Gralhruk
1st of February, 2002, 02:09
http://gralhruk.homestead.com/files/images/fa330_shade.gif
Shade
Human Female (19 years old)
Size Medium (5'5" 127 lbs)
Base Speed: 30'
Level 6 (Rogue4 Ranger2)
Experience 15000 (21000 needed for next level)
Str: 14 (+2)
Dex: 16 (+3)
Con: 12 (+1)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 10 (+0)
Racial Traits
•+1 feat at 1st level
•+4 skill points at 1st level, +1 skill point at each additional level
•Favored Class: Any
Class Traits
•Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 2d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit.
•Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
•Trap Sense(Ex): +1 to Reflex saves and AC against traps.
•Trapfinding: You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
•Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or unable to see opponent.
•Wild Empathy(Ex): You can make a check(1d20+2) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action.
•Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls.
¤Magical Beast (+2 bonus)
Languages
•Common
•Draconic
•Sylvan
Feats
•Dodge (Character level 1)
•Improved Initiative (Human bonus)
•Track (Ranger level 1 bonus)
•Two Weapon Fighting (Ranger level 2 bonus)
•Mobility (Character level 3)
•Combat Reflexes (Character level 6)
Skills
Trained
Tot - Name....................................Stat[ranks+mod+misc]
+ 5 - Disable Device.........................INT [ 3.0 + 2 + 0]
+10 - Open Lock..............................DEX [ 7.0 + 3 + 0]
+ 5 - Perform (Dance)........................CHA [ 5.0 + 0 + 0]
+10 - Tumble¹................................DEX [ 5.0 + 3 + 2]
Untrained
+ 2 - Appraise...............................INT [ 0.0 + 2 + 0]
+ 8 - Balance¹...............................DEX [ 3.0 + 3 + 2]
+ 6 - Bluff..................................CHA [ 6.0 + 0 + 0]
+10 - Climb¹.................................STR [ 8.0 + 2 + 0]
+ 1 - Concentration..........................CON [ 0.0 + 1 + 0]
+ 2 - Craft (Untrained)......................INT [ 0.0 + 2 + 0]
+ 2 - Diplomacy..............................CHA [ 0.0 + 0 + 2]
+ 2 - Disguise...............................CHA [ 0.0 + 0 + 2]
+ 3 - Escape Artist¹.........................DEX [ 0.0 + 3 + 0]
+ 2 - Forgery................................INT [ 0.0 + 2 + 0]
+ 3 - Gather Information.....................CHA [ 3.0 + 0 + 0]
+ 1 - Heal...................................WIS [ 0.0 + 1 + 0]
+12 - Hide¹..................................DEX [ 9.0 + 3 + 0]
+ 6 - Intimidate.............................CHA [ 4.0 + 0 + 2]
+ 9 - Jump¹..................................STR [ 5.0 + 2 + 2]
+ 5 - Listen.................................WIS [ 4.0 + 1 + 0]
+12 - Move Silently¹.........................DEX [ 9.0 + 3 + 0]
+ 3 - Ride...................................DEX [ 0.0 + 3 + 0]
+10 - Search.................................INT [ 8.0 + 2 + 0]
+ 1 - Sense Motive...........................WIS [ 0.0 + 1 + 0]
+ 3 - Spot...................................WIS [ 2.0 + 1 + 0]
+ 7 - Survival...............................WIS [ 6.0 + 1 + 0]
+ 2 - Swim²..................................STR [ 0.0 + 2 + 0]
+ 3 - Use Rope...............................DEX [ 0.0 + 3 + 0]
¹ ARMOR CHECK PENALTY applies.
² Twice ARMOR CHECK PENALTY applies.
