. :)
[roll0] => Burning hellscape (mix of magma and stone)
Sounds like fun! Mildly chaos and evil aligned. So Red has a -2 to his charisma checks. Trying diplomacy may be difficult. ;)
Lord Twig
19th of July, 2008, 11:16
The Nalfeshnee hesitates as he is faced with the massive, undead worm. Now uncertain of his ability to handle Red on his own, he attempts to call for reinforcements...
OOC:
Nalfeshnee takes a 5' step and begins to summon 1 glabrezu. 50% chance of success: [roll0] => Success
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 5i 5u rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0 *s -1 8c 8c rs 0 0 -50
@-50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3
@3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36
@rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s
@-3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35
@rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0
@13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s
@-3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3
@g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55
@rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c
@8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs
@0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s
@-3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s
@32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0
@11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s
@-3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3
@ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t
@3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0
@D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3
@2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai
@rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s
@-3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t
@dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0
@R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3
@6y 3s rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0
@ *s 9 7p b2 1xi 14 *s 9 4q 4o 2l7 8 *s c 8p 6q 2yo 1p *s c 7b f3
@334 0 *s c do dl 25j -34 *s c cj 6z 2hi -2r *s c ae ao 313 2s *s
@-3 8f c2 rs 0 N
*END -4datvz
Lord Twig
19th of July, 2008, 11:22
I'll save this roll in case the glabrezu actually makes it to the board.
Number of images: [roll0]
Tashalar
20th of July, 2008, 00:33
The Red-worm tilts its head and waits for the attack that doesn't come. Let's get reinforcements again... Using the nightcrawler's innate ability, Red once more calls undead to his aid... of a different sort this time.
[Red stays where he is and summons 1d4+2 greater shadows to appear in G6, H4, H2 and G6, H4, H2 at 10' height.
[roll0] greater shadows will appear in [roll1] rounds. Note that the shadows get +2 hp/HD (if they are within 20' of a nightshade when they appear, that is - I guess?). The moment they appear he indicates the Nafalshnee as their target.
************************************************** *******
Worm form. Nothing in hand.
{Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (41)
Left Glove: Rod of Absorption }
AC 37
HP: 191/191 (38 temporary hp)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** ******* ]
Tashalar
20th of July, 2008, 22:44
[Sorry about all the confusion, LT.
Here are my revised actions under the assumption that the glabrezu appears where I remember it appearing and casting mirror image:
Turn into a nightwalker as a free action in B2/ D4 (with both staves in hand) and cast solid fog in A1/H8 from lesser staff.
Unless something decisive happens (fog vanishes for instance), turn back into nightcrawler the following round and summon greater shadows as described. If the fog is still there, then turn into a nightwalker again and summon 1d6+6 shadows (summon all of them in adjacent squares).
Summary:
Round after glabrezu appears => turn into nightwalker and cast solid fog.
Then turn into nightcrawler and summon greater shadows.
Then turn into night walker and summon shadows.]
Lord Twig
22nd of July, 2008, 05:47
The demon was gratified to see the glabrezu that answered his call and only gave a moments thought to the price he would have to pay for the assistance later. When the human wizard summoned up a fog his smile widened, he had him on the defensive now.
Calling on the chaos of Limbo, rainbow-colored beams began to play around the demon’s body. Meanwhile the glabrezu, now seven of them moving through each other, called forth a blast of pure (Chaos/Evil) before moving in after the shape-changing spellcaster.
Before engaging himself, the nalfeshnee attended to his defenses, while the glabrezu continued to blast and push into the thick fog. What was that wizard up to in there, he thought. The nalfeshnee grew concerned…
OOC:
(I’ll recap a bit just to help me make sure I have everything strait.)
Round 1:
Nalfeshenee moved and cast Feeblemind. Red resisted.
Red cast Shapechange and changed into a nightcrawler.
Round 2:
Nalfeshnee landed, moved back and summoned a Glabrezu.
Glabrezu appeared and cast Mirror image for 6 images.
Red changes into a nightwalker and cast Solid fog from his staff.
Round 3:
Nalfeshnee activates his Smite ability and moves closer to Red.
Glabrezu casts either (1) Chaos Hammer or (2) Unholy Blight, centered in the middle of the fog. [roll0] => Chaos Hammer
Caster level check vs. SR 29: [roll1] => Success
Red’s Will save (DC 19): [roll2] => Saves
Damage: [roll3] + slowed [roll4] or sickened [roll5] rounds. => Red takes 9 damage and is not slowed.
Glabrezu moves 5’ into the fog.
Red changes into a nightcrawler and summons [roll6] greater shadows. Arrive in [roll7] rounds.
Round 4:
Nalfeshnee’s Smite ability goes off. Red and the Glabrezu are immune.
Nalfeshnee casts Unholy Aura (+4 AC and saves, other benefits probably won’t come into play)
Glabrezu casts either (1) Chaos Hammer or (2) Unholy Blight, centered in the middle of the fog. [roll8] => Unholy Blight
Caster level check vs. SR 31: [roll9] => Fails
Red’s Will save (DC 19): [roll10] => N/A
Damage: [roll11] + slowed [roll12] or sickened [roll13] rounds. => No effect.
Glabrezu moves 5’ into the fog.
Red changes into a nightwalker and summons [roll14] shadows. Arrive in [roll15] rounds.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 5i 5u rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0 *s -1 8c 8c rs 0 0 -50
@-50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3
@3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36
@rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s
@-3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35
@rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0
@13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s
@-3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3
@g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55
@rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c
@8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs
@0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s
@-3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s
@32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0
@11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s
@-3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3
@ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t
@3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0
@D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3
@2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai
@rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s
@-3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t
@dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0
@R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3
@6y 3s rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0
@ *s 9 7o 9r 1xi 14 *s 9 4q 4o 2l7 8 *s c 8p 6q 2yo 1p *s c 7b f3
@334 0 *s c do dl 25j -33 *s c cj 6z 2hi -2q *s c ae ao 313 2s *s
@-3 8b ap rs 0 N *s 9 4a 7t 1zg 42 *s -3 6g aj rs 0 G *s b 64 5z
@6vt 1 *s -1 4g 4c rs 0 0 -14 2c -g 2c -g 3o w 3o w 4c 28 4c 28
@3o 3k 3o 3k 2c 4g 2c 4g 10 3k 10 3k -c 28 -c 28 -10 w -10 w -c
@-8 -c -g 10 -14 10
*END -bzb776
Lord Twig
22nd of July, 2008, 06:26
With no other options, the demons continue to push into the fog, the glabrezu blasting as he goes.
