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Linklegacy77
26th of January, 2008, 15:25
CR 1: 2nd level anathemic carapace

You won initiative. Actions?

Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 gb ac rs 0 *s -3 3h 9u rs 0 K *s -3 48 9y
@rs 0 K *s -3 3l al rs 0 K *s -3 45 aj rs 0 K
*END -yvhfzl

Majik
29th of January, 2008, 00:55
Kul cracks his neck once and then sets off. He flies swiftly towards the creature and disposes of it.

(OOC:
Flying charge attack for full power attack (-10/+20) - stop at 15' distance to the creature.
Attack: +36 [roll0]
Damage: 2d6+53 [roll1])

************************************************** ******
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************************** ******

Linklegacy77
30th of January, 2008, 13:21
The blow connects, and the construct explodes, although it isn't large enough to damage Kul.

CR 2: Lumi

You won initiative. The terrain is that of the Positive Energy Plane. The ground is not changed, but the environment is changed.

Subjective Directional Gravity
This is a minor-positive dominant island. Gain fast healing 2 (regeneration 5 is better, so you keep this instead)
enhanced magic spells and spell-like abilities that use positive energy, including cure spells, are maximized. Class abilities that use positive energy (like turning undead) gain a +10 bonus.
Negative energy spells are impeded.

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 4f f0 rs 0 *s -3 dm 9s rs 0 K *s -3 e9 9r
@rs 0 K *s -3 dk ak rs 0 K *s -3 e5 al rs 0 K
*END jzxu53

Majik
30th of January, 2008, 19:17
Kul looks about until he notices his adversary and then sets off to greet it with a swipe of his chain.

(OOC: Charge and attack (staying at 20' distance - OP 5/6 approximately, can't tell for sure) with power attack for 5. If something odd happens along the way, I'd like to adjust (subjective directional gravitation!? :eek:) his action.

Spiked chain: [roll0];
Damage: [roll1] )

************************************************** ******
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************************** ******

Linklegacy77
5th of February, 2008, 00:18
The spiked chain swings, and obliterates the Lumi.

CR 3: Dracotaur

You have won initiative. Actions?

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 cq 5a rs 0 *s -3 6v ds rs 0 K *s -3 6u d3
@rs 0 K *s -3 68 d5 rs 0 K *s -3 66 du rs 0 K
*END -8yogpk

Majik
5th of February, 2008, 08:22
Kul flashes his teeth at the dracotaur. Swooping down on it, he grants it a thump with his spiked chain and then sinks his teeth into its neck sucking in blood.

(OOC: Charge and attack (E12/F13) with power attack for 10. If the dracotaur survives, attack with chain and bite until dead. The above-mentioned bite is just fluff.

Spiked chain: [roll0];
Damage: : [roll1] )

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Linklegacy77
18th of February, 2008, 08:39
Kul criticals upon the dracotaur, dealing 118 damage. Dracotaur is destroyed.

CR 4: Lhosk

Terrain is open grassy meadow. You won initiative. Actions?

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 8o bc rs 0 *s -3 bi 76 rs 0 K *s -3 bj 6j
@rs 0 K *s -3 aw 6h rs 0 K *s -3 aw 77 rs 0 K
*END oujs7z

Majik
19th of February, 2008, 05:27
Green grass. Niiiice. Ah, there. Kul seems lost in his thoughts for a moment, but then he grips his chain and charges the next creature.

(OOC: Charge to charge to J11 - to 20' distance - and attack with full power attack. AoO will be for damage if his attack hit, to trip with chain (+22) if he missed.
If creature is still alive and nothing decisive has occurred, full attack with power attack 5.
Attack (+26): [roll0]
Damage (2d6+53): [roll1] + [roll2] cold damage)

Linklegacy77
5th of March, 2008, 09:52
(Note that the creature is large size, so J11 is actually 10' away only.)
Kul's attack slays the creatue in one strike.

CR 5: Harssaf

Terrain is warm desert. Ground is sand.

You won initiative. Actions?

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 gd fn rs 0 *s -3 a9 9q rs 0 K *s -3 a8 98
@rs 0 K *s -3 9n 96 rs 0 K *s -3 9l 9s rs 0 K
*END -m85m1f

Majik
6th of March, 2008, 03:59
Kul hefts his chain and charges across the battle field as usual. (OOC: Charge to R18 (lower right corner) and attack creature with full power attack (-10 to attack, +20 damage).
Attack (+26): [roll0]
Damage: (2d6+53 +1d6 cold): [roll1] + [roll2] cold )
****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Linklegacy77
26th of March, 2008, 03:46
Kul charges, instantly slaying his foe.

CR 6: Chraal

Terrain is a floating landmass in the elemental plain of air.

You won initiative. Actions?

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 a0 a1 rs 0 *s -3 ev f6 rs 0 K *s -3 ev ek
@rs 0 K *s -3 e9 ei rs 0 K *s -3 e7 f4 rs 0 K
*END bxling

Majik
1st of April, 2008, 22:29
Kul glances at his new opponent and then... charges.

OOC: Charge to O15/P16 (or nearer if necessary to reach the beast) and attack with full power attack.

Spiked chain (+26): [roll0];
Damage: [roll1]

Continue whacking the thing until it's dead with spiked chain and bite if it comes near.
AoO will be to trip if it's standing for damage if it's getting up.

Feel free to fast-forward unless Kul takes more than 30 damage or the Chraal vanishes in some manner.)

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Linklegacy77
15th of April, 2008, 09:01
Kul's attack bites deeply into the Chraal. The chraal tries to move, but it is quickly brought down and finished off by the chain.

CR 7: Greathorn Minotaur

Terrain is a dark underground Labyrinth. There is no light available at all. Your darkvision allows you to see, but you cannot see the minotaur from your current position.

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 c7 ch rs 0 K *s -3 c7 d6 rs 0 K *s -3 bj
@cg rs 0 K *s -3 bl d4 rs 0 K *s -1 7c 6o rs 0 0 40 6o 7c 6o *s
@-1 6o 60 rs 0 0 2o 60 6o 60 *s -1 6o 60 rs 0 0 6o 60 6o 2o *s -1
@6o 3o rs 0 0 6o 3o 6o 10 *s -1 6o 2c rs 0 0 6o 2c 3c 2c *s -1 60
@3o rs 0 0 60 3o 60 2c *s -1 60 30 rs 0 0 60 30 40 30 *s -1 60 4c
@rs 0 0 60 4c -1c 4c *s -1 50 2c rs 0 0 50 2c -c 2c *s -1 2c 4c
@rs 0 0 2c c 2c 4c *s -1 5c 3o rs 0 0 5c 3o -o 3o *s -1 50 30 rs
@0 0 50 30 -c 30 *s -1 7c 2w rs 0 0 7c o 7c 2w *s -1 7c 1s rs 0 0
@7c 1s 7c 1k *s -1 7c 30 rs 0 0 7c 30 7c 2s *s -1 7c 3o rs 0 0 7c
@3o 60 3o *s -1 7o 3o rs 0 0 70 3o 7o 3o *s -1 7o 30 rs 0 0 70 30
@7o 30 7o c *s -1 7o 6o rs 0 0 7o o 7o 6o *s -1 7o 6o rs 0 0 7o
@6o 70 6o *s -1 5o 6o rs 0 0 5o 6o 2c 6o *s -1 40 6o rs 0 0 40 6o
@40 40 *s -1 60 5c rs 0 0 60 5c 3c 5c *s -1 3c 7o rs 0 0 3c 2c 3c
@7o *s -1 8c 7o rs 0 0 -c 7o 8c 7o *s -1 3c 7o rs 0 0 3c 7o 1c 7o
@*s -1 2o 70 rs 0 0 o 70 2o 70 *s -1 3c 6c rs 0 0 3c 6c 1c 6c *s
@-1 2o 5o rs 0 0 o 5o 2o 5o *s -1 3c 50 rs 0 0 3c 50 1c 50
*END ue4u49

Majik
16th of April, 2008, 16:46
Kul looks left and right for an enemy to charge, as usual. Not seeing one, he carefully maneuvers the labyrinth, looking for his enemy. When the minotaur finally comes into sight, he smiles and beckons the beast over. "Come!" He bellows. "Come and play!"

(OOC: Move action to fly at a height of 5' (if possible) through the tunnel system (which direction doesn't matter at all).
If Kul spots the minotaur and can get within 20', he will do so and attack to trip (+22 check) - afterwards attack with full power attack (+24 / 2d6+53 +1d6 cold).

If Kul spots the minotaur and cannot get within attack reach (80' fly), he'll move and then ready a trip attack for as soon as the enemy comes within reach. AoO will be to trip as well. If tripping fails to work for some reason, attack the minotaur with full power attack.

When the minotaur is within melee reach, full attack (including bite) with full power attack.
+24/+19 (2d6+53 +1d6) spiked chain
+14 (1d8+19) bite

Feel free to fast-forward unless Kul takes more than 30 damage or something goes 'wrong'. )

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Linklegacy77
24th of April, 2008, 09:03
You cannot fly in the labyrinth, there is not enough room. I require specific directions on your part, do not ask the GM to make decisions for you please, as it will affect the battle.

Majik
24th of April, 2008, 20:47
Kul looks about and shrugs. Hefting his chain he gets into a defensive position and screams "Come out you... you... whatever you are!! I smash you! Push your head down into body! If you have head! If not... I smash still!!"

Kul waits.

[OOC: Stay put and ready action each round.
Ready trigger: Kul is attacked
Action: 5' step away from the attack and attack with chain to trip if creature is large or smaller. Attack for damage if creature is huge (but that cannot be - otherwise Kul could be flying at 5' I guess?)) ]

Linklegacy77
28th of May, 2008, 13:49
The minotaur climbs up from the ground directly in front of Kul, seamlessly, and not changing the ground. Action provokes an AoO, natural 1, miss. Minotaur attacks, triggering action. 5' step away and a trip attempt, 25 vs 27, fails. Minotaur's attack misses Kul.

