Setzer Gabbiani
12th of August, 2002, 08:16
Corpsefire
Unique Medium-Size Zombie
Hit Dice: 10d12+3 (69 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 30ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +6 melee
Damage: Slam 1d6+1 and spectral hit
Face/Reach: 5ft. by 5ft./5ft.
Special Attacks: Spectral hit
Special Qualities: Undead, partial actions only, cold/electricity/fire resistance 20
Saves: Fort +3, Ref +2, Will +7
Abilities: Str 13, Dex 8, Con ~, Int ~, Wis 10, Cha 1
Skills: ~
Feats: Improved Initiative, Toughness
Climate/Terrain: Den of Evil
Organization: Gang (1 and 1d2+3 minion medium-size zombies)
Challenge Rating: 3
Treasure: Double Standard
Alignment: Always neutral
Advancement: ~
Spectral Hit: Corpsefire deals damage of a random element (Roll 1d4 for each successful hit):
1: +1d6 fire damage
2: +1d6 electricity damage
3: +1d6 cold damage, Fort save DC 15 or be slowed for 2 rounds.
4: +1d6 acid damage
Corpsefire's Minions
Minion Medium-Size Zombie
Hit Dice: 4d12+3 (27 hp)
Initiative: -1 (Dex)
Speed: 30ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +3 melee
Damage: Slam 1d6+1
Face/Reach: 5ft. by 5ft./5ft.
Special Attacks: ~
Special Qualities: Undead, partial actions only
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 13, Dex 8, Con ~, Int ~, Wis 10, Cha 1
Skills: ~
Feats: Toughness
Climate/Terrain: Den of Evil
Organization: Minion (1d2+3 and 1 Corpsefire)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: ~
It didn't take too much to cross this one. I'll post some others pretty soon (Like about 5 minutes from now). Someone say if they're actually gonna use these things, or make any changes.
Unique Medium-Size Zombie
Hit Dice: 10d12+3 (69 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 30ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +6 melee
Damage: Slam 1d6+1 and spectral hit
Face/Reach: 5ft. by 5ft./5ft.
Special Attacks: Spectral hit
Special Qualities: Undead, partial actions only, cold/electricity/fire resistance 20
Saves: Fort +3, Ref +2, Will +7
Abilities: Str 13, Dex 8, Con ~, Int ~, Wis 10, Cha 1
Skills: ~
Feats: Improved Initiative, Toughness
Climate/Terrain: Den of Evil
Organization: Gang (1 and 1d2+3 minion medium-size zombies)
Challenge Rating: 3
Treasure: Double Standard
Alignment: Always neutral
Advancement: ~
Spectral Hit: Corpsefire deals damage of a random element (Roll 1d4 for each successful hit):
1: +1d6 fire damage
2: +1d6 electricity damage
3: +1d6 cold damage, Fort save DC 15 or be slowed for 2 rounds.
4: +1d6 acid damage
Corpsefire's Minions
Minion Medium-Size Zombie
Hit Dice: 4d12+3 (27 hp)
Initiative: -1 (Dex)
Speed: 30ft.
AC: 11 (-1 Dex, +2 natural)
Attacks: Slam +3 melee
Damage: Slam 1d6+1
Face/Reach: 5ft. by 5ft./5ft.
Special Attacks: ~
Special Qualities: Undead, partial actions only
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 13, Dex 8, Con ~, Int ~, Wis 10, Cha 1
Skills: ~
Feats: Toughness
Climate/Terrain: Den of Evil
Organization: Minion (1d2+3 and 1 Corpsefire)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: ~
It didn't take too much to cross this one. I'll post some others pretty soon (Like about 5 minutes from now). Someone say if they're actually gonna use these things, or make any changes.