OOC:
Round 5:
Nalfeshnee moves into the fog.
Glabrezu casts either (1) Chaos Hammer or (2) Unholy Blight, centered in the middle of the fog. [roll0] => Chaos Hammer
Caster level check vs. SR 29: [roll1] => Fails
Red’s Will save (DC 19): [roll2] => N/A
Damage: [roll3] + slowed [roll4] or sickened [roll5] rounds. => No effect
Glabrezu moves into the fog.
Current effects:
Red: Greater shadows arrive on round 12, Shadows arrive on round 13.
Nalfeshnee: Unholy Aura
Glabrezu: Mirror Image (6 images)
Damage:
Red: 9
Nalfeshnee:
Glabrezu:
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 4z 58 rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0 *s -1 8c 8c rs 0 0 -50
@-50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3
@3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36
@rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s
@-3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35
@rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0
@13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s
@-3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3
@g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55
@rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c
@8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs
@0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s
@-3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s
@32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0
@11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s
@-3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3
@ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t
@3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0
@D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3
@2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai
@rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s
@-3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t
@dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0
@R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3
@6y 3s rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0
@ *s 9 71 8h 1xi 14 *s 9 4e 4e 1x3 -l *s c 8p 6q 2yo 1p *s c 7b
@f3 334 0 *s c do dl 25j -33 *s c cj 6z 2hi -2q *s c ae ao 313 2s
@*s -3 7p 99 rs 0 N *s 9 4a 77 1zg 42 *s -3 50 7u rs 0 G *s b 64
@5z 6vt 1 *s -1 4g 4c rs 0 0 -14 2c -g 2c -g 3o w 3o w 4c 28 4c
@28 3o 3k 3o 3k 2c 4g 2c 4g 10 3k 10 3k -c 28 -c 28 -10 w -10 w
@-c -8 -c -g 10 -14 10
*END -z5e5dw
Tashalar
22nd of July, 2008, 20:29
Alright, reinforcements on the way. Now let's see if we cannot end this earlier. Red once more changes form, this time into that of a good outsider, and emits a mighty roar into the fog.
[Change into a leonal (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersKtoL.html#leonal)as a free action (in B2) and use roar ability starting at the intersection of B2 and C3 and heading 60' to the bottom right (CL = HD = 19). SR does not apply as it is a supernatural ability.
Listen check to check what the result is: [roll0]
Next round: Heal all damage as per lay on hands ability of the leonal. Use listen checks to see if anything is moving.
Further rounds: If fully healed, change into a ghaele in globe form and move out of the solid fog to C12 at 15' height to check for the demons.
In case nothing is moving, let the shadows take care of them and move to B19 at 0' elevation.
Sorry that I forgot about my leonal form - that would've made this round much faster. :∙
************************************************** *******
Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (39) - deducted 2 for solid fog
Left Glove: Rod of Absorption
AC 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** ******* ]
Lord Twig
23rd of July, 2008, 09:42
The roar echoes through the abyss, the sound anathema to the very air that carries the vibrations. The demons are struck deaf and blind, the power of the roar even preventing them from moving.
Red hears nothing for a moment, and then...
OOC:
Red changes into a Leonal and roars.
Demons are deafened for [roll0] rounds, blinded for [roll1] rounds and paralyzed for [roll2] minutes. No save.
Tashalar
23rd of July, 2008, 19:39
Red smiles inwardly and decides to get a look at the situation from outside the fog. He changes into a form like those that are coming to his aid and moves to catch a glimpse of the demons.
[Red will do the following if the demons aren't attacking any longer in any way:
Heal the damage he has sustained. Then change into greater shadow form (C3) and fly to B19.
If the demons take any notable action that Red notices, please let me adapt Red's action. :) ]
Lord Twig
24th of July, 2008, 10:21
OOC
Nalfeshnee attempts to summon 1d4 hezrous. 50% chance: [roll0] number appearing: [roll1] => Fails
Glabrezu casts either (1) Chaos Hammer or (2) Unholy Blight, centered in the middle of the fog. [roll2] => Unholy Blight
Caster level check vs. SR 28: [roll3] => Fails
Red’s Will save (DC 19): [roll4] => N/A
Damage: [roll5] + sickened [roll6] rounds. => No effect.
Current effects:
Red: Greater shadows arrive on round 12, Shadows arrive on round 13.
Nalfeshnee: Unholy Aura
Glabrezu: Mirror Image (6 images)
Damage:
Red: 9
Nalfeshnee:
Glabrezu:
Actions?
Map unchanged.
Tashalar
24th of July, 2008, 16:43
Bah, they are still using their magic! Damn their innate powers, damn them! Deciding not to risk anything, Red turns into a globe of light and moves underground and across the arena. Only when he is sure that the shadows have arrived, does he make a reappearance.
[Change into a ghaele in globe form and move underground to B19. Stay there until round 14 (when 10 rounds have passed for the second summoning). Then move back up to 0' in B19, turn into a nightcrawler again and watch the slaughter. Continue to watch unless attacked successfully in some manner. End round in B19.
Note: I think the glabrezu will vanish after acting on round 13 (it stays for 12 rounds due to CL 12 and arrived on round 2). ]
Lord Twig
25th of July, 2008, 11:18
Note: I think the glabrezu will vanish after acting on round 13 (it stays for 12 rounds due to CL 12 and arrived on round 2).
Actually if you look under the monster summon ability you will see that the summon creature stays for 1 hour.
Red sinks into the ground and waits for his reinforcements to show up. After about a minute he figures it is safe and emerges on the far side of the arena. If he had a mouth he would be grinning at the sight of the two demons being swarmed by the undead shadows. The Glabrezu’s Chaos Hammer and Unholy Blight is completely ineffective against the Chaotic Evil undead, but the Nalfeshnee's lightning seems to be doing something.
OOC:
The demons sit helpless until the 4 greater shadows show up.
Round 12:
4 Greater shadows show up and attack the demons.
Attacking Nalfeshnee, touch AC 7:
To hit: [roll0] Damage: [roll1] Str
To hit: [roll2] Damage: [roll3] Str
Attacking Glabrezu, touch AC3:
To hit: [roll4] Damage: [roll5] Str
To hit: [roll6] Damage: [roll7] Str
Nalfeshnee attacks with Call Lightning.
Damage: [roll8]
G. shadow Ref save for half vs. DC 18: [roll9]
Round 13:
Greater shadows attack the demons.
