View Full Version : [CRC] Challenge! Aziraphale
Linklegacy77
26th of January, 2008, 15:15
CR 1: Small Animated Object
You win initiative. Actions?
Drop this text at http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 3i 9y rs 0 A *s 9 gb ac rs 0
*END 6e19xd
Doombot
27th of January, 2008, 01:23
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch
HP: 183/183
Spell-Like Abilities:
At will - At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining:
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
Aziraphale glares at the crudely cobbled together thing that now stands before him. "Such as you are an abomination unto that which is fair!" he roars. "Yield now or face my wrath!" Moving forward with a rush, his great horn wavers and shifts into a sword nearly six feet long, ready to strike down those of less purity than himself.
OOC: Change trumpet into sword (free action) and charge animated object for +28 to hit.
Linklegacy77
28th of January, 2008, 14:29
Aziraphale's charge is sufficient to destroy the enemy, dealing 29 points of damage. Small Animated Object is defeated.
CR 2: Tirbana Drowser
Environment, abandoned village. Plenty of open space, terrain is unchanged.
You win initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fj ag rs 0 A *s 9 cc 70 rs 0
*END ucpejv
Doombot
28th of January, 2008, 14:59
"Another dares tempt my ire? Very well then!" Aziraphale rushes his foe again, sword flashing in a bright arc to sever his enemy's connection from this world.
OOC: Charge foe [roll0]. Will try to use dice roller from now on; couldn't add roll to existing post last time.
Linklegacy77
28th of January, 2008, 23:44
The archon rushes forward, ending this foe with one stroke.
CR 3: Bonespur Skull Lord
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ct 7v rs 0 A *s 9 8n a0 rs 0
*END 547y53
Doombot
29th of January, 2008, 06:16
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining:
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
The archon whips around to face his new foe with a steely glare. "You, fiend. I can smell the rank stench of your evil. You are dripping with it. Never shall your eyes see the glory that is, save mine!"
With a few quick beats of his massive wings, Aziraphale takes to the air, moving with impressive speed towards this new threat.
OOC: Knowledge check, if able (free action) on Skull Lord. Fly up and flyby attack the Skull lord, power attacking for -5/+10 (+21 to hit, 2d6+27 damage). This will put the skull lord in my Aura of Menace (this was the case for the other two creatures as well, but I forgot to mention that). End movement as far from skull lord as movement allows, 15 feet in the air.
Linklegacy77
30th of January, 2008, 13:06
Knowledge Check yields the following results:
This dread tower of animated bone is a bonespur, a dangerous undead creature. They can shift their bony forms, taking on a four-legged shape that grants them great speed and a powerful charge attack. They are resistant to all but bludgeoning weapons, and are immune to cold. After a charge, they can explode to deal more damage, and then reform.
Your movement provokes an attack of opportunity from the large creature, which misses terribly.
Your stroke is sufficient to slay your foe instantly.
CR 4: Vivisector
Terrain: Village, sufficient open space so terrain is unchanged.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 45 d4 rs 0 A *s 9 dp 7p rs 0
*END -f520j8
Doombot
30th of January, 2008, 14:48
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
"So many to judge this day. So many that must die."
OOC: Knowledge check, if able (free action) on Vivisector. Charge while flying, power attacking for -5/+10. Attack [roll0] Damage [roll1]
Aura of Menace affects the Vivisector. End turn flying above Vivisector, hopefully out of reach.
Linklegacy77
5th of February, 2008, 00:03
Vivisector requires knowledge Dungeoneering.
Aziraphale charges the Vivisector, landing a solid blow, but not enough to destroy it.
The vivisector flys up after Aziraphale, and vanishes. A moment later, Aziraphale sense an attack failed to penetrate his armor.
Actions? Foe is still invisible, although Aziraphale knows what square foe was last in.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 cw 7v rs 0 A *s 9 dp 7p rs 0
*END -b3c7js
Doombot
5th of February, 2008, 07:10
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
Aziraphale swings his sword through the space where he believes his craven foe to be, hoping to score a lucky strike without too much expenditure.
OOC: Move to square next to Vivisector(unless the Vivisector is adjacent -- what sort of attack did I sense that missed me? Ranged? Melee? Magical?) and attack. Full attack if possible. If Vivisector is undead and within 30 feet, Helm of Brilliance sheds blue light which deals 1d6 damage per round (should have remembered that for the skull lord too. D'oh.).
If all attacks miss on a full-round attack, convert sword to trumpet as free action and blow trumpet next turn. Move to put Vivisector in range of Aura of Menace prior to trumpet playing.
Slap self for neglecting to include See Invisibility more than once per day. Seriously, what the hell was I thinking?
Attack 1 [roll0] Damage 1 [roll1]
Attack 2 [roll2] Damage 2 [roll3]
Attack 3 [roll4] Damage 3 [roll5]
Linklegacy77
18th of February, 2008, 08:34
First attack hits, second misses due to concealment, third hits, and the vivisector is defeated.
CR 5: Shardsoul Slayer
Terrain is normal.
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 68 96 rs 0 A *s 9 dp 7p rs 0
*END -9i8rwo
Doombot
18th of February, 2008, 22:15
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
OOC: Knowledge check (if applicable) as free action, change trumpet to sword as free action, activate flaming ability on sword as standard action, move (flying) to height of 20 feet.
Linklegacy77
5th of March, 2008, 09:39
Knowledge check required is knowledge arcana, which Aziraphale does not have ranks in. Automatic failure.
Aziraphale changes his trumpet into a sword, ignites it, and then flies into the air.
Shardsoul slayer attempts to charge, jumping into the air to attempt to reach Aziraphale. It fails miserably, and falls back to the ground.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 cv 8j rs 0 A *s 9 dp 7p rs 0
*END -cxevlw
Doombot
5th of March, 2008, 11:35
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
Aziraphale swoops down and delivers a powerful blow with his sword, hoping to cleave this new threat in twain. "Surrender fiend, and you shall have an easy death!"
OOC: Flyby Attack, power attacking for -5/+10 (including adjustment for higher ground) Attack: [roll0] Damage: [roll1] plus [roll2] fire damage.
End attack somewhere past slayer, around B-18, 20 feet in the air. Aura of Menace affects the creature as normal. Continue as needed, unless the slayer's tactics change.
Linklegacy77
26th of March, 2008, 03:14
Aziraphale swoops down, and strikes at the slayer, landing a telling blow, but not destroying it. The Slayer attempts to jump again, but fails. The archon's next blow destroys it.
CR 6: Arcadian Avenger
Terrain is more or less featureless plains. (grasslands)
You won initiative. Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ew 4h rs 0 A *s 9 70 bo rs 0
*END -ix750a
Doombot
26th of March, 2008, 05:18
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
"Ah, finally a being with some potential. Will you pass my test to show your true worthiness?" The archon launches himself towards the smaller celestial, sword poised to deliver a massive blow.
OOC: Charge Arcadian Avenger, power attacking for -8/+16, total attack roll [roll0] for [roll1] damage plus [roll2] fire damage. Aura of Menace affects target normally, unless Will DC 25 is made.
Linklegacy77
15th of April, 2008, 08:28
Aziraphale's charge is quite effective, and badly damages the opposing celestial. The avenger's follow-up attacks are not quite so effective, not even coming close to landing a blow.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7k b4 rs 0 A *s 9 70 bo rs 0
*END kvfpgi
Doombot
15th of April, 2008, 10:52
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
"Your weakness belies your unworthiness, and your unworthiness confirms your corruption: you must be expunged. Submit now, with honor, and your death will be relatively painless."
OOC: Full attack on Avenger, power attacking for -6/+12.
Attack one [roll0] Damage one [roll1] plus [roll2] fire damage
Attack two [roll3] Damage one [roll4] plus [roll5] fire damage
Attack one [roll6] Damage one [roll7] plus [roll8] fire damage
Aura of Menace still in effect. If the first attack is enough to kill the Arcadian Avenger, then move instead, flying to roughly the center of the arena, approximately 40 feet in the air.
Edit: Will need critical confirmation rolls for the first attack, and for the third, if by some unlikely chance the thing survives that long.
Linklegacy77
24th of April, 2008, 08:45
What Avenger? Aziraphale's strokes just obliterate the foe.
CR 7: Lunar Ravager (MM4)
For a moment, the tall, humanoid figure seems to flicker like moonlight reflected on a pond. It hefts a massive, crescent-bladed battleaxe in one hand and a shield emblazoned with crescent moons in the other. Its eyes have a pale, malevolent glint.
Terrain is a grassy plain in the moonlight. Shadowy illumination.
You lost intitiative. The large figure vanishes into thin air.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7k b4 rs 0 A
*END piu3n7
Doombot
24th of April, 2008, 11:33
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
OOC: If the thing started withing 60 feet, use one of the diamonds from the Helm of Brilliance to cast Prismatic Spray (60' cone) in the area where I last saw it at CL 13. If the creature was not in 60 feet, cast Walll of Fire in a 40 foot diameter ring (facing in) around where the creature started (2d6+13 fire damage, double damage to undead).
Linklegacy77
28th of May, 2008, 13:42
Aziraphale casts all of fire, creating a large ring of flames. (some of the fire is outside the arena, and is thus not drawn. It is still there should it try to leave the field)
There is no visible response from the lunar ravager.
Actions?
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 7k b4 rs 0 A *s c 7q 4w rs 0 *s c d0 ab rs
@0 *s c dq a1 rs 0 *s c ed 9i rs 0 *s c f2 92 rs 0 *s c fp 87 rs
@0 *s c g3 7h rs 0 *s c ge 6q rs 0 *s c 7x 5n rs 0 *s c 85 6f rs
@0 *s c 8h 75 rs 0 *s c c8 a3 rs 0 *s c bh 9p rs 0 *s c au 98 rs
@0 *s c 9n 8c rs 0 *s c 8z 7s rs 0 *s c a6 8v rs 0 *s c 7p 43 rs
@0 *s c 80 3m rs 0
*END 89ynln
Doombot
28th of May, 2008, 21:47
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
OOC: Use Detect Evil SLA and maintain concentration, flying around the arena at a height of 60 feet until I either locate the ravager or it becomes visible. Start in the area enclosed by the wall of fire.
Linklegacy77
10th of June, 2008, 00:50
Aziraphale determines that there is an evil aura when he focuses the ability around the wall of fire. He's fairly sure it is inside the wall.
No visible action taken by the ravager.
Your action? (map unchanged, as you found it immediately)
Doombot
10th of June, 2008, 03:07
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
************************************************** ******
You shall not evade me for long, villain!
OOC: Fly over center of 40' ring of Fire, moving up to 60' elevation. Cast Prismatic Spray (from helm). That should blanket the entire area around the wall of fire. Roll [roll0] 20 Fire damage (Ref DC 20 half)
Linklegacy77
15th of June, 2008, 07:17
The spray of flames hits the area, and the invisibility spell of the foe fades away, revealing it to be about 20 feet in mid-air below Aziraphale and off to the side, under the effects of some kind of spell. The spell seems to have some effect on the foe. (passed saving throw, 10 fire damage)
The foe climbs up at Aziraphale, next to him, and strikes at him with a battleaxe, missing.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 cw 5t rs 0 A *s c 7q 4w rs 0 *s c d0 ab rs
@0 *s c dq a1 rs 0 *s c ed 9i rs 0 *s c f2 92 rs 0 *s c fp 87 rs
@0 *s c g3 7h rs 0 *s c ge 6q rs 0 *s c 7x 5n rs 0 *s c 85 6f rs
@0 *s c 8h 75 rs 0 *s c c8 a3 rs 0 *s c bh 9p rs 0 *s c au 98 rs
@0 *s c 9n 8c rs 0 *s c 8z 7s rs 0 *s c a6 8v rs 0 *s c 7p 43 rs
@0 *s c 80 3m rs 0 *s 9 bz 5y rs 0
*END -2q61bl
Doombot
15th of June, 2008, 11:51
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
************************************************** ******
Your cowardice is deplorable, fiend! I must end your existence now!
Aziraphale spins to deliver a volley of shattering blows.
OOC: Full attack Lunar Ravager, power attacking for -6/+12
Attack 1 [roll0] for [roll1] plus [roll2] fire
Attack 2 [roll3] for [roll4] plus [roll5] fire
Attack 3 [roll6] for [roll7] plus [roll8] fire
Edit: Repeat until either it's dead, or until it takes some action that necessitates a change of strategy (ie, going invisible, moving too far away for me to reach with a charge, etc)
Tashalar
20th of June, 2008, 17:30
Aziraphale's attacks hit the lunar ravager hard... its eyes go wide for a moment as it sees its imminent doom, but it quickly refocuses and attacks twice with its battle axe, putting all it has behind the blows.
Aziraphale returns the favor with three impressive blows of his sword. The lunar ravager never had a chance. It dissolves into nothingness and the terrain starts to change once more...
[Aziraphale hits for 75 damage (DR 5 / cold iron). Lunar ravager full attacks with full power attack for -7/+7.
Attack 1: [roll0]; [roll1]
Attack 2: [roll2]; [roll3]
Aziraphale returns the favor with a full attack:
A1: [roll4]; [roll5] + [roll6] fire
A2: [roll7]; [roll8] + [roll9] fire
A3: [roll10]; [roll11] + [roll12] fire
Creature vanquished. Next round! :)
Map: stays the same. ]
Tashalar
20th of June, 2008, 17:34
Aziraphale once more senses the evilness of his surroundings... his suspicion is confirmed as he spots a corpulent monstrosity at least 10 feet tall that lumbers forward on slablike legs. Rings of flabby flesh cradle its horned head. Pressing out against the green-veined and pallid skin of its great gut are screaming faces.
He had met a Solamith before... and destroyed them without hesitance.
[Monster choice (77 for CR 8): [roll0] => Solamith (MMV)
Terrain: mildly chaotic, mildly evil plane
Initiative:
Aziraphale: [roll1]; monster: [roll2] => Aziraphale wins initiative. Actions?
Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 cw 5t rs 0 A *s 6 8p 9a 1lp 0 *s -3 de 5k
@rs 0 60' height
*END he0es1 ]
Tashalar
20th of June, 2008, 17:47
[Knowledge (the planes): [roll0]
Aziraphale has vanquished these creatures before it seems:
This is a solamith, a demon from the Infinite Layers of the Abyss. Stupid but tough, solamiths are, unlike other tanar’ri, immune to fire. They are susceptible to cold, even though they are resistant to minor amounts of cold damage. A solamith can pound its foes with slams, but it normally attacks by tearing chunks out of its body and throwing them. Those fleshy bits explode into flames that can harm even those who are normally immune to fire. A solamith’s injuries knit closed at a remarkable rate. Magic weapons or good-aligned weapons work best against a solamith, but whenever it is injured in melee, it can emit a cone of its corrupt fire.]
Doombot
21st of June, 2008, 06:07
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
************************************************** ******
Azirpahale's sword flashes back into a long, silvery trumpet as he plummets toward the demon. As he nears his foe, his wings spread with a low fwap, halting his descent. Breathing deeply, he blows a mighty blast on his horn, signaling that the end is near for another enemy of purity.
[OOC: Command sword to trumpet as free action, then close to within ten feet of foe to take advantage of Aura of Menace (-2 to saves, skills, attacks, etc) and blow horn (DC 21) or be paralyzed for 1d4 rounds.]
Tashalar
21st of June, 2008, 19:37
Aziraphale gracefully swoops down on the devil which seems to cower slightly as he comes near... as the sound of ultimate goodness resounds from the trumpet, the despicable creature is paralyzed in awe and helplessly awaits its destruction.
[Aziraphale flies near the despicable creature and blows his horn... uh... trumpet. Solamith is paralyzed. Actions please! :)
Note: Please specify square and height in the future - it's not important in this case, but it might be in other matches.
Will save DC 25 vs. aura: [roll0]
Fortitude save DC 21 vs. trumpet: [roll1] -2 if it fails first save
If it fails save, paralyzed for [roll2] round.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 a7 8h rs 0 A *s 6 8p 9a 1lp 0 *s -3 al 89
@rs 0 15' height
*END 1dpgk5]
Doombot
23rd of June, 2008, 11:12
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
************************************************** ******
Aziraphale drops to the ground near the demon, trumpet flashing back to a very lethal looking sword, as tall as a man. He stares at the creature, frozen in place, as he circles it.
I have met your kind before. He spits the words, as if they have a bitter taste. Your end shall be the same as the others. Painful, and quick.
[OOC: Drop down, circle 'behind' to K8. Coup de grace next round with full power attack.]
Tashalar
23rd of June, 2008, 21:56
The eyes of the Solamith follow the angel as long as possible when Az circles around it. It doesn't have to suffer long, as Az promised. One quick stroke later, the Solamith finds itself in oblivion.
... maybe it even likes that.
[Az moves, then does a coup de grace the next round. Auto-hits and crits.
Damage: [roll0]
Fortitude save (just checking to see if it rolls a 20): [roll1]
Save DC missed by 70, Solamith is rather dead. Next round! :)]
Tashalar
23rd of June, 2008, 22:01
The Solamith vanishes... and the archon suddenly finds himself in utter darkness.
Unperturbed by the sudden change and the dampness of the air, Aziraphale studies his surroundings. He finds himself on the ground inside a small cavern, or rather an underground tunnel widening into a cavern. Nearbye awaits his next adversary, a massive spider with a black body that is sleek and built for battle and a bulbous abdomen sporting a large red discoloration that resembles an hourglass.
[Monster choice (56 for CR 10): [roll0] => Widowmaker spider (uh... source?)
Terrain: underground. It's an underground tunnel widening into a cavern. The tunnel is 20' high while the area of the cavern goes up to 30'
Initiative:
Aziraphale: [roll1]; Monster: [roll2] => Az wins by a long shot. Actions?
Starting location:
column: [roll3]; row: [roll4]; height [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 89 ah rs 0 A *s 7 9s 73 2hm d *s -1 8c 5c
@rs 0 0 -24 5c -10 3c -10 o 10 -o 30 -o 3o 14 5o 1c 6c 2o 8c o *s
@-1 34 5c rs 0 0 34 5c 1k 4o 28 1c 8 -20 *s -1 8c 80 rs 0 0 -50
@4o -3o 7c -c 60 1g 80 58 80 6s 5c 7o 2o 8c 20
*END -f66u49]
Doombot
24th of June, 2008, 10:32
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
************************************************** ******
Seeing the spider, Aziraphale grips his sword tightly and rushes in, sword swinging.