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 c7 ch rs 0 K *s -3 c7 d6 rs 0 K *s -3 cv
@ci rs 0 K *s -3 cv d6 rs 0 K *s -1 7c 6o rs 0 0 40 6o 7c 6o *s
@-1 6o 60 rs 0 0 2o 60 6o 60 *s -1 6o 60 rs 0 0 6o 60 6o 2o *s -1
@6o 3o rs 0 0 6o 3o 6o 10 *s -1 6o 2c rs 0 0 6o 2c 3c 2c *s -1 60
@3o rs 0 0 60 3o 60 2c *s -1 60 30 rs 0 0 60 30 40 30 *s -1 60 4c
@rs 0 0 60 4c -1c 4c *s -1 50 2c rs 0 0 50 2c -c 2c *s -1 2c 4c
@rs 0 0 2c c 2c 4c *s -1 5c 3o rs 0 0 5c 3o -o 3o *s -1 50 30 rs
@0 0 50 30 -c 30 *s -1 7c 2w rs 0 0 7c o 7c 2w *s -1 7c 1s rs 0 0
@7c 1s 7c 1k *s -1 7c 30 rs 0 0 7c 30 7c 2s *s -1 7c 3o rs 0 0 7c
@3o 60 3o *s -1 7o 3o rs 0 0 70 3o 7o 3o *s -1 7o 30 rs 0 0 70 30
@7o 30 7o c *s -1 7o 6o rs 0 0 7o o 7o 6o *s -1 7o 6o rs 0 0 7o
@6o 70 6o *s -1 5o 6o rs 0 0 5o 6o 2c 6o *s -1 40 6o rs 0 0 40 6o
@40 40 *s -1 60 5c rs 0 0 60 5c 3c 5c *s -1 3c 7o rs 0 0 3c 2c 3c
@7o *s -1 8c 7o rs 0 0 -c 7o 8c 7o *s -1 3c 7o rs 0 0 3c 7o 1c 7o
@*s -1 2o 70 rs 0 0 o 70 2o 70 *s -1 3c 6c rs 0 0 3c 6c 1c 6c *s
@-1 2o 5o rs 0 0 o 5o 2o 5o *s -1 3c 50 rs 0 0 3c 50 1c 50 *s -3
@av ck rs 0 G *s -3 aw d7 rs 0 G *s -3 a8 d6 rs 0 G *s -3 a8 ck
@rs 0 G *s -3 i3 bp rs 0
*END -zc7k1h

Majik
28th of May, 2008, 19:44
"Ooh, luk. Minotaur comes play with Kul." Kul leisurely smashes at the minotaur with his chain and tears its throat out for good measure.

(OOC: 5' step backwards and full attack with full power attack + bite attack.
Spiked chain (+24): [roll0]; Damage: [roll1] + [roll2] cold
Spiked chain (+19) [roll3]; Damage: [roll4] + [roll5] cold
Bite (+14): [roll6]; Damage: [roll7] )
****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Tashalar
6th of June, 2008, 17:13
Kul severely injurs the minotaur with two attacks of his chain before ending the creature's miserable labyrinthine life by ripping its throat out.

The next moment he finds himself on the slope of a mountain standing right next to a tall, grayish giant with a club. A huge club. The giant seems almost as surprised as Kul, but the half dragon troll recovers much quicker than his adversary.

[Kul deals 55 (DR 5/-) + 5 cold; 55 +3 cold (minotaur dead) - fluff text is a little different, but heh, who cares - ripping out the beast's throat is just too awesome. ;)

CR 8 monster (d77): [roll0] =>

Kul wins initiative. Actions? (I'm not going to put any terrain in due to the two contestants starting out next to one another.)

Initiative:
Kul: [roll1]; Monster: [roll2] => 8

Starting location:
column: [roll3]; row: [roll4] => M13/N14

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 dk ci rs 0 K *s -3 dk d6 rs 0 K *s -3 cv
@ci rs 0 K *s -3 cv d6 rs 0 K *s -3 i3 bp rs 0 *s 1 c3 c0 1dy 9
*END tox50m]

Majik
7th of June, 2008, 17:44
Kul glances at the giant and grins. "Hello, giant. Kul likes gray, but... sorry, Kul has to smash." The important things articulated, he takes a small step backwards and swings his chain in a wide arc, following up with a bite.

(OOC: 5' step to the left, full attack, follow with bite. Power attack for 10.

Attacks: [roll0]; [roll1]
Damage: [roll2] + [roll3]; [roll4] +[roll5];
Bite: [roll6]; damage: [roll7]

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Tashalar
7th of June, 2008, 17:51
Kul takes two swipes with his chain and leans forward to tear the giant's throat out... but the stone giant is already falling backwards into oblivion.

Mountains and rocks vanish to be replaced by... sand. Everywhere. The air gets notably warmer as well... and a large, brownish dragon appears near Kul's position.

[Monster choice (83 for CR 9): [roll0] => young adult sand dragon (Sandstorm)

Initiative:
Kul [roll1]; Monster: [roll2] => Kul wins initiative

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10' => R17/S18 at 10' height

Map
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 dk ci rs 0 K *s -3 dk d6 rs 0 K *s -3 e7
@ci rs 0 K *s -3 e6 d6 rs 0 K *s -3 i3 bp rs 0 *s 9 ep fd 184 0
*END -hjvsyb]

Majik
8th of June, 2008, 19:46
Kul takes a good look at the dragon, then frowns. "Kul no like dragons," he bellows suddenly. His bellow is accompanied by two strong swipes of his chain.

(OOC: Kul attacks twice with power attack for 10 and then steps to M17/N18.

Attack (+24/+19): [roll0]; [roll1];
Damage: [roll2] + [roll3] cold damage; [roll4] + [roll5] cold damage

Any AoOs with spiked chain - power attack stays. If only lightly damaged, then full attack dragon next round (power attack for 10). If severely damaged, I will post again!

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************)

hedgeknight
8th of June, 2008, 21:32
Kul's first attack with his spiked chain rips scales and flesh from the dragon's hide, but it burrows slightly in the sand and his second attack barely misses.

http://img405.imageshack.us/img405/2176/sanddragonkx5.jpg Severely injured, the young dragon reacts instinctively and belches a cone of sand and grit, attempting to flay the skin off of Kul. However, the half-dragon troll manages to evade the dragon's breath.

Kul whips his spiked chain at the dragon, tearing off most of its right wing with his first attack. The dragon bellows in agony but Kul's spiked chain swings out again, wrapping around the dragon's head, tearing out most of its throat, leaving it dead in the sand.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Kul is ready for the next challenge.

Tashalar
8th of June, 2008, 23:09
Kul quickly disposes of his draconic enemy and hefts his spiked chain, eager to face the next challenge. The sand vanishes...

... and reappears. Kul looks around and nods in understanding as he spots the gargantuan scorpion.

[Monster choice (56 for CR 10): [roll0] => gargantuan monstrous scorpion

Initiative:
Kul [roll1]; Monster: [roll2] => Kul wins initiative. Actions?

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10' => C15/F18 on the ground.

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e7 bu rs 0 K *s -3 ex bs rs 0 K *s -3 e7
@ci rs 0 K *s -3 ex ci rs 0 K *s -3 i3 bp rs 0 *s 9 e4 61 2e6 15
@
*END lfhzpj]

hedgeknight
9th of June, 2008, 04:32
Easily the biggest vermin Kul has ever seen,
http://img237.imageshack.us/img237/3905/scorpionlc7.jpg the gargantuan scorpion clicks its pincers and approaches the half-dragon troll hungrily.

Majik
10th of June, 2008, 09:25
Kul eyes the gargantuan vermin warily. Finally he moves away from the beast and starts swinging his great chain. "Come, scorpi! Come, come! Kul crack shell open like peanut!"

(OOC: Kul moves to R18/S19 and readies an attack for when the scorpion comes in range. He has 20' reach so he might get an AoO as well when it approaches - power attack for 10. Full attack with bite after that continuing to use power attack for 10.

Attack 1: [roll0]; Damage: [roll1] + [roll2] cold

AoO (if he gets one): [roll3]; Damage: [roll4] + [roll5] cold

If damaged at all, fly away and up, tumbling along the way. Circle arena until fully healed, then go back down in one corner and ready an action again. Rinse and repeat until scorpion is dead.

Oh, use luck reroll if scorpion hits with poison and Kul rolls natural 1.

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************)

hedgeknight
10th of June, 2008, 19:24
In answer to Kul's summons, the gargantuan scorpion comes, clicking its pincers to attack the warrior. But Kul is ready and rips into it with the spiked chain, tearing off chunks of chitinous armor and meat. The scorpion hisses and shudders but comes ahead only to be strafed again by the deadly chain.
Oozing bodily fluids and broken in several places, the monstrous scorpion attacks. But neither its pincers or its tail stinger are able to penetrate Kul's defenses.
Kul chuckles and steps inside the scorpion's pincers, biting it behind the head, ripping out a chunk of its flesh with his sharp teeth. The scorpion drops to the ground, shudders a few times and dies.
Kul snorts and chews the flesh of his prey...and waits for the next opponent.


Kul is ready for the next challenge.

Tashalar
10th of June, 2008, 20:37
Kul snorts and chews the flesh of his prey...and waits for the next opponent.

The terrain suddenly turns decidedly hellish...

[Monster choice (50 for CR 11): [roll0] => Assassin devil

Terrain: tbd, I cannot look it up atm. It's a baatezu so... Baator, Minaurus.
mildly lawful, mildly evil => -2 penalty on charisma checks for Kul for being chaotic.

Initiative:
Kul [roll1]; Monster [roll2]; => Monster init is 21 => Kul wins init

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10' if flying
=> M1 on ground level.

Map (without distinctive features - just the two opponents):

*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fj f5 rs 0 K *s -3 ev f5 rs 0 K *s -3 fj
@fs rs 0 K *s -3 ew ft rs 0 K *s -3 i3 bp rs 0 *s 6 3o bp rs 0
*END -2dgz9a]

Tashalar
11th of June, 2008, 18:45
[Terrain: Baator, the Nine Hells. Which hell? [roll0] => Minaurus. No special terrain trait. ]

Majik
12th of June, 2008, 22:49
"Ah, small one now. Kul crush small one like Kul crushed big one." With a nod, Kul flies across the arena, charging his opponent.

