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LuneMoonshadow
24th of August, 2007, 11:41
Housecat Endurance Challenge Rules:

Notice: Characters must be completed and entered by September 2nd, 11:59 pm to qualify.

Character Creation
Allowed Manuals: Players Handbook I & II, Dungeon Master Guide I & II, Monster Manual I,II,III, IV & V, Complete Arcane, Complete Warrior, Complete Divine, Complete Adventurer, Complete Psionic, Complete Mage, Complete Scoundrel, Complete Champion, Deities and Demigods, Planar Handbook, Draconomicon, Heroes of Battle, Heroes of Horror, Libris Mortis, Expanded Psionics Handbook, Races of Destiny, Races of Stone, Races of the Wild, Races of the Dragon, Tome of Battle, Tome of Magic, Unearthed Arcana, Sandstorm, Frostburn, Stormwrack
Note: Any race introduced in a specific setting with feats made specifically for them are eligible for those feats, even if the campaign setting handbook is not on the allowed list.

Level: 1 (0 experience). This prohibits the use of level adjustment races.
Classes: Only PC classes from the approved manuals.
Ability Scores: 28 standard point buy
HP: Max initial HP
GP: Maximum possible for the given class

Entries: A player may submit one character per Hit Dice bracket. Please post all characters in a single post with ample space and/or identifiers to make them easily discernible from one another.


Arena
Design: The arena will be an oval, with the rectangular dimension of 100' x 50'. The ground will be completely uniform and the walls will be 25' high. The walls of the arena are hewn stone held together with common mortar and the ground is packed dirt.

Starting Positions: Players start on the left of the arena in the first complete row (B). They may occupy any complete square in that row. Cats will begin on the opposite side in the same manner (S), with their starting position randomly determined by a roll. Should the original row be filled then the next complete row (R) will be utilized for starting positions with the same random positioning determined by dice rolls.

Incomplete Squares: Standard rules for squeezing into a square will be applied should any competitor or cat enter one of “half-squares” at the edge of the arena wall. These squares will count as half for all purposes.

http://img166.imageshack.us/img166/6126/arenams0.png


Matches
Brackets: Each die type (d4, d6, etc.) will represent an individual bracket of competition.

Items: No custom items may be created for this challenge. Stock items from the approved manuals only. One time use items (which for this challenge will include items of the same nature as caltrops) will be usable only during one match. No items, including unbroken ammunition and thrown weapons still on the arena floor, may be picked up after the match has been completed.

Preparation: One round at the beginning of the match will be allotted for preparation. This round will count as combat, though neither the competitor nor the cats may move at this time. Neither the competitors nor the cats may make any kind of offensive action, including but not limited to readying an action to attack. Both competitors will no longer be flat-footed after the preparation round.

Cats: These felines count as "trained to kill" and will attack aggressively when given the proper opportunity. For all purposes, stats of each cat will be what is listed in SRD.

Victory: The object of this challenge is to survive as many matches as possible. The challenge will begin with a single housecat. Each additional match that a competitor continues into will consist of one more cat than the additional match possessed. The competitor to survive for the most matches will be declared the winner. In the case of a tie (two or more people survive for the same amount of matches) then the number of combat rounds survived for in that specific match will determine the winner. In the case of a second tie (if they both survived for the same number of combat rounds as well) then all competitors in the tie shall be declared winners.

Disqualification: Exiting the arena (which is the area encompassed by the 100' x 50' x 25' wall) will count as a disqualification. Similarly, use of any abilities or spells that grant the ability to either fly or remain off the ground for extended periods of time and out of reach of the cats (spiderclimb, etc.) are violating the spirit of this challenge and are grounds for disqualification. Likewise any build deemed to be in violation of the spirit of the challenge (such as but not limited to high damage reduction) will be acknowledged but summarily disqualified.


Downtime
Replenishment: All competitors will receive a full night’s rest after a victory. Any additional healing that is required will be given at no charge.

Restocking: Only standard ammunition (no special qualities or types) may be purchased at PHB prices between matches. No other items may be purchased at this time, nor may other services.