Attacking Nalfeshnee, touch AC 7:
To hit: [roll10] Damage: [roll11] Str
To hit: [roll12] Damage: [roll13] Str
Attacking Glabrezu, touch AC3:
To hit: [roll14] Damage: [roll15] Str
To hit: [roll16] Damage: [roll17] Str
10 shadows show up and attack the demons.
Attacking Nalfeshnee, touch AC 7:
To hit: [roll18] Damage: [roll19] Str
To hit: [roll20] Damage: [roll21] Str
To hit: [roll22] Damage: [roll23] Str
To hit: [roll24] Damage: [roll25] Str
To hit: [roll26] Damage: [roll27] Str
Attacking Glabrezu, touch AC3:
To hit: [roll28] Damage: [roll29] Str
To hit: [roll30] Damage: [roll31] Str
To hit: [roll32] Damage: [roll33] Str
To hit: [roll34] Damage: [roll35] Str
To hit: [roll36] Damage: [roll37] Str
Nalfeshnee attacks with Call Lightning.
Damage: [roll38]
G. shadow Ref save for half vs. DC 18: [roll39]
Damage:
Red: 9
Nalfeshnee: Dead
Glabrezu: 26 Str damage
G. shadow 1: 12
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 g8 5b rs 0 R *s -1 8c 8c
@rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50
@-50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s
@-3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j
@37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0
@9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s
@-3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3
@dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi
@36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs
@0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 6y 3s rs 0 *s -3 7j 6c
@rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0 *s -1 8c 8c rs 0 0 -50
@-50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3
@3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36
@rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s
@-3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35
@rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0
@13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s
@-3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3
@g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55
@rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s
@-3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s
@9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0
@L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3
@2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2
@rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s
@-3 4c 9x rs 0 *s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c
@8c rs 0 0 8c 8c 8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs
@0 2 *s -3 4u 37 rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s
@-3 6w 35 rs 0 6 *s -3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s
@32 rs 0 *s -3 8u 35 rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0
@11 *s -3 as 38 rs 0 12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s
@-3 cv 37 rs 0 15 *s -3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3
@ew 36 rs 0 18 *s -3 fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t
@3v rs 0 A *s -3 2t 4l rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0
@D *s -3 2t 6g rs 0 E *s -3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3
@2t 8g rs 0 H *s -3 2s 97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai
@rs 0 *s -3 2u al rs 0 K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s
@-3 2u bw rs 0 M *s -3 2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t
@dt rs 0 P *s -3 2s ed rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0
@R *s -3 2t ft rs 0 S *s -3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3
@6y 3s rs 0 *s -3 7j 6c rs 0 *s -3 5r 5t rs 0 *s -3 7a 53 rs 0
@ *s 9 71 8h 1xi 14 *s 9 fn 4g 1x3 -k *s c 8p 6q 2yo 1p *s c 7b
@f3 334 0 *s c do dl 25j -32 *s c cj 6z 2hi -2p *s c ae ao 313 2s
@*s -3 7p 99 rs 0 N *s 9 4a 77 1zg 42 *s -3 50 7u rs 0 G *s b 64
@5z 6vt 1 *s -1 4g 4c rs 0 0 -14 2c -g 2c -g 3o w 3o w 4c 28 4c
@28 3o 3k 3o 3k 2c 4g 2c 4g 10 3k 10 3k -c 28 -c 28 -10 w -10 w
@-c -8 -c -g 10 -14 10 *s 8 74 9q rs 0 *s 8 8c 9l rs 0 *s 8 8c 88
@rs 0 *s 8 70 6y rs 0 *s 8 5t 92 rs 0 *s 8 3u 8c rs 0 *s 8 4z 8d
@rs 0 *s 8 5m 71 rs 0 *s 8 4x 5o rs 0 *s 8 3s 5n rs 0 *s 8 7o ho
@rs 0 *s -3 82 hy rs 0 = Shadow *s 5 5p 6b rs 0 *s 5 4f 8c rs 0 *s
@5 8c 90 rs 0 *s 5 6d 9n rs 0 *s 5 7p ib rs 0 *s -3 84 il rs 0 =
@Greater Shadow
*END -fiw0ek
Tashalar
26th of July, 2008, 01:31
When he sees that the Nafalshnee has vanished, Red shortly switches into Solar form to regenerate the damage he had taken and waits for the shadows to finish their work.
[Turn into solar and regenerate the 9 damage. Wait for next round to start in B19. :)
New round stats:
************************************************** *******
Right Hand: Staff of Transmutation, greater (34)
Right Glove: empty
Left Hand: Staff of Flexibility (39)
Left Glove: Rod of Absorption
AC 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** ******* ]
Lord Twig
26th of July, 2008, 06:54
The world swirls around and Red finds himself in a pleasant grassy field. There is not a cloud in the sky... But there is a beautiful silver sphere floating along lazily overhead.
The peaceful scene does not last of course. The floating sphere starts to vibrate and pulse. It senses the spell caster below, never in it's existence has it ever felt a more appetizing aura. This being was positively dripping with magic!
OCC:
Monster choice - CR 15 (21 monsters on the list): [roll0] => Sphere Aoa (Fiend Folio)
http://www.wizards.com/dnd/images/ff_gallery/50114.jpg
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2] +8
Sphere Aoa wins.
Environment: Any land and underground (plains, grassland, light undergrowth costs x2 movement and increases Tumble and Move Silently check DC by 2)
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Knowledge Check (Arcana, Dungeoneering, Religion, The Planes, Nature) +34: [roll6] (-2 if Dungeoneering)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fk 4i rs 0 R *s b 92 ad
@2hk 1t *s -3 9x b8 rs 0 60'
*END -xupttt
Lord Twig
26th of July, 2008, 11:23
The quivering sphere moves eagerly toward Red, extending a pseudo pod to reach out and slap the magic man hard into the ground.
OOC:
Red’s knowledge check reveals the following:
Aoa sphere is an extraplaner outsider, believed to be created by the friction between the Positive and Negative Energy planes. It can reflect spells back at the caster and can release a pulse that reflects magical energy back onto itself, creating harmonics that can destroy magical auras and shatter magic items. It’s touch can dispel magic as well. It is resistant to all but magical weapons and all energy except acid. If enough magic damage is done to it in one shot, it will cause smaller aoa droplets to split off.
Aoa moves and attacks.
To hit: [roll0] Damage: [roll1] => Hit and deals 6 damage. Dispelling touch has no effect.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fk 4i rs 0 R *s b dp 5p
@2hk 1t *s -3 ek 6l rs 0 10'
*END lwsw1u
Tashalar
27th of July, 2008, 20:25
This ain't good, Red thinks to himself. I'd better not risk magic and instead go with acid... or should I? Rather uncertain of how to best proceed against such a bothersome foe, Red decides to take the form of a black dragon, matching the other creature's size.