(OOC: Kul charges to O5/P6, attacks with full power attack. If there is some kind of terrain hindering a charge, take a normal move and attack - then reduce attack roll by two.

Attack: [roll0]; damage: [roll1] + [roll2] cold

AoO to deal damage with full power attack.

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/47 (charge) [touch: 21]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************]

hedgeknight
14th of June, 2008, 23:48
"Ah, small one now. Kul crush small one like Kul crushed big one." With a nod, Kul flies across the arena, charging his opponent.
The devil grins wickedly...waiting. It shimmers slightly but Kul is quick and his spiked chain rips into its solid gray skin, strafing and gouging its hellish hide.
http://img508.imageshack.us/img508/7005/assassindevillu3.jpg Kul gets a good look at the creature for a few seconds. Its head is almost blank, but it has the faintest suggestion of a nose and two burning red eyes. Most disturbing is its wicked smile: it curves menacingly and seems fixed, revealing bone white teeth.
"Ahh, sweet death..." it rasps as it invokes its powers and disappears!
Almost immediately a cloud of thick swirling fog rises all around Kul. But the devil is nowhere to be seen!

Actions!

Majik
15th of June, 2008, 13:29
Kul frowns deeply. "Small one play games? Small one not big enough to fight like... like... big one? Come now... Kul waiting for you." Moving with surprising speed for one with his bulk, Kul moves to get out of the fog and gets ready to counter any of the being's attacks.

(OOC: Kul will tumble while flying to H2 and ready an action to attack with full power attack when he is attacked (blindfight feat). He will continue to move two squares while tumbling to avoid AoOs (H4 => F4 => D4 => D2) and readying to attack should he be attacked. He will shout at the small one the whole time as well. :)

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************]

hedgeknight
15th of June, 2008, 20:30
Kul frowns deeply. "Small one play games? Small one not big enough to fight like... like... big one? Come now... Kul waiting for you." Moving with surprising speed for one with his bulk, Kul moves to get out of the fog and gets ready to counter any of the being's attacks. And no sooner has he done so that the devil materializes right beside him and attacks!
Here I am! Kul hears in his mind.
Wielding a iron longsword, the devil slashes and hacks at Kul once [roll0], twice [roll1], thrice [roll2] - but the attacks either miss or are absorbed by Kul's armor.

"Hmph! Tricky small one. Now you die!" Kul shouts, power attacking the assassin devil, ripping it asunder with his spiked chain [roll3], [roll4] + [roll5].
The devil hisses and screams and disappears again, but continues to hack at Kul.
Kul can hear and "feel" the invisible cold iron blade swish by his head and clang off his armor. He can hear the labored breathing of the devil and smell its fetid breath.
But it doesn't matter to him.
He closes his eyes and whirls his spiked chain, tearing the devil asunder and sending it back to the hell that spawned it.

(OOC: The devil on had 1 hp remaining, so instead of drawing this out, Kul made a successful blindfighting roll and killed it.)

Kul is ready for his next opponent.

Tashalar
15th of June, 2008, 21:41
Kul closes his eyes and whirls his spiked chain, tearing the devil asunder and sending it back to the hell that spawned it. Then he opens them once more and grins, looking about eagerly for his next opponent.

He doesn't have to wait for long... suddenly he is standing in an underground cave. All kinds of stalagmites and stalagtites are obscuring his vision, but he can make out his adversary at the edge of his darkvision.

[Monster choice for CR 12: [roll0] => Roper.
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG215b.jpg

Terrain: Underground, darkness, cave with pillars as noted in map, ceiling is at 20' height.

Initiative:
Kul: [roll1]; Monster: [roll2] => Kul wins initiative

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10' if flying
=> S16/T17

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 6v f5 rs 0 K *s -3 68 f5 rs 0 K *s -3 6w
@fu rs 0 K *s -3 68 fu rs 0 K *s -3 i3 bp rs 0 *s 6 e1 fy 1rz -6
@*s h ba fc 1b7 3c *s h cl dc 18p -2j *s h 81 dy p9 0 *s h 9z bf
@323 -6a *s h 5s b7 1pb 2a *s h 4j dd 1r0 -2e *s h 8k 8n 1xu -q *s
@h 9r 85 p6 -32 *s h dv 9q 1fb j *s h 5x 6o 1kd -g *s h cw 5d 1in
@-8g *s h 9b 61 1ch -c5 *s h f2 7o rs 0 *s h 5z 41 10l -38
*END -77illd ]

Majik
16th of June, 2008, 09:46
"I see you," Kul exclaims. Then he lifts his chain up and moves closer... much closer. "Come, meet my spiky friend!"

(OOC: Kul moves to N16/O17 and attacks the roper with full power attack. AoO will be for damage.

Attack: [roll0] Damage: [roll1] + [roll2] cold damage

If Kul rolls a natural one on a save to take strength damage, use luck reroll from luck blade.

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

hedgeknight
17th of June, 2008, 00:16
"I see you," Kul exclaims. Then he lifts his chain up and moves closer... much closer. "Come, meet my spiky friend!"
Kul lashes out with his chain and rips chunks of rocky flesh from the roper, wounding it severely.
The roper responds by shooting all six of its strength-draining strands at Kul, hoping to weaken the beast - [roll0], [roll1], [roll2], [roll3], [roll4], and [roll5]. Five strands wrap around Kul's limbs and drag him 10 feet closer to the toothy maw of the roper.

hedgeknight
17th of June, 2008, 00:24
As soon as the strands wrap around him, they begin to secrete a sticky numbing sap - [roll0], [roll1], [roll2], [roll3], and [roll4]. But Kul grits his teeth and staves off the weakening effect of the sap. But then the roper lunges toward him and bites at him, but his armor deflects its teeth!

Actions - Kul

Majik
17th of June, 2008, 20:31
Kul groans and then screams in anger. “What trick is this? Trying to make Kul weak? No, no you won’t! Kul make you dead!” Kul puts all his weight behind the next strokes, trying to end the thing’s life.
(OOC: Full attack with full power attack, bite as secondary.

Attack: [roll0]; [roll1];
Damage: [roll2] + [roll3] cold damage; [roll4] + [roll5] cold damage
Bite: [roll6]; damage: [roll7]
****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

hedgeknight
18th of June, 2008, 04:59
Kul's furious attacks crushes the roper, bursting it in half, leaving it broken on the cavern floor.
(OOC: It didn't have that many hp remaining :) )

Kul is ready for his next opponent.

Tashalar
18th of June, 2008, 15:53
Kul disposes of the Roper, grins and waits for the next opponent...

... a huge plant-creature suddenly looms near him.

[Monster choice (34 for CR 13): [roll0] => Ironmaw (Fiend Folio)
Note: 3.5 update on DR: DR 15/ magic and slashing

Terrain: warm forest.

Initiative:
Kul [roll1]; Monster: [roll2] => Kul wins initiative.

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10' => 0'

Map (temperate and warm forest, hills, marshes - I decided to go with warm forest for this one:
Drop this text at http://www.irony.com/java/mmee
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e7 du rs 0 K *s -3 dk du rs 0 K *s -3 e8
@ej rs 0 K *s -3 dk ej rs 0 K *s -3 i3 bp rs 0 *s 6 ed bm 2jf 2i
@*s b bm cj 1tu 3q *s b g1 cs 1bn -5n *s b bq fm 2ln -59 *s b 7q
@ck 19t 4b *s b ae 8j 1ps -24 *s b f1 6n 17l -p *s b 54 6a 27k 3b
@*s b bj 5a 26v 8h *s b 5f 9e 2nt 3f *s b 8j ah 200 -34 *s b 5g
@ew 38y 48 *s b d1 94 2e8 1i *s b 8h 5c 1wy 8d *s b fi fl 23p 3i
*END -fpazum]

Majik
20th of June, 2008, 16:50
"Oh! Look! Flowers!" To Kul, plants were flowers. With a shrug he decides to rip the beautiful flower apart. Like he used to rip apart daisies when he was young. Good times.

(OOC: Full attack w/ full power attack as usual. 5' step to Q16/R17 after attack.

Then: If he takes damage <10, full attack again. If he takes damage >10, fly away using tumble until 15' away from the plant to P6/Q7.

Attack: ; [roll1];
Damage: [roll2] + [roll3] cold damage; [roll4] + [roll5] cold damage

Bite: [roll]1d20+14; damage: [roll6]


****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

hedgeknight
20th of June, 2008, 19:56
"Oh! Look! Flowers!" To Kul, plants were flowers. With a shrug he decides to rip the beautiful flower apart. Like he used to rip apart daisies when he was young. Good times.
His spiked chain rips into the massive monstrous tree, tearing off bark and limbs and leaves. (Damage: 87 after DR 15 - Magik - your bite attack didn't configure for some reason.) The creature opens its maw and a hellish howl fills the air as its eyes glow red and tendrils spring out at Kul attempting to grab him.

http://www.wizards.com/dnd/images/ff_gallery/50095.jpg Tendril attacks: [roll0], [roll1], [roll2], and [roll3].

Damage from tendrils: [roll4], [roll5], [roll6], and [roll7].

The tendrils lash out at Kul, but he swats them away with his shield and chain; none are able to touch him!

Majik
23rd of June, 2008, 01:38
Daisies would've been shredded by now. Not so this flower. Daisies did not try to hurt Kul either. Kul preferred daisies. Yes, he did. Focusing on the task at hand once more, Kul made sure the ironmaw ended like the daisies.

(OOC:
No idea why bite did not work... ? Please roll for me in case that happens again!

Since Kul was not hit, you could've fast-forwarded as well - Kul will just full attack and kill it.

Attack: [roll0]; [roll1] +[roll2] cold;
Attack 2: [roll3]; [roll4] +[roll5] cold;

Bite (last round): [roll6]
Bite (this round): [roll7]; damage: [roll8]

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Majik
23rd of June, 2008, 18:24
(OOC: confirm critical on 2nd bite: [roll0]
Additional damage: [roll1] )

hedgeknight
23rd of June, 2008, 19:44
Kul tries his best to put an end to the evil "flower" but his timing is off and his spiked chain never hits the creature. So, he does the next best thing: he lunges and bites! (OOC: 9 + dmg from first round bite - [roll0] (10 after DR15) = total dmg 19). He rips another chunk out of the beast but amazingly it still lives!
It shudders and opens flings its tendrils again as it attempts to engulf Kul!

hedgeknight
23rd of June, 2008, 19:49
Tendril attacks: [roll0], [roll1], [roll2], 25 (8+17)
Bite: 20 (8+12)

The Ironmaw lashes out with its tendrils again and again and even tries to bite the half-troll dragon but to no avail. Kul simply mutters something about daisies and bashes and bites the evil tree to death.