[OOC: Charge spider (flying if difficult terrain prevents charging overland), power attack for -8/+16.
Attack [roll0] for [roll1] damage.]
Tashalar
24th of June, 2008, 17:01
[Just a quick correction: spider is only large size - I added Az's charge though.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 89 7u rs 0 A *s 7 9f 6q 1no -a *s -1 8c 5c
@rs 0 0 -24 5c -10 3c -10 o 10 -o 30 -o 3o 14 5o 1c 6c 2o 8c o *s
@-1 34 5c rs 0 0 34 5c 1k 4o 28 1c 8 -20 *s -1 8c 80 rs 0 0 -50
@4o -3o 7c -c 60 1g 80 58 80 6s 5c 7o 2o 8c 20
*END jtojaz ]
hedgeknight
24th of June, 2008, 20:58
Seeing the spider, Aziraphale grips his sword tightly and rushes in, sword swinging. He cuts a deep swath in the large spider's body causing it to hiss in pain and turn on him viciously.
It charges the archon trying to bite him and knock him down.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Will save vs. Aura of Menace [roll0]
Attack [roll1]
Damage [roll2]
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
hedgeknight
24th of June, 2008, 20:59
The monstrous spider tries in vain to bite and pin Aziraphale, being somewhat jittery by the archon's divine presence.
Az's actions!
Doombot
24th of June, 2008, 21:53
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
************************************************** ******
Aziraphale redoubles his assault on the spider, low growling noises emitting from his throat.
OOC: Full attack, power attack for -6/+12.
Attack 1 [roll0] Damage [roll1]
Attack 2 [roll2] Damage [roll3]
Attack 3 [roll4] Damage [roll5]
hedgeknight
25th of June, 2008, 01:55
Aziraphale redoubles his assault on the spider, low growling noises emitting from his throat. His sword flashes once, twice, thrice and the monstrous spider known to some as "the widowmaker" dies in a mass of ichor and body parts.
Aziraphale is ready for his next opponent! :cat:
Tashalar
25th of June, 2008, 17:48
Wiping some ichor off of his armor, Aziraphale looks about, looking for his next opponent.
[Monster choice (50 for CR 11): [roll0] => Elder Air Elemental
Terrain: Elemental plane of air. There is nothing but air... but a slight reddish sheen indicates the boundary of the arena.
Traits: subjective directional gravity; enhanced air magic, impeded earth magic
Initiative:
Az [roll1]; Monster: [roll2] => Az wins, gogogo! :)
Starting location:
column: [roll3]; row: [roll4]; height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 89 7u rs 0 A *s 6 51 9n 2mz 0 *s -3 67 8z
@rs 0 10' *s -3 8l 7n rs 0 0'
*END rct08w]
Tashalar
25th of June, 2008, 19:22
Aziraphale recognizes the creature, a powerful air elemental. Digging in his memory, he cannot remember anything special concerning the elder elemental's powers, but he does remember that smaller air elementals are capable fighters in the air and can take on the form of a whirlwind.
[Knowledge (the planes): [roll0]]
Doombot
25th of June, 2008, 21:51
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 9/10
Wall of Fire 19/20
Fireball 34/35
************************************************** ******
Aziraphale chuckles as he hovers in place, hanging in the empty air.
I don't fear you, young one. You have no power in this place. Do you know the best way to destroy one of the elements? With another element!
[OOC: Cast fireball from helm for [roll0] damage, Ref DC 20 half.]
Tashalar
26th of June, 2008, 01:51
The fireball explodes and bits of of the air elemental are dispersed. Suddenly it starts to revolve around itself, turning, turning, turning faster... until a roaring whirlwind has formed.
Slowly, but inexorably, the whirlwind bears down on the trumpet archon...
but the archon nimbly dodges out of the way and evades any negative consequences that the contact would've had.
[Save vs. Fireball: [roll0]
Air elemental transforms into whirlwind and moves towards Az. The base of the whirlwind is now 40' below Az - the top of the whirlwind 20' above him. At the top, it is 30' wide, at his height approximately 20' wide.
Reflex save to evade damage: [roll1] vs. DC 28
Reflex save to keep from being picked up by the whirlwind: [roll2] vs. DC 28
Damage: [roll3]
Az saves, no damage taken. There are penalties associated with being in the whirlwind though - but Az can move out of it.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 89 7u rs 0 A *s -3 8l 7n rs 0 0' *s h 8m
@7w 4yl 1l *s -3 ax 70 rs 0 *s -3 ai 77 rs 0 -40'
*END gs9kr0]
Doombot
26th of June, 2008, 02:59
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 8/10
Wall of Fire 19/20
Fireball 34/35
************************************************** ******
Aziraphale fights his way out of the roaring column of wind, and gains height, pausing to let loose a shimmering, multicolored blast that envelopes the elemental.
[OOC: Move out and away to O-11, at a height of 40 feet. Prismatic spray from Helm. Ray type: [roll0] 40 points of Acid Damage, Ref DC 20 half]
Tashalar
26th of June, 2008, 18:12
Aziraphale flaps his strong wings and braves the whirlwind. Turning back upon his adversary he releases an orange spray upon it and successfully dissolves another small part of the air elemental.
The whirlwind seems to turn and loom above the trumpet archon for a moment and then is upon him once more, pummeling, throwing him about. While the archon manages to keep from getting hurt, he finds himself in the center of the storm, the wind tearing at his wings.
[Reflex save: [roll0] => 20 damage.
Whirlwind moves to surround Az as before.
Reflex save to evade damage: [roll1] vs. DC 28
Reflex save to keep from being picked up by the whirlwind: [roll2] vs. DC 28
Damage: [roll3]
Result: Az does not take any damage, but is picked up and held suspended by the whirlwind. Effect: -4 penalty to Dex and -2 penalty on attack rolls and Concentration checks to be able to cast spells.
Az can a) act normally without moving or b) try to move => Reflex save (if save is made, he can move and has a standard action left, if save is failed, he stays where he is and has a standard action left).
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 a6 d4 rs 0 A *s h ak d7 4yl 1l *s -3 ax 70
@rs 0 *s -3 ak cx rs 0 40' *s -3 cc ch rs 0 0'
*END isj2zk ]
Doombot
26th of June, 2008, 21:44
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 8/10
Wall of Fire 19/20
Fireball 34/35
************************************************** ******
Frustrated by his ineffectiveness, Aziraphale begins slicing at the wind, his sword falling in seemingly random strokes.
[OOC: Full attack on Elemental from inside whirlwind. Repeat until something occurs which requires a change in tactics.]
Tashalar
26th of June, 2008, 22:30
Aziraphale's frustrated roar can almost be heard above the whirlwind. Despite his aim being slightly off due to the winds pulling at him from all sides, he starts to slash at the essence of the elemental with his powerful sword.
The winds continue to pummel the archon...
[Note: Doom, Az only had 30 fireballs available.
Az attacks: -3 to attacks, -1 to damage (-2 from whirlwind, -1 to attack and damage from air mastery ability)
A1: [roll0]; damage: [roll1] -10 DR/-;
A2: [roll2]; damage: [roll3] -10 DR/-;
A3: [roll4]; damage: [roll5] -10 DR/-;
=> 15 (no crits vs. elementals) +13+12 = 30 damage
Total damage: 20 +20 +30 = 70 damage
Whirlwind pummels Az (automatic damage):
[roll6] -10 DR 10/evil = 0 damage taken
Map stays the same.]
Tashalar
26th of June, 2008, 22:45
Even though the winds pummels him and pulls on his limbs and wings, Az's is unharmed and continues to slice away at the elemental which suddenly pulls away and transforms back into its former self.
[Another full attack for Az:
A1: [roll0]; damage: [roll1];
A2: [roll2]; damage: [roll3];
A3: [roll4]; damage: [roll5];
Damage: 16 (only one hit - the attack rolls for the second attack is 5 lower, for the third it is 10 lower (copy and paste error)
Total damage: 86
Elemental moves upwards 100 ft (no AoO) and transforms back into its normal shape. Since I'd see the whirlwind getting smaller and smaller until it is an elemental again, I'd rule that it takes form at the whirlwind's base, ie only 60' above Az.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 a6 d4 rs 0 A *s -3 ax 70 rs 0 *s -3 ak cx
@rs 0 40' *s 6 9p cc 2l2 f *s -3 au bk rs 0 100'
*END -5x9tdb ]
Doombot
27th of June, 2008, 01:48
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 8/10
Wall of Fire 19/20
Fireball 29/30
************************************************** ******
Aziraphale hovers in the air for a moment, and bright flames engulf the blade of his sword. He flies back a few paces, and turns to glare at the elemental, daring it to approach.
[OOC: Activate flaming quality of sword, move to K-13, 80' elevation. Fixed number of fireballs; mis-read "thirty fire opals" as "thiry five opals" when skimming through. Also, don't forget to account for Aura of Menace when Elemental is within ten feet.]
Tashalar
27th of June, 2008, 06:05
[The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.
Activating a command word magic item is a standard action and does not provoke attacks of opportunity.
Two things here - Az cannot activate his helmet and ready an action (that's a standard action as well), you'll have to choose one of them.
Furthermore, the flaming effect will only be active starting on your next turn. ]
Tashalar
27th of June, 2008, 16:49
With a swoosh Aziraphale's sword starts burning and the trumpet archon gets in position for the final battle...
... in response, the elemental seems to turn in place and suddenly dives downwards, arms of air reaching out to pummel the archon. Its arms reach out from above Az and strike at the archon before the elemental pulls back once more and floats upwards with incredible ease.
[Az activates flaming quality and moves.
Air elemental uses spring attack to move, attack and move again. It attacks from 15' above Az.
Attack (+1 for attacking from higher ground - not that it matters): [roll0]; damage: [roll1]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 c0 a8 rs 0 80' *s -3 bf ba rs 0 *s -3 bf b8 rs 0
@140'
*END 31fwwg ]
Doombot
27th of June, 2008, 22:02
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 8/10
Wall of Fire 19/20
Fireball 29/30
************************************************** ******
Furious at the cowardice shown by the elemental, Aziraphale unleashes another multi-hued blast.
[OOC: Prismatic spray. Again.]
Tashalar
29th of June, 2008, 00:44
[Doom, Az only has 90' fly speed and good maneuverability - therefore he cannot move up 60' and attack. He could only move up to the air elemental (remember that upwards movement costs double - although that doesn't count for the air elemental as it has perfect maneuverability).]
Doombot
2nd of July, 2008, 21:45
Prismatic Spray color [roll0] Indigo - Insanity.
Tashalar
6th of July, 2008, 18:20
Aziraphale releases a multi-hued beam of light at the elemental. The beam barely reaches it, but the indigo beam strikes true...
... unperturbed by the magical attack, the elemental swoops down again and delivers another strike at the archon before floating back up. The archon easily deflects the attack with his shield.
[Az casts prismatic spray from his helm, the air elemental has to save or suffer from a continuous confusion effect.
Will save: [roll0]; confusion roll [roll1]
Elemental spring attacks Az but misses.
Map stays the same. ]
Tashalar
6th of July, 2008, 18:23
[Elder air elemental once more uses spring attack to move, attack and move up again (map is unchanged).
Attack: [roll0]; Damage: [roll1]
Map is unchanged.]
Doombot
7th of July, 2008, 22:03
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 8/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Seeking some higher 'ground,' Aziraphale takes advantage of the arena's new characteristics and suddenly rockets upward, away from the elemental.
[OOC: Wisdom check [roll0] to take advantage of subjective gravity as free action, [roll1] to stop (presumably also as free action). I therefore move upwards 150 feet. Is this a move action? If so, fireball elemental for [roll2].]
Tashalar
8th of July, 2008, 17:14
Aziraphale frowns as he takes note of the elemental's cowardly tactics and decides to try and gain some higher ground. Folding his wings, he suddenly turns and plummets upwards and past the elemental which tries to pummel him as he passes, but is much too slow.
Suddenly a ball of fire comes flying from the falling archon and envelops the elemental in a big bang.
The elemental reacts immediately and furiously charges upwards at the archon.
[Aziraphale switches up and down as a free action (23 Wisdom check vs. DC 16). He plummets 150' upwards and past the elemental triggering an AoO.
Attack: [roll0]; damage: [roll1]
The archon then casts fireball from his helm and deals 37 damage. Save for half: [roll2] => 18 damage taken
Damage elemental: 19 (fireball) + 20 (spray) + 30 (full attack) + 16 (full attack) +18 (fireball) = 103 (note: I made the same mistake as in Atilla's match - half damage from a save is rounded down, not up. Therefore the first fireball only dealt 19 instead of 20 damage)
Note: current prismatic spray count should be 7/10 I think.
Elemental charges upwards and attacks Az:
Attack: [roll3]; damage: [roll4]
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 bf ba rs 0 *s -3 by a6 rs 0 230' *s -3 bf b1 rs 0
@215'
*END -8snwz9]
Doombot
8th of July, 2008, 21:51
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Aziraphale brakes hard with his wings wide, pumping to maintain his height.
[OOC: Wisdom check: [roll0] Reflex Save (if needed) [roll1]
Charge, power attack for -5/+10, [roll2] for [roll3] plus [roll4] fire damage.]
Tashalar
8th of July, 2008, 22:06
Aziraphale gets ready to smite the elemental with his greatsword but the pull of gravity is stronger than he suspected... instead of diving down on the elemental, Az flaps his wings forcefully in place and manages to hold his height.
The elemental doesn't hesitate and instead delivers a double strike to the archon, both strikes missing as usual.
[Wisdom check failed, Reflex save as full round action successful => Az hovers in place. Wisdom check next round with a +6 bonus. :)
Elemental full attacks:
A1: [roll0]; damage: [roll1] => miss
A2: [roll2]; damage: [roll3] => miss
Map unchanged.
Actions?]
Doombot
9th of July, 2008, 05:38
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Aziraphale changes direction suddenly, and drops down on the elemental, delivering a savage blow.
[OOC: Charge, power attack for -5/+10. Attack [roll0] for [roll1] plus [roll2] fire damage.]
Tashalar
9th of July, 2008, 05:54
Aziraphale finally has the elemental within reach... quickly he closes with it and delivers a savage blow with his burning greatsword.
The elemental tries to pummel him as he approaches, but his armor protects the archon as before. It does so likewise when the elemental moves past him to attack and then moves away and down.
[Az moves up to the elemental and attacks it. The movement triggers an AoO: [roll0]; [roll1] damage
Elemental spring attacks by moving away from Az, attacking and then moving further away. Two possible outcomes depending on whether or not you wanted to switch gravity again, Doom (fluff implies this, but there's no roll in the OOC part).
a) if Az simply moves and attacks (he cannot charge upwards due to movement restrictions as usual), the elemental ends up at 115' height (215' before)
b) if Az changes his subjective gravity and attacks, the elemental moves past him and upwards to 315' height
... go ahead and post the wisdom check in case you want Az to change gravity and then Az's next action, Doom. :)
Attack: [roll2]; [roll3] damage
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 bf ba rs 0 *s -3 bv a5 rs 0 *s -3 c2 a2 rs 0 220' *s
@-3 bi bq rs 0 either at 115' or 315'
*END -wkdx4n]
Doombot
10th of July, 2008, 09:01
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Executing a quick turn-around, the celestial being dives toward the elemental, whipping his sword around in a low arc.
[OOC: Change direction of gravity as free action [roll0], charge, power attack for -5/+10, [roll1] for [roll2] plus [roll3] fire damage.
If gravity change fails, move and attack: [roll4] for [roll5] plus [roll6] fire damage.]
Tashalar
10th of July, 2008, 15:28
Az flies up... no, down... no... up? .. at the elemental and delivers a deft blow with his sword. The elemental's attacks in turn are futile against the archon's armor and battle prowess.
[Switch up and down fails. Az moves, triggers AoO, AoO misses. Az attacks and deals 19 +3 fire damage.
Total damage elemental: 125
Elemental spring attacks by moving 5' down, attacking (miss - see my last post) and continues to move down.
Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 bf ba rs 0 *s -3 bv a5 rs 0 *s -3 c2 a2 rs 0 220' *s
@-3 bh br rs 0 115'
*END -s5lw7u ]
Doombot
11th of July, 2008, 07:11
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Once more, Aziraphale plummets towards the elemental, hoping this time to score a more decisive blow.
[OOC: Charge towards elemental. I can't remember which way gravity is right now, so just in case I need the check: [roll0]. If, for some reason, I'm moving against gravity and cannot charge, then I move and attack. Power attack for -5/+10.
Attack: [roll1] for [roll2] plus [roll3] fire damage.]
Tashalar
11th of July, 2008, 17:02
This time Az successfully changes the direction of gravity and launches himself downwards at the elemental to deliver a solid strike.
The evasive elemental once more flees upwards... but not without attacking the archon first and missing barely.
[Check to change gravity to 'normal' successful. Az charges, elemental gets an AoO: [roll0], damage: [roll1]
Attacks and does 21 damage.
Total damage: 146
Elemental spring attacks by moving upwards 20' (higher ground), attacking and then continuing its move upwards for 80'.
[roll2], damage: [roll3]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 bf ba rs 0 *s -3 bv a5 rs 0 *s -3 by a4 rs 0 120' *s
@-3 bf bn rs 0 *s -3 bf bl rs 0 215'
*END wg7bmu ]
Doombot
14th of July, 2008, 21:47
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 28/30
************************************************** ******
Once more, Aziraphale attempts a change in direction, but the subtlety of the plane eludes him. As an alternative, he lobs another ball of fire at the elemental.
[OOC: Wisdom check [roll0]
Fireball]
Tashalar
14th of July, 2008, 21:58
[Doom, currently up and down are normal and the (damned) elemental is once more out of reach above Az. Changing direction + charge would work - but otherwise you'll have to think of something else... sorry. :?]
Doombot
15th of July, 2008, 02:31
Ok, fireball it is. Edited above to show.
Doombot
15th of July, 2008, 02:33
Also: fireball damage [roll0]
Tashalar
15th of July, 2008, 03:26
Fire... lots of fire... again. The elemental seems weakened, but attacks relentlessly regardless.
[Az fails to change gravity and instead casts another fireball from his helm for 35 damage. Elemental rolls a [roll0] on its reflex saves and takes 17 damage.