[Use staff of greater transmutation to cast shapechange (CL 25) and turn into a huge old black dragon (AC 34 - +1 insight +1 from Dex stone; DC 18 frightful presence; SR 24; DR 19/magic) in A18/C20.
If the aoa doesn't succeed in whatever it tries, breathe acid on it in the next round for 16d4 damage (Ref DC 24).
If the aoa still doesn't succeed on anything, breathe again (if d4 reload time is only 1 round) - otherwise change into huge mature adult copper dragon (AC 32 - +1 insight, +1 from Dex stone; DC 18 frightful presence; SR 23; DR 10/magic) and breathe for 14d4, Ref DC 24.
************************************************** *******
None, dragon form (only ioun stones active)
{Right Hand: Staff of Transmutation, greater (32)
Right Glove: empty
Left Hand: Staff of Flexibility (39)
Left Glove: Rod of Absorption }
AC 34/32 (see above)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
{Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)} - see above, dragon
************************************************** ******* ]
Lord Twig
30th of July, 2008, 10:02
The aoa quivers even more when Red’s powerful spell takes effect. Suddenly a pulse of raw magic bursts from the aoa. It washes over Red, leaving him completely unaffected.
Red the black dragon rears back and let’s loose a torrent of acid aimed at the center of the floating sphere.
OOC:
Aoa uses Reflective Pulse. Dispel check +15 automatically fails vs. a caster level of 25. (20+15=35 vs. 11+25=36)
Red breathes a line of acid at the Aoa.
Damage: [roll0] Aoa Ref. save for half vs. DC 24: [roll1] => Saves, takes 20 damage.
Breath recharges in [roll2] rounds.
Aoa Damage: 20
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 g6 58 rs 0 R *s b dp 5p
@2hk 1t *s -3 ek 6l rs 0 10' *s 9 fo 4d 1uh i
*END -kn2p22
Lord Twig
30th of July, 2008, 10:09
Still sizzling from the burning acid the aoa beats at the dragon with it's pseudopod. To little effect.
Feeling that the breath weapon of this form is not ready yet, Red changes into a copper dragon and releases another torrent of acid.
OOC:
Aoa attacks:
To hit: [roll0] Damage: [roll1] => Miss
Dispelling touch +15 automatically fails vs. a caster level of 25.
Red breathes a line of acid at the Aoa.
Damage: [roll2] Aoa Ref. save for half vs. DC 24: [roll3] => Fails, takes 43 damage
Breath recharges in [roll4] rounds.
Aoa Damage: 63
Map unchanged.
Tashalar
31st of July, 2008, 05:40
It's not doing me any harm... hrhm... let's stay black in that case. Red turns back into a black dragon and rips into the aoa.
[Turn back into a black dragon and full attack the aoa:
Attacks: +17 (+9 BAB +9 Str -2 size +1 competence) -5 for secondary attacks
Bite: [roll0], damage: [roll1]
Claw: [roll2], damage: [roll3]
Claw: [roll4], damage: [roll5]
Wing: [roll6], damage: [roll7]
Wing: [roll8], damage: [roll9]
Tail slap: [roll10], damage: [roll11]
Red will full attack and breathe when able. If the aoa succeeds in 'harming' him in any way, please interrupt.
AC is 34 - DC 18 frightful presence.
Status unchanged. ]
Lord Twig
1st of August, 2008, 03:59
Red tears into the floating aoa using tooth and claw... Well, claw and wing. His bite goes wide but he manages to tear a few chunks out with his claws and batters the thing with one wing. The aoa hits back, but Red's breath weapon is back up and he lets loose another devastating stream of acid.
OOC:
Both claws and one wing hits for 31 damage.
Aoa attacks.
To hit: [roll0] Damage: [roll1] => Miss
Next round:
Red breathes acid for [roll2] damage. Aoa save vs. DC24: [roll3] => Success, aoa takes 19 damage.
Aoa attacks.
To hit: [roll4] Damage: [roll5] => Miss
Aoa Damage: 113
Map unchanged.
Lord Twig
1st of August, 2008, 04:00
Breath recharges in [roll0] rounds.
Lord Twig
1st of August, 2008, 04:08
The aoa quivers not with excitement, but with pain now. Unmoved, Red rips the creature apart.
OOC:
Red attacks.
Bite: [roll0] Damage: [roll1] => Hits
Claw: [roll2] Damage: [roll3] => Miss
Claw: [roll4] Damage: [roll5] => Hits
Wing: [roll6] Damage: [roll7] => Hits
Wing: [roll8] Damage: [roll9] => Hits
Tail slap: [roll10] Damage: [roll11] => Miss
Total 46 damage.
Aoa attacks.
To hit: [roll12] Damage: [roll13] => N/A
Aoa Damage: 159, dead
Map unchanged.
Lord Twig
1st of August, 2008, 04:16
As the demons finally die Red is pleased to find himself standing in a pleasant meadow, although the feel of the place is uncomfortably... Good. <Yuck!>
Flying overhead is a (relatively) small bronze dragon with a hound archon rider. Obviously Red's next opponent.
OCC:
Monster choice - CR 16 (25 monsters on the list): [roll0] => Hound Archon Hero
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG18.jpg
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2]
Red wins initiative.
Actions?
Environment: A lawful good-aligned plane
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Knowledge Check (Arcana, Dungeoneering, Religion, The Planes, Nature) +34: [roll6] (-2 if Dungeoneering)
You face a Hound Archon Hero. Like all hound archons he has some minor spell-like abilities, but he can also smite Evil. He is immune to electricity and petrification and resistant to all but Evil aligned weapons. Hound archons have an uncanny sense of smell which they can use to track down Evil doers. Like all archons he also projects an aura of menace which can unnerve their foes.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fj 4j rs 0 R *s 9 e1 dc
@18w 35 *s -3 el dx rs 0 60'
*END -wayb7x
Tashalar
7th of August, 2008, 01:45
Hound archon elite unit mounted on bronze dragon, heh. Maze won't entirely do the trick. Let's take care of the dragon first.
Red once more evokes the power of his main staff and turns into a ball of light. Quickly he moves up and over the dragon and its rider.
[I'm assuming that Red knows basics about the bronze dragon as well (no need to roll I think).
Red casts shapechange from his main staff turning into a ghaele in globe form and flies to L19 at 140' height (50' horizontal, 140' vertical movement - I used Pythagoras' theorem which I used in all three-dimensional fights so far).