Pre-Challenge Time: This time may not be utilized by the character. This includes, but is not limited to, the gaining of experience insufficient to raise ECL or crafting items.

Fulmen
24th of August, 2007, 12:38
I'm entering in. I will add more contestants as I get them created.

d8: http://www.thetangledweb.net/profiler/view.php?id=21091

Linklegacy77
24th of August, 2007, 14:34
I'm in, characters being created:

d4 category:

General
Name: James Fearl
Race: Elan
Age: 194
Gender: Male
Deity: Zuoken
Residence: Somewhere on this side of the Rainbow
Class: Psion 1
Level: 1

Ability Scores
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 18 (+4)
Wisdom: 8 (-1)
Charisma: 6 (-2)

Hit Points
Current: 4
Max: 4

Armor
AC: 12 = 10 + 0[Armor] + 2[Dex] + 0[Misc]
[B]AC (Flat-Footed): 10
AC (Touch): 12
Miss Chance: 0%
Max Dex Bonus: -
Armor Check Penalty: -
Arcane Spell Failure: 0%
Spell Resistance: None

Saving Throws
Fortitude: +#0 = 0 + 0[Con]
[B]Reflex: +2 = 0 + 2[Dex]
[B]Will: +1 = 2 + -1[Wis]
[B]Modifiers: None

Combat Bonuses
Initiative: +2 = 2[Dex] + 0[Feat]
Base: 0
Melee: 1
Ranged: 2
Additional Modifiers: None
Proficiencies: Psion

Weapons
Sling (bludgeoning ; one-handed)
Attack Bonus: 2
Damage: 1d4+1 (x2)

Quarterstaff (bludgeoning; one or two-handed)
Attack Bonus: +1
Damage: 1d6+1

Skills
* class skill
** cannot use untrained
24 skill points
Armor Check Penalty: 0
Balance +4 = 2[Dex] – 0[Armor Check] +2[Ranks]
Climb +0 = 0[Str] – 0[Armor Check] +2[Ranks]
*Concentrate +4 = 0[Con] +4[Ranks]
Jump +3 = 1[Str] – 0[Armor Check] +2[ranks]
*Knowledge (Psionics) +8 = 4[Int] +4[Ranks]
Tumble +4 = 2[Dex] - 0[Armor Check] +2[ranks]


Equipment
Name (# lbs)
Sling (0 lbs)
Quarterstaff (4 lbs)
1,200 bullets for the sling (only 50 brought into each match)

Total Weight: 29 lbs

Moving/Lifting
Walk: 30
Hustle: 60
Run (x3): 90
Run (x4): 120

Experience
Current:
Needed:

Money and Gems
PP:
GP: 0
SP:
CP:
Gems:

Languages
Common

Feats
Feat Name [Level Obtained]
Simple Weapon Proficiency (sling)[1]
Psionic Talent[Psion 1]

Psionics
8 power points/day

Powers Known:

lvl 1- Energy Arc, Inertial Armor, Vigor

Class and Racial Abilities
Favored Class: Psion

Elan-

Resistance
Repletion
Resiliance
Aberration
30 ft. speed

Psion:
manifesting
1 bonus psionic feat
Discipline- Kineticist

------------------------------------------------------

D6 Hit Die:

General
Name: George Fearl
Race: Gray Elf
Age: 320
Gender: Male
Deity: Corellon Larethian
Residence: Somewhere over the rainbow
Class: Warmage 1
Level: 1

Ability Scores
Strength: 4 (-3)
Dexterity: 12 (+1)
Constitution: 9 (-1)
Intelligence: 18 (+4)
Wisdom: 10 (+0)
Charisma: 18 (+4)

Hit Points
Current: 5
Max: 5

Armor
AC: 16 = 10 + 4[Armor] + 1[Dex] + 1[Misc]
[B]AC (Flat-Footed): 16
AC (Touch): 11
Miss Chance: 0%
Max Dex Bonus: 1
Armor Check Penalty: 10
Arcane Spell Failure: ##% (Doesn't matter, armored mage ignores ASF)
Spell Resistance: None

Saving Throws
Fortitude: -1 = 0 + -1[Con]
[B]Reflex: +1 = 0 + 1[Dex]
[B]Will: +2 = 2 + 0[Wis]
[B]Modifiers: None

