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BigRedRod
22nd of July, 2002, 05:02
It isnt important to read all of this (unless you want to). It only contains info that provides a deeper insight into the land and the empires. It also contains poorly drawn maps.

The overall region is known as Dagern

At one point it was an desolate island inhabited by a few nomadic tribes, however since the "rebirth" (Sealing) it has changed greatly, large numbers of "civilised" races found themselves in the ruins of cities with no memory of who they were or what had happened. The new arrivals began to settle the lands and Dagern took on it's current form due to their hard work
Dagern is a dangerous land, without the aid of the dragoons it is unlikely that enough of the "civilised" races would have survived to found the countries. The early days were tough on the groups of settlers, many groups were erradicated, those that survivied did so, usually, by stumbling upon some the ruins that are fairly common on Dagern. These ruins tended to be gateways to subterranean complexes, little was left but a few guardian creatures and constructs, but in some cases the settlers found ancient tomes that detailed construction and control of huge suits of armour known as Dragoons, and in cases that were rarer still, ancient but functional dragoons were found. These dragoons were used to protect the settlers as they constructed towns and cities.
Time has passed and things have changed, the countries of Dagern formed and created small armies of the dragoons to fight of the creatures that attacked. Mercenary groups also formed, the smaller towns and villages would usually approac them in times of dire need to destroy threats to them, prices were never cheap but the dragoon armies were already stretched thin enough and so they were the only option
Of course not everyone embraced the discovery of the dragoons, some pointed out that no one would just leave such amazing creations in holes in the ground, others said it was wrong to use the soul of another creature for any reason. These groups tended to leave the towns and cities unable to tolerate the relience of the world upon an evil technology. Few in number and without the protection of the dragoons these groups quickly perished

http://bits.bris.ac.uk/bigredrod/DT/ML-TM.gif
I'll now mention each of the important "natural" features of the continent

The Wide Ocean
This the name of the expanse of water that surrounds Dagern. It is a fairly calm ocean and contains quite a large variety of life. It is rumoured that far to the south there is a community of sea elves but they have never been found.

The Edge Desert
This desert has been rather unchanged by the rebirth, however it is no longer an island. There are still a good number of nomadic tribes living their traditional life in the desert. Some of the tribal myths tell of a great city of black stone and metal that sank below the desert long ago,. The desert itself is rather rocky, some of the tribe are no longer nomadic and live in these caves (some travel out to hunt, others fish in the cave pools or harvest cave fungus, some tribes do all of this. The nomads tend to regard the cave-dwellers as traitors to tradition and there are frequent "wars"

The Endless Mountains
As far as anyone can tell these mountains do indeed stretch into infinity. They are occupied by many dangerous creatures but contain rich gem and metal deposits. A dwarvern kingdom is rumoured to exist somewhere in the mountains and indeed Dwarves have emerged from time to time to trade with the countries nearest the mountains. Those that try to find the dwarves tend to lose them in the winding tunnels, the dangers prevent many from attempted to follow dwarven traders.

Lican Mountains
These peaks are very steep and sheer, they have been quarried by each of the neighbouring countries at some point. They contain exstensive iron deposits but little else of value. It is because of this that little coinage is actually minted, most has been claimed from the ruins that arrived with the settlers

Fogo Peaks
Attempts to mine these mountains are usually abandoned quickly. The mountains are heavily volcanic, the pressure build up tends to make tunnels unstable and groups of miners have all been painfully killed by steam vents. Some claim to have dragons flying around the peaks.

Life Stream
The country of Rerl is built mainly around this river, it has plentiful fish stocks and provides water for irrigation, drinking and waste disposal. It is also an important trade route between Rerl and Kvas. The river is wide and flows slowly

Great Vein
This river is much faster flowing that the Life Stream and not as wide. At it's source in the Endless Mountains Rerls main mine is located, the metals and gems are then shipped to the capital downstream

Perigo Jungle
This jungle is largely unexplored, the few reports from groups which have visited the area report several tribes of savage creature that shake the jungle with their battles. As far as anyone can tell there is little reaon to explore the area any further

The Dor Wood
These strange woods contain trees of both wood and crystal. The natural creatures of this forest also seem to have a natural talent for psionics. The crystal flora is something of which the kingdom of Kvas seeks to protect all costs.