(On my dice roller at home, Kul hit with his spiked chain twice doing close to 50 pts of damage; plenty to decimate the Ironmaw. Next challenge please.)

Tashalar
24th of June, 2008, 03:38
The Ironmaw lashes out with its tendrils again and again and even tries to bite the half-troll dragon but to no avail. Kul simply mutters something about daisies and bashes and bites the evil tree to death.

[Monster choice (27 monsters for CR 14): [roll0] => Ruin Chanter (MM V)

Terrain: Ancient ruins

Initiative: Kul [roll1]; Monster: [roll2]

Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10';

Map: to come ]

Lord Twig
17th of July, 2008, 07:44
On a stone platform stands a nimble figure garbed in ragged clothes and a rust-colored cloak. A pair of clever black eyes set in a weathered face shine from beneath his wide-brimmed hat. His long, fine fingers hold an ornate black mace. He suddenly licks his parched lips and begins to wail a mournful dirge. Kul's wiry black hair turns white, his skin droops and his hunch becomes more pronounced as the half-dragon troll is prematurely aged. It becomes difficult to remember what it was he was doing. Oh well! When in doubt, tear someone apart!

OOC:
Ruin chanter designates Kul as his Dodge opponent (Dodge feat) and uses his Infirmity of Mind supernatural ability against Kul.
Kul attempts a Will save (DC 27) to negate: [roll0] => Fail
Roll to determine Kul’s next action if he is confused: [roll1] => Attack nearest creature
The ruin chanter moves away, tumbling to avoid an AoO. Automatic with a +30 Tumble skill.

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e7 du rs 0 K *s -3 dk du rs 0 K *s -3 e8
@ej rs 0 K *s -3 dk ej rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 71 fo rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -9 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17n *s a 4o 80 1l4 -17j *s a 5e 80 1ff -17j *s -3 4a ft rs 0
@10' *s -3 7d 4w rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -w *s 0 c5 ap 1af -d
*END -2t3a4v

Majik
17th of July, 2008, 22:23
"Ugh, noooo! Kul feel... feel strange!" Without anything better to do, Kul flies up to the strange little creature and says "Hi" with the aid of his chain.

(OOC: I am sorry about the confusion concerning the spiked chain. I don't remember. I may have decided to go with a +5 chain, but the only place I changed it is in the item section. All attack scores, damage scores and the like I used the +4 chain + cold.

Shall we just go with what Kul has been using the entire time? The +4 ghost touch spiked chain of coolness?


Action:
Kul flies to S9/T10 and attacks with his spiked chain with full power attack (-10) as usual.

Attack: +24, damage: 2d6+53 +1d6 cold

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement
************************************

Lord Twig
18th of July, 2008, 08:05
Kul is not sure why, but he flies toward the small man. He swings his bladed chain and wraps it around his target, but before he can pull it tight, the man pulls free of the chains. The blades slide along his skin, but fail to cut. It is almost as if the man's skin was harder than steel.

The man tries to cast a spell, but Kul's chain swings around once more and he is forced to flee before he can finish it.

OOC:
(OOC: I am sorry about the confusion concerning the spiked chain. I don't remember. I may have decided to go with a +5 chain, but the only place I changed it is in the item section. All attack scores, damage scores and the like I used the +4 chain + cold.

Shall we just go with what Kul has been using the entire time? The +4 ghost touch spiked chain of coolness?
Yes, go ahead and update your character sheet in the Sign-ups thread to avoid future confusion. :)

Kul flies and attacks with his spiked chain with full power attack.
To hit: [roll0] Damage: [roll1] + [roll2] cold => Misses.

The ruin chanter casts Crushing Despair, on the defensive. Concentration check: [roll3] => Fails.
Kul’s Will save (DC 21): [roll4]
Ruin chanter tumbles away.

Confusion roll to determine Kul’s next action: [roll5] => Attack nearest creature

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 9k fu rs 0 K *s -3 8v fu rs 0 K *s -3 9j
@gi rs 0 K *s -3 8v gi rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 51 b0 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -8 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17m *s a 4o 80 1l4 -17i *s a 5e 80 1ff -17i *s -3 4a ft rs 0
@10' *s -3 7d 4w rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -v *s 0 c5 ap 1af -c
*END r3c1ok

Majik
21st of July, 2008, 00:18
"Small man flee from Kul? Small man is not fast enough!! Kul come to play!" Kul charges flying after the ruin chanter.

(OOC: Charge to M3,N4 and attack with full power attack.

If Kul can attack and charge the Ruin Chanter again next round, he'll charge with full power attack.

Attack +26 [roll0]
Damage 2d6+53 +1d6 [roll1] + [roll2]

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement, Confused!!
************************************

Lord Twig
22nd of July, 2008, 06:54
Kul continues his confused, almost mindless attack, and this time he connects! His adamant chain tears into the little man’s flesh, but once again Kul feels the incredible resistance that he had before. Whoever this person is, he is far tougher than an ordinary man.

Attempting his spell once more, the ruin caster chants quickly, and then darts away once more. Kul fells immense hopelessness added to his already confused mind.

OOC:
Kul charges and attacks with his spiked chain with full power attack.
To hit: 30 Damage: 61 + 4 cold, -15 Dr => 50 damage

The ruin chanter casts Crushing Despair, on the defensive. Concentration check: [roll0] => Success
Kul’s Will save (DC 21): [roll1] => Fails. Kul suffers a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Ruin chanter tumbles away.

Confusion roll to determine Kul’s next action: [roll2] => Do nothing but babble incoherently.

Ruin chanter damage: 50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 67 bw rs 0 K *s -3 5h bw rs 0 K *s -3 67
@cj rs 0 K *s -3 5h ci rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 7p 70 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -7 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17l *s a 4o 80 1l4 -17h *s a 5e 80 1ff -17h *s -3 4a ft rs 0
@10' *s -3 7d 4w rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -u *s 0 c5 ap 1af -b
*END -jle1i4

Lord Twig
22nd of July, 2008, 07:11
Kul’s already fragile mind breaks down. What is the point to all this killing? All he does is kill, kill, kill and what does it get him? Every time he kills something there is just something else to kill. I mean, sure, its fun, but is that all there is to life? Life! Don’t talk to me about life!

Meanwhile the clever ruin chanter is up to something. He casts a spell and then, with superhuman ease, climbs up the building he is standing next to and moves onto the roof.

OOC:
Kul lands on the ledge and babbles. Balance check (DC10) to avoid falling off ledge is automatic.

The ruin chanter casts a spell and moves.

Confusion roll to determine Kul’s next action: [roll0] => Act normally.

Ruin chanter damage: 50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 67 bw rs 0 K *s -3 5h bw rs 0 K *s -3 67
@cj rs 0 K *s -3 5h ci rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 8e 4c rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -7 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17l *s a 4o 80 1l4 -17h *s a 5e 80 1ff -17h *s -3 4a ft rs 0
@10' *s -3 7d 4w rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -u *s 0 c5 ap 1af -b
*END 99392e

Majik
22nd of July, 2008, 18:03
Kul frowns. What had he been thinking? Life? The Universe? Everything? 41? Or had it been 42? Troll mind refocuses on the task at hand. Kill! Yes!

(OOC: Kul flies to D6/E7 and attacks. Power attack for full as usual.

Attack: [roll0] Damage: [roll1] + [roll2] cold

If he can charge and attack next round, do so with full power attack.

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement, Confused!!

Lord Twig
23rd of July, 2008, 08:34
Kul flies at the strange man and whips his spiked chain about in a vicious arc, but once again the ruin chanter manages to slip through his links unharmed. Even more surprising, the man steps forward and attacks Kul with his tiny mace!

OOC:
Kul flies and attacks the ruin chanter. Attack 28 vs. AC 32 misses.
Ruin chanter steps forward and full attacks, fighting defensively and using full combat expertise.
To hit: [roll0] Damage: [roll1]
To hit: [roll2] Damage: [roll3]

Confusion roll to determine Kul’s next action: [roll4] => Attack nearest creature

Ruin chanter damage: 50

Actions?

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7j 5v rs 0 K *s -3 6w 5v rs 0 K *s -3 7j
@6k rs 0 K *s -3 6v 6j rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 8c 4z rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -6 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17k *s a 4o 80 1l4 -17g *s a 5e 80 1ff -17g *s -3 4a ft rs 0
@10' *s -3 7d 4w rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -t *s 0 c5 ap 1af -a
*END -8xxdba

Lord Twig
23rd of July, 2008, 09:02
Insane with rage once more Kul lands on the roof to destroy the annoying caster… And immediately falls through the roof! Worse yet the entire inside of the stone building is filled with razor sharp spikes that seek to pierce Kul’s rather resilient hide.

More angry than hurt Kul sends his chain up to rip the infuriating man apart.

OOC:
Kul lands at C6/D7 and falls through the roof 20’ to the ground.
Jump check DC 15 to reduce damage is automatic. Kul takes [roll0] nonlethal damage.
Spike stones spell deals 4d8 damage (1d8/5’ travelled): [roll1] (nonlethal because of regeneration)
Kul makes a Ref save (DC 21) to avoid injury to his feet and legs: [roll2] => Success.
Kul full attacks from the ground, using full power attack.
(+10 BAB, +18 Str, +4 enhancement, +1 comp., +1 WF, -2 Crushing Despair, -10 Power Attack, -4 prone = +18)
To hit: [roll3] Damage: [roll4] + [roll5] cold
To hit: [roll6] Damage: [roll7] + [roll8] cold

Confusion roll to determine Kul’s next action: [roll9] => Flee away from caster at top possible speed.

