PDA

View Full Version : World Demographics...a little hard...


Benicus
4th of August, 2006, 12:14
Hey all I am making a new world in addition to Crelenfaur (taking a lil break from Crelenfaur), right now though I have 40+ nations in a small bay like area with one nation (no names picked out yet, lets call it Nation 10) being the largest of them.

So far I have randomly generated (ie. roll %d to see how much nations like each other) how the nation like each other and now I'm trying to figure out how that would work....

Tips?

generaljimX
4th of August, 2006, 12:26
I have no clue, but is that d% thing in any book? If so, where? Something that might come in handy for Grea'iren....

Benicus
4th of August, 2006, 12:33
I can't remeber where I read it but you do this:

Roll %d for each nations view toward each other (if you want or think something might effect this add or subtract at your leisure)

Then you take that and determine how much they like each other:
40-60=Indifferent
20-40=Enemies
10-20=Hated Enemies (Racial tendencies? Social profileing? you chose why these hate each other)
0-9=Will Never Forget/Forgive and/or Warring(does anything to bring each other down)
61-70=Friendly
70-80=Ally
81-90=Strong Ally
90-100=Blood Brothers

You can adjust acordingly like for this new world I made it so there were a lot more hatreds and enemies then allies, and indifferent remained major.

Linklegacy77
4th of August, 2006, 12:42
Benicus, with 40 nations, you do realize how many times you have to roll using that chart right?

That's a very large number.

nightinverse
4th of August, 2006, 13:15
I would organize it in a chart, as I did in Fated Meetings and plan to do in Lempfhyr.

generaljimX
4th of August, 2006, 13:41
And then you only have to roll once for each nation to another.

nightinverse
4th of August, 2006, 14:05
Honestly, it's better to think about it logically than roll once you have more than twelve nations. Takes about the same amount of time.

generaljimX
4th of August, 2006, 14:07
True, true.

LeadPal
5th of August, 2006, 08:08
How can you decide if a roll of "00" on the d% means "0" or "100?"

On a more relevant note, I agree that it's just easier to think things through than roll randomly for their relationships. Two adjacent NG mage-ruled nations would almost certainly be close allies, for instance. Plus, you can likely think up better conflicts and more drama that way; perhaps the first nation is strongly opposed to a very rich LE nation nearby, while the second, poorer nation tries to stay on good terms with them due to their dependance on the LE nation's resources.

I'd only roll for it if I were completely stumped and had to come up with something immediately, rather than just ignoring the subject until an idea comes as I usually would.

Benicus
5th of August, 2006, 09:06
I did it in this new world (and yes it was alot of rolls...4 pages worth and I only did adjacent nations too...) because I want it to be a more 'Generic' D&D Setting, using the D&D pantheon and stuff like that.

I wanted to do it cuz I only have one nation planned out (number 10) and I want that to be the remains of some empire that spread the common language and such, still working on it. But that was the ONLY nation I even put thought into, I rolled up everything randomly cuz I was too lazy to think it out and when I do it usually ends up being something stupid and unrealistic. So I did it this way, and now I have to do the hard part; coming up with why things are the way they are.

But on a good note this is good for history making as well, you can come up with entire histories because of why this is why it is.

On a side note I thought something that might be cool in my new world; St.Cuthbert's church on a religious war against the Church of Pelor, because the church of Pelor helped a goblin tribe that recently had ended warring with the nation of Cuthebert. What ya think o that?

LeadPal
5th of August, 2006, 10:50
It could be workable, but needs more thought. Why would an anti-evil religion start a war with a good religion, because of aid given to goblins that are no longer doing anything wrong? I think the only way that could be plausible is if the Church of St. Cuthbert was still at war with the goblinoids; anything less and it wouldn't spark a conflict by itself, although it might be tinder for another crisis.

Be sure to carefully consider and potentially reject any particularly unusual results that your rolling caused. Although anyone could potentially become enemies or allies under the right circumstances, explaining the right circumstances could occasionally become extraordinarily difficult.

Benicus
5th of August, 2006, 11:02
Yeah I understand that, thanks.

But I know that the church war wouldn't be sparked by that alone, but I thought it'd be kinda cool to put Cuthbert as sort of a bad guy at some time (as in TOO strict a following of the law) and Pelor as sort of a better good guy (helping anyone and everyone no matter what), hmmm yeah maybe the Church of St.Cuthbert was still waring with the goblins and the Church of Pelor was aiding a village that was recently sacked by Cuthbert. that'd be more tinder to the flame.

Chris Chandler
9th of August, 2006, 07:47
Why are you doing this randomly? What is the history within each country? Why would Kingdom 10 be at war with Empire 3? Arbitrarily creating these randomly makes my immersive child cry.

Of course, what you are doing is whole lot quicker...

Benicus
9th of August, 2006, 08:05
I just frankly don't give a shi* about most of the world right now...at all. That's why I did it randomly, I don't care. I just wanted a small village esque area where I could run a campaign, but now I'm just tossing the whole lot so thanks.