Elemental then spring attacks Az by flying downwards 80' and back up 60' (now 75' above Az - see map): [roll1], damage: [roll2]
Total damage elemental: 163
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac bm
@2l2 f *s -3 bf ba rs 0 *s -3 bv a5 rs 0 *s -3 by a4 rs 0 120' *s
@-3 bf bn rs 0 *s -3 bh bl rs 0 195'
*END b9spsv ]
Doombot
15th of July, 2008, 03:56
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 27/30
************************************************** ******
I tire of this constant back and forth! Will you not stand and fight?
[OOC: Change direction
Charge for [roll2] plus 1d6 fire damage.
If I fail the wisdom check again, I'm going to fireball for [roll3] and stab the automatic dice roller.]
Tashalar
15th of July, 2008, 20:43
Az gets the strange feeling that the half-visible body of air is shaking its head in answer to his question. He gets that feeling again after the fireball explodes around it.
As before, the elemental sweeps down and strikes at the archon before vanishing up into the unreachable heights. Unreachable for those lacking the ability to bend gravity to their will, that is.
[Az fails to change direction and instead casts fireball for 27 damage. Reflex save: [roll0] => takes 13 damage
Total damage: 180
Elemental spring attacks Az: [roll1]; damage: [roll2] -10 DR => miss
Note: Number of remaining fireballs is 26 (28 in post #58 -1 #68 -1 #73)
Map is unchanged. ]
Doombot
16th of July, 2008, 01:51
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
[OOC: Change direction:
Charge for [roll2] plus [roll3] fire.
Or Fireball, 10d6 if charge fails. Again.]
Tashalar
16th of July, 2008, 02:00
Aziraphale manages to adapt gravity to his liking but is still a little insecure from the sudden change... this results in his charge going awry and his strike missing terribly... and in frustration on the archon's part.
The air elemental continues to try and find a gap in Az's defenses... and finally succeeds in wounding the archon. Albeit only slightly.
[Az changes the direction of gravity to non-standard and charges upwards. His attack misses.
AoO from Elemental: [roll0], damage: [roll1] => hit (AC 47 due to charge) => 6 damage.
Elemental spring attacks Az by moving sideways one square and then down 12 squares, once more heading in the other direction.
Attack: [roll2], damage: [roll3]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s 6 ac b2
@2l2 f *s -3 bf ba rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s
@-3 c5 a9 rs 0 190' *s -3 bd bk rs 0 *s -3 bk ba rs 0 135'
*END pfbgqc ]
Doombot
16th of July, 2008, 02:28
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
With little more wounds than his pride, Aziraphale attempts to exact vengeance on the elemental.
[OOC: Change: [roll0]
Attack [roll1] for [roll2] plus [roll3] fire
OR [roll4] fireball.]
Tashalar
16th of July, 2008, 02:40
Now more in tune with his strange surroundings, Az once more changes gravity to his liking and charges the elemental...
... his sword comes down on the air creature in a great arc and meets little resistance as it plows through the air clusters, dispersing them into nothingness.
Finally.
No time to rest, though... the terrain changes and Az gets ready for his next challenge. Strangely, he suddenly finds himself in a wide chute heading up and down in complete darkness.
[Note: In case we decide that higher ground does not count for flying creatures, the 6 damage can be removed (it ony hit with the +1 bonus).
Next round! Monster choice (37 for CR 12): [roll0] => another Roper (MM I)
Terrain: large underground cavern, Az is inside a chute heading upwards approx. 15' wide - the cavern itself goes 50' high and has some stalactites and -mites.
Initiative:
Az: [roll1], monster: [roll2] => Az wins. Actions?
(Note: Az is up in the chute and cannot see the roper which is 160' below and in another corner of the cavern)
Starting location:
column [roll3], row [roll4], height [roll5]x10' => changed to row 19 to accomodate for size.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-3 bz a5 rs 0 160' *s -3 4l 1s rs 0 *s 6 ep fz 1mx -n *s h bm
@ac 4bg -14 *s -3 dh 96 rs 0 chute - 15' wide *s -3 89 86 rs 0
@huge cavern - chute goes down to 50' height *s h 9g e7 1wp 5l *s
@h 61 df rs 0 *s h 77 b7 1c7 m *s h 5a 7j 1zk 1f *s h 8e 5y rs 0 *s
@h 6o 4v rs 0 *s h dj 62 rs 0 *s h bo 4q 1pk 4j *s h eq bc rs 0 *s
@h c4 cp 1ev -o
*END -7o05rr ]
Doombot
16th of July, 2008, 03:04
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Peering about in the darkness, Aziraphale ignites his sword and heads down the chute.
[OOC: Activate flaming sword, fly down to bottom of chute.]
Tashalar
16th of July, 2008, 06:30
Igniting his sword of righteousness, Az flies down the chute where he suspects his new opponent to be waiting for him. As he reaches the bottom of the chute he peers about but cannot locate his opponent inside the radius of his darkvision.
The flaming sword ignites with a swooshing sound, but still the trumpet archon has not found his adversary.
[Az activates his flaming sword and moves. Spot checks to spot the Roper posing as a stalactite (I calculated diagonals and the roper is just barely outside darkvision (before it steps towards Az that is):
Roper steps silently, hides and readies. Move silently vs. Az's listen:
MS [roll0] vs. [roll1] -5 for distance => nope.
If Az hears a sound, I'll give him a spot check as the roper now is within darkvision range: Hide: [roll2] vs. Spot: [roll3] -5 for distance => and nope.
Actions, please?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk ag rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-3 4l 1s rs 0 *s 6 e1 fc 1mx -m *s h bm ac 4bg -13 *s -3 dh 96
@rs 0 chute - 15' wide *s -3 89 86 rs 0 huge cavern - chute goes
@down to 50' height *s h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7
@1c7 m *s h 5a 7j 1zk 1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj
@62 rs 0 *s h bo 4q 1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -n *s
@-3 ep g3 rs 0 *s -3 c0 a8 rs 0 45'
*END -di7tzj ]
Tashalar
16th of July, 2008, 19:19
[As LT agreed to BP's interpretation and no one else spoke up against this, we'll just go with no damage for Az (elemental only hit AC 46).]
Doombot
16th of July, 2008, 21:38
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale begins searching for his foe, flying north of the chute and continuing counterclockwise around the arena.
Tashalar
16th of July, 2008, 22:56
Aziraphale hefts his flaming blade and begins his search by flying around the arena.
The roper in the meanwhile slowly creeps after the flaming beacon and tries to get more into hiding near one of the stalactites.
Az's ears pick up a low scratching sound behind himself.
[Az flies to D17 (move action) and tries to spot an opponent (active check => move action) which fails due to the roper being out of sight.
Roper moves silently 5' to Q15/R16 and readies[Listen: [roll0] -8 for distance vs. Move Silently [roll1] => Az hears the roper move to the south.
Map will be updated when something decisive happens. Which is now.
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e7 5r rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s 6
@dd eo 1mx -l *s h bm ac 4bg -12 *s -3 dh 96 rs 0 chute - 15'
@wide *s -3 89 86 rs 0 huge cavern - chute goes down to 50'
@height *s h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7 1c7 m *s h
@5a 7j 1zk 1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj 62 rs 0 *s
@h bo 4q 1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -m *s -3 ep g3 rs
@0 *s -3 eg 5n rs 0 45'
*END -ziionq]
Doombot
18th of July, 2008, 01:45
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 4+1
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale flies forward slowly, scanning in all directions for the hidden creature.
[OOC: Fly forward ten feet, make spot and/or listen check as time allows. Repeat until Roper is found.]
Tashalar
18th of July, 2008, 19:29
Aziraphale turns his head and whirls around. Squinting, he fails to spot any movement in the darkness and slowly begins to float closer...
The roper, aware that it has been spotted, slowly moves to the left and behind a stalactite. Az once more hears the scraping sound and flies closer, his eyes open for anything moving.
[Az moves - spot check auto-fails due to range of darkvision (barely). Roper moves silently 5' to the left and readies an attack should Az come in range. Aziraphale's listen check: [roll0] - 6 (distance) vs. [roll1] => Az hears the roper move but cannot pinpoint its location.
Map: update see below.]
Tashalar
18th of July, 2008, 19:34
Whatever is down there is moving slowly... and it might be dangerous. Slowly, the archon glides closer.
[Az moves 10' and tries to spot the roper (still just barely out of range 50' away and 35' lower than Az) - fails.
Roper moves silently 5' again. [roll0] vs. [roll1] -6 => Az once more hears the creature and fails to pinpoint. ]
Tashalar
18th of July, 2008, 19:39
... and closer. THERE! That... that stalacmite just moved! Aziraphale sees a strange creature colored and formed just like the stalacmites around it. It is approximately 9' tall and colored like the surrounding cavern floor.
[Az moves and tries to spot the creature: [roll0] -5 vs. [roll1] => Az spots the creature.
Roper stands still and readies.
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e9 9s rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s 6
@c2 eo 1mx -k *s h bm ac 4bg -11 *s -3 dh 96 rs 0 chute - 15'
@wide *s -3 89 86 rs 0 huge cavern - chute goes down to 50'
@height *s h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7 1c7 m *s h
@5a 7j 1zk 1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj 62 rs 0 *s
@h bo 4q 1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -l *s -3 ep g3 rs
@0 *s -3 eo 9r rs 0 45'
*END 1wpbzl ]
Doombot
20th of July, 2008, 10:27
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spell Slots Remaining: (DC= 14 + spell level)
0 level: 6
1 level: 6+1
2 level: 6+1
3 level: 5+1
4 level: 3+1 (4+1)
5 level: 3+1
6 level: 3+1
7 level: 2+1
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
So, craven beast, you would seek to use the darkness as a shield? Then be burned by the light!
Aziraphale gestures abruptly, and a pillar for fire strikes downward at the rocky monster.
[OOC: Cast flame strike, 14d6 damage, ref. half DC 19.]
Tashalar
20th of July, 2008, 15:25
Following Aziraphale's gesture, a ball of divine fire suddenly appears and hurtles towards the roper, exploding in a massive blast around it. Aziraphale is rather surprised when he sees that the creature is entirely unfazed by his attack.
The roper scuttles forward slightly and suddenly fires a strong and sticky strand at the archon, hoping to catch it and pull it down and into its maw. Aziraphale nimbly dodges the strand which shoots past him and is quickly pulled back.
[Roper has SR - Az's caster level check: [roll0] => fails, roper resists spell.
If successful, roper takes damage: [roll1] divine + [roll2]x1,5 fire. Save to halve damage: [roll3]
Roper moves 10' and attacks by firing a strand: [roll4] - no damage, but Az has to make a Fortitude save [roll5] or take [roll6] Str damage. => roper misses.
Doom: since listing of spell slots will get confusing, I'd like to ask you to list your spells memorized. As you are busy working, I've take the liberty of supplying this for ya (have removed the flame strike):
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e9 9s rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s 6
@dd e0 1mx -j *s h bm ac 4bg -10 *s -3 dh 96 rs 0 chute - 15'
@wide *s -3 89 86 rs 0 huge cavern - chute goes down to 50'
@height *s h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7 1c7 m *s h
@5a 7j 1zk 1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj 62 rs 0 *s
@h bo 4q 1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -k *s -3 ep g3 rs
@0 *s -3 eo 9r rs 0 45'
*END -1vgxp8 ]
Doombot
21st of July, 2008, 21:53
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Somewhat irate at his unanticipated failure, Aziraphale swoops downward and hacks at the creature.
[OOC: Fly-by attack, ending as far from the roper as possible. Aura of Menace DC 25, Will vs. -2 attacks, skills, ac, saves]
Doombot
22nd of July, 2008, 03:37
Power attack -4/+8, for 2d6+25[/roll] plus [roll1] fire.
Doombot
22nd of July, 2008, 03:38
Bah, let's try that damage again: [roll0]
Tashalar
22nd of July, 2008, 19:47
Aziraphale finally decides to close with the creature - albeit only for a quick whack with his sword. As he flies past it, the roper opens a hidden maw and tries to bite the archon... to no avail.
Aziraphale then flies far into the cave, but the strands of the roper reach him regardless. Two of them succeed in latching onto him, one around his breast, another around his left leg.
[Note: I ok'ed Doom's change of action after some confusion concerning CL and DC.
Aziraphale moves 35' to O16 at 10' height, triggering an AoO from the roper as he moves in.
Roper's will save vs. aura of menace: [roll0] => fails. It takes -2 to attacks, saves, AC until it hits Az
Roper's bite attack (I don't think the ranged touch strand attacks actually threaten within 50'): [roll1], damage: [roll2] => misses.
Aziraphale then attacks the roper with his sword. He hits for 27 damage + 4 fire damage (fire vulnerability: +50% damage, rounded down?) and continues his movement to E17 at 10' height (55' move). Roper steps and shoots 6 strands after the archon. Two hit and latch onto Az, but he resists their Str drain. Aura of Menace effect is negated due to the hits.
Az is now 50' from the roper. He cannot move further away, but he can easily fly closer. Furthermore, he can use a standard action to make an escape artist check, a full-round action for a Str check (I think it is a full round) or sunder attempts in place of attacks to get rid of the strands.
Note: I followed your guideline of putting as much distance between Az and the roper, Doom. If you want Az to move somewhere specific, please make a note of the coordinates.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 e7 6h rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s 6
@e1 dc 1mx -i *s h bm ac 4bg -z *s -3 dh 96 rs 0 chute - 15' wide
@*s -3 89 86 rs 0 huge cavern - chute goes down to 50' height *s
@h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7 1c7 m *s h 5a 7j 1zk
@1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj 62 rs 0 *s h bo 4q
@1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -j *s -3 ep g3 rs 0 *s -3
@ek 69 rs 0 10' *s -3 df dx rs 0
*END -ge7uff]
Tashalar
22nd of July, 2008, 19:55
[Roper steps to O16/P17 and full attacks with 6 strands (-2 to attack until one attack hits).
S1: [roll0], Str damage: [roll1], Fortitude save: [roll2],
S2: [roll3], Str damage: [roll4], Fortitude save: [roll5], => hit, no Str damage, strand latches onto Az
S3: [roll6], Str damage: [roll7], Fortitude save: [roll8], => hit, no Str damage, strand latches onto Az
S4: [roll9], Str damage: [roll10], Fortitude save: [roll11],
S5: [roll12], Str damage: [roll13], Fortitude save: [roll14],
S6: [roll15], Str damage: [roll16], Fortitude save: [roll17] ]
Doombot
22nd of July, 2008, 21:56
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Disgusted at the fact that such a lowly creature is able to lay hands...er, tentacles? Strands? on him, Aziraphale rushes towards the target, wings beating furiously.
[OOC: Charge, power attack for -8/+16; [roll0] for [roll1] plus [roll2] fire.]
Tashalar
22nd of July, 2008, 22:06
Az flies at the roper with all he's got. The roper tries to bite him but misses and the strands continue to lash out at the archon.
[Az charges the roper triggering an AoO:
attack: [roll0], damage: [roll1]
Az hits and deals 40 +7 fire damage.
Roper attacks with the four remaining strands:
S1: [roll2], Str damage: [roll3], save: [roll4]
S2: [roll5], Str damage: [roll6], save: [roll7]
S3: [roll8], Str damage: [roll9], save: [roll10]
S4: [roll11], Str damage: [roll12], save: [roll13]
With its bite and a +4 bonus (not that it matters ;) ):
B: [roll14], [roll15]
=> bite attacks miss, all strands hit, Az saves.
Total damage roper: 78
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 dn ci rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s 6
@e1 dc 1mx -h *s h bm ac 4bg -y *s -3 dh 96 rs 0 chute - 15' wide
@*s -3 89 86 rs 0 huge cavern - chute goes down to 50' height *s
@h 9g e7 1wp 5l *s h 61 df rs 0 *s h 77 b7 1c7 m *s h 5a 7j 1zk
@1f *s h 8e 5y rs 0 *s h 6o 4v rs 0 *s h dj 62 rs 0 *s h bo 4q
@1pk 4j *s h eq bc rs 0 *s h c4 cp 1ev -i *s -3 ep g3 rs 0 *s -3
@dv c5 rs 0 10' *s -3 df dx rs 0
*END rrk9kn ]
Doombot
23rd of July, 2008, 02:14
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale hacks at the roper savagely, ending its life.
[OOC: Power attack -4/+8; Full attack [roll0]/[roll1]/[roll2] for [roll3] plus [roll4] fire/[roll5] plus [roll6] fire/[roll7] plus [roll8] fire
If first attack kills the roper, move to H-10, 40 foot height.]
Tashalar
23rd of July, 2008, 05:34
Aziraphale hacks at the roper savagely, ending its life.The strands drop away, Az's surroudings begin to swirl and he warily awaits his next opponent...
... suddenly he finds himself in a huge, domed chamber with stone slabs as a floor. It is obviously man-made, the same as the creature awaiting in the upper left corner - a huge man made entirely of iron. Slowly, the construct turns towards Az and raises its arms threateningly.
[Roper is finished - on to the next round! Monster choice (34 for CR 13): [roll0] => another Iron Golem!
Terrain: A huge, domed chamber (100' high) with a stone floor (same as Atilla's match).
Initiative:
Aziraphale: [roll1], Monster: [roll2] => Az wins.
Actions, please (if you can/would like to, you can specify more than one round of action)!
Starting location:
column: [roll3], row: [roll4], height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 dn ci rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 dv c5 rs 0 10' *s -3 df dx rs 0 *s 8 g4 4o
@1fp 8
*END nuxux0]
Doombot
23rd of July, 2008, 06:00
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Ah, some fiendish device. How quaint. Very well, this won't take long.
The celestial swoops in to deliver a quick blow before darting away again.
[OOC: Flyby Attack to D-18, attacking for [roll0] for [roll1], and moving away straight up, gaining as much height as possible. Golembane scarab and adamantine quality of sword each overcome DR.]
Tashalar
23rd of July, 2008, 17:41
The construct isn't quite moving enough to hit Az as he floats past. The archon's sword easily penetrates the golem's metal casing and rips it open at the chest.
Nimbly, the archon flies out of reach. The iron golem's head slowly tilts upwards and focuses on the archon. The rest of its body remains strangely motionless, only it's mouth opens as if it wants to speak, but instead of words coming out, it only stays agape.
[Aziraphale fly-by-attacks by moving 55' to D18, hitting for 25 damage and then continuing his move to the west and up.
Move resolved.
Golem readies should Az come into reach.
Az is up. Actions?