Next round(s): move up 150' and shoot light rays at the dragon (+12 ranged touch attacks, 2d12 damage, overcomes any DR). If dragon is still far away, shoot two rays the next round, otherwise move up again 150' and shoot one.
Intent: Shoot the dragon to death. Stop whenever something is unclear, open or Red is damaged, I'll adjust/clarify in that case. Sorry to burden you with the crazy three dimensional movement of poor maneuverability...
************************************************** *******
None, ghaele form (only ioun stones active)
{Right Hand: Staff of Transmutation, greater (30)
Right Glove: empty
Left Hand: Staff of Flexibility (39)
Left Glove: Rod of Absorption }
AC 14 (incorporeal - +2 dex +1 insight +1 deflection (minimum))
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: incorporeal, spell resistance 28, tongues, DR 10/evil and cold iron, darkvision 60 ft., immune to electricity and petrification, protective aura, resis cold and fire 10
************************************************** ******* ]
Lord Twig
7th of August, 2008, 11:55
Red shapechanges and quickly flies above the dragon and his rider, but he underestimated the dragon's climbing ability. As the dragon flies near the hound archon flashes his magic sword through the globe that is Red, ripping parts of the glowing energy free.
Red climbs once more, but not before the archon takes a parting shot. Finally high enough to feel somewhat safe, Red fires a shot down at the dragon. The archon tries to maneuver his dragon out of the way, but can't manage it.
The dragon continues to climb up toward the fleeing wizard while the archon enhances him with a spell.
OOC:
Red casts Shapechange and changes into a ghaele in globe form and flies up.
Dragon double moves, spiraling up ending it’s movement adjacent to Red.
Hound archon full attacks Red, using Smite Evil on his first attack.
To hit: [roll0] Damage: [roll1] => Hits, deals 24-10=14 damage
To hit: [roll2] Damage: [roll3] => Hits, deals 14-10=4 damage
To hit: [roll4] Damage: [roll5] => Hits, deals 11-10=1 damage
To hit: [roll6] Damage: [roll7] => Hits, deals 16-10=6 damage
Bite to hit: [roll8] Damage: [roll9] => Misses due to incorporealness
Next round:
Red flies strait up, provoking AoO.
Hound archon to hit: [roll10] Damage: [roll11] => Hits, deals 15-10=5 damage
Dragon to hit: [roll12] Damage: [roll13] => Misses due to incorporealness
Red attacks with light ray.
To hit: [roll14] Damage: [roll15] Hits, deals 4 damage
Hound archon uses Mounted Combat to negate a hit: [roll16] => Fails
Dragon double moves, spiraling up ending at 230’ up.
Hound archon casts Aid and shares it with his dragon. (Or just casts it on the dragon if he can’t share spells.)
Extra HPs: [roll17]
Red damage: 30
Dragon damage: -4 +12
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fk b6 rs 0 R *s 9 co c3
@18w 35 *s -3 fw b8 rs 0 *s -3 fw b6 rs 0 *s -3 fx ba rs 0 *s
@-3 fy b6 rs 0 275' *s -3 g4 bl rs 0 *s -3 ct b6 rs 0 *s -3 d4
@cl rs 0 230' *s -3 cj ba rs 0
*END -o9p51j
Lord Twig
7th of August, 2008, 12:00
Forgot that Red was incorporeal. Rolling miss chances.
1: [roll0] => Hits
2: [roll1] => Hits
3: [roll2] => Hits
4: [roll3] => Hits
Bite can not hit as it is not magic.
Hound archon AoO: [roll4] => Hits
Dragon AoO: [roll5] => Misses (Can the dragon hit incorporeal beings?)
Tashalar
7th of August, 2008, 17:35
Red curses inwardly - how else should he, in globe form? - and switches to the form of the almight pit fiend. Pointing his staff at the dragon, the dragon suddenly vanishes from underneath the hound archon...
Floating downwards, he smiles at the archon, flashing his teeth at him.
[Change into pit fiend as free action and regenerate 5 hp. Cast maze from staff of greater transmutation on the dragon.
Fly down 120' to 155' elevation.
Next round: Switch to solar, regenerate 15 damage. Then, if dragon reappears, cast solid fog around it and move down to 15' elevation. If dragon does not reappear, cast fly from staff and move down to 15' elevation (charges adjusted).
************************************************** *******
Pit fiend (ioun stones active and staves in hand)
Right Hand: Staff of Transmutation, greater (28)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption }
AC 42 (see below)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Pit fiend:
SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
Speed: 40 ft. / fly 60 ft. (average)
AC: 42 (10 + 23 natural +1 insight +9 Dex -1 size)
Solar:
SQ: DR 15 / epic and evil, darkvision 60 ft., low-light vision, immunity to acid/cold/petrification, protective aura, regen 15, resis electricity/fire 10, SR 32, tongues
Speed: 50 ft. / fly 150 ft. (good)
AC: 37 (10 + 21 natural +1 insight +6 Dex -1 size)
************************************************** ******* ]
Lord Twig
12th of August, 2008, 16:50
Red the pit fiend appears with a snarl. With a wave of his staff the archon’s trusty steed disappears, leaving the archon to fly on his own, which he doesn’t do very well.
OOC:
Note: I forgot to roll for the aura of menace last time. Red’s Will save vs. DC 18: [roll0] => Success!
Red changes into a Pit Fiend as a free action and heals 5hp. Red casts Maze on the dragon, which instantly disappears. Red flies down 120’.
Hound archon falls 150’ and casts Aid, gaining [roll1] hit points.
Dragon attempts to escape the maze. Int roll DC20: [roll2] => Success!
Map the same except Red and the archon are closer to the ground. ;)
Lord Twig
12th of August, 2008, 17:16
With a roar the dragon reappears almost immediately after he left. Taking in the situation in the blink of an eye, the dragon dives down after his falling rider. Only to find that his progress has been impeded by unnaturally thick fog. The dragon’s roar turns to a cry of despair as his rider hits the ground. Hard.
OOC:
The dragon reappears.
Red changes into Solar as a free action and heals 15hp. Red casts Solid Fog centered on the dragon and flies down to 15’ off the ground.
Hound archon picks up speed and falls the remaining 80’. Hits the ground for [roll0] damage. Fort save vs. DC 15 for Massive Damage: [roll1]
Hound archon stands from prone, takes a 5’ step and uses Lay on Hands to heal 33 damage.
Dragon double moves at a speed of 5’ strait down through the fog.
