Black Plauge
1st of January, 2007, 12:31
If you've been paying any attention to me (I won't blame you if you haven't, I barely pay attention to me at times) I've expressed interest in using a combination of d20 (or D&D) rules with Dreamblade to create a game within a game. Well, this idea has been stewing around in my head for a bit and I think that I've come up with a game premise that I'm trying to hammer out into an actual campaign plan that I can then run. What I'd like at this point is some feedback on the premise and ideas on how to flesh it out into a proper campaign.
The premise revolves around a serial killer as the BBEG. Players would be connected in some manner or another to the murders: witnesses, surviving family members, detectives, responding officers, etc.
The murders will have been going on for several months now (if not years, that's one of the things I'd like to flesh out) and have only recently been connected. Indeed, in some of the early cases, a suspect has been arrested and convicted. The characteristic that has finally led to the cases being connected is that in each case the victim has been killed in a very similar manner and the prime suspect (or convicted killer) is now certifiably insane, despite having no history of mental illness. These traits, and a final coincidence in assignment of cases, has lead the lead detective on two of the cases (preferably a PC) to see the connection and collect the case files together.
It's the process of this investigation that will bring the PCs together, but they are also tied together in another way. They are all lucid dreamers in a world that is reawakening to the dream world (or should that be falling asleep).
Natually, the BBEG is too, and indeed it is that fact that allows for the unusual nature of his kills and the case history.
I need proper challenges for the PCs. One, it seems to me, should be the convincing of superiors (and the public) that these murders are indeed the result of a serial killer given the prominence of an easy and obvious suspect, the lack of physical evidence, and the prior convictions. However, this challenge falls squarly on the shoulders of the investigating officers and detectives. PCs who are connected to the case in a more perifial manner aren't going to have to face that challenge.
So, what do people think?
The premise revolves around a serial killer as the BBEG. Players would be connected in some manner or another to the murders: witnesses, surviving family members, detectives, responding officers, etc.
The murders will have been going on for several months now (if not years, that's one of the things I'd like to flesh out) and have only recently been connected. Indeed, in some of the early cases, a suspect has been arrested and convicted. The characteristic that has finally led to the cases being connected is that in each case the victim has been killed in a very similar manner and the prime suspect (or convicted killer) is now certifiably insane, despite having no history of mental illness. These traits, and a final coincidence in assignment of cases, has lead the lead detective on two of the cases (preferably a PC) to see the connection and collect the case files together.
It's the process of this investigation that will bring the PCs together, but they are also tied together in another way. They are all lucid dreamers in a world that is reawakening to the dream world (or should that be falling asleep).
Natually, the BBEG is too, and indeed it is that fact that allows for the unusual nature of his kills and the case history.
I need proper challenges for the PCs. One, it seems to me, should be the convincing of superiors (and the public) that these murders are indeed the result of a serial killer given the prominence of an easy and obvious suspect, the lack of physical evidence, and the prior convictions. However, this challenge falls squarly on the shoulders of the investigating officers and detectives. PCs who are connected to the case in a more perifial manner aren't going to have to face that challenge.
So, what do people think?