Map (Az is at 25' height, adjacent to the golem):
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ex 5v rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s 8 g4 4o 1fp 8 *s -3 d3 5l rs
@0 *s -3 f8 5y rs 0 25'
*END -xiezge ]
Doombot
24th of July, 2008, 21:49
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale drops back down upon the golem, delivering another strike before fly up towards the ceiling again.
[OOC: Flyby attack, same as before: fly down, attack, fly back up to 25 feet.
Attack: [roll0] for [roll1]
Repeat as needed, or until something requiring a major change in tactics occurs.]
Lord Twig
25th of July, 2008, 10:09
Aziraphale drops down through the golem’s swinging arms and hacks at the thing, then flies strait back up to assess the damage. Looking down he sees the golem cock it’s arm back ready for the archon to try again.
OOC:
Aziraphale moves down.
This triggers the golem’s readied action.
To hit: [roll0] Damage: [roll1] => Miss
Aziraphale continues to move. This provokes an AoO.
To hit: [roll2] Damage: [roll3] => Miss
Aziraphale attacks the golem.
To hit: [roll4] Damage: [roll5] => Hits
Aziraphale moves back up.
Golem prepares an action.
Golem damage: 45
Map unchanged.
Lord Twig
25th of July, 2008, 10:14
Once more into the breech!
OOC:
Aziraphale moves down.
This triggers the golem’s readied action.
To hit: [roll0] Damage: [roll1] => Miss
Aziraphale continues to move. This provokes an AoO.
To hit: [roll2] Damage: [roll3] => Miss
Aziraphale attacks the golem.
To hit: [roll4] Damage: [roll5] => Hits
Aziraphale moves back up.
Golem prepares an action.
Golem damage: 69
Map unchanged.
Lord Twig
25th of July, 2008, 10:15
Once more into the breech!
OOC:
Aziraphale moves down.
This triggers the golem’s readied action.
To hit: [roll0] Damage: [roll1] => Miss
Aziraphale continues to move. This provokes an AoO.
To hit: [roll2] Damage: [roll3] => Miss
Aziraphale attacks the golem.
To hit: [roll4] Damage: [roll5] => Hits
Aziraphale moves back up.
Golem prepares an action.
Golem damage: 96
Map unchanged.
Lord Twig
25th of July, 2008, 10:18
Once more into the breech!
OOC:
Aziraphale moves down.
This triggers the golem’s readied action.
To hit: [roll0] Damage: [roll1] => Miss
Aziraphale continues to move. This provokes an AoO.
To hit: [roll2] Damage: [roll3] => Miss
Aziraphale attacks the golem.
To hit: [roll4] Damage: [roll5] => Hits
Aziraphale moves back up.
Golem prepares an action.
Golem damage: 121
Map unchanged.
Lord Twig
25th of July, 2008, 10:19
One final time Aziraphale flys down and delivers a devestating blow. The iron golem falls to the ground and disolves as the world swirls around the mighty archon.
OOC:
Aziraphale moves down.
This triggers the golem’s readied action.
To hit: [roll0] Damage: [roll1] => Miss
Aziraphale continues to move. This provokes an AoO.
To hit: [roll2] Damage: [roll3] => Miss
Aziraphale attacks the golem.
To hit: [roll4] Damage: [roll5] => Hits
Aziraphale moves back up.
Golem prepares an action.
Golem damage: Destroyed!
Map unchanged.
Lord Twig
25th of July, 2008, 16:31
The worked stone disappears and Aziraphale finds himself hovering over a smelly swamp. Looking up and to the South the archon sees a massive dragon flying overhead.
OCC:
Monster choice - CR 14 (27 monsters on the list): [roll0] => Mature Adult Black Dragon
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG71.jpg
Initiative (Aziraphale - +11): [roll1]
Initiative (Monster - +X): [roll2]
Aziraphale wins initative. Actions?
Environment: Warm marshes
Monster starting location:
d20 row: [roll3]
d20 column: [roll4]
Height 1d6x10': [roll5]
Knowledge Check (Religion, The Planes) +19: [roll6]
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ex 5v rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 f8 5y
@rs 0 25' *s 9 bm cb 1yo u *s -3 c7 d6 rs 0 60' *s b 61 6o 30w 3g
@*s b 9o 8o 3uh -1d *s b 7q cy 3uz 10 *s b da an 3h3 2k *s b dn
@5w 2pd -61 *s b 7l ic rs 0 *s -3 8b ik rs 0 = Islands of dry
@land. The rest is water 10'-20' deep.
*END bhzaqk
Doombot
26th of July, 2008, 05:25
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale looks about quickly at his new location before flying upwards and onwards. Glaring at the dragon, he pauses momentarily to ignite his sword.
[OOC: Fly straight up 35 feet, then forward twenty feet to G-15. Command sword to burst into flame.]
Lord Twig
30th of July, 2008, 07:35
Note: Doom, as mentioned in the discussion thread, Aziraphale can not know that the dragon he faces uses acid. So please change your first action.
The dragon gets 8 feats. To keep things fair I will roll randomly to see which feats it gets. If Cleave or Improved Sunder is rolled, I will also give the dragon Power Attack.
List of feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Multiattack, Snatch, Weapon Focus: Bite, Weapon Focus: Claw, Wingover
Rolls (duplicates ignored): [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11]
Rolled feats: Blind-Fight, Hover, Improved Sunder, Multiattack, Power Attack, Snatch, Weapon Focus: Claw, Wingover
Lord Twig
5th of August, 2008, 05:47
Aziraphale’s sword bursts into flames as he flies up at the dragon, but before he can close the dragon roars and sends a stream of burning acid at the archon. While Aziraphale seems intent on closing the distance, the dragon seem happy to stay at a distance. The dragon flies up slightly and toward the Northwest corner before curving around and heading back to the south.
OOC:
Aziraphale activates his helm to make his sword flaming and moves.
The dragon uses his breath weapon and moves. The dragon is currently flying to the South.
Breath weapon damage: [roll0]
Aziraphale’s Ref. save vs. DC 26: [roll1] => Success, Aziraphale takes no damage due to Evasion.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 cv 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 51 7j
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -1c *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -60 *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@d8 7u rs 0 60' *s -3 5q 8j rs 0 70'
*END 4c7tfi
Lord Twig
5th of August, 2008, 05:52
Forgot to roll for the dragon's Frightful Presence.
Aziraphale's Will save vs. DC 23: [roll0] => Success.
If failed, shaken for [roll1] rounds.
Doombot
6th of August, 2008, 01:49
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Ah, a foe approaching worthiness. No matter, you shall die soon as well, and this place shall be purer for it.
Aziraphale darts in to strike at the dragon before flying back to a safe distance.
[OOC: Flyby attack, [roll0] for [roll1] plus [roll2] fire damage. Az should have enough movement to place him at G-9 at 70' elevation. Aura of Menace DC 25 Will negates.
Also note that due to his Ring of Evasion, Aziraphale takes no damage from the dragon's breath attack last round.]
Lord Twig
7th of August, 2008, 10:27
Aziraphale darts in while the dragon attempts to rip at the archon with his powerful jaws. Aziraphale delivers a powerful blow, but the dragon can't get through the celestial's impressive defenses. Seemingly unphased, the dragon continues to head South. Suddenly the dragon flips over in mid air and heads back in the opposite direction, directly at Aziraphale. The powerful beast tries once more to catch Aziraphale in his jaws, but fails once again.
OOC:
Aziraphale performs a fly-by attack hitting for 26 damage.
Dragon gets an AoO.
To hit: [roll0] Damage: [roll1] => Miss
Dragon continues to the South, then performs a wingover and flies back to the North ending adjacent to Aziraphale and attempts to bite.
To hit: [roll2] Damage: [roll3] => Miss
Since I forgot to roll last time, the dragon’s breath weapon recharges in [roll4] rounds.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 90 94
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -1b *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -5z *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@9k a1 rs 0 70' *s -3 97 7z rs 0 70'
*END -4iaqw3
Doombot
12th of August, 2008, 05:24
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale spins and slashes, making deep cuts in the dragon's hide.
[OOC: Power attack for -4/+8, full attack:
Attack 1: [roll0] for [roll1] plus [roll2] fire
Attack 2: [roll3] for [roll4] plus [roll5] fire
Attack 3: [roll6]for [roll7] plus [roll8] fire]
Lord Twig
15th of August, 2008, 11:22
Aziraphale’s first attack bites deep, but his follow up attacks glance of the dragon’s thick scales.
Taking a moment to stabilize himself, the dragon rears back and breathes a stream of acid at the archon once more.
OOC:
Forgot to roll for Aziraphale’s Aura of Menace. Drgaon’s will save vs. DC 25: [roll0] => Fails. –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
Aziraphale full attacks the dragon. The first attack hits, the other two miss.
Dragon uses a move action to hover, then breaths Acid. Damage: [roll1]
Aziraphale’s Ref save vs. DC 26: [roll2] => Fails. Aziraphale takes full damage.
Aura of Menace is negated.
Map unchanged.
Doombot
19th of August, 2008, 13:24
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 157/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Grimacing with pain, Aziraphale strikes once more at the serpent before flying upwards to a stronger position.
[OOC: Power attack for -4/+8
Attack [roll]1d20+22] for [roll0] plus [roll1] fire. Move straight up 45 feet.]
Doombot
19th of August, 2008, 13:25
Retry that attack: [roll0]
Doombot
19th of August, 2008, 13:26
Confirm roll [roll0]
Extra damage: [roll1]
Lord Twig
20th of August, 2008, 08:32
Aziraphale takes measure of the dragon’s defenses and delivers one devastating blow before flying up and away from the dragon. The dragon pursues with surprising speed and Aziraphale finds the dragon biting at his ankles as he tries to get away.
OOC:
Aziraphale attacks and critically hits the dragon for 76 damage, then flies strait up, provoking an AoO.
Dragon bites Aziraphale: [roll0] Damage: [roll1] => Miss
Dragon’s breath weapon recharges after [roll2] rounds.
Dragon flies 30’ strait up and attacks. (Note: I believe this would put the dragon, who is a 15’ cube, diagonally adjacent to Aziraphale from below.)
Dragon bites Aziraphale: [roll3] Damage: [roll4] => Miss
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 90 94
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -1a *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -5y *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@98 7u rs 0 115' *s -3 9m 9v rs 0 100'
*END pp8nhc
Doombot
20th of August, 2008, 14:16
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 157/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
[OOC: Power attack for -4/+8
Attack [roll0] for [roll1] plus [roll2] fire. Move straight up 45 feet.]
Lord Twig
21st of August, 2008, 07:12
Aziraphale continues to climb and manages to once again score a hit with his flaming sword as the dragon follows him upward. The dragon, literally biting at the archon’s heels is able to dig his jaws into the archon as well, but does little damage.
OOC:
Aziraphale attacks and hits the dragon for 32 damage, then flies strait up, provoking an AoO.
Dragon bites Aziraphale: [roll0] Damage: [roll1] => Miss
Dragon flies 45’ strait up and attacks.
Dragon bites Aziraphale: [roll2] Damage: [roll3] => Hits, deals 12-10=2 damage
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 90 94
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -19 *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -5x *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@9a 7u rs 0 160' *s -3 9v 9r rs 0 *s -3 9n 9v rs 0 145'
*END -m0c4r8
Lord Twig
21st of August, 2008, 07:13
Roll to confirm: [roll0] Extra damage: [roll1]
Doombot
21st of August, 2008, 22:08
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 157/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale repeats his gambit once more, hoping for another lucky strike.
[OOC: Power attack for -4/+8
Attack [roll0] for [roll1] plus [roll2] fire.]
Lord Twig
26th of August, 2008, 06:45
Another solid hit and Aziraphale flies higher. The dragon keeps after him, although it is becoming increasingly apparent that the dragon has little hope of overcoming the archon.
OOC:
Note: Aziraphale should be at 155 hit points. He took 2 points last round. :O
Aziraphale attacks and hits the dragon for 35 damage, then flies strait up, provoking an AoO.
Dragon bites Aziraphale: [roll0] Damage: [roll1] => Miss
Dragon flies 45’ strait up and attacks.
Dragon bites Aziraphale: [roll2] Damage: [roll3] => Miss
Map the same but both are 45' higher. ;)
Doombot
27th of August, 2008, 02:00
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Climbing yet higher, Aziraphale attacks and move once more, seeming to have found his stride.
[OOC: Power attack for -4/+8
Attack [roll0] for [roll1] plus [roll2] fire.
Adjusted HP to account for copy-paste errors. Thanks LT!]
Lord Twig
27th of August, 2008, 06:40
The dragon recoils as the hated sword cuts into him once more. He takes one more bite at the retreating archon but does not follow. Instead he backs away and casts a spell. The dragon blurs and becomes difficult to see. Then the dragon waits to see if the archon will come to him.
OOC:
Aziraphale attacks and hits the dragon for 39 damage, then flies strait up, provoking an AoO.
Dragon bites Aziraphale: [roll0] Damage: [roll1] => Miss
Dragon moves and casts Blur.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 91 fi
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -18 *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -5w *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@9v 9r rs 0 *s -3 9a 7v rs 0 250' *s -3 a7 9n rs 0 *s -3 9t gf
@rs 0 215'
*END -8pqqi9
Doombot
27th of August, 2008, 10:41
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic (2x), searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Aziraphale pauses at sudden change in the dragon's appearance. Quickly, he casts a spell of his own.
There is nothing you can do that I cannot undo, worm!
[OOC: Cast Dispel Magic, targeting Mature Adult Black Dragon. CL check [roll0] vs. DC 16.]
Tashalar
4th of September, 2008, 19:27
The trumpet archon dispels the dragon's blur effect with ease. Aware of its critical condition and the little effect its bite had on the archon, it hovers in place and sends a line of acid straight at the archon again, accompanied by a might roar.
[Note: please remove one dispel magic from spells memorized.
Aziraphale successfully dispels the dragon's blur effect.
Dragon takes a move action to hover in place, then breathes a line of acid on Aziraphale. Damage: [roll0], save: [roll1] => save (barely, but still) - no damage taken
Breath weapon recharges in [roll2] rounds.
Map is unchanged.
Aziraphale's turn. :) ]
Doombot
5th of September, 2008, 01:54
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Grinning smugly, Aziraphale takes this opportunity to rush in in hopes of scoring another deep wound.
[OOC: Flyby Attack, move 60' to dragon, then move back 30' to L-9.
Power Attack for plus 1d6.]
Doombot
5th of September, 2008, 01:55
Fire damage [roll0]
Tashalar
5th of September, 2008, 02:01
As Aziraphale rushes in, the dragon bites at him as usual, but fails to connect... also as usual. The archon's attack goes wide as well though.
Continuing to hover where it is, the dragon lets go another line of acid. It had hurt the archon once, why wasn't it working anymore?
[Az fly-by attacks and misses (natural one).
Dragon continues to hover and uses its breath weapon... again.
Damage: [roll0]
Save: [roll1] => saved! No damage.
Az's turn.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w b5 rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s 9 91 fi
@1yo u *s b 61 6o 30w 3g *s b 9o 8o 3uh -17 *s b 7q cy 3uz 10 *s
@b da an 3h3 2k *s b dn 5w 2pd -5v *s b 7l ic rs 0 *s -3 8b ik rs
@0 = Islands of dry land. The rest is water 10'-20' deep. *s -3
@9v 9r rs 0 *s -3 a7 9n rs 0 *s -3 9t gf rs 0 215' *s -3 99 ay
@rs 0 230'
*END 1p0p5z ]
Tashalar
5th of September, 2008, 02:03
[And because I was in such a hurry:
Breath weapon recharges in [roll0] rounds.
AoO from dragon: [roll1], damage: [roll2] ]
Doombot
5th of September, 2008, 23:04
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
************************************************** ******
Repeat. Unless the dragon closes or changes tactics, continue with current course of action.
[OOC: flyby attack, power attack -4/+8
Attack [roll0] for [roll1] plus [roll2] fire.]
Tashalar
6th of September, 2008, 00:19
Aziraphale moves in and is rather surprised when the dragon's jaws close around his leg... the next moment his greatsword strikes true and sends the dragon pummeling downwards... dead.
The archon nods to himself. Another evil opponent disposed of. Immediately he focuses on the ground below, awaiting his next foe. To his dismay, he doesn't see a lot as his surroundings are plunged into natural darkness.
[Aziraphale moves, triggers an AoO: [roll0], confirm: [roll1], damage: [roll2], then attacks the dragon and kills it. Fly-by attack isn't finished, next round starts immediately. Congrats! :)
=> hits, 8 damage taken
Monster choice (21 for CR 15): [roll3] => Mummy Lord
Terrain: Hills at night. Difficult terrain due to rocks.
Initiative:
Az: [roll4], monster: [roll5] => Az wins!
Starting location:
Row: [roll6], column: [roll7], height: [roll8]x10'
Az's turn. Actions?
Note: Az does not have line of sight to the undead. I'll give you the necessary information concerning the mummy as soon as Az comes within line of sight. :)
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8x ei rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 97 ec rs 0 230' *s -1 8c 8c rs 0 0
@18 8c 38 5o 5o 4k 8c 1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24
@44 1g 6s -4 8c -1w *s -1 7h 83 rs 0 0 -44 84 -24 38 s -c 5o -1w
@7g -4s *s -1 48 3g rs 0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0
@-10' *s -3 h0 95 rs 0 -5' *s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0
@5' *s -3 4i 3x rs 0 10' *s e 6g 5t 1k1 6u *s e 5e 8r 2d2 20 *s e
@83 a1 15z -44 *s e cv 81 23m -4c *s e aw 56 1wf 3e *s e dm br rs
@0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82 d7 1l0 2u *s e 51 es
@18c 16 *s e dd fw 2mu -23 *s 6 ac 9n rs 0
*END dijho6 ]
Tashalar
6th of September, 2008, 00:29
[Az's knowledge (religion) check: [roll0]
Day/Night: [roll1]
Terrain (desert, moor, plains, forest, jungle, underground, mountains, hills, swamp, tundra): [roll2] ]
Doombot
6th of September, 2008, 03:42
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 147/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
Staff of Healing 48/50 charges
************************************************** ******
Aziraphale momentarily stows his sword, now extinguished again, and draws his curative staff before setting about healing his hurts from the fight with the dragon.
[OOC: Stow sword as free action while flying straight up 45 feet. Draw staff. Proceed to cast CSW until fully healed.