Kul damage: 23 nonlethal
Ruin chanter damage: 50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7j 57 rs 0 K *s -3 6v 56 rs 0 K *s -3 7i
@5u rs 0 K *s -3 6v 5v rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 8c 4z rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -6 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17k *s a 4o 80 1l4 -17g *s a 5e 80 1ff -17g *s -3 4a ft rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -t *s 0 c5 ap 1af -a *s e 7i 5i 268 22
*END hdrjnb

Lord Twig
23rd of July, 2008, 09:11
The ruin chanter leaps nimbly from the roof of the building and runs toward the rubble in the North East corner where he takes up a defensive stance.

OOC:
Ruin chanter moves and goes on full defense.

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7j 57 rs 0 K *s -3 6v 56 rs 0 K *s -3 7i
@5u rs 0 K *s -3 6v 5v rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 dn 50 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -6 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17k *s a 4o 80 1l4 -17g *s a 5e 80 1ff -17g *s -3 4a ft rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -t *s 0 c5 ap 1af -a *s e 7i 5i 268 22
*END vr3gst

Lord Twig
23rd of July, 2008, 10:30
The small man has a pet building with a big mouth and sharp teeth! Run away! Kul smashes through the walls of the building in his haste to retreat. Once outside he runs up the stairs toward the platform.

The ruin chanter just smirks as the large troll runs in fear and casts another spell.

OOC:
Kul heals 5 damage.
Kul stands and pushes his way out of the building.
Kul takes 2d8 damage for moving 10’ through the spike stones. [roll0]
Kul’s Ref. save (DC 21) to avoid damage to legs and feet: [roll1] => Success.
Ruin chanter casts a spell.

Confusion roll to determine Kul’s next action: [roll2] => Act normally.

Kul damage: 24 nonlethal
Ruin chanter damage: 50

Actions?

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 47 76 rs 0 K *s -3 3k 77 rs 0 K *s -3 47
@7v rs 0 K *s -3 3i 7w rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 dn 50 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -5 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17j *s a 4o 80 1l4 -17f *s a 5e 80 1ff -17f *s -3 4a ft rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -s *s 0 c5 ap 1af -9 *s e 7i 5i 268 22
*END lgzaat

Majik
23rd of July, 2008, 18:06
Kul looks to the building which hurt him. "Kul smash building!! But first... first Kul smash puny coward!" Flying quickly across the arena, Kul swings his chain at the ruin chanter.

(OOC: Fly to D12/E13 and attack with power attack for 5 only.

Attack: [roll0]
Damage: [roll1] + [roll2] cold

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 38]
HP: 196/196 // 24 non-lethal damage

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement, Confused!!

Lord Twig
24th of July, 2008, 09:45
In a rare lucid moment, Kul turns around and flies back toward the ‘puny coward’. He sails between the shattered columns, but when he tries to get his chain to strike out it catches on the rubble and throws off his aim. With a frustrated growl Kul jerks on the chain and rips it free in a shower of stone fragments.

The ruin chanter once again takes advantage of an opening and makes a tentative strike with his tiny mace.

OOC:
Kul heals 5 damage.
Kul moves and attacks. Natural 1 misses. (What rotten luck!)
Ruin chanter tumbles to C14 and attacks with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss

Confusion roll to determine Kul’s next action: [roll2] => Flee away from caster at top possible speed.

Kul damage: 19 nonlethal
Ruin chanter damage: 50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bi 5v rs 0 K *s -3 aw 5w rs 0 K *s -3 bi
@6j rs 0 K *s -3 aw 6i rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 cc 50 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -4 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17i *s a 4o 80 1l4 -17e *s a 5e 80 1ff -17e *s -3 4a ft rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -r *s 0 c5 ap 1af -8 *s e 7i 5i 268 22
*END -euhhad

Lord Twig
24th of July, 2008, 10:04
Once more uncertainty and doubt grip Kul’s fragile mind and the immensely powerful half-dragon troll improbably flees from the threat of the small man and his small mace. Taking to the air he finally lands in the far corner, only to scream in pain as he lands on yet more stone spikes that he could not see.

The ruin chanter, realizing that he has probably used all possible tricks to take out the winged troll tries a different tactic. He starts singing of the greatness of his lost civilization and the memory fills him with power.

OOC:
Kul heals 5 damage.
Kul flees in terror. He lands, runs at top speed away from the ruin chanter (move action), then flies to the far corner (move action).
Kul takes [roll0] damage from landing on the spikes.
Kul’s Ref save (DC 21) to avoid damage to legs and feet: [roll1] => Success
Ruin chanter uses Infirmity of Body.
Kul attempts a Fort save DC 27: [roll2] => Success
(It has been ruled that the Ruin chanter can not use Infirmity of Body. So instead he uses his bardic ability to Inspire Greatness.)

Confusion roll to determine Kul’s next action: [roll3] => Do nothing but babble incoherently.

Kul damage: 19 nonlethal
Ruin chanter effects: Inspire Greatness +2HD, +2 attack, +1 Fort save
Ruin chanter damage: +24 -50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 47 fv rs 0 K *s -3 3j fw rs 0 K *s -3 46
@gi rs 0 K *s -3 3k gi rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 fn 4d rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -4 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17i *s a 4o 80 1l4 -17e *s a 5e 80 1ff -17e *s -3 4q f8 rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -r *s 0 c5 ap 1af -8 *s e 7i 5i 268 22
*END -c98usj

Lord Twig
25th of July, 2008, 09:31
The ruin chanter continues to sing as Kul babbles.

OOC:
Kul heals 5 damage.
Kul does nothing but babble incoherently.
Ruin chanter sings.

Confusion roll to determine Kul’s next action: [roll0] => Attack nearest creature

Kul damage: 14 nonlethal
Ruin chanter effects: Inspire Greatness +2HD, +2 attack, +1 Fort save
Ruin chanter damage: +24 -50

Map unchanged.

Lord Twig
25th of July, 2008, 09:44
Kill! Kul flies back across the arena. Once more on the attack, but before he can get an attack in the ruin chanter runs over the ruble and attacks with his mace.

OOC:
Kul heals 5 damage.
Kul double moves.
Ruin chanter sings, moves and attacks with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss

Confusion roll to determine Kul’s next action: [roll2] => Attack nearest creature

Kul damage: 9 nonlethal
Ruin chanter effects: Inspire Greatness +2HD, +2 attack, +1 Fort save
Ruin chanter damage: +24 -50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 dl 6i rs 0 K *s -3 cw 6i rs 0 K *s -3 dj
@75 rs 0 K *s -3 cw 74 rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 ec 5m rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -3 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17h *s a 4o 80 1l4 -17d *s a 5e 80 1ff -17d *s -3 4q f8 rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -q *s 0 c5 ap 1af -7 *s e 7i 5i 268 22
*END 9y7yy7

Lord Twig
25th of July, 2008, 09:50
Kul’s rage continues unabated.

OOC:
Kul heals 5 damage.
Kul full attacks, power attacking for -5/+10 damage. (I figured Kul would attack just as he did the last time.)
To hit: [roll0] Damage: [roll1] + [roll2] cold => Miss
To hit: [roll3] Damage: [roll4] + [roll5] cold => Miss
Ruin chanter sings and attacks with full Combat Expertise and fighting defensively.
To hit: [roll6] Damage: [roll7] => Miss

Confusion roll to determine Kul’s next action: [roll8] => Attack nearest creature

Kul damage: 4 nonlethal
Ruin chanter effects: Inspire Greatness +2HD, +2 attack, +1 Fort save
Ruin chanter damage: +24 -50

Map unchanged

Lord Twig
25th of July, 2008, 09:52
Kul’s rage continues unabated.

OOC:
Kul heals 5 damage.
Kul full attacks, power attacking for -5/+10 damage. (I figured Kul would attack just as he did the last time.)
To hit: [roll0] Damage: [roll1] + [roll2] cold => Miss
To hit: [roll3] Damage: [roll4] + [roll5] cold => Miss
Ruin chanter sings and attacks with full Combat Expertise and fighting defensively.
To hit: [roll6] Damage: [roll7] => Miss

Confusion roll to determine Kul’s next action: [roll8] => Flee away from caster at top possible speed.

Kul damage:
Ruin chanter effects: Inspire Greatness +2HD, +2 attack, +1 Fort save
Ruin chanter damage: +24 -50

Map unchanged

Lord Twig
25th of July, 2008, 16:11
I forgot about the ruin chanter's second attacks. Here they are:
To hit: [roll0] Damage: [roll1] => Miss
To hit: [roll2] Damage: [roll3] => Miss

Lord Twig
25th of July, 2008, 16:17
Kul suddenly turns and runs away, taking to the air to get as far as possible.

OOC:
Kul flies to the far side of the arena, but knows better than to land on the spikes.
Ruin chanter switch chants and uses Inspire Courage.

Confusion roll to determine Kul’s next action: [roll0] => Attack caster with melee or ranged weapons (or close with caster if attack is not possible).

Kul damage:
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save) for 5 rounds, Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: +24 -50

Map unchanged except Kul is now on the far side.

Lord Twig
25th of July, 2008, 16:23
And back once more Kul lands, turns and flies back at the chanter.

OOC:
Kul double moves back.
Ruin chanter moves up and attacks with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss

Confusion roll to determine Kul’s next action: [roll2] => Flee away from caster at top possible speed.

Kul damage:
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save) for 4 rounds, Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: +24 -50

Map unchanged

Majik
26th of July, 2008, 17:53
"Stop running from Kul's chain now!" Kul screams at the little man and decides on a different tactic, swinging it in a low arc to bring him down and at its small mace.

(OOC: New orders for Kul:
Single attack (from 10' distance): Trip
If tripped and Kul gets an AoO, disarm.
Full attack: Disarm, then trip, then attack for damage. If possible, use bite to disarm (attack first with bite).

Stop using power attack at all.

Trip check: +20 (+18 Str +4 size -2 crushing despair)
Disarm: +40/+35 (+4 for 2-handed weapon +4 for size -2 crushing despair)
Disarm (bite): +26 (+4 for size -2 for crushing despair)

Damage: 2d6+31 +1d6 cold )

Lord Twig
30th of July, 2008, 08:02
Apparently I missed that the Ruin Chanter needed to make a Fort save to avoid dying from massive damage. So here it is.