Combat Bonuses
Initiative: +1 = 1[Dex] + #[Feat]
Base: 0
Melee: -3
Ranged: 1
Additional Modifiers: None
Proficiencies: Warmage, Elf

Weapons
None

Skills
* class skill
** cannot use untrained
24 skill points
Armor Check Penalty: 10
*Concentrate 3 = -1[Con] +4[Ranks] +4[Casting Defensively]
*Intimidate +8 = 4[Cha] +4[Ranks]
*Knowledge (arcana) 8 = 4[Int] +4[Ranks]
*Knowledge (history) 8 = 4[Int] +4[Ranks]
*Profession +4 = 0[Wis] +4[Ranks]
*Spellcraft +8 = 4[Int] +4[Ranks]

Equipment
Name (# lbs)
Chain Shirt
Light Wooden Shield
Total Weight: 33 lbs

Moving/Lifting
Walk: 20
Hustle: 40
Run (x3): 60
Run (x4): -
HEAVY LOAD


Experience
Current: 0
Needed: 1000

Money and Gems
PP:
GP: 13
SP:
CP:
Gems:

Languages
Common, Elven, Celestial, Draconic, Abyssal, Infernal

Feats
Feat Name [Level Obtained]
Combat Casting[1]

Spells
per day-
0 (DC 14): 5
1 (DC 15): 4

Class and Racial Abilities
Favored Class: Wizard

Warmage:
Armored Mage (light)
Warmage Edge

Grey Elf Racial Traits
-2 Str, +2 Dex, -2 Con, +2 Int
Medium
30 ft.
Immunity magic sleep
Low-Light Vision
Proficiency: Longsword, Rapier, Longbow, Shortbow (composite versions)
+2 listen, +2 search, +2 spot
Keen Senses

-----------------------------------------

Icebird
24th of August, 2007, 17:27
Name : Hiro Protagonist
Race : Human
Player: Icebird
Align : Chaotic Good
Speed : 30ft
Wizard (Abjuror) 1

Abilities
STR 14 +2
DEX 16 +3
CON 10 +0
INT 16 +3
WIS 8 -1
CHA 8 -1

HP : 4
Init : +3 = 3 + 0
AC : 13 (+3 dex)

Fort +0
Ref +3
Will+1

Familiar: http://www.d20srd.org/srd/monsters/hawk.htm
(with +1 AC)
Scribe Scroll
Combat Casting
Combat Reflexes
No Necromancy or Transmutation


Trained Skills (max ranks for all)
Concentration +4 (+8 when casting defensively)
Handle Animal +1
Knowledge: Arcana +7
Spellcraft +7
Tumble +5
Perform (Sillyness) +1

Sling
+3
1d4+2
20/x2
50ft range
Bullets - 100

Dagger
+2
1d4+2
19-20/x2
10ft

17 gp
TOTAL WEIGHT: 12 LB


Spellbook:
0th: All PHB
1st: Mage Armor, Shield, Magic Missile, Burning Hands, Grease, Sleep

Prepared for round 1:
0th: Ray of frost x3
1st: Shield, Magic Missile x2

Doomsmile
25th of August, 2007, 06:35
Current characters:
2180
2182


Malinko

Race: Kobold
Allegiances: Chaos, Clubbing Kittens, Der Waffle House

Lv.1 Fighter

HP: 12/12
AC: 24 (10 + 3 dex + 5 arm + 3 shield + 2 nat + 1 size)

Str: 12
Dex: 16
Con: 14
Int: 10
Wis: 08
Cha: 08

Fort: +4 = 2 base + 2 con + 0 misc
Ref: +3 = 0 base + 3 dex + 0 misc
Will: -1 = 0 base + -1 wis + 0 misc

Melee: +3 = 1 base + 1 str + 1 misc
Rngd: +5 = 1 base + 3 dex + 1 misc
Grapl: -2 = 1 base + 1 str + -4 misc


Attacks:
Club: +3 -> 1d4+1 dmg -> melee rng -> x2 crit
Thrown Club: +5 -> 1d4+1 dmg -> 10 ft rng -> x2 crit
Sling: +5 -> 1d3+1 dmg -> 50 ft. rng -> x2 crit