Venwood
These enermous forest once covered the entire island, it has been logged to a massive extent by the Venterran Empire. Beneath the wood mithral deposits were also found, these deposits have been fairly extensivly mined and survey groups frequently study the forest for any other valuable resources

Vehlo Forest
This forest is made up almost entirly of evergreen trees. It snows often and is a very dangerous place indeed. The section of the forest in Lyshaven is patrolled non-stop by Soldiers of Light, searching for fiends that have crossed the border. The forest has had a section razed to mark part of the border between Lyshaven and Sclena

Now a little about each country
http://bits.bris.ac.uk/bigredrod/DT/ML-CM.gif


Venterra (The Holy Venterran Empire)
Language : Ventran
People : The Venterran
The Venterran Empire was formed by the people who found themselves on the island which is now Venterra. The population is largely human, although it does have good representation of many other races. The ruins on the island contained many Tomes of Dragoon Lore and the Venterran Empire has some of the most advanced Dragoons. It has a very large army and has been looking to expand it's influence on the mainland. It's first step was an alliance with the City States but this move did not go smoothly and in the end the states divided into two blocks. The other countries see the Empire as an evil power that wishes to conquer Dagern and enslave it's people
The land is still quite heavily forested and fairly flat, although in places there are lone mountains and hilly regions. Towards the south there are scraps of jungle and in some areas the land is a marsh
The Venterran Empire is controlled by the Venterran Emperor (Currently Rjak VI, the postion is hereditory) from his throne in the captial Vuntar (built on and around one of the larger sets of ruins)
Due to the large amount of ruins, the Empire is rather more advanced than most of Dagern, it is also largely free from the constraints of the Guilds. In order to prevent a war with the Guilds, the Empire is very open to trading discovered relics and tomes with the guilds. This trade is the reason the Guilds stay largely out of the affairs of the Empire.
Research into the Dagern Ruins and the tomes found within is a heavy money sink for the Empire, and although the marvels they are capable of producing are far above what the other countires could manage on their own (with the possibly exception of the Enigmatic Ru-Sen), they are distinctly lacking the wealth of knowledge and insight which the guilds have aquired over the years


Zoltad
Language : Kinth
People : The Zelts
Zoltad is a country with a very strong work ethic. It's people are mainly human and other races are few and far between. The people have a strong work ethic and this has made the country productive and fairly rich. The land i fairly hilly, although near the coast it flattens out a great deal. The sun shines often in Zoltad giving it's farms good yields. Most people live on the flat land by the sea, and so the people are skilled ship-builders and fishermen. There is a lack of ruins in this country, and so knowledge of Dragoons has come from immigrant Mechanists largely, the need for foreign expertise in this country has made the people fairly friendly and accepting (they know that they lack the skills and need help and so everyone does their best to attract skilled allies). The country has an alliance and friendship with a fairly large community of hill giants that live in the endless mountains in the west of the country.
Zoltad is ruled by a King(or Queen), the Royal family clearly has elven blood in it's veins from their appearance. The current Ruler is Queen Androna, a charming woman who is fairly young to be rule but took power when both her parent were lost at sea (during negotiations with Venterra). The capital city of Zoltad is Majenica

Kvas
Language : Elven
People : The Kvan
Kva is comprised of two sections, five hundred years ago the two halves were at war. The first half are Plain-dwellers (mainly Moon elves) and they lived in Kvas outside the Dor Wood, the second lived in the crystal forest and were known as the Forest-Dwellers (again mainly moon elves but with a slightly larger amount of other races). The two groups warred over the power which true elves should use, the plain-dwellers used magic while the forest-dwellers used psionic powers. However a great leader of the Plain-dwellers gave a speech to his troops about using whatever gave an advantage in a given situation and then sent a messanger to ask for peace with the Forest-dwellers. United the Kvan are a terrible force indeed, using psionics and magic in harmony gives them an advantage over most threats. The Kva use few dragoons, the people in general seem not to trust the strange magic that fuels them, still the few that build and use them are highly skilled
The land of Kvas outside the Dor Wood is largely plains with the occasional swamp. It slopes quite heavily and can be quite hilly in regions
Kvas is ruled by a council and a council leader (elected by the council). The current Council Leader is Xian, a gold elven woman. The council are housed in Vorel which is on the edge of the Dor Wood and is built acorss the Life Stream