Hound Archon damage: 22
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fk b6 rs 0 R *s 9 co c1
@18w 35 *s -3 fw b8 rs 0 *s -3 fw b6 rs 0 *s -3 fx ba rs 0 *s
@-3 g4 bl rs 0 *s -3 ct b6 rs 0 *s -3 cj ba rs 0 *s 2 fg an
@1bv 9 *s 0 br cy rs 0 *s -3 fy b6 rs 0 15' *s -3 d9 ck rs 0 220'
@*s -3 b3 da rs 0 0' *s b cn c1 6mr 6 *s -3 c6 ag rs 0 230'
*END bp8w4m
Tashalar
13th of August, 2008, 22:51
The Solar glares up at the fog, frowning. It's gaze goes from fog to the archon and back to the fog until the mage behind the Solar's facade finally reaches a decision. Once more Red evokes the magic of his main staff and tries to send the archon off into a maze of its own.
[Regenerate the remaining 10 damage. Use staff to cast maze. CL check: [roll0]. Move to the lower right hand corner at 15'.
If maze is successful, stay put and wait for the dragon or the archon to reapper - or until round is won and over.
************************************************** *******
Pit fiend (ioun stones active and staves in hand)
Right Hand: Staff of Transmutation, greater (26)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption }
AC 37 (see below)
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Limited Wish, Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Solar:
SQ: DR 15 / epic and evil, darkvision 60 ft., low-light vision, immunity to acid/cold/petrification, protective aura, regen 15, resis electricity/fire 10, SR 32, tongues
Speed: 50 ft. / fly 150 ft. (good)
AC: 37 (10 + 21 natural +1 insight +6 Dex -1 size)
************************************************** ******* ]
Lord Twig
20th of August, 2008, 08:56
A gesture with his staff and Red’s opponent is gone. Looking up he sees the archon’s dragon mount working hard to reach him through the solid fog. It looks like the beast will be able to escape in a few more seconds.
OOC:
Red casts Maze on the hound archon hero.
Dragon double moves 10’ down.
Hound archon attempts to escape the maze: [roll0] => Fails.
(Is it even possible for the archon to succeed? Does a natural 20 succeed on ability checks? I would think not.)
Red can see the dragon above and knows that it will be able to reach him next round.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fk b6 rs 0 R *s 9 co c1
@18w 35 *s -3 fw b8 rs 0 *s -3 fw b6 rs 0 *s -3 fx ba rs 0 *s
@-3 g4 bl rs 0 *s -3 ct b6 rs 0 *s -3 cj ba rs 0 *s 2 fg an
@1bv 9 *s 0 br cy rs 0 *s -3 fy b6 rs 0 15' *s -3 b3 da rs 0 0' *s
@b cn c1 6mr 6 *s -3 c6 ag rs 0 230' *s -3 d5 cj rs 0 210'
*END -j4qnfg
Tashalar
21st of August, 2008, 22:03
Red nods to himself as the archon vanishes but frowns as he sees the dragon appear at the edge of the fog. This is bound to get more... interesting. I better take some precautions. Flying to the lower right hand corner of the arena, Red resorts to one of his most powerful but also costly spells, using a minor wish to summon a wall of stone which cuts of the corner from the rest of the field.
[Red flies to S19/T20 at 0' elevation and casts limited wish to cast wall of stone (20 5' squares at CL 20). The wall fills the squares as indicated in the map and is 15' high in all squares except T20 where it is 10' high (7 squares, I'm guessing that the walls are 5' high normally, 6 squares x3, one square x1 = 20 squares total).
Each square of wall has a peephole and an arrow slit. Intent: Opponents can be seen, but there's no line of effect to Red.
At the end of the round, Red once more turns into a ghaele in S19. If the dragon does not manage to deal damage to Red, he goes 5' below ground and waits until round is over (assuming that we agreed that there would be no ill effects).
************************************************** *******
None, ghaele form (only ioun stones active)
{Right Hand: Staff of Transmutation, greater (26)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption }
AC 14 (incorporeal - +2 dex +1 insight +1 deflection (minimum))
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: incorporeal, spell resistance 28, tongues, DR 10/evil and cold iron, darkvision 60 ft., immune to electricity and petrification, protective aura, resis cold and fire 10
************************************************** *******
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 fl fv rs 0 R *s 9 co c1
@18w 35 *s -3 fw b8 rs 0 *s -3 fw b6 rs 0 *s -3 fx ba rs 0 *s
@-3 g4 bl rs 0 *s -3 ct b6 rs 0 *s -3 cj ba rs 0 *s 2 g2 g0
@1bv 9 *s 0 br cy rs 0 *s -3 b3 da rs 0 0' *s b cn c1 6mr 6 *s -3
@c6 ag rs 0 230' *s -3 d5 cj rs 0 210' *s a gb ed rs 0 *s a fm ed
@rs 0 *s a ez ed rs 0 *s a el ed rs 0 *s a ed f0 vb -18k *s a ec
@fp vb -17d *s a ec gb qb -18x
*END okc9d0 ]
Lord Twig
27th of August, 2008, 07:20
The dragon breaks free of the cloud, furious at the shape shifter that has taken his rider from him. He swoops down and unleashes a devastating blast of lightning… which passes through Red the Ghaele leaving him completely unharmed. Red then sinks into the ground and counts to 10. Before he can finish he feels the now familiar shifting sensation as he moves to the next challenge.
OCC:
Dragon flies down and uses his breath weapon. Red is currently immune to electricity and is unharmed.
Red sinks under the ground and waits for the next round to begin.
Monster choice - CR 17 (20 monsters on the list): [roll0] => Spectral Lurker (Fiend Folio. Double Ugh!)
http://www.wizards.com/dnd/images/ff_gallery/50127.jpg
Initiative (Red - +7): [roll1]
Initiative (Monster - +X): [roll2]
? wins initiative.
Environment: Underground pathways. Tunnels are 20' high and 10-15' wide. Walls, floor and ceiling are all made of stone.