Armor:
Breastplate (+5 AC, +3 max dex, -4 ACP)
Heavy Shield (+3 AC, -2 ACP)

Skills:
Climb -02 (4 ranks, -6 ACP)
Craft (Pastry Chef) +04 (4 ranks)


Languages: Common, Draconic

Feats: Improved Natural Armor, Shield Specialization

Abilities:
- Darkvision 60 ft. (Self-explanatory)
- Light Sensitivity (-1 to attack rolls while in bright light)
- +2 racial bonus to Craft (Trap-making), Profession (Miner), and Search checks.

Inv:
Wt. Nbr Item
97.5 lb ---- Total Carried
15 lb 1 Breastplate
5 lb 1 Heavy Shield
3 lb 2 Club
--- 1 Sling
97.5 lb 140 Sling Bullets (gold remains for 3660 bullets)
--- 1 Flint and Steel



Max Load: 97.5 lbs
Currently: Heavy


Description:
Ever since his pet rat, Roughy, was eaten by a prowling cat, Malinko has sworn revenge against all feline kind. He has trained extensively with his cat-beating stick and combat sling, which he carries an insane amount of ammunition for at all times. Still, Malinko fears the fuzzy fury of the felines, so takes care to remain well-defended when combating his sworn foes.



------------------


Kruk-Kruk

Race: Desert Kobold
Alignment: Awful Angry

Lv.1 Warlock

HP: 9/9
AC: 19 (10 + 1 size + 5 dex + 2 arm + 0 shield + 1 nat + 0 misc)

Str: 04
Dex: 20
Con: 16
Int: 10
Wis: 06
Cha: 08

Fort: +3 = 0 base + 3 con + 0 misc
Ref: +5 = 0 base + 5 dex + 0 misc
Will: +1 = 2 base + -1 wis + 0 misc

Melee: -3 = 0 base + -4 str + 1 misc
Rngd: +6 = 0 base + 5 dex + 1 misc
Grapl: -8 = 0 base + -4 str + -4 misc


Attacks:
Eldritch Blast: +6 -> 1d6 dmg -> 60 ft. rng -> x2 crit


Armor:
Leather (+2 AC, +6 max dex, -0 ACP)

Skills:
Concentration +07 (04 ranks)
Tumble +09 (04 ranks)


Languages: Common, Draconic

Feats:
- Point Blank Shot (+1 to hit and damage within 30 ft.)

Abilities:
- Eldritch Blast (1d6 damage ray @ 60 ft.)
- Summon Swarm (As the Summon Swarm spell, but attacks nearest target)


Inv: 10.00.00/120 gp spent
Wt. Nbr Item
9.0 lb ---- Total Carried
7.5 lb 1 Leather Armor
1.5 lb 1 Club



Capacity:
Currently: Light
Light: 9.75 Medium: Heavy:
Over Head: Off Ground: Push/Drag:


Description:
Inexplicably drawn to rats from a young age, the weak and scrawny Kruk-Kruk has become one with the tiniest of dungeon creatures- pretty much the only thing he was stronger than. So deep is his connection with the diminutive masses, that he has developed the ability to call endless tides of rats, bats, and spiders to wherever he happens to be. What he has yet to learn, however, is how to control them.

Tashalar
26th of August, 2007, 17:42
D12 Entry

Name: Brun
Race : Human (male)
Player: Tashalar
Align : Chaotic Good
Speed : 30ft
Class: Warblade 1

Ability Scores
Strength: 10 (0)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 8 (-1)
Charisma: 8 (-1)

Hit Points: 15 (12 +3 Con)

Armor
AC: 20 = 10 +4[Chain Shirt] +4[Dex] +2[heavy shield]

Saving Throws
Fortitude: +5 = 2 + 3[Con]
Reflex: +4 = 0 + 4[Dex]
Will: -1 = 0 -1[Wis]

[B]Combat Bonuses
Initiative: +4 = +4[Dex]
BAB: +1
Melee: +5 = +1 +4[Dex]
[B]Ranged: +5 = +1 +4[Dex]