Rerl
Language : Raik (this is a warped fusion of two other languages. One named Risian that the settlers originally spoke and another that the tribes of the desert speak)
People : The Rerl
Rerl is largely built around the rivers that pass through the country. The rest of the land is too arid to farm. The land is very flat and rich however and where there is enough water a good yield of crops can be grown. The land is littered with ruins and this has allowed Rerl to create a large standing Dragoon Military force, although they are not up to the same high standard as the Venterran Dragoons
Rerl is ruled by King Siant II, he has ruled for almost twenty years now and prefers a hands-off method of ruling that is now being questioned by many of the working classes. The large aristocracy is largely ignorant to the fact that a revolution could be on the cards, instead they busy themselves by ensuring that they adhere to the latest fashions and attempting to outdo one another in the world of vast multi-layered social circles.

Ru-sen
Language : Draconic (this is what the Traders speak, the general population could speak something else)
People : The Ru-sen
Little is known about the geography of this small island. From ships it would seem to be fairly flat, contain several forests, rolling green plain and little else
In the past traders would travel towards Ru-sen and be intercepted by several Ru-sen vessels, limited trading would then take place. The goods traded were usually wonderous (such as a metal which when touched glows for a short period and gems which seem to have small flickering flames inside) but recently the Ru-sen have told traders to stop at Tren ( a small island south of Ru-sen) and that any vesel near to Ru-sen would be destroyed on sight (this is largely blamed on a failed attempt at diplomacy by Venterra, the exact details of which are unknown)
Tren has recently been subject to frantic building in a few short months it ha been transformed into a Ru-sen stronghold and trading centre
Even the race of the Ru-sen is unknown, dark flames cover what their extravagant robes do not

Sclena
Language : Abyssal
People : The Sclen
Sclena is a country ruled by five Vampire Lords, orginally it also included what is now Lyshaven. The people are ruled by fear, going outside in the dark is dangerous, going into a forest at night is suicide. The Vampires don't involve themselves much with direct rulership they simplt demand tribute and take the occasionally meal out of a village. The in-fighting between the Lords keeps any expansion from occuring and keeps the numbers of Vampires down.
There are no cities, The Lords rule from isolated keeps and people tend to live in small villages.
The land is largely covered in an ancient forest although areas have been cleared for farming. Little trade occurs with other countries mainly due to the danger in travelling. The winters here are long and harsh, it frequently snows and is often very cold, this has led to the people of the region being a hardy people who tend to work hard during the day and try and forget life in the evenings
The Vampire Lords have a suprising mastery of Dragoons and their creation. Most of the Lords have a small personal guard of Dragoons in case of an uprising. It was loss of control of the personal guard that killed the 3 Lords ruling over what is now Lyshaven (the rebels directly attacked where the dragoons were stroed and destroyed them before they could be used)

Lyshaven
Language : Abyssal
People : The Lys
Lyshaven broke away from Sclena around 150 years ago, it is fiercly independant and strives to bring to it's freed people the best quality of life possible. Lyshaven has outlawed the worship of Delana (several of the Vampire Lord' worshipped her for the gift of night) and most people worship Horus.
The Lys are rather lacking when it comes to Dragoons, although they are quickly trying to encourage Mechanists to teach with position of power in the government.
The land is green and lush and only mildly hilly in general.
The country is ruled by the Great-Grandson of the leader of the liberators, Alexi, he is named after his Great-Grandfather, the capital city is rapidly growing and built into the Lican Mountains, it is called Umber

FCS: Free City States
Language : Kinth
People : "The Free"
In actual fact the FCS is no longer made up of City states, it is more similar to a group of seven duchies. Each duke meets with the other six, once a month to discuss matters such as foreign policy but apart from that the duchies are largely independant
The land is fairly hill and mountainous in the north and the land is uneven throughout the states
The seven states are (and the capital of each state and the name of the Dukes therefore are) :
Unver, Kitel, Holplaz, Tallgrind, Sinst, Gomorrah, and Nexian
The states all pool their troops and dragoons, this gives them a very large army if it wa all located in the same place. Their knowedlge of dragoons is fairly good and Sinst ha a reputation for producing the finest pilots in the world