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
The lurker is lurking just above the ceiling of the tunnel. :)
Knowledge Check (Arcana, Dungeoneering, Religion, The Planes, Nature) +34: [roll6] (-2 if Dungeoneering)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 8w 0 rs 0 *s -3 en 7z
@rs 0 *s -3 ek 80 rs 0 *s -3 8a 1a rs 0 *s -3 5d ci rs 0 *s
@-3 5g ci rs 0 *s -3 he 81 rs 0 *s -3 f0 8y rs 0 *s -3 ew 8q
@rs 0 *s -3 f0 92 rs 0 *s -3 ez 90 rs 0 *s -1 5o 4c rs 0 0 -2c
@c 30 c 30 4c 5o 4c 5o -10 *s -1 7c 5c rs 0 0 60 -20 60 5c 7c 5c
@7c -1s *s -1 8c 6c rs 0 0 8c 6c 30 6c 30 3o 1o 3o *s -1 8c 7c rs
@0 0 1o 2o 1o 6o 1o 7c 8c 7c *s -1 40 8c rs 0 0 40 1o 40 8c *s -1
@40 8c rs 0 0 40 1o 2o 1o 2o -1o o -1o o 2s o 30 20 30 20 5o o 5o
@o 70 2g 70 2o 70 2o 8c *s -3 7o 2i rs 0 tunnels are 20' high *s
@9 fr 4d 1w4 -2f *s -3 ix 7u rs 0 *s -3 g7 gi rs 0 *s -3 g7 gi
@rs 0 R *s -3 g7 56 rs 0 20' *s a gc ee rs 0 *s a fn ee rs 0 *s a
@f1 ee rs 0 *s a ee ee rs 0 *s a ec f1 pg 18c *s a ec fo ob 17n *s
@a ec gb q1 16s
*END -k2joqh
Tashalar
29th of August, 2008, 16:37
Red quickly adapts to the darkness and frowns as he sees his summoned wall embedded in another, underground wall to the north. Gazing into a passageway to the west, he slowly nods to himself. Nothing to see yet, I'll get some reinforcements in in that case.
Raising his powerful staff high, Red changes form and becomes a gigantic worm of darkness once more, squeezing into his little 'hut'.
After summoning undead to his aid, Red then changes into the form of the nightwalker and does the same again.
[Note: Lurker wins initiative. As I don't think it'll reach Red or that he'll get to see it, he'll start summoning dread wraiths
Red casts shapechange to change into a nightcrawler. If the lurker comes into view and Red gains information based on his knowledge check, please let me know. Otherwise he uses the nightcrawler's supernatural ability to summon dread wraiths which appear in [roll1] rounds in R/S/T 16 and S15 - in that order. After summoning them, he changes into a nightwalker. If the lurker is still not there, he'll summon [roll]1d2[ dread wraiths which appear in [roll2] rounds.
************************************************** *******
Worm form - only ioun stones active. In nightwalker form, staves in hand.
{Right Hand: Staff of Transmutation, greater (24)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption }
AC 37
HP: 191/191 (38 temporary hp)
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects:
SA: desecrating aura, energy drain, poison, swallow whole, summon undead
SQ: aversion to daylight, DR / silver and magic, darkvision 60 ft., immunity to cold, SR 31, telepathy 100 ft., tremorsense 60 ft., undead traits
************************************************** *******
Lord Twig
10th of September, 2008, 06:20
With his trusty staffs in hand, Red once more casts the spell that allows him to take on the forms and abilities of powerful creatures. Not seeing an opponent he starts with a couple forms that allow him to call on reinforcements. He has the first set on the way when incorporeal tentacles shoot down out of the ceiling, completely failing to harm him in any way.
“Spectral lurker,” Red mutters with scorn and prepares to destroy the thing.
OOC:
Round 1:
Spectral Lurker moves, looking for Red.
Red casts Shapechange and changes into a nightcrawler.
Round 2:
Spectral Lurker moves, locates Red and moves into position.
Red summons 3 dread wraiths which will show up in 3 rounds (round 5) and changes into a nightwalker.
Round 3:
Spectral Lurker full attacks from out of the ceiling.
Tentacle: [roll0] Damage: [roll1] => Hits, no damage. Grapple automatically fails.
Tentacle: [roll2] Damage: [roll3] => Hits, no damage. Grapple automatically fails.
Red’s Knowledge: Dungeoneering: [roll4] => Feel free to make whatever informed decisions you wish.
Actions?
Note: Red fills the enclosed space up to a height of 15’ but I did not put a figure on the map to avoid clutter.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4c 9x rs 0 *s -3 8w 0 rs 0 *s -3 en 7z
@rs 0 *s -3 ek 80 rs 0 *s -3 8a 1a rs 0 *s -3 5d ci rs 0 *s
@-3 5g ci rs 0 *s -3 he 81 rs 0 *s -3 f0 8y rs 0 *s -3 ew 8q
@rs 0 *s -3 f0 92 rs 0 *s -3 ez 90 rs 0 *s -1 5o 4c rs 0 0 -2c
@c 30 c 30 4c 5o 4c 5o -10 *s -1 7c 5c rs 0 0 60 -20 60 5c 7c 5c
@7c -1s *s -1 8c 6c rs 0 0 8c 6c 30 6c 30 3o 1o 3o *s -1 8c 7c rs
@0 0 1o 2o 1o 6o 1o 7c 8c 7c *s -1 40 8c rs 0 0 40 1o 40 8c *s -1
@40 8c rs 0 0 40 1o 2o 1o 2o -1o o -1o o 2s o 30 20 30 20 5o o 5o
@o 70 2g 70 2o 70 2o 8c *s -3 7o 2i rs 0 tunnels are 20' high *s
@9 fo fk 1w4 -2e *s -3 ix 7u rs 0 *s -3 g7 gi rs 0 *s -3 g7 gi
@rs 0 R *s -3 gj f6 rs 0 20' *s a gc ee rs 0 *s a fn ee rs 0 *s a
@f1 ee rs 0 *s a ee ee rs 0 *s a ec f1 pg 18c *s a ec fo ob 17n *s
@a ec gb q1 16s
*END atgvrg
Tashalar
13th of September, 2008, 00:53
"Bah, incorporeal nuisance," is all that Red mutters as he changes back into his normal form. He knew that the lurker had to come out of the walls to attack and that would be the moment he'd send it away to another plane.
Who would've thought that this round would be this easy?
[Note: I think the lurker suffers a 50% miss chance if it attacks from within the walls. The advantage is that it cannot be attacked back.
Red changes back into human shape and readies to cast maze on the lurker should it attack him. CL check: [roll0]
He then changes into a solar and awaits the next round (hopefully ;) ), standing in S19.
************************************************** *******
Right Hand: Staff of Transmutation, greater (22)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption
AC 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
************************************************** *******
Darken
4th of October, 2008, 14:11
A Maze of force field encases the lurker, which disappears from sight. Red waits in anticipation that the lurker will not be seen again, ever, at least until this match is over and the foul creature banished to whichever hell it came from. One seconds, two seconds...
Lurker's attempt vs DC 20 [roll0], [roll1], [roll2]
Much to Red's disappointment, the lurker pops out from the maze shortly after it was imprisoned. The lurker looks confused, but is otherwise ready to jump into frey once more.