CSW [roll0]
CSW [roll1]]
Tashalar
6th of September, 2008, 07:36
Aziraphale exchanges his mighty sword for a gnarled staff made of white ash. Flying higher he evokes the healing magics stored in the ancient staff and heals himself.
In the meanwhile... something is happening on the ground.
[Round 1: Az stows sword as move action and draws staff while flying 45' higher.
Mummy King casts shield of faith and moves.
Round 2: Az casts CSW from staff and heals 23 damage.
Mummy King casts spell resistance and moves.
Round 3: Az casts CSW from staff and is at full hps.
Mummy King casts bull's strength.
Az's turn. Feel free to describe several rounds at once. I'm actually not quite sure at what distance Az will see the mummy king (will post on dragonavenue), but you could state what you do until Az sees the mummy and what he'll do when he'll see it.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8x ei rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -43 *s e cv 81 23m -4b *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -22 *s 6 bn 8a rs 0 *s
@-3 9b e9 rs 0 275' *s -3 4l 46 rs 0 10'
*END q8p4wj ]
Doombot
6th of September, 2008, 14:16
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 147/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 26/30
Staff of Healing 48/50 charges
************************************************** ******
Prepared for Battle, Azirapahale begins a slow, spiraling descent around the arena, keeping an eye out for anything hostile.
[OOC: Draw sword while moving to Q-4, then turn and move up to D-4. In subsequent rounds, move to D-17, then down to Q-17, then back to Q-4, and so on, dropping 20' each time. That ought to allow me to cover the entire arena with my darkvision at each height. Let me know when A) I see the mummy, or B) the mummy attacks me and I get a chance to figure out it's location.]
Tashalar
6th of September, 2008, 16:43
Aziraphale begins to spiral downwards in huge arcs.
When he is approximately 100' above the ground, he spots a medium sized, humanoid creature standing next to a large rock on the slope, looking up. Despite its half-plate armor, Aziraphale sees the 'bandages' which mark this creature as a mummy.
... a mummy? Well, Aziraphale knew that sometimes mummies retained powers they had in life. So it would be a mummy with... other powers. But evil regardless. Utterly evil. Just awaiting to be destroyed.
A short shiver runs down his spine as he spots it though. The sight of a mummy always was a shock.
[Note: I didn't ask on Dragonavenue, but I'll make the following ruling: low-light vision in 'night darkness' means that the creature can see up to 120'.
Round 4: Aziraphale spirals downwards. He moves to Q4 at 255' height. Mummy readies to cast should its adversary come within sight.
I'll go full rounds from here...
Rounds 4-8: Az moves around the arena and back to Q4 at 175' height. Mummy continues to ready.
Rounds 9-12: Az moves around the arena and back in he direction of Q4. On his way from Q17 to Q4, he spots the mummy while at a height of 105'. Seeing the mummy triggers the despair supernatural power.
Az's save: [roll0] or be paralyzed for [roll1] rounds => Easily made.
Knowledge check result (note: Az only gains info on the mummy, but knows that it has character level and that it is wearing half plate):
Az knows all special qualities and special attacks of mummies - see here (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersMtoN.html#mummy).
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 au ei rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -42 *s e cv 81 23m -4a *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -21 *s 6 bn 8a rs 0 *s
@-3 4l 46 rs 0 10' *s -3 bd es rs 0 105'
*END 3j7jl3 ]
Doombot
7th of September, 2008, 11:25
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 147/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 25/30
Staff of Healing 48/50 charges
************************************************** ******
Knowing that Mummies are physically resilient, and carry a debilitating curse, Aziraphale opts for long range bombardment, and lets fly with a superheated ball of flame.
[OOC: Cast fireball from helm. [roll0]]
Tashalar
7th of September, 2008, 20:00
A small ball of fire flies from the archon towards the mummy and envelops it in magical fire. As the fire fades away, Az can still see the mummy continue to burn... as expected.
As a result, the mummy moves a bit behind the rock and Aziraphale sees it making gestures he had learned to associate with those casting spells.
[Az casts fireball. Az's caster level check ot overcome the mummy's SR: [roll0] => made
Mummy's save: [roll1] => failed. Mummy takes 35 -10 (fire resistance) x1,5 = 37 damage.
Mummy moves and casts resist energy (fire).
Mummy damage: 37
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 au ei rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -41 *s e cv 81 23m -49 *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -20 *s 6 bq 7m rs 0 *s
@-3 4l 46 rs 0 10' *s -3 bd es rs 0 105'
*END -yvk4l ]
Doombot
9th of September, 2008, 03:35
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light (2x), remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 25/30
Staff of Healing 48/50 charges
************************************************** ******
Ambivalent about the results of the fireball, and knowing that the mummy has redoubled his defenses, Aziraphale takes a different tact, and emits a beam of searing light from his open palm.
[OOC: Searing light [roll0]]
Tashalar
9th of September, 2008, 07:25
Aziraphale hovers in place and resorts to one of those spells known to hurt undead. Hurt them bad. Emitting a beam of searing light, Az is very surprised when it strikes the creature head on, but dissolves and fails to harm it at all.
The mummy reacts by shrouding almost the entire arena in darkness.
[Az casts searing light (please remove from list ;) ). Touch attack (just checking for a natural one): [roll0], CL check to overcome SR: [roll1] => ray attack hits but CL check fails. Searing light does not affect mummy.
Mummy Lord casts deeper darkness on stone and moves.
Az's turn. Actions?
Note: The area of darkness is 60 feet high at the center (60 foot radius).
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 au ei rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -40 *s e cv 81 23m -48 *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -1z *s 6 cd 6z rs 0 *s
@-3 4l 46 rs 0 10' *s -3 bd es rs 0 105' *s b bn 8d kmk 2 *s -3
@h6 76 rs 0 deeper darkness
*END -4iemf7 ]
Tashalar
10th of September, 2008, 01:09
Az tries to spot his target in the darkness, and finally sees some movement behind the stone. Yes, he's quite sure that's the mummy there, hiding behind the large stone.
[I asked for some help on this and here's what I got:
Deeper darkness only creates an area of shadowy illumination - low-light vision and darkvision cannot penetrate it, but normal spot checks are allowed. IE: The mummy has to try and hide in the so-called 'darkness'.
(side-note: I don't like 3.5 darkness)
So... hide opposed by spot:
Hide: [roll0] vs. Az's spot: [roll1] -11 for distance => Az spots the mummy.
Note: Az can see/pinpoint the mummy but the mummy still has concealment against him. *sigh*]
Doombot
10th of September, 2008, 02:12
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
The arena lights up with another fireball as the archon tries once again to smoke out the mummy.
[OOC: Fireball, [roll0]]
Tashalar
10th of September, 2008, 06:48
The archon smiles at the useless attempt of the half-plated mummy to hide. Casually taking aim, Aziraphale shoots another fireball at the creature.
The mummy lord's gaze swivels back and forth, scanning the sky and then he once more twiddels his thumbs and casts a spell.
[Az's CL check for his helm (CL 13): [roll0], mummy's save: [roll1] => CL check fails, the fireball does not affect the mummy.
Mummy lord casts sanctuary.
Note: The next time Az wants to attack the mummy lord directly (aiming the fireball at a square near it doesn't count), he has to make a DC 16 Will save (no SR).
Map is unchanged. ]
Doombot
10th of September, 2008, 09:55
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
Seeing his attempts at burning the mummy down come to naught, Aziraphale brandishes his sword mightily and swoops down to smite his foe.
[OOC: Charge downwards, Will save to break sanc power attack -5/+10, for 2d6+27]
Doombot
10th of September, 2008, 09:57
Ok, reroll damage: [roll0]
Tashalar
10th of September, 2008, 18:02
[Miss chance for Aziraphale: [roll0] => hit ]
Tashalar
10th of September, 2008, 18:12
Aziraphale decides to end the hesitant approach and acquaint the mummy with his sword. His attack bites deep into the mummy's hip.
The mummy reacts with the casting of a spell, but for some reason nothing happens. Seems like the mummy fumbled its casting.
[Az charges the mummy, overcomes sanctuary and hits, dealing 29 damage (DR 5/-).
Note: I am unsure whether or not the bluish light that is emitted by the helm can penetrate the deeper darkness spell. I'll get back to you on this. :)
Mummy casts slay living on the defensive (Concentration: [roll0]) and tries to touch the archon: [roll1], CL check: [roll2], fortitude save: [roll3], damage: [roll4]
=> Concentration check fails.
Az's turn.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -3z *s e cv 81 23m -47 *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -1y *s 6 cd 6z rs 0 *s
@-3 4l 46 rs 0 10' *s b bn 8d kmk 2 *s -3 h6 76 rs 0 deeper
@darkness *s -3 b9 85 rs 0 5'
*END s7gv2 ]
Doombot
10th of September, 2008, 21:12
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: Full attack, power attack -4/+8
[roll0] for [roll1]
[roll2] for [roll3]
[roll4] for [roll5]
Also, I forgot to mention last round that the helm emits a blue glow in the presence of undead, which take 1d6 damage per round while within 30'.
Lat round: [roll6]
This round: [roll7] ]
Doombot
10th of September, 2008, 21:13
Poop: concealment rolls
[roll0]
[roll1]
[roll2]
Tashalar
10th of September, 2008, 21:20
Az smiles slightly as he lifts his blade and brings it down on the mummy again and again. All three times his blade fails to penetrate the thick layers of bindings of the creature...
The mummy moves and Az lashes out again. Then it speaks in a low, bellowing voice. "You... are... dismissed!!" Pointing a finger at the archon, it waits for the result of its spell. The result doesn't come. Az doesn't vanish. Az witnesses a rare mummy-frown.
[Az attacks thrice but misses thrice - the last due to concealment.
Mummy moves 5' (doesn't count as a step due to difficult terrain), Az gets an AoO: [roll0], concealment: [roll1], damage: [roll2] => miss
Mummy casts dismissal. CL check: [roll3], Az's will save: [roll4] => fails to penetrate Az's spell resistance.
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 bk 7u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -3y *s e cv 81 23m -46 *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -1x *s 6 cz 6y rs 0 *s
@-3 4l 46 rs 0 10' *s b bn 8d kmk 2 *s -3 h6 76 rs 0 deeper
@darkness *s -3 b9 85 rs 0 5'
*END -ed20uu]
Tashalar
10th of September, 2008, 22:55
[Note: I've asked about this and did some research concerning the bluish light which causes damage to undead.
The spells needed to create the helm that seem to pertain to that power are detect undead and light. As the deeper darkness spell cannot be countered by a light spell, the bluish light does emanate from the helm, but it is absorbed by the deeper darness spell and therefore does not damage the mummy. I'm open to other thoughts on the matter, but that's how I see it (RAW). ]
Doombot
11th of September, 2008, 21:37
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: Full attack, power attack -4/+8
[roll0] for [roll1] concealment [roll2]
[roll3]for [roll4] concealment [roll5]
[roll6]for [roll7] concealment [roll8]
Repeat until something interesting happens.]
Tashalar
12th of September, 2008, 06:12
With one flap of his wings, Aziraphale glides closer and brings his sword to bear on the mummy. This time he manages to hit it square in the chest.
The mummy seems to grasp that its spells are not having any effect against the strange, winged creature in front of it. Raising both arms upwards, it slams them against Aziraphale's body.
Az hovers in the air above the mummy and lashes out with his sword again.
This repeats over and over... but neither the mummy nor the Archon manages a hit.
[Az steps and full attacks, hitting once for 23 damage.
Mummy attacks with its slam attack: [roll0]
Az full attacks as before:
A1: [roll1], damage: [roll2], concealment: [roll3]
A2: [roll4], damage: [roll5], concealment: [roll6]
A3: [roll7], damage: [roll8], concealment: [roll9]
=> no attack hits - either due to AC or concealment
Mummy attacks with its slam attack: [roll10]
Az full attacks as before:
A1: [roll11], damage: [roll12], concealment: [roll13]
A2: [roll14], damage: [roll15], concealment: [roll16]
A3: [roll17], damage: [roll18], concealment: [roll19]
=> no attack hits
Mummy attacks with its slam attack: [roll20]
Az full attacks as before:
A1: [roll21], damage: [roll22], concealment: [roll23]
A2: [roll24], damage: [roll25], concealment: [roll26]
A3: [roll27], damage: [roll28], concealment: [roll29]
=> no attack hits
That should suffice.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 c6 76 rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -1 8c 8c rs 0 0 18 8c 38 5o 5o 4k 8c
@1w *s -1 8c 8c rs 0 0 -2k 8c -18 4c 10 24 44 1g 6s -4 8c -1w *s
@-1 7g 83 rs 0 0 -43 84 -23 38 t -c 5p -1w 7h -4s *s -1 48 3g rs
@0 0 -w 3g 1k 18 48 -4 *s -3 h0 ec rs 0 -10' *s -3 h0 95 rs 0 -5'
@*s -3 fj 54 rs 0 0' *s -3 ay 4e rs 0 5' *s e 6g 5t 1k1 6u *s e
@5e 8r 2d2 20 *s e 83 a1 15z -3x *s e cv 81 23m -45 *s e aw 56
@1wf 3e *s e dm br rs 0 *s e d8 c5 rs 0 *s e dw cd rs 0 *s e 82
@d7 1l0 2u *s e 51 es 18c 16 *s e dd fw 2mu -1w *s 6 cz 6y rs 0 *s
@-3 4l 46 rs 0 10' *s b bn 8d kmk 2 *s -3 h6 76 rs 0 deeper
@darkness *s -3 bo 7f rs 0 5'
*END 9owsso ]
Tashalar
12th of September, 2008, 06:30
The mummy weighs its options and changes tactics again, casting a spell.
Az continues to swing his sword in wide arcs, intent on finally bringing the mummy down.
[Mummy casts spiritual weapon on the defensive: [roll0]
Spiritual weapon attacks. CL check: [roll1], attack: [roll2], damage: [roll3]
Az full attacks:
A1: [roll4], damage: [roll5], concealment: [roll6]
A2: [roll7], damage: [roll8], concealment: [roll9]
A3: [roll10], damage: [roll11], concealment: [roll12]
Mummy attacks: [roll]1d20+22[roll], damage: [roll13], concealment: [roll14]
Az full attacks:
A1: [roll15], damage: [roll16], concealment: [roll17]
A2: [roll18], damage: [roll19], concealment: [roll20]
A3: [roll21], damage: [roll22], concealment: [roll23]
Mummy attacks: [roll]1d20+22[roll], damage: [roll24], concealment: [roll25]
Az full attacks:
A1: [roll26], damage: [roll27], concealment: [roll28]
A2: [roll29], damage: [roll30], concealment: [roll31]
A3: [roll32], damage: [roll33], concealment: [roll34]
Mummy attacks: [roll]1d20+22[roll], damage: [roll35], concealment: [roll36]
Az full attacks:
A1: [roll37], damage: [roll38], concealment: [roll39]
A2: [roll40], damage: [roll41], concealment: [roll42]
A3: [roll43], damage: [roll44], concealment: [roll45]
Mummy attacks: [roll]1d20+22[roll], damage: [roll46], concealment: [roll47]
ONE damn hit for 27 damage. ]
Tashalar
12th of September, 2008, 06:34
[Rerolling the mummies attacks:
[roll0], [roll1], [roll2], [roll3]
Mummy attacks: [roll4], concealment: [roll5]
Az full attacks:
A1: [roll6], damage: [roll7], concealment: [roll8]
A2: [roll9], damage: [roll10], concealment: [roll11]
A3: [roll12], damage: [roll13], concealment: [roll14]
Mummy attacks: [roll15], concealment: [roll16]
Az full attacks:
A1: [roll17], damage: [roll18], concealment: [roll19]
A2: [roll20], damage: [roll21], concealment: [roll22]
A3: [roll23], damage: [roll24], concealment: [roll25]
Mummy attacks: [roll26], concealment: [roll27]
Az full attacks:
A1: [roll28], damage: [roll29], concealment: [roll30]
A2: [roll31], damage: [roll32], concealment: [roll33]
A3: [roll34], damage: [roll35], concealment: [roll36]
Mummy attacks: [roll37], concealment: [roll38]
Az full attacks:
A1: [roll39], damage: [roll40], concealment: [roll41]
A2: [roll42], damage: [roll43], concealment: [roll44]
A3: [roll45], damage: [roll46], concealment: [roll47]
Az hits and destroys the mummy before the mummy rolls its natural 20. Heh.
************************************+++
Mummy attacks: [roll48], concealment: [roll49]
Az full attacks:
A1: [roll50], damage: [roll51], concealment: [roll52]
A2: [roll53], damage: [roll54], concealment: [roll55]
A3: [roll56], damage: [roll57], concealment: [roll58]
Mummy attacks: [roll59], concealment: [roll60]
Az full attacks:
A1: [roll61], damage: [roll62], concealment: [roll63]
A2: [roll64], damage: [roll65], concealment: [roll66]
A3: [roll67], damage: [roll68], concealment: [roll69] ]
Tashalar
12th of September, 2008, 06:40
Finally the mummy crumples to the ground... only its armor remains.
Az eagerly awaits the next evil to destroy...
... and suddenly finds himself in a white environment - tundra. An icy wind is blowing and Aziraphale clenches his teeth against the cold, looking about for his next adversary.
The only other being he sees nearbye is a pale female with smooth, attractive features and glossy blue eyes, who is draped in a fur cloak and is floating at 10' height in the air. Despite the fact that flakes of frost dust her shoulders, face, and arms, she seems charming.
[Next round - congrats! Monster choice (25 for CR 16): [roll0] => Frostwind Virago (interesting!)
(no suitable knowledge skill)
Terrain: tundra (difficult terrain)
Initiative:
Az: [roll1], monster: [roll2] => Az wins.
Starting location:
row: [roll3], column: [roll4], height: [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 c6 76 rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 cg 7g rs 0 5' *s 3 8c ed rs 0 *s
@-3 8o es rs 0 10'
*END phiwk7 ]
Doombot
12th of September, 2008, 07:30
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
In a fit of logic, Aziraphale lobs a blast of flame at the witch, attempting to counter her cold with a wash of heat.
[OOC: Fireball, [roll0]]
Tashalar
12th of September, 2008, 21:16
Aziraphale greets the ice lady in a fiery manner. The fireball envelops her for a moment, but the creature is seemingly unharmed by the flames. Entirely unharmed.
