Xaden
23rd of July, 2006, 12:31
In one campaign I was playing, I was a Druid/Master of Many Forms (a shapeshifting prestige class) and I was just considering what would be the best form for crossing a narrow beam. My first thought was a jungle cat (racial bonus to balance, high Dex) so I checked out the Leopard and found Dex 19 (+4) and +8 on balance checks, there's a mighty +12 for balance. Then I thought some more and looked up the house cat, dex 15 (+2) and +8 on balance, for a total of +10. Then I thought some more, looked up the Balance skill and saw that size didn't matter! So if both critters were trying to get across a 6" wide beam, the Leopard would have an easier time?!
All of a sudden, something didn't fit. The 6" wide beam is a little wider than the width of the typical house cat (or maybe the same width (I've never measured the width of a typical house cat)) but probably a good foot or most likely even more than that SMALLER than the width of a leopard. Then I thought about taking it to even greater extremes, what about a mouse? 1 inch in width? Maybe 2 inches (if it's fat)? He's got an extra 2 inches on either side of him and yet he'd still have a harder time getting getting across that beam than the leopard! That would be like me trying to walk across a bridge that's about 8 feet wide or wider! I shouldn't even need a balance check for that, and likewise the mouse shouldn't even have to make a check for getting across a 6 ince wide beam.
This told me that balance needs to be affected by size. That was a rule too weird for me to just accept. At first I thought, maybe just the size bonus for AC and attacks would do (+1 small, +2 tiny, +4 diminutive, +8 fine), but still the cat would only be equal to the leopard (which didn't seem quite right) and the mouse might then be a little better than the leopard (depending upon what sort of racial bonus you gave mice to balance checks (since they aren't in any Monster book that I've seen you'd have to make up that number, if any)). So I thought maybe the Hide bonus instead, and that made me happier (+4 small, +8 tiny, +12 diminutive, +16 fine). Of course things would work in the other direction as well (it's easier for a 4 foot 6 inch elf to walk across a 6 inch wide beam than a 26 foot tall giant). Ahhhh, goodness was had in my worlds (at least in my opinions).
Then I thought, what else might need this? I think strength checks to break things (or at least force open doors) should have this, or something like this. Compaire a halfling to a 16' tall goint breaking down a door. Okay, I know there's already a strength issue (the halfling probably only has a 16 str at best, while the giant proabably has a 16 at WORST), but I still think something should just be said for mass, it is easier for something with greater mass (and therefore inertia and momentum) to break down a door than something with less mass (provided both can move in similar ways as a halfling and a giant can). Maybe the Hide bonus would be too much, but certainly something like the attack bonus would help represent this.
I also thought that there should be a relative size bonus to intimidate checks, as in relative to what it is you're trying to intimidate. For example, it should be easier for a giant to intimidate a halfling than the other way around (when you have the capacity to fling around that which you're trying to intimidate like a rag-doll, I think that should count for something) and there a +4 for each size category larger, or -4 for each category smaller seemed appropriate.
I also thought something like that would be good for trying to tumble past opponents, only in this case, the smaller you are in comparison to what you're trying to tumble past, the better off you are. A cat should have an easier time trying to "tumble" past a human than a centaur, for example. True enough, there should be some point where you are so big in compairison to your opponent that you should be able to completely safely jump over them, but barring that the bonus should always be in favor to the smaller guy.
So let me know what you think. Good ideas? Bad ideas? Maybe something should be changed a little? Yeah.
All of a sudden, something didn't fit. The 6" wide beam is a little wider than the width of the typical house cat (or maybe the same width (I've never measured the width of a typical house cat)) but probably a good foot or most likely even more than that SMALLER than the width of a leopard. Then I thought about taking it to even greater extremes, what about a mouse? 1 inch in width? Maybe 2 inches (if it's fat)? He's got an extra 2 inches on either side of him and yet he'd still have a harder time getting getting across that beam than the leopard! That would be like me trying to walk across a bridge that's about 8 feet wide or wider! I shouldn't even need a balance check for that, and likewise the mouse shouldn't even have to make a check for getting across a 6 ince wide beam.
This told me that balance needs to be affected by size. That was a rule too weird for me to just accept. At first I thought, maybe just the size bonus for AC and attacks would do (+1 small, +2 tiny, +4 diminutive, +8 fine), but still the cat would only be equal to the leopard (which didn't seem quite right) and the mouse might then be a little better than the leopard (depending upon what sort of racial bonus you gave mice to balance checks (since they aren't in any Monster book that I've seen you'd have to make up that number, if any)). So I thought maybe the Hide bonus instead, and that made me happier (+4 small, +8 tiny, +12 diminutive, +16 fine). Of course things would work in the other direction as well (it's easier for a 4 foot 6 inch elf to walk across a 6 inch wide beam than a 26 foot tall giant). Ahhhh, goodness was had in my worlds (at least in my opinions).
Then I thought, what else might need this? I think strength checks to break things (or at least force open doors) should have this, or something like this. Compaire a halfling to a 16' tall goint breaking down a door. Okay, I know there's already a strength issue (the halfling probably only has a 16 str at best, while the giant proabably has a 16 at WORST), but I still think something should just be said for mass, it is easier for something with greater mass (and therefore inertia and momentum) to break down a door than something with less mass (provided both can move in similar ways as a halfling and a giant can). Maybe the Hide bonus would be too much, but certainly something like the attack bonus would help represent this.
I also thought that there should be a relative size bonus to intimidate checks, as in relative to what it is you're trying to intimidate. For example, it should be easier for a giant to intimidate a halfling than the other way around (when you have the capacity to fling around that which you're trying to intimidate like a rag-doll, I think that should count for something) and there a +4 for each size category larger, or -4 for each category smaller seemed appropriate.
I also thought something like that would be good for trying to tumble past opponents, only in this case, the smaller you are in comparison to what you're trying to tumble past, the better off you are. A cat should have an easier time trying to "tumble" past a human than a centaur, for example. True enough, there should be some point where you are so big in compairison to your opponent that you should be able to completely safely jump over them, but barring that the bonus should always be in favor to the smaller guy.
So let me know what you think. Good ideas? Bad ideas? Maybe something should be changed a little? Yeah.