Tashalar
6th of October, 2008, 02:12
Red glares at the Spectral Lurker in disappointment. Red glares at his staff in disappointment. Red glares back at the lurker in anger. This wasn't supposed to happen. Ah well, he'd have to start burning resources at some point.
Once more Red raises his powerful staff and sends the lurker away, then starts to count. One... two...
[Red casts Maze again from his staff. CL check: [roll0] +2 if cloak is functioning.
************************************************** *******
Right Hand: Staff of Transmutation, greater (20)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption
AC 19
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Current effects: darkvision (goggles), evasion (ring), freedom of movement (ring), SR 18 (robe of the archmagi)
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Darken
6th of October, 2008, 02:33
Once again, before the lurker can react, it disappears out of sight into the familiar yet unfamiliar magical puzzle. Red waits in anticipation as time passes by...
Lurker's attempt vs DC20: [roll0], [roll1], [roll2]
This time it appears that the lurker is gone for good as the terrain around Red begins to shift...
Darken
6th of October, 2008, 02:37
Monster choice - CR 18 (23 monsters on the list): [roll0] - Matured Adult Red Dragon
Initiative (Red - +7): [roll1]
Initiative (Monster - +0): [roll2]
Red wins initiative.
Environment: Warm mountains
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10':
Red sees ... red. A huge red dragon with horns extending back over the neck, frilled ears, and small horns... hell, anyone can identify a red dragon when they see it. The dragon snorts and looks down at Red, and you can almost hear its snicker from behind the scaly, ugly exterior.
Red wins initiative. Actions?
Matured Adult Red Dragon
CR18 Huge Dragon (Fire)
HD 25d12+150, HP 253/253
Init +0
AC 32 (Touch 8, Flatfooted 32)
Attack +25; Full attack +34 (3d8+11, bite), +29 (2d6+5, 2 claws), +29 (1d8+5, 2 wings), +29 (2d6+16, tail slap)
SA Breath weapon: Cone of fire, 14d10, DC 28
SA Crush: 4d6+16, DC 28 (pinned), +44
SA Frightful prescence DC 28
SA Snatch +44
Spells 6/7/6/6/4 (5/5/4/3/2 known), DC14+spell level: 0-Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Guidance, Mage Hand, Prestidigitation, Read Magic, Resistance; 1-Alarm, Divine Favor, Mage Armor, Magic Missile, Shield; 2-Bear's Endurance, Cat's Grace, Darkness, Detect Thoughts, Invisibility; 3-Dispel Magic, Haste, Protection from Elements; 4-Cure Critical Wounds, Phantasmal Killer
SQ DR 10/magic, SR 25
SQ immunity to Fire, Sleep, and Paralysis; vulnerability to Code
SV: Fort+20, Ref+16, Will+20
Feats: Awesome Blow, Flyby Attack, Cleave, Greater Clearve, Improved Bull Rush, Iron Will, Lightning Reflex, Power Attack, Snatch
Tashalar
6th of October, 2008, 18:49
[Darken - even though we can mostly wave terrain effects, we need to include the 'defenses' the Red built up.
There are walls in column 17 from row 17 to 20 and in row 17 from column 17 to 20 (4x4 square - the inner squares are free, 3x3, Red is in the center at column 19, row 19). The walls are 15' high everywhere except in row 20, column 17 where they are only 10' high.
Now, the dragon is appearing right above Red, it seems. I'll roll to see at what height it does appear as that might be important: [roll0]x10'
Regardless of the outcome, I think I can update for Red's actions soonish.
Urgh. Now it is only at 10' height - that doesn't work as the walls are in the way. I might put up a conditional action for Red, but will leave it to you to decide whether or not the dragon is higher up or outside the walled area at 10'. ]
Darken
7th of October, 2008, 06:24
For simplicity's sake we'll say the Dragon appears slightly higher up at 20' so that it's slightly above the wall.
Tashalar
7th of October, 2008, 23:06
Red looks up and sees a massive red dragon looming above him. Under no circumstances was that a happy sight. Reds were too unreliable to work with, really. Not that he was going to ‘work with’ this one. Not in ‘that’ way at least.
Deciding to go for his usual, impressive form at first, Red then considers changing to something else for once. But since the dragon is looming right above him, he decides to play it safe. Changing into a pit fiend, Red flies up, squeezes out of his walled enclave and moves away from the dragon.
[Red casts shapechange from his staff and changes into a pit fiend.
He then activates his fear aura (DC 19) and flies up and over the edge of the walls where it is only 10’ high (squeezing, I guess). Then Red flies to row 19/20 column 12/13 (at 10' height). 60' fly movement should suffice - 20' for moving 10' up, 20' for squeezing I guess and 15' more to the above location (at 10' height).
************************************************** *******
Pit fiend (ioun stones active and staves in hand)
Right Hand: Staff of Transmutation, greater (18)
Right Glove: empty
Left Hand: Staff of Flexibility (37)
Left Glove: Rod of Absorption
AC 42
HP: 153/153
Spells Prepared:
0th [21 / 26]: Acid Splash, Detect Magic, Dancing Lights, Detect Magic
1st [22 / 25]: Feather Fall, Reduce Person, Obscuring Mist, Magic Missile 2x, Burning Hands 2x
2nd [23 / 26]: Acid Arrow, Glitterdust, Glitterdust, Glitterdust, See Invisibility, See Invisibility, See Invisibility
3rd [24 / 27]: Fly, Protection from Energy, Protection from Energy, Lightning bolt, Emp. MM, Emp. MM, Emp. MM
4th [25 / 28]: Solid Fog, Solid Fog, Solid, Fog, Solid Fog, Black Tentacles
5th [26 / 29]: Mind Fog, Mind Fog, Teleport, Teleport, Emp. Lightning bolt, Emp. Lightning bolt
6th [27 / 30]: Disintegrate, Disintegrate, True Seeing, True Seeing, Greater Dispel Magic, Antimagic Field
7th [28 / 31]: Summon Monster VII, Quickened Fly, Quickened Fly, Quickened Fly
8th [29 / 32]: Power Word, Stun, Maze, Quickened Solid Fog, Quickened Solid Fog
9th [30 / 33]: Time Stop, Quickened Teleport
Pit fiend:
SA: Constrict, fear aura, improved grab, poison, disease,
SQ: DR 15 / good and silver, darkvision 60 ft., immunity to fire/poison, resis acid/cold 10, regen 5, see in darkness, SR 32, telepathy 100 ft.
Speed: 40 ft. / fly 60 ft. (average)
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