Fort save +12 vs. DC 15: [roll0]

Lord Twig
30th of July, 2008, 08:09
And running once more.

OOC:
Kul flies to the far side of the arena, but knows better than to land on the spikes.
Ruin chanter maintains his Inspire Courage.

Confusion roll to determine Kul’s next action: [roll0] => Do nothing but babble incoherently.


Kul damage:
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save) for 3 rounds, Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: +24 -50

Map unchanged except Kul is now on the far side.

Lord Twig
30th of July, 2008, 08:17
Babble, babble, babble... It reminds Kul of his pleasant days when he was just a little Half-Dragon Troll. Chasing after squirrels, ripping them apart, suckling on the warm blood as he drifted off to sleep. Ah... <sigh>

OOC:
Kul babbles.
Ruin chanter maintains his Inspire Courage.

Confusion roll to determine Kul’s next action: [roll0] => Do nothing but babble incoherently.

Kul damage:
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save) for 2 rounds, Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: +24 -50

Map unchanged except Kul is now on the far side.

Lord Twig
30th of July, 2008, 08:30
As a matter of fact, that is so pleasant, Kul thinks he will do it some more. Babble, babble, babble...

Tired of waiting the Ruin Chanter charges across the arena and attempts to smack the troll with his mace.

OOC:
Kul babbles.
Ruin chanter maintains his Inspire Courage and charges across the arena to attack with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss

Confusion roll to determine Kul’s next action: [roll2] => Attack nearest creature.

Kul damage:
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save) for 1 rounds, Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: +24 -50

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 6w ds rs 0 K *s -3 68 dt rs 0 K *s -3 6w
@eg rs 0 K *s -3 67 eh rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 7o cz rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -2 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17g *s a 4o 80 1l4 -17c *s a 5e 80 1ff -17c *s -3 4q f8 rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -p *s 0 c5 ap 1af -6 *s e 7i 5i 268 22
*END oj1q7i

Lord Twig
30th of July, 2008, 08:52
Ah childhood! Kul remembers pinked skinned creatures like this one waving sticks at him just like this one. Except the other people had flaming ones. Yummy flames!

Kul bends down to take a bite of the Ruin Chanter's mace. Hmmm... Not as tasty as he remembers. Kul lashes out intent on bringing the man down. Amazingly the man flips completely over and is once more on his feet. With a snarl Kul brings his chain around once more and drags the spikes with satisfaction across the mans chest.

OOC:
Kul bites, attempting to disarm.
Ruin chanter AoO.
To hit: [roll0] Damage: [roll1] => Miss
Opposed disarm roll: [roll2] vs. [roll3] => Success
Trip attack: [roll4] => Touches
Trip check: [roll5] vs. [roll]1d20+5[roll] => Success (Ruin chanter fails even if he rolls a natural 20)
Attack for damage: [roll6] Damage: [roll7] + [roll8] cold => Hits, deals 35-15+2 cold = 22 damage.

Ruin chanter maintains his Inspire Courage and attacks with full Combat Expertise and fighting defensively.
To hit: [roll9] Damage: [roll10] =>
To hit: [roll11] Damage: [roll12] =>
Ignore above since the chanter no longer has his mace. Ruin chanter attacks unarmed.

Confusion roll to determine Kul’s next action: [roll13] => Attack nearest creature.

Kul damage:
Ruin chanter effects: Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: -72

Map unchanged.

Lord Twig
30th of July, 2008, 09:09
Reduced to his fists the ruin chanter continues to press his futile attack. When he is raked after making his first attack he believes that he can get a second in before the troll can get his chain around, but he is dead wrong as the chain once more rips across his flesh.

OOC:
Ruin chanter attacks unarmed using full Combat Expertise and fighting defensively.
Kul AoO:
To hit: [roll0] Damage: [roll1] + [roll2] cold => Hits, deals 38 - 15 + 3 cold = 26 damage
Ruin chanter attack:
To hit: [roll3] Damage: [roll4] => Miss
Kul AoO:
To hit: [roll5] Damage: [roll6] + [roll7] cold => Hits, deals 38 - 15 + 4 cold = 27 damage
Ruin chanter second attack:
To hit: [roll8] Damage: [roll9] => Miss

Kul damage:
Ruin chanter effects: Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: -125

Map unchanged.

Lord Twig
30th of July, 2008, 09:30
As chunks of flesh and gobs of blood go flying, Kul remembers his purpose in life and indulges it to it's fullest.

OOC:
Kul full attack.
To hit: [roll0] Damage: [roll1] + [roll2] cold => Miss
To hit: [roll3] Damage: [roll4] + [roll5] cold => Hits, deals 40 - 15 + 1 cold = 26 damage
To hit: [roll6] Damage: [roll7] => Miss

Confusion roll to determine Kul’s next action: [roll8] => Do nothing but babble incoherently.

Kul damage:
Ruin chanter effects: Inspire Courage (+2 attack, damage, and saves vs. charm and fear)
Ruin chanter damage: -151

Map unchanged.

Lord Twig
1st of August, 2008, 03:21
Dodging as best he can, the ruin chanter ends his current chant and resumes his old chant, speaking once more of the greatness of his lost civilization.

Obviously the greatness is incredibly boring as Kul's blows falter and he once more enters a stupor. The ruin chanter takes the opportunity to retrieve his mace and tries to beat on the distracted troll.

OOC:
Ruin chanter uses his Inspire Greatness bardic ability.

Next round:
Kul babbles.
Ruin chanter retrieves mace as a move action and attacks Kul with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss

Confusion roll to determine Kul’s next action: [roll2] => Attack nearest creature.

Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save), Inspire Courage (+2 attack, damage, and saves vs. charm and fear) for 4 rounds.
Ruin chanter damage: +24 -151

Map unchanged.

Lord Twig
1st of August, 2008, 03:30
BORING! Hmmm... Kul thinks, a rare activity, what does Kul do when he is bored? Oh yeah! Kill things!

OOC:

Kul attacks.
To hit: [roll0] Damage: [roll1] + [roll2] cold => Hits, deals 37 - 15 + 3 cold = 25 damage
To hit: [roll3] Damage: [roll4] + [roll5] cold => Miss
Bite to hit: [roll6] Damage: [roll7] => Miss
Ruin chanter attacks Kul with full Combat Expertise and fighting defensively.
To hit: [roll8] Damage: [roll9] => Miss
To hit: [roll10] Damage: [roll11] => Miss

Confusion roll to determine Kul’s next action: [roll12] => Flee away from caster at top possible speed.

Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save), Inspire Courage (+2 attack, damage, and saves vs. charm and fear) for 4 rounds.
Ruin chanter damage: +24 -176

Map unchanged.

Lord Twig
5th of August, 2008, 06:05
Unexpected fear grips Kul. What does Kul fear? Nothing! Except… there is that burning liquid that hurts Kul. Maybe the little man has some of that. Better run away just in case!

OOC:
Kul flees, provoking an AoO:
Ruin chanter attack: [roll0] Damage: [roll1] => Hits!
Ruin chanter double moves, tumbling to avoid an AoO.

Confusion roll to determine Kul’s next action: [roll2] => Attack nearest creature.

Kul damage: 12
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save), Inspire Courage (+2 attack, damage, and saves vs. charm and fear) for 3 rounds.
Ruin chanter damage: +24 -176

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 g8 3x rs 0 K *s -3 fl 3v rs 0 K *s -3 g7
@4j rs 0 K *s -3 fk 4i rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 f0 5n rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -1 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17f *s a 4o 80 1l4 -17b *s a 5e 80 1ff -17b *s -3 4q f8 rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -o *s 0 c5 ap 1af -5 *s e 7i 5i 268 22
*END -dadac4

Lord Twig
5th of August, 2008, 06:06
Roll to confirm: [roll0]

Lord Twig
5th of August, 2008, 06:18
Ouch! The little man hit Kul!. Wait a minute… That wasn’t acid!

OOC:
Kul heals 5 damage.
Kul full attacks:
To hit: [roll0] Damage: [roll1] + [roll2] cold => Hits, deals 38-15+1= 24 damage
To hit: [roll3] Damage: [roll4] + [roll5] cold => Miss
Bite to hit: [roll6] Damage: [roll7] => Hits, deals 11-15=0 damage
Ruin chanter 5’ steps and attacks Kul with full Combat Expertise and fighting defensively.
To hit: [roll8] Damage: [roll9] => Miss
To hit: [roll10] Damage: [roll11] => Miss

Confusion roll to determine Kul’s next action: [roll12] => Do nothing but babble incoherently.

Kul damage: 7
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save), Inspire Courage (+2 attack, damage, and saves vs. charm and fear) for 2 rounds.
Ruin chanter damage: +24 -200

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 g8 3x rs 0 K *s -3 fl 3v rs 0 K *s -3 g7
@4j rs 0 K *s -3 fk 4i rs 0 K *s -3 i3 bp rs 0 *s f 7q 5b 4jx 2 *s
@h 7p do rs 0 *s h 9q do rs 0 *s h bo dp rs 0 *s h 7o 7q rs 0 *s
@h 9q 7p rs 0 *s h bn 7o rs 0 *s -1 6c 7c rs 0 0 6c 7c -c 7c -c
@1c *s e cf ee rs 0 *s e 6l 93 rs 0 *s e 6c 8d rs 0 *s e 5t 8e rs
@0 *s e 5u 92 rs 0 *s e 5m 7t rs 0 *s e 66 7q rs 0 *s e 71 eb rs
@0 *s e 6k ec rs 0 *s e 6d do rs 0 *s e 8q 5t rs 0 *s e 9b 5o rs
@0 *s e 8z 6a rs 0 *s e 8c 6d rs 0 *s e 7o 6c rs 0 *s e 72 6e rs
@0 *s 3 ez 51 rs 0 *s -1 6c 8c rs 0 0 6c 6c 6c 8c *s -1 30 4c rs
@0 0 30 4c c 4c *s a dd g4 1lm -1 *s a dc f8 1mz 7 *s a 3y 7z 1hz
@-17f *s a 4o 80 1l4 -17b *s a 5e 80 1ff -17b *s -3 4q f8 rs 0
@10' *s -3 7f 4m rs 0 20' *s e d2 eh rs 0 *s e dq 4d rs 0 *s e ec
@4a rs 0 *s e ex 4b rs 0 *s e ef 3s rs 0 *s e f4 3s rs 0 *s e fm
@51 rs 0 *s e f3 51 rs 0 *s e ef 4z rs 0 *s e dr 5k rs 0 *s e ed
@5m rs 0 *s e ew 5m rs 0 *s e ex 69 rs 0 *s e ej 6c rs 0 *s e fr
@6c rs 0 *s h c0 ap 1nm -o *s 0 c5 ap 1af -5 *s e 7i 5i 268 22
*END h35nok

Lord Twig
5th of August, 2008, 06:24
Kul frowns at the man with the little mace. Kul has been pounding on him a long time. Why hasn’t he fallen down yet? Hmmm… <Babble, babble, babble>

OOC:
Kul heals 5 damage.
Kul babbles.
Ruin chanter attacks Kul with full Combat Expertise and fighting defensively.
To hit: [roll0] Damage: [roll1] => Miss
To hit: [roll2] Damage: [roll3] => Miss

Confusion roll to determine Kul’s next action: [roll4] => Attack nearest creature. (Yea!)