VACS: Venterran Allied City States
Language : Kinth (and most now speak Ventran)
People : "The allies"
Again these are not actual city states but are similar to a group of eight Duchies, united by their alliance to te Venterran Empire (which occured almost 225 years ago). The Dukes still meet once a month but now an Empire representative is usually present to share news and give direction. Some people are very unappy about the alliance and several rebel factions have already been crushed with the aid of the Empire
The land is flat with occasional swampy areas and large rocky outcrops, these eight states had fewer ruins than the FCS but now with the Empire's help the allied-states are producing quite a dragoon force
The eight states are :
Ronoway, Helkin, Loklan, Naraone, Hetsen, Phelian, Tristwold and Spiran

The Edge Desert Nomads
Language : Tribal (The language is unnamed but Raik is decended from it, see the entry on Rerl for the details on this)
People : The Nomads
Not truely a country but an area that is claimed by many nomadic and semi-nomadic tribes, no one has disputed their claim. The Nomad are survival experts and fierce warriors, facing the perils of the desert with no need for Dragoons, no ruins have been found in the desert although it is possible they are simply buried too deep to be noticed. Many of the nomads left their harsh life to live in the neighbouring countries (mainly Rerl) but most refused to defy tradition and continued their lives as their ancestor had done

BigRedRod
22nd of July, 2002, 17:53
This section gives a little more detail about the 15 city states that make up the VACS and FCS, and the area around them.

http://cs.bris.ac.uk/home/ts2584/PBP/DT-States.gifhttp://bits.bris.ac.uk/bigredrod/DT/CS.gif


FCS:
1:Unver

2:Kitel

3:Tallgrind

4:Holplaz

5:Sinst

6:Gomorrah

7:Nexian

VACS
8:Ronoway
The people of Ronoway were not as pro-alliance as their neighbouring city-states but rather than single themselves out when surrounded by potential foes they decided to join the alliance

9:Helkin

10:Spiran

11:Loklan

12:Naraone

13:Hetsen

14:Phelian

15:Tristwold

Significant Terrain

A:Lican Mountains
These mountains are a rich source of iron, and in areas owned by Kitel smaller, yet useful, deposits of far rarer materials have been discovered.

B:White Peaks
This mountain range isn't as sheer or tall at any point as the Lican mountains, however the peaks themselves and the area around the them is unnaturally cold for a vast majority of the year, snow falls often, summers are short and winters are harsh. However the weather is very localised allowing Tallgrind city to import most of it's food from the surrounding fairly fertile areas (particularly in the southern flatter region). The mountains themselves can be fairly dangerous but they contain large amounts of many different metals and gems

C:Lake Sinst
This large lake is fed by two main rivers, the Connda (which originates in the white peaks) and the Ki'nil (which originates in the Lican Mountains). The city of Sinst was built on the shore of the lake, Castle Sinst is built on the lack however (a long marble walkway leads from the city across the water and into the Castle. The lack is fairly heavily fished but sticks show no sign of depletion

D:The Cavernous Wood
This forest has very heavy undergrowth making the ground impossible to see in most places, the forest also contains a fair amount of deep holes that many explorers have fallen into never to return. Most stay away from the forest because of this but some are convinced that the forest contains one of the largest sets of ruins in all of Dagern

E:The Great Forest
This forest is fairly sparse, the trees being a good distance apart and the undergrwoth being very light. The most curious feature about the forest is a species of tree that only seems to grow here. Known as "Nex Giants" or simply "Great-trees", these trees are huge. Attempts to grow the trees elsewhere have all failed, although there is normally someone somwhere who believes they know the secret and seeking a few saplings. Local superstition maintains that a man who fells a Great-tree of the forest will die on the first day of Spring.

F:The Salt Marsh
This area is flooded by sea-water, the water-level shifts during the year leaving some areas exposed and others further submerged. The soil left exposed is, against all reason, very fertile, each year as much soil as possible is dug up and exported to other areas. The soil radiates a very faint magic but it vastly increases crop yield. The inner Marsg is populated by all manner of creatures and is for the most part unexplored