A melodic voice sounds from the female creature in response. "That is not a suitable manner to great a lady, winged one. Why don't you come over to me and we can greet each other in a suitable manner?" Something seems to tug at Aziraphale's mind when she talks and he feels strangely calm and peaceful, feeling an urge to do as she says. Aziraphale takes a hesitant step towards the creature but then stops. She was trying to mess with his mind! That... would... not... do.
[Az casts fireball. CL check: [roll0], reflex save: [roll1] => CL check failed.
Virago uses captivating call (supernatural power) and tries to lure Aziraphale close. Will save: [roll2] => Az succeeds!
Az's turn.
Map is unchanged. ]
Doombot
13th of September, 2008, 01:56
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy (2x), silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: Charge, power attack -2/+4 [roll0] for [roll1]]
Tashalar
13th of September, 2008, 05:04
Aziraphale charges the witch with a few strong flaps of his wings and scores a hit at her side.
The icy female shakes her head, her expression one of disappointment. "That... was no better. I will have to cool your temper." She floats upwards, pivoting several times... flakes of snow come free from her fur coat and multiply until a small local hail storm envelops both her and the archon who tries to dodge the sharp shards and succeeds to evade the ice witch strange attack.
A numbing cold envelops him and once more Az feels his mind being affected in strange ways... this time the witch succeeds and the archon hangs in the air, dazed, trying to sort out his thoughts.
[Az charges and attacks, hitting for 16 damage.
Virago steps upwards and uses icy vortex. Az's reflex save: [roll0], damage: [roll1] piercing + [roll2]cold => save succeeds - no damage (evasion).
At the end of the virago's turn, its mind freeze aura comes into play. Az's will save: [roll3] => failed by 5 or more => dazed one round.
NOTE: I need to research something about the Virago's attacks. Will post the next round when I've got the info.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 9b e4 rs 0 5' *s 3 8c ed rs 0 *s
@-3 8o es rs 0 15' *s -3 6k 7 rs 0
*END 7du24i ]
Tashalar
13th of September, 2008, 22:42
"See? Now that you seem to be more peaceful, how about I pay you back in kind." Her tone of voice is as icy as the cold that numbs Az's limps and befuddles his mind.
The creature floats down towards him and extends a bluish hand to touch him. Immediately thereafter it floats upwards again, looking down upon the archon.
[Az is dazed and loses his turn.
Virago designates Az as her dodge target.
Virago spring attacks moving down 5', attacking with her frostbite touch attack and moving up again 25'.
Attack: [roll0], damage: [roll1] + [roll2] cold.
=> Az takes 6 + 13 cold damage.
Mind freeze aura: Az's save: [roll3] => Az saves!
NOTE: Az cannot charge upwards due to maneuverability class.
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 9b e4 rs 0 5' *s 3 8c ed rs 0 *s
@-3 6k 7 rs 0 *s -3 8p ep rs 0 35'
*END h5c47w ]
Doombot
17th of September, 2008, 01:58
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 164/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
Cast resist energy (cold) on self, fly straight upward 45' feet.
Tashalar
17th of September, 2008, 02:22
The touch of the witch creature is freezing, the air is freezing cold, everything is freezing. Aziraphale decides to make himself immune against the cold, a wise decision.
He then flies straight up and past the creature which reaches out to touch Aziraphale and is surprised when its attack has such little effect.
Once more the creature floats up and past Aziraphale, touching him briefly. Surprisingly, even with his resistance to damage and cold, the touch still hurts. His spell also doesn't seem to help him against the ongoing, dizzying effect the creature has on his mind...
"Why don't you fly away, winged One? Fly away and be safe instead of fighting that which you cannot understand..."
[Aziraphale casts resist energy (cold) and flies straight up, provoking an AoO.
Virago attacks: [roll0], damage (I removed the +10 to damage and the cold damage due to DR and resist cold) [roll1]
Virago spring attacks Aziraphale moving straight up, attacking and continuing its move straight up: [roll2], damage [roll3]
=> 9 total damage to Az this round.
Mind freeze: [roll4] => saved!
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ed rs 0 *s -3 6k 7 rs 0 *s -3
@97 dw rs 0 50' *s -3 8r ek rs 0 *s -3 8n ep rs 0 80'
*END -oto3at ]
Doombot
19th of September, 2008, 02:20
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
Making a quick change of tactics, Aziraphale drops back to the ground and ignites his sword.
[OOC: Pretty clear cut, wouldn't you say?]
Tashalar
25th of September, 2008, 15:58
Aziraphale decides to 'fly away', but no in the manner the Forst Witch suggested. He simply floats to the ground and wills his sword to ignite. A few sparks show and the sword slowly starts to burn...
The virago gazes down upon the archon and foregoes any talk. Instead it slowly floats down towards the archon and turns into a small ice storm once more. Shards of ice envelop the archon and Aziraphale once more feels the coldness numbing his mind.
[Aziraphale moves to the ground and ignites his sword.
Virago moves down to 30' height and uses icy vortex. Damage: [roll0]-10 DR. Save: [roll1] => Az takes 8 damage.
Mind Freeze Aura: [roll2] => save successful!
Az's sword ignites. Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ed rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8o et rs 0 30'
*END -w3lgrc]
Doombot
26th of September, 2008, 04:13
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: We'll try another fireball - [roll0]]
Tashalar
26th of September, 2008, 22:14
Aziraphale doesn't wince when the ice shards penetrate his skin but he's hurt regardless. Once more he lobs a fireball at the Frost Wytch from his helmet... and this time the creature seems at least slightly singed.
The ice shards fall to the ground and the Wytch points a finger down at the archon. "Your puny fires cannot hurt me, optimistic one. You better take flight and fly away before my cold freezes you in place." That said, she dives down and past Aziraphale, touching him briefly as she passes him.
[Az casts fireball. CL check: [roll0], Virago's save: [roll1] => CL succeeds! Virago saves and takes 15 damage.
Virago spring attacks Az: [roll2], damage: [roll3] => attack hits and deals 9 damage.
Mind freeze: [roll4] => Az fails and is dazed.
Total damage Virago:
Note: Az's total hps are 137 at this point.
Map: Comes in next update. ]
Tashalar
26th of September, 2008, 22:21
The Wytch glances down to the archon and nods. "I told you. Let me caress you some more..."
She swoops down again...
[Az is dazed. Virago spring attacks: [roll0], damage: [roll1] => hit. Az takes 7 damage.
Mind freeze: [roll2] => Az fails and is stunned and drops his sword to the ground.
Total damage Virago: 31
Az is now at 130 hp.
Map: whenever it's Az's turn. ;)
Tashalar
26th of September, 2008, 22:54
The Virago shakes her head. "Awww... did you drop your metal stick now, did you? Shall I pick it up for you? Hm?"
The Virago flies down and hovers next to the archon, reaching out with her hand as before.
[The virago moves and attacks: [roll0], damage: [roll1] => Az takes 4 damage.
Mind freeze: [roll2] => Az fails and is stunned.
Total damage virago: 31
Az's current hps: 126
Map: laterz.
Tashalar
26th of September, 2008, 23:00
Aziraphale cannot help but watch as the Frost Wytch bends over, smiling to him at the same time. Reaching out for his weapon, she picks it up and then flies up and away, calling out to him. "Come now, slow one! Try to catch me!"
[Az is stunned.
Virago picks up Az's sword which would give Az an AoO, but he has no weapon to threaten her with. Virago flies upwards 60 feet.
Az's turn.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ed rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8p eq rs 0 60'
*END nkk4hd ]
Doombot
1st of October, 2008, 03:34
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 155/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 7/10
Wall of Fire 19/20
Fireball 24/30
Staff of Healing 48/50 charges
************************************************** ******
As the battle has now become more personal, Aziraphale tries a slightly more desperate gambit.
[OOC: Fly straight up 45 feet, use prismatic spray CL Check [roll0] Effect [roll1]]
Tashalar
2nd of October, 2008, 17:38
Aziraphale isn't happy. At all. Flying upwards, he sends a coruscating stream of colors at the Frost Wytch, but fails to affect her at all.
"More cold, eager one," the Wytch exclaims as she summons another storm of ice shards. When the storm has died down, Az spots her much further up again.
[Az flies up and casts prismatic spray. CL check fails.
Frostwind Virago uses icy vortex: Az's save: [roll0], damage: [roll1] -10 => saved, no damage taken.
Virago moves upwards 60'.
Note: Please adapt Az's stats in the following manner - prismatic spray 6/10, hps: 126/183
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8v dv rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ed rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 98 dw rs 0 45' *s -3 8l eu
@rs 0 *s -3 8o ep rs 0 120'
*END mfv12k ]
Doombot
3rd of October, 2008, 22:34
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 126/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 6/10
Wall of Fire 19/20
Fireball 23/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: Fireball each round until virago is dead, Aziraphale runs out of fireballs, or his HP drop below 60.
Fireball [roll0]]
Tashalar
3rd of October, 2008, 22:45
[Any exit strategy in case Az's hps drop too low? ]
Doombot
4th of October, 2008, 04:41
Cast Heal on self, teleporting to max range of arena first, if need be.
Tashalar
5th of October, 2008, 23:51
A Song of Ice and Fire erupts in the skies above the tundra. The Frostwind Virago aka Frost Wytch dives down again and again to deliver her frosty touch while Aziraphale contents himself in launching fireball after fireball at the creature to bring her down.
[Aziraphale casts fireball: CL check: [roll0], Virago's save: [roll1] => CL check fails.
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll2] => I'll roll damage in next post
Mind Freeze Aura: [roll3] => Az is dazed one round
Virago's hps: 254/285
Az's hps: 126/183 ]
Tashalar
5th of October, 2008, 23:55
The clash of the elements continues...
[Az is dazed. Damage for spring attack last round: [roll0]
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll1], damage [roll2]
Mind Freeze Aura: [roll3] => dazed
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll4], Virago's save: [roll5]
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll6]
Mind Freeze Aura: [roll7] => stunned (Az drops to the ground and takes falling damage - see at the bottom, stands up again and continues shooting fbs)
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll8], Virago's save: [roll9]
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll10]
Mind Freeze Aura: [roll11] => dazed
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll12], Virago's save: [roll13]
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll14]
Mind Freeze Aura: [roll15] => shaken
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll16], Virago's save: [roll17] => CL check fails
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll18]
Mind Freeze Aura: [roll19] => stunned
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll20], Virago's save: [roll21]
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll22]
Mind Freeze Aura: [roll23] => shaken
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll24], Virago's save: [roll25] => CL check and save made!
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll26]
Mind Freeze Aura: [roll27] => saved!
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll28], Virago's save: [roll29] => CL check made - natural 1, full damage!
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll30]
Mind Freeze Aura: [roll31] => saved!
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll32], Virago's save: [roll33] => CL check made, save as well
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll34]
Mind Freeze Aura: [roll35] => stunned
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll36], Virago's save: [roll37] => check made, save as well
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll38]
Mind Freeze Aura: [roll39] => saved
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll40], Virago's save: [roll41] => check made, save as well
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll42]
Mind Freeze Aura: [roll43] => saved!
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll44], Virago's save: [roll45] => CL check failed
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll46]
Mind Freeze Aura: [roll47] => saved
Next round:
(if Az isn't dazed or stunned) Aziraphale casts fireball: CL check: [roll48], Virago's save: [roll49] => CL check made, save as well
Virago spring attacks Az by moving down 70' (35 effectively) and up again 25'): [roll50]
Mind Freeze Aura: [roll51] => dazed
IF Az is stunned, he drops to the ground, takes [roll52]-10 falling damage and is prone. Next round he gets up and casts fireballs from the ground.]
Tashalar
6th of October, 2008, 00:01
[Damage for the 11 successful spring attacks of the Virago: [roll0]
126 - 5 - 8 - 9 (falling damage) - 77 = 27, time for a heal. ]
Tashalar
6th of October, 2008, 01:18
[6 fireballs got through, first 5 for half damage: [roll0], [roll1], [roll2], [roll3], [roll4]
1 for full damage: [roll5]
Az is dazed, so Virago spring attacks again: [roll6], damage: [roll7]
Az's will save: [roll8]
{not applicable: In case he is dazed/stunned again:
Virago spring attacks again: [roll9], damage: [roll10]
Az's will save: [roll11]
In case he is dazed/stunned again:
Virago spring attacks again: [roll12], damage: [roll13]
Az's will save: [roll14] }
Whenever Az can, he casts heal and regains 140 hps. Virago spring attacks again: [roll15], damage: [roll16]
Az's will save: [roll17]
Final stats:
Az's hps: 27 -8 +140
Virago hps: 142/258
Az's turn. Actions? ]
Tashalar
6th of October, 2008, 01:26
[And Az is dazed yet AGAIN after his heal, so Virago spring attacks (sigh): [roll0], damage [roll1]
Az's will save: [roll2]
And in case that happens again...
Virago spring attacks (sigh): [roll3], damage [roll4]
Az's will save: [roll5] ]
Tashalar
6th of October, 2008, 01:39
The Frost Wytch doesn't seem unaffected by the fireballs, but she's still cackling and swooping down on the archon to touch him where he doesn't like it. And his mind is playing him tricks as well, way too often.
Aziraphale on the other hand has healed quite a lot of the small bruises that the Wytch's touches have caused, but he takes a moment to reflect on his tactic.
[Doom - here are the current stats. Please tell me if I shall continue or if you want to change your tactic. Sorry that I rolled so crappy on your Will saves - I rolled awesomely on those CL checks that were important though.
Note: The Virago is 30' above Az, Az is on the ground.
Az's hps: 152/183
Fireballs left: 16/30
Virago's hps: 142/258
Map: Tell me if you need this. :) ]
Tashalar
6th of October, 2008, 19:14
Well, fireballs seemed to be doing the trick, but awfully slow. And he didn't have that much healing power at his disposal. Well, another spray would show what the creature was worth.
Once more prismatic colors spring forth towards the Frosty Bytch... uh... Wytch. The yellow ray hits her solidly even though she manages to evade some of it with her unnatural reflexes.
[Holy catoots, that's a lot to think about. I guess it's time to step it up a little bit. Give me another prismatic spray and let me know how that turns out -- you're rolling higher on CL checks than I am; I'll let you keep at it!
Aziraphale casts prismatic spray: CL check: [roll0], rays: [roll1], in case 8 is rolled: [roll2], base d20 save for the Virago: [roll3] => CL check made, 80 electricity damage, but save made (36) - 40 damage to the Virago.
In case it can, Virago... spring attacks! Attack: [roll4], damage: [roll5] => 9 damage to Az
Az's will save: [roll6] => saved!
Az's hps: 143/183
Fireballs left: 16/30
Prismatic sprays left: 5/10
Virago's hps: 102/258
Az's turn. Actions? ]
Doombot
7th of October, 2008, 23:48
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 143/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift, righteous might
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 5/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 48/50 charges
************************************************** ******
[OOC: Cast Another prismatic spray. Tash, I'll let you do the honors.]
Tashalar
8th of October, 2008, 00:14
[Doom - Az already has resist energy (cold) active. That's why he is taking as little damage each round as the is (2d6+10 less each attack). ]
Doombot
8th of October, 2008, 02:42
Dur -- it's been long enough that I had completely forgotten. Ok, let me think a minute and I'll revise.
Tashalar
8th of October, 2008, 05:07
[Haha, okay, I'll be waitin'. :) ]
Doombot
8th of October, 2008, 13:41
Edited above post to reflect changes. Sorry, I should have pointed that out.
Tashalar
8th of October, 2008, 17:58
Another spray would hopefully bring Az further to success... while the Frost Wytch continues to pounce on him, touching where it hurts.
[Az casts prismatic spray: CL [roll0], ray: [roll1], [roll2], [roll3], save: [roll4]
Virago spring attacks: [roll5], damage: [roll6]
Map unchanged.
Az's hps: 136/183
Fireballs left: 16/30
Prismatic sprays left: 4/10
Virago's hps: 102/258
Az's turn. Actions? ]
Tashalar
8th of October, 2008, 18:25
[WTH?
Hrmpf. CL:[roll0], ray [roll1], [roll2], [roll3], save: [roll4]
=> CL check fails, sorry.
Attack: [roll5], damage: [roll6]
Az's will save: [roll7] ]
Doombot
14th of October, 2008, 00:42
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 136/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 48/50 charges
************************************************** *******
Aziraphale, who has never been so frustrated in his eons-long life, attempts something new, and doubles in size.
[OOC: righteous Might on self. Larger size, reach, strength, etc.]
Tashalar
14th of October, 2008, 03:00
The Frost Wytch eyes the archon with a crooked smile. "Are you trying to compensate for something, large One?" Once more she flies down and past Az, touching him briefly and too fast for him to grab her.
[Az casts righteous might.
Virago spring attacks (no AoOs): [roll0], damage: [roll1] => 6 damage
Az's will save: [roll2] => saved!
Az's turn. Actions?
(Az is on the ground, Virago is 30' up) ]
Doombot
14th of October, 2008, 05:32
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 136/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 48/50 charges
************************************************** *****
[OOC: Fly upward until in range, then attempt disarm.]
Tashalar
14th of October, 2008, 07:51
Aziraphale, now larger than before, soars upwards and attempts to get back his sword. He is successful but is immediately dazed again by the Virago's mind-numbing cold.
[Az flies up and tries to disarm the Virago unarmed.
Az's check: +12 BAB -4 (unarmed = light weapon) +11 Str +1 competence +4 large size = +24
Virago's check: +15 BAB +3 Str +4 two-handed weapon -4 not proficient with greatsword = +18
No AoO due to reach. Opposed check: [roll0] vs. [roll1] => Az wins and regains his sword!
Virago spring attacks Az: [roll2], damage: [roll3] => 6 damage
Az's will save: [roll4] => fails and is dazed.
Az is now at 20' height, Virago at 50' height.
Viragos turn again.]
Tashalar
14th of October, 2008, 07:54
Once more the Virago sweeps down upon Az, cackling.
[Spring attack: [roll0], damage: [roll1] => 7 damage
Az's will save: [roll2] => saved!
Az's hp: 123
Az' turn. Actions?
{disregard please:} Next round, in case Az is dazed/stunned again:
Spring attack: [roll3], damage: [roll4]
Az's will save: [roll5] ]
Doombot
14th of October, 2008, 14:26
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge) (51/23 touch)
HP: 123/183 (135/195)
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 48/50 charges
************************************************** *****
[OOC: Flyby attack Virago: move 30' up (assuming foe is directly overhead), attack [roll0] for [roll1] damage. After attack, move 30' due north. Stay out of reach at all times.]