[B] Weapons
Rapier
+5 / 1d6 (18-20/x2)
Dagger
+5 / 1d4 (19-20/x2)

[B]Feats
Weapon Finesse
Combat Reflexes (5 AoOs / round)

Skills
Intimidate: +3 (4 ranks -1 Cha)
Jump: +0 (4 ranks -4 ACP)
Knowledge (history): +3 (4 ranks -1 Int)
Tumble: +4 (4 ranks +4 Dex -4 ACP)

Stances/Maneuvers
Known: 1 stance / 3 maneuvers (3/3 readied)
Steel Wind (iron heart maneuver, ToB pg. 69): strike at two opponents as a standard action - resolve attacks separately.
Stone bones (stone dragon maneuver, ToB pg. 84): successful melee attack - gain DR 5/adamantine for one round
Sudden Leap (tiger claw maneuver, ToB pg. 89): jump and move as swift action.
Blood in the Water (tiger claw stance, ToB pg. 86): when scoring a critical, gain a +1 bonus on attack and damage rolls; because it is an untyped bonus, it stacks with each successful critical hit that is scored; if 10 rounds pass without scoring a critical hit, the benefit of the stance is lost.

Equipment (200 gp)
Dagger (1 lbs; 2 gp)
Rapier (2 lbs; 20 gp)
Chain Shirt (25 lbs; 100 gp)
Heavy wooden shield (10 lbs; 7 gp)

Money
GP: 71 gp

Racial traits:
+1 skill point per level (4 extra at first)
+1 feat at first level

************************************************** *

D10 Entry
Name: Badari
Race : Whisper Gnome (female)
Player: Tashalar
Align : Chaotic Good
Speed : 30ft
Class: Dragon Shaman 1 (PHBII)

Ability Scores
Strength: 12 (+1)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 8 (-1)
Wisdom: 8 (-1)
Charisma: 8 (-1)

Hit Points: 14

Armor
AC: 20 = 10 + 3[Hide] +2[heavy wooden shield] + 4[Dex] + 1[size]

Saving Throws
Fortitude: +9 = 2 + 4[Con]
[B]Reflex: +4 = 0 + 4[Dex]
[B]Will: +1 = 2 -1[Wis]

[B]Combat Bonuses
Initiative: +4 = +4[Dex]
BAB: +0
Melee: +2 = +0 +1[Str] +1[size]
[B]Ranged: +5 = +0 +4[Dex] +1[size]

[B]Weapons
Sling (bludgeoning; one-handed; small)
+5 / 1d3+1 (x2; range 50 ft)

Dagger (piercing; one-handed; small)
+2 / 1d3+1 (x2)
+5 / 1d3+1 (x2) [thrown]

Feats
Combat Reflexes

Skills
Ride +6 (2 ranks +4 Dex)

Auras (you and allies within 30 ft):
Energy Shield (2 damage to anyone who strikes dragon shaman or his allies with a natural weapon)
Toughness (DR 1/magic)
Vigor (Fast healing 1 if below half hp)

Equipment (160 gp)
Sling (0 lbs; 0 gp)
Sling bullets (50) (12,5 lbs; 0,5 gp)
Dagger (0,5 lbs; 2 gp)
Cat hide armor (12,5 lbs; 15 gp)
Heavy wooden shield (10 lbs; 7 gp)
War pony (100 gp)
Cat hide armor barding (25 lbs; 30 gp)

Money
GP: 5,5

Racial traits:
+2 Con/Dex, -2 Str/Cha
small size, 30 ft speed
low-light vision, darkvision
+4 to Hide/Move Silently, +2 to Listen/Spot
Silence 1/day

Companion:
War pony
Initiative +1; Speed 40 ft; low-light vision, scent
AC: 16 (+1 Dex +2 natural +3 hide barding)
hp: 13
Full attack: 2 hooves - +3 / 1d3+2
6 tricks: attack, come, guard, defend, down, perform
(Ride check to attack with war pony: DC 10)

**************************************************

[B]D8 Entry
Name: Prrtel
Race : Maenad
Player: Tashalar
Align : Neutral
Speed : 30 ft
Class: Psychic Warrior 1

