Black Plauge
17th of October, 2005, 06:53
Dünya is a homebrew campaign setting for the Dungeons and Dragons roleplaying game. It was created under the 3.5 edition ruleset published by Wizards of the Coast. Neither the primary author nor any of the contributors have any connection to Wizards of the Coast. Material that is drawn from Wizards’ sources or third party publishers that is not lisenced under the Open Game License is used without permission and the use there of should not be taken to constitute a challenge to the authoring company’s copyright.
My primary motive in creating the Dünya campaign setting was to combine several elements of different sources that I liked into a single campaign setting. Some of the sources I drew upon when creating different aspects came from published D&D works, while others have come from discussion with other D&D players, and still others have been drawn from books that I have read that have no relation to D&D (or at least didn’t until I created one).
While I hope to present things in such a way that it is unnecessary for those reading through the different documents I’ve created on Dünya to refer back to the original sources of inspiration, I thought I’d start by providing a list of the books that over the years have inspired different aspects of this campaign setting.
The first book, or rather trilogy, is the Hellconia trilogy by Brian Aldiss. This trilogy was what inspired the two sun system that Dünya resides in and the concept of both a long and a short year, within which there are seasonal variations. To this idea I added the concept of a planet’s rotation being tidally locked with one of the suns. A concept that has appeared in various forms in different places (our own Moon has such an orbit around Earth, and the planet Remus in Star Trek is similarly positioned around its sun).
The next series that really has inspired some thought is the various Necroscope series by Brian Lumely. Consisting of 13 books in total (at least, that I’ve read), this series provides a very interesting take on vampires and werewolves and one that I’d like to incorporate into the setting. Unfortunately, to date I haven’t been able to come up with rules that accurately reflect the feel and abilities of Lumely’s vampires satisfactorly. This project remains, however, one that I’d like to work on at some point and hopefully come up with something.
I’m sure there are other books that have inspired things, but I can’t think of anything explicit at the moment. I’ll be sure to add things, however, as I think of them.
Edit (31 October, 2007): The project is now moving to a more open contribution format. Players, as well as other interested persons, can contribute to the setting as they wish: creating, editing, and revising. All I ask is that everyone be respectful of everyone else and not engage in vandalism or changes just because you're trying to annoy some one. If such behavior occurs, I will revoke the contribution privilages of those involved.
My primary motive in creating the Dünya campaign setting was to combine several elements of different sources that I liked into a single campaign setting. Some of the sources I drew upon when creating different aspects came from published D&D works, while others have come from discussion with other D&D players, and still others have been drawn from books that I have read that have no relation to D&D (or at least didn’t until I created one).
While I hope to present things in such a way that it is unnecessary for those reading through the different documents I’ve created on Dünya to refer back to the original sources of inspiration, I thought I’d start by providing a list of the books that over the years have inspired different aspects of this campaign setting.
The first book, or rather trilogy, is the Hellconia trilogy by Brian Aldiss. This trilogy was what inspired the two sun system that Dünya resides in and the concept of both a long and a short year, within which there are seasonal variations. To this idea I added the concept of a planet’s rotation being tidally locked with one of the suns. A concept that has appeared in various forms in different places (our own Moon has such an orbit around Earth, and the planet Remus in Star Trek is similarly positioned around its sun).
The next series that really has inspired some thought is the various Necroscope series by Brian Lumely. Consisting of 13 books in total (at least, that I’ve read), this series provides a very interesting take on vampires and werewolves and one that I’d like to incorporate into the setting. Unfortunately, to date I haven’t been able to come up with rules that accurately reflect the feel and abilities of Lumely’s vampires satisfactorly. This project remains, however, one that I’d like to work on at some point and hopefully come up with something.
I’m sure there are other books that have inspired things, but I can’t think of anything explicit at the moment. I’ll be sure to add things, however, as I think of them.
Edit (31 October, 2007): The project is now moving to a more open contribution format. Players, as well as other interested persons, can contribute to the setting as they wish: creating, editing, and revising. All I ask is that everyone be respectful of everyone else and not engage in vandalism or changes just because you're trying to annoy some one. If such behavior occurs, I will revoke the contribution privilages of those involved.