PDA

View Full Version : Marvel Universe RPG?


Thanos
1st of January, 2007, 03:07
Its diceless, easily visualized and just about perfect for online forum gaming like this. What are you thoughts if you have read or played it?

Also, any ideas out there for a campaign?

Doomsmile
1st of January, 2007, 11:20
I don't think I've ever heard of it, but one of my friends is working on a diceless RPG system. Any idea where I could get a look at this thing?
(Though I must admit I have don't follow hero comics at all....)

Lando The Archmagi
1st of January, 2007, 12:08
Its diceless, easily visualized and just about perfect for online forum gaming like this. What are you thoughts if you have read or played it?

Also, any ideas out there for a campaign?

Well, not sure about this version, but the one they made after the TSR one totally sucked from the opinions of gamers and Marvel comic fans.

I've got the old TSR Basic/Advanced games and loved them. I saw a supplement for this game at my local shop today, but didn't really look into it. More prone to HU nowadays, also got HERO 4th edition and GURPS laying around.

-J-
1st of January, 2007, 16:12
Hero=good

I really liked the old TSR marvel system - it was simple and scaled nicely from Nick Fury to the Beyonder.

Lando The Archmagi
2nd of January, 2007, 00:49
Hero=good

I really liked the old TSR marvel system - it was simple and scaled nicely from Nick Fury to the Beyonder.

Yea, here it is all online.

http://www.classicmarvel.com/download/download_advanced.htm

LynMars
2nd of January, 2007, 01:25
The only Marvel game I ever played was a clunky old system involving chance rolls on large tables for random powers or something. I ended up with super intelligence and megnetic ability. it was weird.

I haven't really checked out the newest system, though. Doesn't involve using markers or something? Or am I thinking the card game? Is there a website for the new system that can be linked to?

-J-
2nd of January, 2007, 04:52
I kind of liked the random power table, it sometimes gave results you just wouldn't have picked otherwise. Although every character I ever made seemed to roll Water Freedom... Now that I think about it, maybe that's why I eventually settled on the Hero system where you build your own powers.

Thanks for the Link! brings back some good memories

Thanos
3rd of January, 2007, 09:22
The story is broken down into Issues (Game Session), Page (Scene), and Panel (A round, few seconds, days, or years depending on what is happening).

Each character has abilities, skills, powers, and modifiers ranging from 1-10. Some of them can be combined like Strength and Close Combat. Each character has a maximum Energy Pool that they can pool from to power their actions. They get some back each panel or each few seconds of waiting. Modifiers don't usually use energy and represent 'free' energy, however, getting something with a high modifier has a high cost at CharGen.

Normaly each PC starts with 40 stones for character generation. Each abilitiy costs a certain number of stones from .33 to 15. Being as smart as Reed Richards would cost 12 stones. Cosmic powers at useful levels are out of a characters reach to start with but can be built up with experience along with any other skill or Power (with a few expections).

There are two major improvements for this game. First, there is just 1 chart and there are no dice rolls on it, its just for information (such as how tough a wood door is to kick down) and it only occupies 2 pages in the book. SECOND, and likely the most important, is that there is actual character advancement in the new Marvel RPG. To improve a power or skill significantly requires only 3-4 game sessions of concentrated effort (although its more likely that you will have 3-4 skill/powers improve after 8-9 game sessions).

I remember the original game and the Karma system. If you had anything over Excellent it took a vast number of game sessions to advance the power level of whatever it was to Remarkable and for what, a 3-6% chance of getting a basic Green success. Moving up enough to get a chance of increase on yellow was even harded, and Red was near impossible. To make sure something really happened you had to spend Karma/XP. Doing that could make an entire mission a wash based on the Karma awards chart given in the book.

Now, I am not saying that after a few years of play you will have a godling, but you will have a highly skilled and relatively powerful character on the level of Spider-man, Wolverine, or Iceman.

nightinverse
3rd of January, 2007, 13:00
I was turned off by the system when I first encountered it, but it is not without merit. On one hand, it offers a simple and rather flavourless system - on the other, you're playing a comic book hero - you should have expected it. The roleplaying is all in the interaction, which for a good roleplayer, is precisely what you want.

It would probably be a much better choice for a pBp than a F2F, all things considered. As for campaign ideas, Civil War gives you a great opportunity. Other than that, an alternate 1602 is an interesting option.

Thanos
5th of January, 2007, 12:58
A helpful site with a good review ie that the game has many good points but still has some bad points as well.

http://www.rpg.net/reviews/archive/9/9432.phtml

LeadPal
9th of January, 2007, 07:12
Hehe.. Action Resolution System.

This looks like an interesting game... better than HERO, probably. It may need some work, but the core principles seem excellent.