Ability Scores
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 8 (-1)

Hit Points: 10

Armor
AC: 19 = 10 +4[armor] +3[Dex] +2[heavy shield]

Saving Throws
Fortitude: +4 = 2 + 2[Con]
Reflex: +3 = 0 + 3[Dex]
[B]Will: +2 = 0 +2[Wis]

[B]Combat Bonuses
Initiative: +3 = +3[Dex]
BAB: +0
Melee: +2 = +0 +2[Str]
[B]Ranged: +3 = +0 +3[Dex]

[B] Weapons
Sling (bludgeoning; one-handed; small)
+3 / 1d4 (x2)

Dagger (piercing; one-handed; small)
+2 / 1d4+2 (x2)
+3 / 1d4 (x2) [thrown]

[B]Feats
Combat Reflexes
Psionic Talent

Powers:
Stomp:
Your foot stomp precipitates a psychokinetic shock wave that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power’s area. Creatures that fail their saves are thrown to the ground, become prone (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html#prone), and take 1d4 points of nonlethal damage.
Augment: For every additional power point you spend, this power’s nonlethal damage increases by 1d4 points.

5 Power points (1 bonus +2 psionic talent +2 race)

Skills
Profession (cat hunter) +6 [4 ranks +2 Wis]

Equipment (160 gp)
Sling (0 lbs; 0 gp)
Dagger (1 lbs; 2 gp)
50 sling bullets (12,5 lbs; 0,5 gp)
Chain shirt (25 lbs; 100 gp)
Heavy steel shield (15 lbs; 20 gp)

Money
GP: 37,5 gp

Racial traits:
Natural psionic (2 PPs)
Engery ray 1/day (sonic only)
Outburst 1/day (+2 Str, -2 Int/Wis)

**************************************************

D6 Entry
'Nick' Name: C&P
Race : Synad (CP page 140)
Player: Tashalar
Align : Neutral Good
Speed : 30 ft
Class: Ardent 1

Ability Scores
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 8 (-1)

Hit Points: 8

Armor
AC: 19 = 10 +4[chain shirt] +3[Dex] +2[heavy shield]

Saving Throws
Fortitude: +2 = 0 + 2[Con]
Reflex: +3 = 0 + 3[Dex]
[B]Will: +6 = 2 +2[Wis] +2[race]

[B]Combat Bonuses
Initiative: +3 = +3[Dex]
BAB: +0
Melee: +1 = +0 +2[Str]
[B]Ranged: +3 = +0 +3[Dex]

[B] Weapons
Sling (bludgeoning; one-handed; small)
+3 / 1d4+2 (x2)

Dagger (piercing; one-handed; small)
+2 / 1d4+2 (x2)
+3 / 1d4+2 (x2) [thrown]

[B]Feats
Combat Reflexes (4 AoOs)

Mantles (2) / Powers (2):
Force mantle (while psionically focussed, gain +1 deflection bonus to AC)
=> deflection field: provides +4 deflection bonus to AC (1 PP, swift action, lasts for concentration +1 round)
Physical Power mantle (as free action, expend psionic focus to gain +2 Dex/Str/Con for 1 round)
=> vigor: gain 5 temporary hit points (1 PP, standard action, 5 temporary hp, 10 rounds duration)

6 Power points (2 class +1 bonus +3 race)

Skills
Concentration +6 [4 ranks +2 Con]

Equipment (200 gp)
Sling (0 lbs; 0 gp)
Dagger (1 lbs; 2 gp)
50 sling bullets (12,5 lbs; 0,5 gp)
Chain shirt (25 lbs; 100 gp)
Heavy wooden shield (10 lbs; 7 gp)

Money
GP: 37,5 gp

Racial traits:
Aberration
Darkvision 60 ft.
Natural psionic (3 PPs)
Threefold Mind (+2 on Will saves)
Oracle (+2 bonus that can be applied to initiative, attack roll or save once per day)
Collective (1 PP => +2 bonus to Knowledge or Psicraft)
Multitask (spend 1 PP once per day to gain a swift action to perform a mental action like manifesting a power / cannot manifest more than one power in that round though)

