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Black Plauge
23rd of April, 2007, 07:34
If a creature has spell-like abilities or the ability to cast spells as a banned class, it generally needs to be modified before it will be used in the campaign. In some cases, it will simply be eliminated.

This thread collects those modifications and will be populated as needed.

Black Plauge
23rd of April, 2007, 07:54
Outsiders
Outsiders are native to the 9 outer planes as listed below. Where this list places an outsider on a plane whose alignment doesn't match it's published alignment, the outsider's alignment has been changed (as well as any subtype changes this necessitates).

Archon:
All Angels in MM
Lantern Archon
Trumpet Archon


Guardinal:
Hound Archon (renamed to ???)
All Guardinals in MM


Eladrin:
Bralani
Ghaele
Lillend
Titan


Slaad:
All Slaad in MM
Chaos Beast


Demon:
All Demons in MM


Yugoloth:
Vargouille
Yeth Hound
Night Hag
Nightmare


Devil:
All Devils in MM


Inevitable:
All Inevitables in MM
Formians

Black Plauge
19th of June, 2007, 07:35
Dragons
Remove the spellcasting ability from metallic dragons and replace it with the following:
Maneuvers:
A metallic dragon knows and can ready martial maneuvers as a martial adept of the level indicated in its variety description.

Remove the spellcasting ability from chromatic dragons and replace it with the following:
Meldshaping: A chromatic dragon can shape and bind soulmelds as an incarnate of the level indicated in its variety description.

In addition, each type has the following changes/additions:
Black: Alignment: NE
Blue: Alignment: N
Green: Alignment: NG
Red: Alignment: LN
White: Alignment: CN

Brass: Alignment: N, Maneuvers as Swordsage
Bronze: Alignment: LE, Maneuvers as Swordsage
Copper: Alignment: CE, Maneuvers as Warblade
Gold: Alignment: LG, Maneuvers as Swordsage, plus they can choose Crusader maneuvers and use them as Swordsage maneuvers
Silver: Alignment: CG, Maneuvers as Warblade

Crystal: Alignment: NG
Topaz: Alignment: NE

Black Plauge
19th of June, 2007, 08:15
Elementals
Creatures with the Elemental type are native to the elemental, paraelemental, and quasielemental planes as indicated below. Monsters listed who do not have the Elemental type have their type changed and are gain or lose subtypes as appropriate.

Air:
Elemental, Air
Mephit, Air
Invisible Stalker
Djinni
Belker
Arrowhawk

Smoke (Air/Fire):
Paraelemental, Smoke+
Mephit, Smoke*

Fire:
Elemental, Fire
Salamander
Rast
Magmin
Mephit, Fire
Efreeti
Azer

Magma (Fire/Earth):
Paraelemental, Magma+
Thoqqua
Mephit, Magma

Earth:
Elemental, Earth
Xorn
Mephit, Earth

Ooze (Earth/Water):
Paraelemental, Ooze+
Mephit, Ooze

Water:
Elemental, Water
Tojanida
Mephit, Water

Ice (Water/Air):
Paraelemental, Ice+
Mephit, Ice

Ash/Radiance (Fire/Earth/Air):
Quasielemental, Ash*
Quasielemental, Radiance*
Mephit, Ash*
Mephit, Radiant*

Dust/Minerals (Earth/Fire/Water):
Quasielemental, Dust*
Quasielemental, Mineral*
Mephit, Dust
Mephit, Mineral*

Salt/Steam (Water/Earth/Air):
Quasielemental, Salt*
Quasielemental, Steam*
Mephit, Steam
Mephit, Salt

Void/Electricity (Air/Fire/Water):
Quasielemental, Vacuum*
Quasielemental, Lightning*
Mephit, Void
Mephit, Lightning*

*These creatures can be found in Denzies of the Inner Planes (http://www.planewalker.com/codex/files/DIPv1.0.zip[/url) as put out by Planewalker.com (http://www.planewalker.com).
+These creatures can be found in the Manual of the Planes.