Conditional synergies: +2 to survival when tracking
Combat
Hit Points 17 [37]
Initiative Modifier +7 (+0 base +3 dex +4 feat)
Total AC: 16 (10 Base + 3 armor +3 dex)
Flat Footed: 16 (10 Base +3 armor +3 dex)
Touch AC: 13 (10 Base +3 dex)
Fortitude: +5 (+4 base +1 con)
Reflex: +10 (+7 base +3 dex)
Will: +2 (+1 base +1 wis)
Base Attack Bonus: +5
Melee Attack: +7 (+5 base +2 strength +0 size)
Ranged Attack: +8 (+5 base +3 dexterity +0 size)
Grapple Attack: +7 (+5 base +2 strength +0 size)
Armor Statistics
Armor......................Type....AC (Base/MaxDex)..ACP..ASF...Speed..Special Properties
•Studded Leather (Mwk).....Light...+3 (+3/+5)........+0...15%...30'....None
Armor Proficiency: light, medium, shields
Weapon Statistics
Name........................To Hit....Dmg(Typ).......Crit......Range.....Usage
•Dagger.....................+7........1d4+2(P).... ...19-20/x2............One-handed
•Dagger.....................+8........1d4+2(P).... ...19-20/x2..10'.......Thrown
•Shortbow (+2 Mty/Cmp/Mwk)..+9........1d6+2(B).......20/x3.....70'.......Two-handed
•Sword(Short)...............+7........1d6+2(P).... ...19-20/x2............One-handed
•Sword (Short/Adamantine)...+8........1d6+2(P).......19-20/x2............One-Handed
•Sword(Short)...............+5........1d6+1(P).... ...19-20/x2............Dual wield
•Sword (Short/Adamantine)...+6........1d6+2(P).......19-20/x2............Dual wield
Weapon Proficiency: Simple Weapons, Martial Weapons, Crossbow(Hand)
Movement, Capacity, and Load
Walk 30', Run 120' Light Load (up to 58lbs)
Walk 20', Run 80' Medium Load (up to 116lbs)
Walk 20', Run 60' Heavy Load (up to 175lbs)
Lift over head: 175lbs
Lift off ground: 350lbs
Push/Drag: 875lbs
Gear
QTY Name [Location]
1.0 - Thieves' Tools (Masterwork) [Equipped]
1.0 - Backpack [Equipped]
1.0 - Bedroll
3.0 - Candle [Backpack]
1.0 - Waterskin [Backpack]
2.0 - Rations (Trail/Per Day) [Backpack]
1.0 - Rope (Silk/50 Ft.) [Backpack]
1.0 - Pouch (Belt) [Equipped]
1.0 - Chalk (1 piece) [Pouch (Belt)]
1.0 - Flint and Steel [Pouch (Belt)]
1.0 - Mirror (Small/Steel) [Pouch (Belt)]
1.0 - Studded Leather (Masterwork) [Equipped]
1.0 - Shortbow (+2 Mighty/Composite/Masterwork) [Equipped]
1.0 - Arrows (20) [Equipped]
2.0 - Dagger [Equipped]
1.0 - Sword (Short) [Equipped]
1.0 - Sword (Short/Adamantine) [Equipped]
[b]Magic Items
None
Funds
Platinum - 3
Gold - 174
Silver - 36
Copper - 25
Other -
Companions
None
Description
Her voluminous, midnight blue cloak surrounds her like a dark cloud. Supple, well-muscled limbs are briefly outlined as the wind presses the heavy silk against her. She looks up at you from beneath the wide hood and you feel a slight shock as your eyes meet. Dark hair, dark skin, and grey eyes that somehow manage to be dark as well. Prettier than average, she could have been prettier than she is now but for the white scar runs across her face beneath her eyes. It starts wide on her right cheek and tapers to a fine brushstroke on the left. Her raven hair is cropped short and her eyes are deep but empty.
Leather wrappings twine around her arms from the wrist upward, vanishing into the sleeves of the great cloak. Attached to the wrappings are two small triangles of dark leather which cover the backs of her hands, secured to her middle two fingers by a short, flexible loop. The small, long hands are scarred and calloused but move gracefully. As she turns, the cloak swirls and you catch a glimpse of the darkened studded leather armor beneath. Thrust through her belt at a rakish angle are two short swords; one in front and one behind, sheathed in opposite directions.