**************************************************
D4 Entry
Name: Lulu
Race : Human (female)
Player: Tashalar
Align : Chaotic Neutral
Speed : 30ft
Class: Sorcerer 1 (draconic/white dragon with Stalwart Sorcerer alternative class feature - Complete Mage pg. 36)

Ability Scores
Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 8 (-1)
Charisma: 14 (+2)

Hit Points: 12 (4 +3 Con +2 Stalwart Sorcerer +3 toad familiar)

Armor
AC: 13 = 10 + +3[Dex]

Saving Throws
Fortitude: +3 = 0 + 3[Con]
Reflex: +3 = 0 + 3[Dex]
[B]Will: +1 = 2 -1[Wis]

[B]Combat Bonuses
Initiative: +3 = +3[Dex]
BAB: +0
Melee: +0 = +0 +0[Str]
[B]Ranged: +3 = +0 +3[Dex]

[B] Weapons
Sling (bludgeoning; one-handed; small)
+3 / 1d4 (x2; 50 ft.)

Longbow
+4 / 1d8 (x3; 100 ft.)

Dagger (piercing; one-handed; small)
+0 / 1d4 (x2)
+3 / 1d4 (x2) [thrown]

[B]Feats
Draconic Heritage (white dragon): balance is class skill, +2 on saves vs. sleep and paralysis and cold spells
Draconic Breath: 30' cone for 2d6 cold damage/SL invested; Reflex 13 for half
Stalwart Sorcerer - Alternative class feature: weapon proficiency longbow, weapon focus: longbow; +2 hp; one less spell known of 1st level

Spells:
0th (5/day): Ray of Frost, Ghost Sound, Detect Magic, Read Magic
1st (4/day): Mage Armor

Skills
Profession (freezer): +3 (4 ranks -1 Wis)
Spellcraft: +3 (4 ranks -1 Int)

Equipment (120 gp)
Sling (0 lbs; 0 gp)
Dagger (1 lbs; 2 gp)
50 sling bullets (12,5 lbs; 0,5 gp)
Longbow (3 lbs; 75 gp)
40 Arrows (6 lbs; 2 gp)

Money
GP: 40,5 gp

Racial traits:
+1 skill point per level (4 extra at first)
+1 feat at first level

Familiar:
Quork (male toad)
6 hp, no attacks, hide +21 (hides inside Lulu's robes at all times)
AC 16, share spells (Mage Armor)

Chris Chandler
28th of August, 2007, 00:38
D6 Entry
Name: Siggi
Race : Hill Dwarf (male)
Player: Chris Chandler
Align : Neutral Good
Speed : 20ft
Class: Bard 1

Ability Scores
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 8 (-1)
Charisma: 12 (+1)

Hit Points: 9

Armor
AC: 18 = 10 + 3[St.Leather] +2[heavy shield] + 3[Dex]

Saving Throws
Fortitude: +3 = 0[Base] + 2[Con]
Reflex: +5 = 2[Base] + 3[Dex]
Will: 1 = 2[Base] -1[Wis]

Combat Bonuses
Initiative: +3 = +3[Dex]
BAB: +0
Melee: +1 = +0[base] +1[Str]
Ranged: +3 = +0[base] +3[Dex]

Weapons
Longsword +1 / 1d8+1 (19-20/x2)

Javelin +3 / 1d6+1 (x2) [thrown] - 30 foot range inc.

Whip +1 / 1d4+1 (non-lethal) (x2) - 15 foot reach, non-threatening

Feat:
Combat Reflexes

Skills
Bluff +5 (+4 ranks +1 Cha)
Concentration +7 (4 ranks +3 Con)
Escape Artist +4 (4 ranks +3 Dex -3 ACP)
Jump -4 (+4 ranks +1 Str -6 speed, -3 ACP)
Perform (poetry) +5 (+4 ranks, +1 Cha)
Tumble: +4 (4 ranks +3 Dex -3 ACP)

Spells 2/
Spells Known :
0-Level
Flare, Daze, Mage Hand, Ghost Sound

Class Abilities:
Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

Equipment (55 gp spent)

Longsword 15 gp
Javelins (6) 6 gp
Whip 1gp
Studded Leather 25 gp
Heavy wooden shield 7 gp
Waterskin 1 gp


Racial traits:
Darkvision, Stonecunning, Weapon Familiarity,Stability, +2 racial bonus on saving throws against poison,+2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal.