Kul damage: 2
Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save), Inspire Courage (+2 attack, damage, and saves vs. charm and fear) for 1 rounds.
Ruin chanter damage: +24 -200

Map unchanged.

Lord Twig
5th of August, 2008, 06:29
Huh? What was Kul doing again? Oh yeah! Killing the little man. Die little man!

OOC:
Kul heals 2 damage.
Kul full attacks:
To hit: [roll0] Damage: [roll1] + [roll2] cold => Hits, deals 40-15+3=28 damage.
To hit: [roll3] Damage: [roll4] + [roll5] cold => N/A
Bite to hit: [roll6] Damage: [roll7] => N/A
Ruin chanter attacks Kul with full Combat Expertise and fighting defensively.
To hit: [roll8] Damage: [roll9] => N/A
To hit: [roll10] Damage: [roll11] => N/A

Confusion roll to determine Kul’s next action: [roll12] => N/A

Ruin chanter effects: Inspire Greatness (+2HD, +2 attack, and +1 Fort save).
Ruin chanter damage: +24 -228, dead. (Finally!)

Lord Twig
5th of August, 2008, 06:31
Roll to confirm: [roll0] Extra damage: [roll1] => Fails to confirm.

Lord Twig
5th of August, 2008, 06:40
When Kul finally rips the annoying little man apart his mind clears and he is plunged into darkness. His vision immediately adjusts and he can see a huge creature in shades of gray just barely outside of the reach of his chain.

OCC:
Monster choice - CR 15 (21 monsters on the list): [roll0] => Hullathoin (Fiend Folio)
http://www.wizards.com/dnd/images/ff_gallery/50148.jpg
Initiative (Kul - +15): [roll1]
Initiative (Monster - +X): [roll2] -1
Kul wins initiative.

Actions?

Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]

Terrain: Underground, no light.

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 ec 8d 1x4 5a *s -3 g7 3u rs 0 K *s -3 fj 3u
@rs 0 K *s -3 fi 4i rs 0 K *s -3 g7 4i rs 0 K
*END -uzfucu

Majik
6th of August, 2008, 17:05
Ewwww! What Stinky you are! Yes, Kul dub you Stinky. Short-lived Stinky you are though. At least you are not smaller than Kul... smaller than Kul means you are a nuisance. Kul make sure you are not nuisance. His long speech finally done, Kul steps up to the beast and swings his chain about.

(OOC: Free action to activate boots of haste, 5' step to B18/C19 and full attack with full power attack.

Chain attacks: [roll0], [roll1], [roll2]
Chain damages: [roll3] + [roll4] cold, [roll5] + [roll6] cold, [roll7] + [roll8] cold

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 50/50 [touch: 22; flat-footed: 38]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement, Hasted

Tashalar
7th of August, 2008, 16:13
Kul immediately reacts by tearing the undead, stinking beast to pieces. He's rather thorough and grins as the Hulathion vanishes. "Stinky not as strong as Stinky thought, huh?"



[Kul activates his boots, Kul steps, Kul full attacks. All attacks hit (no critical and no cold damage as the monster is undead). Total damage (DR 15 / silver and magic): 42 + 48 + 47 = 137 damage vs. 104 hp and fast healing 8 => round is over!

Next round! Monster choice (25 for CR 16): [roll0] => Adult Gold Dragon. Oh my... another dragon, LT...

Terrain:

Initiative:
Kul [roll1], monster: [roll2] => Kul wins

Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'

Map: I'll leave that to you. :) ]

Lord Twig
9th of August, 2008, 10:06
The dragon gets 8 feats. If Cleave or Improved Sunder is rolled, I will also give the dragon Power Attack.

List of feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Multiattack, Snatch, Weapon Focus: Bite, Weapon Focus: Claw, Wingover

Rolls (duplicates ignored): [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11]

Rolled feats: Alertness, Blind-Fight, Hover, Multiattack, Power Attack, Weapon Focus: Bite, Weapon Focus: Claw, Wingover

Lord Twig
9th of August, 2008, 10:08
Couple more rolls: [roll0], [roll1]

Lord Twig
9th of August, 2008, 10:29
The world swirls around Kul and he finds himself in a beautiful field of wildflowers. The sun is shining, a gentle breeze carries a fragrant scent and just above and to the South a majestic dragon with golden scales flies overhead.

Kul can't think of a more miserable location.

OCC:
Monster choice - CR 16 (25 monsters on the list): 2 => Adult Gold Dragon
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG84.jpg
Initiative (Kul - +15): 21
Initiative (Monster - +X): 3
Kul wins initiative.

Actions?

Monster starting location:
d20 row: 8
d20 column: 20
Height 1d6x10': 4

Terrain: Warm plains

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 fo 95 1x4 5a *s -3 g7 3u rs 0 K *s -3 fj 3u
@rs 0 K *s -3 fi 4i rs 0 K *s -3 g7 4i rs 0 K *s -3 g0 a6 rs 0
@40'
*END -1qdksm

Majik
10th of August, 2008, 12:03
Kul grimaces and then growls at the daisies. "Just you wait, Kul come back and rip you apart. All of you!" He points at the flowers but then focuses on the ugly dragon. "Dragon... chain! Chain..." he flies towards the dragon and exclaims "Dragon," as he strikes.

Quickly he puts some distance between himself and the dragon again.

(OOC: Fly-by-attack with full power attack, moving to F18/G19 at 25' height, attack, and then continue down the F row as far as possible and moving up to 35' height.

Attack: [roll0], damage: [roll1] + [roll2] cold

*hopes that dragon dies from massive damage*

****************************************
Right Hand: Spiked Chain
Left Hand: ditto
AC: 49/49 [touch: 21; flat-footed: 37]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement

Lord Twig
15th of August, 2008, 10:14
The dragon get's a Knowledge check to identify Kul as a half-dragon.

Knowledge (Arcana) +31: [roll0]

Lord Twig
15th of August, 2008, 10:36
Dodging the clumsy blow, the dragon recognizes Kul for what he is. “I did not think my contempt for the Reds could get any greater… until I met you,” the dragon says with a sneer. “I will not underestimate your physical strength, but I question your mental strength. How about a small test?” So saying the dragon chants quietly almost gently. Kul feels an unfamiliar emotion steal over him. Peace.

OOC:
Note: Flying up 35’ would require 70’ of movement by itself. Kul only has 80’ of flying movement. Also, Kul is 10’ tall, so flying up 25’ would put Kul only 5’ away from the dragon and subject him to an AoO, since I do not believe this was the intent I have adjusted his height to 15’ at F18/G19. Then flying up and along the F row he can get to F15/G16 at 20’ high, which is what I have done. If you wish you can get up F13/G14, but you would not be able to get any higher.

Kul flies up and attacks the gold dragon, natural 1 misses. Kul continues to move away from the dragon.
Dragon casts Calm Emotions at Kul.
Kul’s Will save vs. DC 17: [roll0] => Fails. Kul cannot take violent actions (although he can defend himself) or do anything destructive.
Dragon moves up another 65’ and away from Kul.

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 9p d2 1x4 5a *s -3 dk 77 2og b9 K *s -3 cw
@77 rs 0 K *s -3 cx 7v rs 0 K *s -3 dj 7v rs 0 K *s -3 c7 74 rs 0
@ *s -3 dv 7q rs 0 *s -3 dx 7x rs 0 20' *s -3 aj dv rs 0 105'
*END 4yrevp

Majik
15th of August, 2008, 19:33
Kul blinks. Kul gazes over to the dragon. Kul waves. "Wonderful day, isn't it?" Smiling broadly, Kul reveals rows of filthy (and sharp) teeth. Casually gliding down to the ground, Kul starts to stroll through the grass and pick wildflowers. Looking up to the dragon again, he shouts "Kul make floral wreath for beautiful dragon." As he picks a few daisies, something calls out somewhere in his brain. Was that kill, kill, kill! ... ? No, it couldn't have been.

Kul continues to jump and skip through the flowers, whistling terribly off-tune.

(OOC: Thanks for adjusting Kul's move. I don't think there would be an AoO due to the dragon being flat-footed, but being at 20' is quite fine.

Actions: Kul flies to the ground and moves about, using move actions to pick flowers. He keeps his chain in one hand though, instincts. ;)

Please fast-forward until the dragon does something hostile. Please make a craft (floral wreath) check for Kul - he'll want to offer it to the dragon at some point.

****************************************
Right Hand: Spiked Chain
Left Hand: flowers
AC: 49/49 [touch: 21; flat-footed: 37]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement, calm emotions

Lord Twig
20th of August, 2008, 10:37
The mighty gold dragon continues to hold Kul in thrall and stops in mid-air, then flies up to the “ceiling” of the arena. Meanwhile Kul finds some very pretty flowers and starts to weave them into a crude wreath while still holding his beloved spiked-chain in one hand.

When the dragon is high enough, he releases Kul and starts casting spells while hovering in place.

OOC:
Round 2:
The gold dragon maintains concentration and uses a move action to hover.

Round 3-6:
Dragon flies up to 480’ while maintaining concentration, then casts Mage Armor.