Shade
Human Female (19 years old)
Size Medium (5'5" 127 lbs)
Base Speed: 30'
Level 6 (Rogue4 Ranger2)
Experience 15000 (21000 needed for next level)
Str: 14 (+2)
Dex: 16 (+3)
Con: 12 (+1)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 10 (+0)
Racial Traits
•+1 feat at 1st level
•+4 skill points at 1st level, +1 skill point at each additional level
•Favored Class: Any
Class Traits
•Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 2d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit.
•Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
•Trap Sense(Ex): +1 to Reflex saves and AC against traps.
•Trapfinding: You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
•Uncanny Dodge (Ex): Retains Dexterity bonus to AC even if flatfooted or unable to see opponent.
•Wild Empathy(Ex): You can make a check(1d20+2) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action.
•Favored Enemy: You have certain types of enemies that you have extensive knowledge about. Against these creatures, you gain the listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as weapon damage rolls.
¤Magical Beast (+2 bonus)
Languages
•Common
•Draconic
•Sylvan
Feats
•Dodge (Character level 1)
•Improved Initiative (Human bonus)
•Track (Ranger level 1 bonus)
•Two Weapon Fighting (Ranger level 2 bonus)
•Mobility (Character level 3)
•Combat Reflexes (Character level 6)
Skills
Trained
Tot - Name....................................Stat[ranks+mod+misc]
+ 5 - Disable Device.........................INT [ 3.0 + 2 + 0]
+10 - Open Lock..............................DEX [ 7.0 + 3 + 0]
+ 5 - Perform (Dance)........................CHA [ 5.0 + 0 + 0]
+10 - Tumble¹................................DEX [ 5.0 + 3 + 2]
Untrained
+ 2 - Appraise...............................INT [ 0.0 + 2 + 0]
+ 8 - Balance¹...............................DEX [ 3.0 + 3 + 2]
+ 6 - Bluff..................................CHA [ 6.0 + 0 + 0]
+10 - Climb¹.................................STR [ 8.0 + 2 + 0]
+ 1 - Concentration..........................CON [ 0.0 + 1 + 0]
+ 2 - Craft (Untrained)......................INT [ 0.0 + 2 + 0]
+ 2 - Diplomacy..............................CHA [ 0.0 + 0 + 2]
+ 2 - Disguise...............................CHA [ 0.0 + 0 + 2]
+ 3 - Escape Artist¹.........................DEX [ 0.0 + 3 + 0]
+ 2 - Forgery................................INT [ 0.0 + 2 + 0]
+ 3 - Gather Information.....................CHA [ 3.0 + 0 + 0]
+ 1 - Heal...................................WIS [ 0.0 + 1 + 0]
+12 - Hide¹..................................DEX [ 9.0 + 3 + 0]
+ 6 - Intimidate.............................CHA [ 4.0 + 0 + 2]
+ 9 - Jump¹..................................STR [ 5.0 + 2 + 2]
+ 5 - Listen.................................WIS [ 4.0 + 1 + 0]
+12 - Move Silently¹.........................DEX [ 9.0 + 3 + 0]
+ 3 - Ride...................................DEX [ 0.0 + 3 + 0]
+10 - Search.................................INT [ 8.0 + 2 + 0]
+ 1 - Sense Motive...........................WIS [ 0.0 + 1 + 0]
+ 3 - Spot...................................WIS [ 2.0 + 1 + 0]
+ 7 - Survival...............................WIS [ 6.0 + 1 + 0]
+ 2 - Swim²..................................STR [ 0.0 + 2 + 0]
+ 3 - Use Rope...............................DEX [ 0.0 + 3 + 0]
¹ ARMOR CHECK PENALTY applies.
² Twice ARMOR CHECK PENALTY applies.