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d8 Entry

Name: Gertrude
Race : Human (female)
Player: Chris Chandler
Align : Neutral Good
Speed : 30ft
Class: Druid 1

Ability Scores
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 10 (0)
Wisdom: 14 (+2)
Charisma: 12 (+1)

Hit Points: 13

Armor
AC: 17 = 10 + 3[Hide] +2[heavy shield] + 2[Dex]

Saving Throws
Fortitude: +4 = 2[Base] + 2[Con]
Reflex: +2 = 0[Base] + 2[Dex]
Will: 4 = 2[Base] +2[Wis]

Combat Bonuses
Initiative: +6 = +4 [feat]+2[Dex]
BAB: +0
Melee: +1 = +0[base] +1[Str]
Ranged: +2 = +0[base] +2[Dex]

Weapons
shortspear +1(+2) / 1d6+1 (x2) 20 foot range inc.

Club +1(+2) / 1d6+1 (x2) 10 foot range inc.


Feats:
Improved Initiative
Toughness

Skills
Concentration +6 (4 ranks +2 Con)
Diplomacy +5 (4 ranks +1 Cha)
Handle Animal (4 ranks +1 Cha)
Heal +6 (4 ranks +2 Wis)
Survival +8 (4 ranks +2 Wis +2 Nature Sense)

Spells 3/2
Spells Commonly prepared :
0-Level
Cure Minor wounds x2, Flare
1st Level
Produce Flame
Shillelagh

Equipment (65 gp spent)

Club (free)
shortspears (5) 5 gp
Hide 15 gp
Heavy wooden shield 7 gp
Studded Leather Barding 50gp
10 pints of oil in a rucksack 1gp
rucksack 2gp

Animal Companion:
Pete, the Bullmastiff
AC 19 (+3 barding)
HP 13
Bite + 3
Str 15 Dex 15 Con 15 Int 2 Wis 12 Cha 6
Jump +8, Listen +5, Spot +5
Link, Share Spells
Defend, Guard, Attack, Assist Attack, Assist Defend, Heel, Hold


Racial traits:
Bonus Feat, Bonus skill points, Any favored Class

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D12 Entry
Name: Onslo the Unweildy
Race : Human (male)
Player: Chris Chandler
Align : Neutral Good
Speed : 40ft (+10 class ability)
Class: Barbarian 1

Ability Scores
Strength: 16 (+3)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 8 (-1)
Charisma: 8 (-1)

Hit Points: 18

Armor
AC: 15 = 10 + 3[St.Leather] +2[Dex]

Saving Throws
Fortitude: +5 = 3[Base] + 2[Con]
Reflex: +2 = 0[Base] + 0[Dex]
Will: -1 = 0[Base] -1[Wis]

Combat Bonuses
Initiative: +2 = +2[Dex]
BAB: +1
Melee: +4 = +1[base] +3[Str]
Ranged: +3 = +1[base] +2[Dex]

Weapons
Guisarme +4 / 2d4+4 (20/x3)
Spiked Gauntlet +4 / 1d4+3 (20/x2)
Javelin +3 / 1d6+4 (x2) [thrown] - 30 foot range inc.


Feats:
Combat Reflexes
Toughness

Skills
Climb +6 (+4 ranks +3 Str -1 ACP)
Intimidate +3 (4 ranks -1 Cha)
Jump +10 (+4 ranks +3 Str +4 speed, -1 ACP)
Listen +3 (+4 ranks, -1 Wis)
Tumble: +3 (2 cc ranks +2 Dex -1 ACP)



Class Abilities:
Fast Movement, Illiteracy, Rage

Equipment (49 gp spent)

Guisarme 9 gp
Spiked Gauntlet 5 gp
Javelins (10) 10 gp
Studded Leather 25 gp



Racial traits:
Bonus Feat, Bonus skill points, Any favored Class