Kul’s Craft (floral wreath) DC15 (+10 added to make it quickly. Kul is not a patient craftsman): [roll0] => Enough to succeed, but not do it quickly. Kul has a half-finished floral wreath. ;)

Dragon current effects: Mage Armor
Dragon current modifiers:
+4 AC

Actions?
(Note: The dragon will stay in place and cast spells as long as Kul doesn’t deal any serious damage to him. So if you want to post multiple moves, please do.)

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 9p d2 1x4 5a *s -3 dk 77 rs 0 K *s -3 cw 77
@rs 0 K *s -3 cx 7v rs 0 K *s -3 dj 7v rs 0 K *s -3 c7 74 rs 0 *s
@-3 dv 7q rs 0 *s -3 af dw rs 0 480' *s -3 e2 7t rs 0
*END -3j0046

Majik
22nd of August, 2008, 16:07
"RRRAAAAAAAARRRRGH!!" Kul raises both his hands, holding the chain and the floral wreath up and venting his anger. He rips apart the floral wreath with his teeth spitting out the daisies, sending them flying together with greenish spittle. "Come down and fight, PANSY!"

(OOC: Kul stays put and readies an attack should dragon come within range. Attacks and AoO in case dragon moves with Kul's 20' reach are made without PA: +34 attack, 2d6+53 +1d6 cold damage.

Fast-forward until dragon is within 200' range or takes too long. Kul is not patient.

****************************************
Right Hand: Spiked Chain
Left Hand: flowers
AC: 49/49 [touch: 21; flat-footed: 37]
HP: 196/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement

Lord Twig
4th of September, 2008, 10:17
The dragon continues to cast spells, ignoring Kul's taunts. After casting a handful of spells it moves down about half way. Kul grins in anticipation. Then, after casting one more spell, the dragon dives downward.

Kul's chain rips into the dragon, but it is not enough to stop the dragon from tearing into his thick hide.

OOC:
Round 7-13:
Dragon casts Protection from Energy (Cold), Protection from Evil, Entropic Shield, Aid, Bull’s Strength, Divine Favor, Haste, in that order.
Bonus HPs from Aid: [roll]1d8+7[roll]

Round 14:
Dragon moves down 200' and casts True Strike.

Round 15:
Dragon moves down 280' and lands next to Kul.
Kul saves vs. Dragons Frightful Presence, DC26: [roll]1d20+9[roll] Shaken for [roll0] rounds. (-2 to hit from the attacks below)
Kul's readied action is triggered and he gets an AoO.
To hit: [roll1] Damage: [roll2] + [roll3] cold => Hits. Deals 35 damage and 1 cold.
To hit: [roll4] Damage: [roll5] + [roll6] cold => Misses.
Dragon attacks, using Power Attack for -10/+10.
Bite: [roll7] Damage: [roll8] Hits. Deals 34 damage

Kul is Shaken. -2 to attacks, saves, skills and ability checks.

Dragon current effects: Mage Armor, Protection from Energy (Cold), Protection from Evil, Entropic Shield, Aid, Bull’s Strength, Divine Favor, Haste
Dragon current modifiers:
+7 AC
+2 to Saves
+6 to Hit
+5 to Damage
Protection from Cold (83 points)
20% miss chance vs. ranged attacks

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 d0 92 1x4 5a *s -3 dk 77 rs 0 K *s -3 cw 77
@rs 0 K *s -3 cx 7v rs 0 K *s -3 dj 7v rs 0 K *s -3 c7 74 rs 0 *s
@-3 dv 7q rs 0 *s -3 e2 7t rs 0
*END -nieq6t

Lord Twig
4th of September, 2008, 10:18
Re-roll Kul's save: [roll0]

Lord Twig
4th of September, 2008, 10:19
<sigh>
Re-roll Dragon's Aid: [roll0]

Majik
5th of September, 2008, 19:04
Kul smiles as the dragon closes. He is rather surprised as one of his attacks fails to connect and when the dragon wounds him. "No! Hurting Kul is no good! Dragon fly away while it still can. Otherwise Kul will hurt dragon back hard!"

Still frowning, Kul decides to worry more about his defense in this fight than usual. He moves away nimbly and drinks a potion.

(OOC: Kul regenerates 5 hp.

Kul tumbles away to C9/D10 drawing a potion of shield of faith from his haversack on the move. He then drinks it for a +5 deflection bonus to AC.

Tumble is automatic.

AoOs will be an attack fighting defensively (+28 to hit, 2d6+33 +1d6 cold damage). AC 57.

Next round: If Dragon approaches and attacks on its turn, tumble while flying to somewhere at its lower left side, 20' away diagonally and attack fighting defensively (+28 to hit, 2d6+33 +1d6 cold damage).

****************************************
Right Hand: Spiked Chain
Left Hand: Spiked Chain
AC: 54/54 [touch: 26; flat-footed: 37]
HP: 167/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10
Rage: 1/1
Shield of faith potions left: 1/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement

Lord Twig
10th of September, 2008, 05:39
The dragon steps closer and it’s long neck strikes with unnatural speed. Once, twice the dragon’s jaws attempt to tear at the troll, but to no avail.

OOC:
Kul tumbles away and drinks a potion.
Dragon 5’ steps and full attacks.
Bite: [roll0] Damage: [roll1] => Miss
Bite: [roll2] Damage: [roll3] => Miss

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 cc 8c 1x4 5a *s -3 9j 57 rs 0 K *s -3 8v 57
@rs 0 K *s -3 8v 5u rs 0 K *s -3 9j 5u rs 0 K *s -3 c7 74 rs 0 *s
@-3 dv 7q rs 0 *s -3 e2 7t rs 0
*END -x7hqk9

Lord Twig
10th of September, 2008, 05:47
Kul rolls away as before, but this time his chain flashes out to rip at the dragon. The dragon moves stubbornly after trying to lay a tooth on Kul.

OOC:
Kul heals another 5 damage.
Kul tumbles away and attacks, fighting defensively.
To hit: [roll0] Damage: [roll1] + [roll2] cold => Misses
Dragon 5’ steps and full attacks.
Bite: [roll3] Damage: [roll4] => Hits, deals 25 damage.
Bite: [roll5] Damage: [roll6] => Misses

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 bo 91 1x4 5a *s -3 8w bw rs 0 K *s -3 89 bv
@rs 0 K *s -3 88 ci rs 0 K *s -3 8w ci rs 0 K *s -3 c7 74 rs 0 *s
@-3 dv 7q rs 0 *s -3 e2 7t rs 0
*END -z3xppl

Majik
10th of September, 2008, 19:36
That did not go as planned. Well, maybe the problem was that he was trying to plan in the first place. Normally he just shredded everything to pieces. But that wouldn't work with this dragon.

Kul decides to continue his rather careful attacks while putting some more distance between himself and the dragon.

(OOC: Kul attacks fighting defensively:
A: [roll0]
D: [roll1] +[roll2] cold

Kul then tumbles to N5/O6 (automatic).

Next rounds: Kul will continue with this tactic until he drops below 100 hp. If dragon casts spell, then use fly-by attack to attack from 20' distance defensively (if possible). If attack is not possible, then ready an attack should the dragon come within range (again, fighting defensively).

AC should be 57 vs. the dragon's attacks at all times.

His movement will always be to stay at 25' distance from the dragon - if possible.

****************************************
Right Hand: Spiked Chain
Left Hand: Spiked Chain
AC: 54/54 [touch: 26; flat-footed: 37]
HP: 143/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10
Rage: 1/1
Shield of faith potions left: 1/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement

Lord Twig
12th of September, 2008, 01:39
Kul changes tactics slightly and this time rolls away from the dragon instead of next to it. The dragon hesitates just a moment then belches forth a cloud of gas that quickly envelopes the troll.

OOC:
NOTE: The dragon should have been doing +15 damage instead of +16. So Kul actually took 2 less hit points and should be at 145hps.

Kul attacks and hits for 42 damage. Then tumbles away.
Dragon breaths a cone of gas. Kul’s Fort save vs. DC26: [roll0] => Success

Dragon current effects: Mage Armor, Protection from Energy (Cold), Protection from Evil, Entropic Shield, Aid, Bull’s Strength, Divine Favor, Haste
Dragon current modifiers:
+7 AC
+2 to Saves
+6 to Hit
+5 to Damage
Protection from Cold (82 points)
20% miss chance vs. ranged attacks

Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s 9 bo 91 1x4 5a *s -3 6v cj rs 0 K *s -3 68 cj
@rs 0 K *s -3 67 d6 rs 0 K *s -3 6u d7 rs 0 K *s -3 c7 74 rs 0 *s
@-3 dv 7q rs 0 *s -3 e2 7t rs 0
*END -i7m0r2

Majik
12th of September, 2008, 10:45
Kul makes a face at the dragon. "Eeeeeew!! Dragon smells from mouth like ass!! Kul help dragon with problem permanently.... Kul kill!!"

Kul flies towards the dragon, swings his chain at it and flies back to where he was.

(Thanks for the 2 hp!

OOC:
Kul uses fly-by attack to attack from 20' distance defensively and ending up in the same spot as before.
A: [roll0]
D: [roll1] + [roll2] (probably not important, but I'll continue to roll cold damage, okay?)

Next rounds (no problem if you want to go single rounds, posting just in case you'll do more than one): Kul will continue with this tactic until he drops below 100 hp. If dragon casts spell or its breath weapon, then use fly-by attack to attack from 20' distance defensively (if possible). If attack is not possible, then ready an attack should the dragon come within range (again, fighting defensively).

AC should be 57 vs. the dragon's attacks at all times.

His movement will always be to stay at 25' distance from the dragon - if possible.

****************************************
Right Hand: Spiked Chain
Left Hand: Spiked Chain
AC: 54/54 [touch: 26; flat-footed: 37]
HP: 150/196

Special abilities:
Breath weapon: 1/1
Rerolls: 2/2
Haste rounds left: 9/10
Rage: 1/1
Shield of faith potions left: 1/2

Special qualities:
Immunity to fire, regeneration 5, darkvision, immunity to sleep/paralysis, reach 10'/20' (with chain)

Current effects: Evasion, Freedom of Movement