The Hive Custodian
17th of July, 2006, 13:29
Level Adjustment Guide
This is a rough system for estimating level adjustments. It is not perfect, of course, but it's better than any other system I've seen besides playtesting (which takes time). Especially Savage Species. Still, use it as a guideline only.
Level Adjustment Points (LAP)
This system uses Level Adjustment Points (LAP) to determine the proper LA for a race or template.
LAP Costs
Ability Scores: A modifier to Constitution costs 2 LAP per. The highest other modifier costs 3 per, the next highest 2 per, and the rest 1 per. Example: +2 Strength, +2 Dexterity, -2 Constitution, +4 Wisdom, and -2 Charisma comes out to 4 LAP (Strength) + 2 LAP (Dexterity) - 4 LAP (Constitution) +12 LAP (Wisdom) - 2 LAP (Charisma) = 12 LAP.
Armor Class: A natural armor or dodge bonus to AC costs 3 LAP per. A size bonus to AC costs 4 LAP per.
Hit Points: A increase of one in hit die type costs 3 LAP, as do 10 bonus hit points.
Speed: A modifier to speed (relative to 30 feet) costs 4 LAP per 10 feet.
Saves: A bonus to one saving throw costs 1 LAP per.
Bonus Feat: A bonus 1st-level feat costs 3 LAP. Better feats cost more.
Skills: A bonus to one skill might cost between 0.1 and 0.5 per, depending on what skill it is.
Special Abilities: Low-light vision costs 1 LAP. Darkvision costs 1 LAP plus 1 LAP per 60 feet of range. Other special abilities should be approximated.
Monster Hit Dice: Costs for monster hit dice (including type qualities, except bonus hit points) are as follows:
Aberration: 4 LAP + 10.5 LAP per HD
(Animal: 5 LAP + 11 LAP per HD)
Construct: 20 LAP + 10.5 LAP per HD
Dragon: 12 LAP + 13 LAP per HD
Elemental: 25 LAP + 10.5 LAP per HD
Fey: 5 LAP + 9 LAP per HD
Giant: 4 LAP + 10.5 LAP per HD
Humanoid: 2 LAP + 10.5 LAP per HD
Magical Beast: 7 LAP + 12.5 LAP per HD
Monstrous Humanoid: 6 LAP + 12 LAP per HD
(Ooze: 30 LAP + 10.5 LAP per HD)
Outsider: 8 LAP + 12.5 LAP per HD
Plant: 30 LAP + 10.5 LAP per HD
Undead: 30 LAP + 10.5 LAP per HD
Vermin: 14 LAP + 10.5 LAP per HD
Estimating ECL
Determine how much LA a level is worth in your campaign. I usually go with 22 LAP per level, but this may vary depending on what feats, prestige classes, and such are available in your campaign.
If you're creating a template, multiply 22 LAP (or whatever number you determined) by the ECL you want to get the number of LAP the template can use.
If you're creating a template, do the same, but add about 7 at the end. This is because the standard races have some perks without any LA.
This is a rough system for estimating level adjustments. It is not perfect, of course, but it's better than any other system I've seen besides playtesting (which takes time). Especially Savage Species. Still, use it as a guideline only.
Level Adjustment Points (LAP)
This system uses Level Adjustment Points (LAP) to determine the proper LA for a race or template.
LAP Costs
Ability Scores: A modifier to Constitution costs 2 LAP per. The highest other modifier costs 3 per, the next highest 2 per, and the rest 1 per. Example: +2 Strength, +2 Dexterity, -2 Constitution, +4 Wisdom, and -2 Charisma comes out to 4 LAP (Strength) + 2 LAP (Dexterity) - 4 LAP (Constitution) +12 LAP (Wisdom) - 2 LAP (Charisma) = 12 LAP.
Armor Class: A natural armor or dodge bonus to AC costs 3 LAP per. A size bonus to AC costs 4 LAP per.
Hit Points: A increase of one in hit die type costs 3 LAP, as do 10 bonus hit points.
Speed: A modifier to speed (relative to 30 feet) costs 4 LAP per 10 feet.
Saves: A bonus to one saving throw costs 1 LAP per.
Bonus Feat: A bonus 1st-level feat costs 3 LAP. Better feats cost more.
Skills: A bonus to one skill might cost between 0.1 and 0.5 per, depending on what skill it is.
Special Abilities: Low-light vision costs 1 LAP. Darkvision costs 1 LAP plus 1 LAP per 60 feet of range. Other special abilities should be approximated.
Monster Hit Dice: Costs for monster hit dice (including type qualities, except bonus hit points) are as follows:
Aberration: 4 LAP + 10.5 LAP per HD
(Animal: 5 LAP + 11 LAP per HD)
Construct: 20 LAP + 10.5 LAP per HD
Dragon: 12 LAP + 13 LAP per HD
Elemental: 25 LAP + 10.5 LAP per HD
Fey: 5 LAP + 9 LAP per HD
Giant: 4 LAP + 10.5 LAP per HD
Humanoid: 2 LAP + 10.5 LAP per HD
Magical Beast: 7 LAP + 12.5 LAP per HD
Monstrous Humanoid: 6 LAP + 12 LAP per HD
(Ooze: 30 LAP + 10.5 LAP per HD)
Outsider: 8 LAP + 12.5 LAP per HD
Plant: 30 LAP + 10.5 LAP per HD
Undead: 30 LAP + 10.5 LAP per HD
Vermin: 14 LAP + 10.5 LAP per HD
Estimating ECL
Determine how much LA a level is worth in your campaign. I usually go with 22 LAP per level, but this may vary depending on what feats, prestige classes, and such are available in your campaign.
If you're creating a template, multiply 22 LAP (or whatever number you determined) by the ECL you want to get the number of LAP the template can use.
If you're creating a template, do the same, but add about 7 at the end. This is because the standard races have some perks without any LA.