Tashalar
14th of October, 2008, 18:34
Finally back in command of his sword, Az floats upwards, slices into the Frost creature's thigh and flies away to the north.
The Virago cries in anger and pain and immediately follows the archon, touching him briefly and floating upwards again.
[Az fly-by attacks and hits the Virago. Note: Sorry Doom, but your sword stays medium-sized as Az did not carry it when he cast righteous might. This means that it only deals 2d6 base damage and Az suffers a -2 to attack because the weapon is not of the right size. :dead:
Reroll for damage: [roll0] => deals 16 damage.
Virago spring attacks, moving 30' towards the archon and then 30' up. Attack: [roll1], damage: [roll2] => 6 damage.
Az's will save: [roll3] => oh noez. Stunned. *sigh*
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 9t rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ac rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0
@ *s -3 8b er rs 0 *s -3 9c a1 rs 0 50' *s -3 8l as rs 0 80'
*END -fvmj ]
Tashalar
14th of October, 2008, 18:47
Once more the cold freezes Az in his tracks and he feels his wing muscles cramp. Pummeling downwards, the archon hits the tundra floor with a crash.
The Virago cackles gleefully and swoops down on the archon.
[Az is stunned and falls to the ground taking [roll0] -10 = 5 falling damage, dropping his sword and falling prone.
Virago moves down to 5' and attacks: [roll1], damage: [roll2] => 4 damage
Az's save: [roll3] => Az is dazed. *double sigh*
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 9t rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ac rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0
@ *s -3 8b er rs 0 *s -3 9b 9v rs 0 0', prone *s -3 8n as rs 0
@5'
*END 1c8wh1 ]
Tashalar
14th of October, 2008, 18:50
The Virago eyes Az's sword again, but knowing that in the archon's current, rather large form, she would not be able to hold onto it, she resorts to normal attacks.
[Virago full attacks: [roll0], damage: [roll1] and [roll2], damage: [roll3] => 13 damage
Az's save: [roll4] => stunned.
And in case he's dazed/stunned again, yet another round:
Virago full attacks: [roll5], damage: [roll6] and [roll7], damage: [roll8] => 15 damage
Az's save: [roll9] => failed, but only shaken
Az's turn. Finally. Actions?
Az's current hps: 92/195 (by my calculation, please double-check)
Map as above. ]
Doombot
15th of October, 2008, 02:46
Current tactics are to retrieve the sword and continue attacking the virago, making flyby attacks whenever possible. Also, doesn't Az get an AoO for that last attack by the virago (since he has reach)?
Tashalar
15th of October, 2008, 03:03
[I'm off just now and will only be able to post tomorrow. I don't think Az gets an AoO in any case - first, the Virago spring attacks => no AoO. Then it moves down to attack, but Az doesn't have a weapon at that point and therefore does not threaten.
If you have the time, you can update with rolls of your own, or I'll do that when I'm online again. Maybe in 4 hours, maybe tomorrow. ]
Tashalar
15th of October, 2008, 20:39
Az grabs his sword and floats upright with one flap of his strong wings. Striking at the creature with fury, he...
The Virago in turn, touches him once and floats up and away, as before.
[Az picks up his sword (AoO from Virago hits for 9 damage - see below), floats upright and attacks (+23: +27 -2 shaken -2 weapon wrong size): [roll0], damage: [roll1] => misses
Virago spring attacks, moving 30' up after the attack: [roll2], damage: [roll3] => 8 damage
Az's save: [roll4] => saved!
Next round:
Attack with fly-by attack, moving back down after the attack: [roll5], damage: [roll6] => crit for 48 total damage (after DR)!
Virago spring attacks, moving down and then 30' up after the attack: [roll7], damage: [roll8] => hits for 5 damage
Az's save: [roll9] failed, stunned. Az drops weapon.
Next round:
Az is stunned. No attack. [roll10], damage: [roll11]
Virago spring attacks, moving down and then 30' up after the attack: [roll12], damage: [roll13] => 10 damage
Az's save: [roll14] => failed, shaken
Az's hps: 59 / 195
Virago's hps: 38
Az's turn: Doom, please note that Az is low on hps and that he'll lose some more in the next round when righteous might wears off. He doesn't know how many hps the Virago has, but he cannot see her healing in any way and he knows that he has punished her rather thoroughly already.
Az is on the ground, Virago is 30 feet up. Az is shaken and has a +23 mod to attack, damage 2d6+20. ]
Tashalar
15th of October, 2008, 20:41
[Forgot the following: AoO from Virago when Az picks up sword: [roll0], damage: [roll1]
Crit check for Az: [roll2], damage: [roll3] => good crit!]
Doombot
16th of October, 2008, 00:27
Before I make an update, could I get a posting of the current map? Danke!
Tashalar
16th of October, 2008, 00:35
[Sure thing! :)
Here it is:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 8w 9t rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 8c ac rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0
@ *s -3 8b er rs 0 *s -3 97 9w rs 0 0' *s -3 8n aq rs 0 30'
*END -v0lj67 ]
Doombot
23rd of October, 2008, 00:31
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge) (51/23 touch)
HP: 84/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 47/50 charges
************************************************** *****
[OOC: Drop sword (*sigh*), draw Staff of Healing while moving to B-19. Cast Cure Serious Wounds from staff. [roll0]. Next round, retrieve sword, recommence beat-down.]
Tashalar
23rd of October, 2008, 00:55
Az decides to put some distance between himself and the creature and heal.
Flying across the arena, he draws his staff and uses it to heal his major wounds.
The Virago follows but is unable to match the speed of the archon. Instead, it simply hovers above him, waiting for Az to freeze in his tracks once more.
[Note: Az does not have to drop his sword in order to use the staff.
Az takes his sword in one hand and draws his staff while moving to B19. He then heals 25 hps.
Virago double moves above him at 30'.
Az's will save: [roll0] => saved!
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4i rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 fm 52 rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0
@ *s -3 8b er rs 0 *s -3 fs 4r rs 0 0' *s -3 fv 5n rs 0 30'
*END eqgbdx ]
Tashalar
23rd of October, 2008, 00:58
Az then flies upwards and lashes out at the creature with his sword.
In response, the Virago dives down as usual.
[Az puts his staff away and readies an attack which triggers when the Virago flies downwards: [roll0], damage: [roll1] => 16 damage
Virago spring attacks: [roll2], damage: [roll3]
Az's will save: [roll4] => saved!
In case Az isn't stunned/dazed, another round:
Az fly-by attacks: [roll5], damage: [roll6] => 17 damage
Virago spring attacks: [roll7], damage: [roll8]
Az's will save: [roll9] => saved!!
Az deals 33 damage
Virago deals 16 damage
Az's hps: 68/193 (Note: Az still has 12 bonus hps from Righteous Might which vanish after this match (Con bonus).
Shall I roll Az's probably last attack?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4i rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s 3 fm 52 rs 0 *s -3 6k 7 rs 0 *s -3
@8r ek rs 0 *s -3 8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0
@ *s -3 8b er rs 0 *s -3 fs 4r rs 0 0' *s -3 fv 5n rs 0 30'
*END eqgbdx ]
Doombot
24th of October, 2008, 04:53
Proceed with the last attack, bitte.
Tashalar
24th of October, 2008, 17:59
The Frost Bytch is reeling in the air, Az can sense her pain and focuses on his last task in this hated tundra - end her damnèd life. He soars upwards and delivers a cruel stroke...
... with a shriek, the Frostwind Virago pummels to the ground... and Az's surroundings begin to change and adapt... a new round awaits! Az breathes a sigh of relief but becomes quite wary as he is rather ill-prepared health-wise for his next opponent.
[Az fly-by attacks: [roll0], damage: in case he hits => enough. Thanks GODS! ... that was barely enough. Her AC is 31. ;)
In case he misses, Virago spring attacks: [roll1], damage: [roll2]
Az's save: [roll3]
*crosses fingers that Az's attack hits* ]
Tashalar
24th of October, 2008, 18:02
Az finds himself... in hell. A towering humanoid that seems to be formed of brilliant lava covered with a crumbling black crust and flames leaking out of the cracks in the skin is not far away, focusing on him already.
[Monster choice (20 for CR 17): [roll0] => lucky draw! Hellfire Golem!
Terrain: Nine Hells of Baator
Initiative:
Az: [roll1], monster: [roll2] => Az wins
Starting location:
column [roll3], row [roll4], height [roll5]x10'
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4i rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 fp 4q rs 0 30' *s 8 g4 8o 1b8 -c
*END ossoj8 ]
Doombot
29th of October, 2008, 03:02
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 109/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 46/50 charges
************************************************** *****
[OOC: Move to B-1, drawing staff en route. Cast Cure Serious Wounds on self, healing [roll0].]
Tashalar
29th of October, 2008, 03:47
Az quickly puts some distance between himself and the burning golem while drawing his staff. Healing himself, he squints at the being, waiting for its attack.
The golem lumbers rather quickly towards them and raises its arms to call down a ball of divine fire on the archon.
[Az moves, draws staff and heals 25 hps.
Note: Az is now at 71/183 - if you check one of my last posts, Az was at 68 with the 12 bonus hps from righteous might. Subtract those and add 25 => 71.
Golem moves and casts flame strike: CL check: [roll0], Az's reflex save: [roll1], damage: [roll2]
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 3j 4h rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 3w 4r rs 0 30' *s 8 at 8o 1b8 -b
*END -z8prsw ]
Tashalar
29th of October, 2008, 03:54
[*sigh* CL check passed, natural one on save (DC is 17). That means I need to check for one item to get damaged. Az takes either 29 (1) or 30 (2) damage: [roll0]. The other half is negated by fire resistance.
Okay. Item. 1: Shield, 2: Helmet, 3: Sword, 4: Staff => [roll1]
I hope it'll be the shield or sword. Reflex save in any case: [roll2]
This... is bad. The helmet won't explode as that only happens with fire damage. But it still takes 15 damage. Now... is that enough to destroy it? I'll check on that and get back to you. :(]
Tashalar
30th of October, 2008, 01:12
Az frowns as he sees the golem make strange gestures with his hand. He only figures out something is wrong when he hears a swoosh from above.
... a ball of divine fire hits him square in the face. Luckily, his helm protects him from the brunt of the attack, but his healing is more than negated.
[I've decided that the helm is still functional - see OOC. :)
So... Az takes 30 damage. And it's Az's turn. Actions please.
Az's hps: 41/183
Golem hps: full
Flame strikes: 2/3]
Doombot
3rd of November, 2008, 14:42
Move 90' south (B-19, I think?) and repeat healing. [roll0]
IF it works out well, repeat until at minimum 130 HP.
Tashalar
3rd of November, 2008, 20:11
Aziraphale continues to move about the arena, healing his wounds while the golem continues its barrage of fire.
[Az moves and heals himself for 30. Now in B19.
Golem moves and casts flamestrike: CL check [roll0], Az's reflex: [roll1], damage: [roll2] => Evasion - 0 damage.
Az moves and heals himself for [roll3]
Now in B2.
Golem moves and casts flamestrike: CL check [roll4], Az's reflex: [roll5], damage: [roll6] => Evasion - 0 damage.
Az moves and heals himself for [roll7]
Now in B19.
Golem moves and casts fireball: CL check [roll8], Az's reflex: [roll9], damage: [roll10] => Evasion - 0 damage.
Disregarded as Az is above 130 hps {Az moves and heals himself for [roll11]
Now in B2.
Golem moves and casts fireball: CL check [roll12], Az's reflex: [roll13], damage: [roll14] }
Az's hps: 134
Staff charges: 43/50
See - now it's as I thought it would be, heh. Evasion ftw!
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4j rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 fr 4u rs 0 30' *s 8 er 62 1b8 -a
*END -fimr7m ]
Doombot
4th of November, 2008, 05:12
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 134/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 43/50 charges
************************************************** *****
[OOC: Let's try a fly-by attack for 2d6+17[/roll]. (+4 adamantine weapon)]
Doombot
4th of November, 2008, 05:13
Ok, damage roll: [roll0]
Tashalar
4th of November, 2008, 05:20
As Az drops down towards the golem, it uses its superior reach and tries to pummel the archon... missing entirely.
Az on the other hand slices neatly into the golem, it's superior defenses entirely negated by the adamantium sword and Az's goody-goodness.
The golem reacts by launching another fireball at the archon which he dodges nimbly, his ring glowing for a brief second.
[I suppose you want to go back to 30' after the attack in the same place?
Az fly-by attacks and golem gets an AoO: [roll0], damage: [roll1] + [roll2] unholy => miss
Az hits the golem for 21 damage.
Golem casts fireball: CL check: [roll3], damage: [roll4], reflex: [roll5] => evasion, 0 damage.
Damage golem: 21
Map stays the same.
Az's turn. ]
Doombot
5th of November, 2008, 08:00
Noch einmal, bitte. Power attack for -4/+8.
[roll0] for [roll1]
Doombot
5th of November, 2008, 08:01
Dammit, disregard that attack roll. My keyboard is starting to flub up again.
[roll0]
Tashalar
5th of November, 2008, 08:12
As Az drops down towards the golem, it uses its superior reach and tries to pummel the archon... missing entirely.
Hitting the golem once more, it repeats its fiery retaliation. To no avail.
[Az drops and flies up again. The game continues.
Az fly-by attacks and golem gets an AoO: [roll0], damage: [roll1] + [roll2] unholy => miss
Az hits the golem for 29 damage.
Golem casts fireball: CL check: [roll3] damage: [roll4] reflex: [roll5] => evasion, no damage.
Damage golem: 50
Map stays the same.
Az's turn. If you want to continue with this, tell me. Don't hesitate to do other stuff though. :) ]
Doombot
5th of November, 2008, 11:35
Seems to be working, let's keep it rolling. I wanted to get that one more post in, with the power attack before I decided what I wanted to do.
Tashalar
5th of November, 2008, 18:44
Fire and adamantium fight it out to the end...
... and adamantium wins.
[Az fly-by attacks: [roll0], damage: [roll1]
AoO: [roll2], damage: [roll3] + [roll4] unholy
Golem casts fireball: CL: [roll5], damage: [roll6], save: [roll7]
Next round:
Az fly-by attacks: [roll8], damage: [roll9]
AoO: [roll10], damage: [roll11] + [roll12] unholy
Golem casts fireball: CL: [roll13], damage: [roll14], save: [roll15]
Next round:
Az fly-by attacks: [roll16], damage: [roll17] => Goiem crumples to the ground!
AoO: [roll18], damage: [roll19] + [roll20] unholy
Golem casts fireball: CL: [roll21], damage: [roll22], save: [roll23]
Next round:
Az fly-by attacks: [roll24], damage: [roll25]
AoO: [roll26], damage: [roll27] + [roll28] unholy
Golem casts fireball: CL: [roll29], damage: [roll30], save: [roll31]
Next round:
Az fly-by attacks: [roll32], damage: [roll33]
AoO: [roll34], damage: [roll35] + [roll36] unholy
Golem casts fireball: CL: [roll37], damage: [roll38], save: [roll39]
Next round:
Az fly-by attacks: [roll40], damage: [roll41]
AoO: [roll42], damage: [roll43] + [roll44] unholy
Golem casts fireball: CL: [roll45], damage: [roll46], save: [roll47]
I hope that's enough. :)
Summary: Az makes all his reflex saves and the golem fails to score a hit => no damage to Az.
Tashalar
5th of November, 2008, 18:49
Az feels the golem crumple and doesn't get to finish his combat maneuver... immediately the terrain begins to change and the next round begins.
When his surroundings stop spinning, Az finds himself in a calm temperate forest. Although... there's no bird chirping.
[Congrats! Next round! :)
Monster choice (22 for CR 18): [roll0] => *le sigh* Old Green Dragon
Terrain: temperate forest => every square counts as difficult terrain. Squares with shrubbery are even more difficult to pass - on ground level. Flying at 5' negates that.
Initiative:
Az: [roll1], monster: [roll2] => Az wins. Actions?
Starting locations:
column: [roll3], row: [roll4], height: [roll5]x10'
Note: Az does not have line of sight to the dragon.
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4j rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 fs 4o rs 0 10' *s b e1 5d 1t7 -27 *s b b7 4h 1zs 4e *s b
@8c 77 3w6 -35 *s b 5n 5n rs 0 *s b 5b a3 1m4 4b *s b b0 a4 1eq 4
@*s b ez 96 21p -2k *s b cb 77 1pk 4j *s b 8b c4 2xq 8f *s b ci
@cc 225 -2x *s b ee fe 2da -2 *s b 9x ei 1qa 43 *s b 4e f3 28v
@-4c *s b aq 8q rs 0 *s b do 7n rs 0 *s b az 6d rs 0 *s b ac 5p
@rs 0 *s b 4a 4e 1zm -10 *s b 4p c4 1h9 3u *s e f2 71 rs 0 *s e
@do b0 rs 0 *s e e9 bn rs 0 *s e ee b2 rs 0 *s e f0 b1 rs 0 *s e
@ez bm rs 0 *s e 7q 9o rs 0 *s e 8a 9r rs 0 *s e 8e 8z rs 0 *s e
@7r 90 rs 0 *s e 8e 8b rs 0 *s e 4f 7m rs 0 *s e 50 7n rs 0 *s e
@4x 87 rs 0 *s e 4f 8a rs 0 *s e 4v 8v rs 0 *s e 8g bm rs 0 *s e
@95 bq rs 0 *s e 8w b2 rs 0 *s e 9o ax rs 0 *s e 9m bo rs 0 *s e
@9b b8 rs 0 *s e ab d0 rs 0 *s e ax d4 rs 0 *s e ak do rs 0 *s e
@b0 dm rs 0 *s e b8 e6 rs 0 *s e bl dx rs 0 *s e 5o ea rs 0 *s e
@5q dp rs 0 *s e 61 dp rs 0 *s e 69 e2 rs 0 *s e 6j ej rs 0 *s e
@64 em rs 0 *s e ee 4c rs 0 *s e do 4e rs 0 *s e ed 4v rs 0 *s e
@f1 51 rs 0 *s e ey 4i rs 0 *s e 7p 4d rs 0 *s e 75 4d rs 0 *s e
@71 3p rs 0 *s e 7m 3p rs 0 *s e 6l 42 rs 0 *s b 7o 1o rs 0 *s -3
@87 1s rs 0 = trees in varying sizes *s -3 87 28 rs 0 *s e 7o x
@rs 0 *s -3 84 12 rs 0 shrubbery (not hering) *s 9 69 fn 1p6 19 *s
@-3 79 g8 rs 0 20'
*END -thjfnn ]
Tashalar
5th of November, 2008, 19:08
[Rolling for feats (9):
List of feats: Alertness, Blind-Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Multiattack, Snatch, Weapon Focus: Bite, Weapon Focus: Claw, Wingover
Duplicates ignored: [roll0], [roll1], [roll2], [roll3], [roll4], [roll5], [roll6], [roll7], [roll8], [roll9], [roll10], [roll11], [roll12], [roll13], [roll14], [roll15], [roll16], [roll17], [roll18], [roll19], [roll20], [roll21], [roll22], [roll23], [roll24], [roll25], [roll26]
Bah, I forgot to list power attack, but since I rolled both improved sunder and cleave, it gets power attack as one of its nine feats.