Conditional synergies: +2 to survival when tracking
Combat
Hit Points 17 [37]
Initiative Modifier +7 (+0 base +3 dex +4 feat)
Total AC: 16 (10 Base + 3 armor +3 dex)
Flat Footed: 16 (10 Base +3 armor +3 dex)
Touch AC: 13 (10 Base +3 dex)
Fortitude: +5 (+4 base +1 con)
Reflex: +10 (+7 base +3 dex)
Will: +2 (+1 base +1 wis)
Base Attack Bonus: +5
Melee Attack: +7 (+5 base +2 strength +0 size)
Ranged Attack: +8 (+5 base +3 dexterity +0 size)
Grapple Attack: +7 (+5 base +2 strength +0 size)
Armor Statistics
Armor......................Type....AC (Base/MaxDex)..ACP..ASF...Speed..Special Properties
•Studded Leather (Mwk).....Light...+3 (+3/+5)........+0...15%...30'....None
Armor Proficiency: light, medium, shields
Weapon Statistics
Name........................To Hit....Dmg(Typ).......Crit......Range.....Usage
•Dagger.....................+7........1d4+2(P).... ...19-20/x2............One-handed
•Dagger.....................+8........1d4+2(P).... ...19-20/x2..10'.......Thrown
•Shortbow (+2 Mty/Cmp/Mwk)..+9........1d6+2(B).......20/x3.....70'.......Two-handed
•Sword(Short)...............+7........1d6+2(P).... ...19-20/x2............One-handed
•Sword (Short/Adamantine)...+8........1d6+2(P).......19-20/x2............One-Handed
•Sword(Short)...............+5........1d6+1(P).... ...19-20/x2............Dual wield
•Sword (Short/Adamantine)...+6........1d6+2(P).......19-20/x2............Dual wield
Weapon Proficiency: Simple Weapons, Martial Weapons, Crossbow(Hand)
Movement, Capacity, and Load
Walk 30', Run 120' Light Load (up to 58lbs)
Walk 20', Run 80' Medium Load (up to 116lbs)
Walk 20', Run 60' Heavy Load (up to 175lbs)
Lift over head: 175lbs
Lift off ground: 350lbs
Push/Drag: 875lbs
Gear
QTY Name [Location]
1.0 - Thieves' Tools (Masterwork) [Equipped]
1.0 - Backpack [Equipped]
1.0 - Bedroll
3.0 - Candle [Backpack]
1.0 - Waterskin [Backpack]
2.0 - Rations (Trail/Per Day) [Backpack]
1.0 - Rope (Silk/50 Ft.) [Backpack]
1.0 - Pouch (Belt) [Equipped]
1.0 - Chalk (1 piece) [Pouch (Belt)]
1.0 - Flint and Steel [Pouch (Belt)]
1.0 - Mirror (Small/Steel) [Pouch (Belt)]
1.0 - Studded Leather (Masterwork) [Equipped]
1.0 - Shortbow (+2 Mighty/Composite/Masterwork) [Equipped]
1.0 - Arrows (20) [Equipped]
2.0 - Dagger [Equipped]
1.0 - Sword (Short) [Equipped]
1.0 - Sword (Short/Adamantine) [Equipped]
[b]Magic Items
None
Funds
Platinum - 3
Gold - 174
Silver - 36
Copper - 25
Other -
Companions
None
Description
Her voluminous, midnight blue cloak surrounds her like a dark cloud. Supple, well-muscled limbs are briefly outlined as the wind presses the heavy silk against her. She looks up at you from beneath the wide hood and you feel a slight shock as your eyes meet. Dark hair, dark skin, and grey eyes that somehow manage to be dark as well. Prettier than average, she could have been prettier than she is now but for the white scar runs across her face beneath her eyes. It starts wide on her right cheek and tapers to a fine brushstroke on the left. Her raven hair is cropped short and her eyes are deep but empty.
Leather wrappings twine around her arms from the wrist upward, vanishing into the sleeves of the great cloak. Attached to the wrappings are two small triangles of dark leather which cover the backs of her hands, secured to her middle two fingers by a short, flexible loop. The small, long hands are scarred and calloused but move gracefully. As she turns, the cloak swirls and you catch a glimpse of the darkened studded leather armor beneath. Thrust through her belt at a rakish angle are two short swords; one in front and one behind, sheathed in opposite directions.