Feats: Improved Sunder, Power Attack, Cleave, Weapon focus claw, Hover, Weapon Focus bite, Snatch, Multiattack, Altertness ]
Doombot
14th of November, 2008, 01:14
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 41/50 charges
************************************************** *****
Az will take this opportunity to heal himself, blowing as many charges as he has time for.
CSW 1 [roll0]
CSW 2 [roll1]
CSW 3 [roll2]
After healing, fly up above canopy and try to get LoS on dragon.
Edit: Disregard last CSW roll.
Tashalar
14th of November, 2008, 01:38
Az looks about and then takes his sword in one hand, staff in the other and starts healing his wounds.
The next moment he hears something off to the south. A voice. Arcane words.
Healing the last of his wounds, Az then stows his staff.
Again... that deep voice... from more to the west. And then some flapping... wings? Yes, probably. Off to the west, coming nearer.
[Az draws staff and heals himself.
Dragon casts improved invisibility and moves.
Az heals himself and stows his staff.
Dragon casts bull's strength (listen: [roll0] -8 distance => pinpoints the creature far off to the west) and moves at half speed (listen [roll1] -5 distance vs. MS [roll2] => Az hears the creature fly closer, coming from the west).
Dragon's spells:
Impr. Invi: 2 rounds
Bull's Strength: duration of match
Dragon damage:
Az's turn. Actions?
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4j rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 fs 4o rs 0 10' *s b e1 5d 1t7 -26 *s b b7 4h 1zs 4e *s b
@8c 77 3w6 -34 *s b 5n 5n rs 0 *s b 5b a3 1m4 4b *s b b0 a4 1eq 4
@*s b ez 96 21p -2j *s b cb 77 1pk 4j *s b 8b c4 2xq 8f *s b ci
@cc 225 -2w *s b ee fe 2da -1 *s b 9x ei 1qa 43 *s b 4e f3 28v
@-4b *s b aq 8q rs 0 *s b do 7n rs 0 *s b az 6d rs 0 *s b ac 5p
@rs 0 *s b 4a 4e 1zm -z *s b 4p c4 1h9 3u *s e f2 71 rs 0 *s e do
@b0 rs 0 *s e e9 bn rs 0 *s e ee b2 rs 0 *s e f0 b1 rs 0 *s e ez
@bm rs 0 *s e 7q 9o rs 0 *s e 8a 9r rs 0 *s e 8e 8z rs 0 *s e 7r
@90 rs 0 *s e 8e 8b rs 0 *s e 4f 7m rs 0 *s e 50 7n rs 0 *s e 4x
@87 rs 0 *s e 4f 8a rs 0 *s e 4v 8v rs 0 *s e 8g bm rs 0 *s e 95
@bq rs 0 *s e 8w b2 rs 0 *s e 9o ax rs 0 *s e 9m bo rs 0 *s e 9b
@b8 rs 0 *s e ab d0 rs 0 *s e ax d4 rs 0 *s e ak do rs 0 *s e b0
@dm rs 0 *s e b8 e6 rs 0 *s e bl dx rs 0 *s e 5o ea rs 0 *s e 5q
@dp rs 0 *s e 61 dp rs 0 *s e 69 e2 rs 0 *s e 6j ej rs 0 *s e 64
@em rs 0 *s e ee 4c rs 0 *s e do 4e rs 0 *s e ed 4v rs 0 *s e f1
@51 rs 0 *s e ey 4i rs 0 *s e 7p 4d rs 0 *s e 75 4d rs 0 *s e 71
@3p rs 0 *s e 7m 3p rs 0 *s e 6l 42 rs 0 *s b 7o 1o rs 0 *s -3 87
@1s rs 0 = trees in varying sizes *s -3 87 28 rs 0 *s e 7o x rs
@0 *s -3 84 12 rs 0 shrubbery (not hering) *s 9 98 4z 1p6 19 *s
@-3 9r 6d rs 0 20'
*END -pyzaqk ]
Doombot
20th of November, 2008, 01:30
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor (2x), remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 41/50 charges
************************************************** *****
Activate See Invisibility via Hand of the mage. Ready action to move away to limit of movement if dragon approaches. Following round, attempt attack, fighting defensively (-4 attack, +2 AC).
Tashalar
24th of November, 2008, 22:37
Aziraphale figures the dragon must be invisible and decides to do something about this. Immediately after activating the power of his amulet, he spots a huge greenish dragon flying in his direction......
[Sorry I didn't spot this the first time I read this, Doom. :dead:
Activating the hand is a standard action and readying an action is as well. Would you rather have Az move away his entire movement rate or do you want to do something else? ]
Doombot
26th of November, 2008, 14:35
No prob, I should have caught that myself. I guess I'll activate the hand and take my licking.
Tashalar
2nd of December, 2008, 18:58
While Az makes sure he can fight on even terms with the dragon - not being able to see it ain't even terms - the dragon indeed comes flying closer. Much closer. Az notes its disappointment when the dragon notices Az can spot it.
[Az activates hand and spots the dragon.
Dragon casts haste and flies towards Az in a large arc.
Spell duration (I won't list invi any longer as it is of no use):
Haste: 1 round
Dragon damage: 0
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 fh 4j rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 fs 4o rs 0 10' *s b e1 5d 1t7 -25 *s b b7 4h 1zs 4e *s b
@8c 77 3w6 -33 *s b 5n 5n rs 0 *s b 5b a3 1m4 4b *s b b0 a4 1eq 4
@*s b ez 96 21p -2i *s b cb 77 1pk 4j *s b 8b c4 2xq 8f *s b ci
@cc 225 -2v *s b ee fe 2da 0 *s b 9x ei 1qa 43 *s b 4e f3 28v -4a
@*s b aq 8q rs 0 *s b do 7n rs 0 *s b az 6d rs 0 *s b ac 5p rs 0 *s
@b 4a 4e 1zm -y *s b 4p c4 1h9 3u *s e f2 71 rs 0 *s e do b0 rs 0
@*s e e9 bn rs 0 *s e ee b2 rs 0 *s e f0 b1 rs 0 *s e ez bm rs 0 *s
@e 7q 9o rs 0 *s e 8a 9r rs 0 *s e 8e 8z rs 0 *s e 7r 90 rs 0 *s
@e 8e 8b rs 0 *s e 4f 7m rs 0 *s e 50 7n rs 0 *s e 4x 87 rs 0 *s
@e 4f 8a rs 0 *s e 4v 8v rs 0 *s e 8g bm rs 0 *s e 95 bq rs 0 *s
@e 8w b2 rs 0 *s e 9o ax rs 0 *s e 9m bo rs 0 *s e 9b b8 rs 0 *s
@e ab d0 rs 0 *s e ax d4 rs 0 *s e ak do rs 0 *s e b0 dm rs 0 *s
@e b8 e6 rs 0 *s e bl dx rs 0 *s e 5o ea rs 0 *s e 5q dp rs 0 *s
@e 61 dp rs 0 *s e 69 e2 rs 0 *s e 6j ej rs 0 *s e 64 em rs 0 *s
@e ee 4c rs 0 *s e do 4e rs 0 *s e ed 4v rs 0 *s e f1 51 rs 0 *s
@e ey 4i rs 0 *s e 7p 4d rs 0 *s e 75 4d rs 0 *s e 71 3p rs 0 *s
@e 7m 3p rs 0 *s e 6l 42 rs 0 *s b 7o 1o rs 0 *s -3 87 1s rs 0 =
@trees in varying sizes *s -3 87 28 rs 0 *s e 7o x rs 0 *s -3 84
@12 rs 0 shrubbery (not hering) *s 9 fl 6x 1p6 19 *s -3 fy 82 rs
@0 10'
*END pnp1i8 ]
Doombot
3rd of December, 2008, 11:45
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor, remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 41/50 charges
************************************************** *****
Move to D-2, cast Divine Favor for +3 to hit and damage.
Tashalar
3rd of December, 2008, 19:13
As Aziraphale moves away, the dragon's head suddenly snakes forward and its jaws close about the archon's chest. Az is able to free himself from the beast's grasp and moves away to work on his offense.
The dragon sweeps after the archon and releases a huge cone of corrosive gas just out of reach from Az once more.
[Az moves, triggering an AoO: [roll0], damage: [roll1] -10 DR => miss.
Az casts divine favor.
The dragon's attack triggers its frightful presence: [roll2] => Az is shaken (-2 penalty on attack rolls, saving throws, skill checks, and ability checks)
The dragon moves and breathes: [roll3], Az's save for 0 damage: [roll4] => fails (roll is 2 lower due to being shaken, but it would have failed regardless)
Az takes 56 damage.
Breath weapon recharge: [roll5]
Spell durations:
Haste: 2 rounds
Dragon damage: 0
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 49 5u rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
@rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s -3 4l 1s rs 0 *s
@-3 ep g3 rs 0 *s -3 df dx rs 0 *s -3 d3 5l rs 0 *s -3 9v 9r
@rs 0 *s -3 a7 9n rs 0 *s -3 6k 7 rs 0 *s -3 8r ek rs 0 *s -3
@8u ep rs 0 *s -3 8l eu rs 0 *s -3 8o er rs 0 *s -3 8b er rs 0
@ *s -3 4i 65 rs 0 10' *s b e1 5d 1t7 -24 *s b b7 4h 1zs 4e *s b
@8c 77 3w6 -32 *s b 5n 5n rs 0 *s b 5b a3 1m4 4b *s b b0 a4 1eq 4
@*s b ez 96 21p -2h *s b cb 77 1pk 4j *s b 8b c4 2xq 8f *s b ci
@cc 225 -2u *s b ee fe 2da 0 *s b 9x ei 1qa 43 *s b 4e f3 28v -49
@*s b aq 8q rs 0 *s b do 7n rs 0 *s b az 6d rs 0 *s b ac 5p rs 0 *s
@b 4a 4e 1zm -x *s b 4p c4 1h9 3u *s e f2 6z rs 0 *s e do b0 rs 0
@*s e e9 bn rs 0 *s e ee b2 rs 0 *s e f0 b1 rs 0 *s e ez bm rs 0 *s
@e 7q 9o rs 0 *s e 8a 9r rs 0 *s e 8e 8z rs 0 *s e 7r 90 rs 0 *s
@e 8e 8b rs 0 *s e 4f 7m rs 0 *s e 50 7n rs 0 *s e 4x 87 rs 0 *s
@e 4f 8a rs 0 *s e 4v 8v rs 0 *s e 8g bm rs 0 *s e 95 bq rs 0 *s
@e 8w b2 rs 0 *s e 9o ax rs 0 *s e 9m bo rs 0 *s e 9b b8 rs 0 *s
@e ab d0 rs 0 *s e ax d4 rs 0 *s e ak do rs 0 *s e b0 dm rs 0 *s
@e b8 e6 rs 0 *s e bl dx rs 0 *s e 5o ea rs 0 *s e 5q dp rs 0 *s
@e 61 dp rs 0 *s e 69 e2 rs 0 *s e 6j ej rs 0 *s e 64 em rs 0 *s
@e ee 4c rs 0 *s e do 4e rs 0 *s e ed 4v rs 0 *s e f1 51 rs 0 *s
@e ey 4i rs 0 *s e 7p 4d rs 0 *s e 75 4d rs 0 *s e 71 3p rs 0 *s
@e 7m 3p rs 0 *s e 6l 42 rs 0 *s b 7o 1o rs 0 *s -3 87 1s rs 0 =
@trees in varying sizes *s -3 87 28 rs 0 *s e 7o x rs 0 *s -3 84
@12 rs 0 shrubbery (not hering) *s 9 50 8b 1p6 19 *s -3 5o 9e rs
@0 10'
*END -l46vhk ]
Tashalar
3rd of December, 2008, 19:18
[Aura of menace will save for the dragon: [roll0] => made it, sorry. That would have canceled out the shaken effect... heh.
Instead of making another post now, I'll roll 4d6 for the number of rounds that Az is shaken in the next round's post. ]
Doombot
14th of December, 2008, 12:44
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 183/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor, remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 41/50 charges
************************************************** *****
Move and attack the dragon, AoO's be damned.
Attack [roll0] for [roll1].
Doombot
14th of December, 2008, 12:45
Check for crit: [roll0]
Extra damage: [roll1]
Tashalar
14th of December, 2008, 23:49
Aziraphale does not tarry any longer but flies towards the dragon, ignoring the dragon's teeth as they bite deep into his flesh and brings his sword down on the beasts snout.
The dragon flaps its wings hard, halting its movement and hovering in front of the archon. Again, its neck snakes forward and huge teeth bear down on Az.
[Az shaken for [roll0] rounds. Note: Az took 56 damage last round.
Az moves, triggers an AoO: [roll1], damage: [roll2] -10 DR and attacks, dealing 29 damage (no crit, sorry).
Dragon hovers (move action) and attacks: [roll3], damage: [roll4] -10 DR.
The dragon fails entirely to hurt MC Az.
Az's turn. Actions?
Spell durations:
Haste: 3 rounds
Bull's strength: full
Dragon damage: 29
Az shaken: round 1
Map:
*BEGIN 0 0 rs 0
*s -1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c
@8c -50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37
@rs 0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 4a 75 rs 0 A *s -3 ax 70 rs 0 *s -3 bf ba
@rs 0 *s -3 bv a5 rs 0 *s -3 bf bn rs 0 *s -3 bd bk rs 0 *s
@-1 8c 8c rs 0 0 -50 -50 -50 8c 8c 8c *s -1 8c 8c rs 0 0 8c 8c 8c
@-50 -50 -50 *s -3 3i 37 rs 0 1 *s -3 45 39 rs 0 2 *s -3 4u 37 rs
@0 3 *s -3 5h 36 rs 0 4 *s -3 67 37 rs 0 5 *s -3 6w 35 rs 0 6 *s
@-3 7j 37 rs 0 7 *s -3 85 36 rs 0 8 *s -3 8s 32 rs 0 *s -3 8u 35
@rs 0 9 *s -3 9g 35 rs 0 10 *s -3 a4 38 rs 0 11 *s -3 as 38 rs 0
@12 *s -3 bg 37 rs 0 13 *s -3 c8 35 rs 0 14 *s -3 cv 37 rs 0 15 *s
@-3 dh 37 rs 0 16 *s -3 e4 36 rs 0 17 *s -3 ew 36 rs 0 18 *s -3
@fi 36 rs 0 19 *s -3 g7 37 rs 0 20 *s -3 2t 3v rs 0 A *s -3 2t 4l
@rs 0 B *s -3 2t 55 rs 0 C *s -3 2t 5v rs 0 D *s -3 2t 6g rs 0 E *s
@-3 2t 75 rs 0 F *s -3 2t 7v rs 0 G *s -3 2t 8g rs 0 H *s -3 2s
@97 rs 0 I *s -3 2s 9u rs 0 J *s -3 2u ai rs 0 *s -3 2u al rs 0
@K *s -3 2v b7 rs 0 L *s -3 2r br rs 0 *s -3 2u bw rs 0 M *s -3
@2u ch rs 0 N *s -3 2t d6 rs 0 O *s -3 2t dt rs 0 P *s -3 2s ed
@rs 0 Q *s -3 2x f2 rs 0 *s -3 2r f8 rs 0 R *s -3 2t ft rs 0 S *s
@-3 2t gg rs 0 T *s -3 ax 70 rs 0 *s -3 bf ba rs 0 *s -3 bv a5
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@cc 225 -2t *s b ee fe 2da 0 *s b 9x ei 1qa 43 *s b 4e f3 28v -48
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@trees in varying sizes *s -3 87 28 rs 0 *s e 7o x rs 0 *s -3 84
@12 rs 0 shrubbery (not hering) *s 9 50 8a 1p6 19 *s -3 5o 9e rs
@0 10'
*END 94xg2a ]
Doombot
16th of February, 2009, 23:59
************************************************** ******
Right Hand: Sword
Left Hand: Sword
AC: 49/23 touch (47/21 touch -- charge)
HP: 127/183
Spell-Like Abilities:
At will - Continual Flame, Detect Evil, Message
Spells remaining: (DC = 14 + spell level)
0 level: guidance (3x), resistance (3x)
1 level: entropic shield (2x), divine favor, remove fear (2x), inflict light wounds (D)
2 level: owl's wisdom, eagle's splendor, bull's strength, resist energy, silence, shatter (D)
3 level: dispel magic, searing light, remove blindess/deafness, magic vestment (D)
4 level: dismissal (2x), spell immunity, death ward (2x), divine power (D)
5 level: dispel evil, planeshift,
6 level: banishment, heal, harm (D)
7 level: greater restoration, destruction, disintegrate (D)
Current effects: Aura of menace (Will DC 25), DR 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil (bonuses do not stack with equipment), SR 29, teleport, tongues
Evasion, Fire resistance 30, Freedom of Movement
Prismatic Spray 4/10
Wall of Fire 19/20
Fireball 16/30
Staff of Healing 41/50 charges
************************************************** *****
Full attack
[roll0] for [roll1]
[roll2] for [roll3]
[roll4] for [roll5]
Tashalar
26th of February, 2009, 04:52
Az swings his sword in wide arcs, aiming for the snout of the beast and connecting with it once hard.
The dragon's head rears back and again it breathes...
[Az attacks and hits once for 26 damage.
Dragon breathes: [roll0], save: [roll1] => saved. No damage! :)
Spell durations:
Haste: 4 rounds
Bull's strength: full
Dragon damage: 29
Az shaken: round 2
Map: unchanged. ]
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