Prince Yami
6th of June, 2006, 05:05
Ok here is the deal. I was monkeying around with the Sandstorm supplement to turn some of the monsters into playable races in the new game I'm starting up and here it is.
Marrutact
Medium monstrous humanoid
30 foot land speed
+2 Intellegence and wisdom
+4 racial bonus to listen checks
Special:
Spell resistance 10+class levels
Howl of healing: Once per day a Marrutact can heal all allies within 30 feet. Doing so takes up one standard action and the amount of damage healed is the Marrutacts class level divided by 2 and multiplied by a D6 with a modifier of the marrutacts class level divided by 3 with a minimum of D6+1. For example at 3rd level howl of healing would heal for D6+1 and at 6th would heal for 3d6 +2
Low light vision.
Resistance to fire 5.
Resistance to desiccation 10.
Additionally Marrutact only need to drink a single mouthful of water to recover from the effects of dehydration.
Marrutact are always female.
+1 level adjustment
Favoured class (even though when I DM I don't bother with this stuff cus it overcomplicates exp): Cleric
Automatic languages: Common and Marru
Marrusault
Medium monstrous humanoid
30 foot land speed
+2 strength and constitution
+4 racial bonus to listen checks
Special:
Spell resistance 10+class levels
Howl of Defiance: Once per day a Marrusault can loose a terrifying howl as a standard action. All enemies within 30 feet must succeed a DC 15 will save or become shaken.
Low light vision.
Resistance to fire 5.
Resistance to desiccation 10.
Additionally Marrutact only need to drink a single mouthful of water to recover from the effects of dehydration.
Marrusault are always male.
+1 level adjustment
Favoured class: Fighter
Automatic languages: Common and Marru
What do you all think? questions, comments and suggestions welcome. also if anyone else comes up with and origional and/or modified D&D race (or any other roleplaying system for that matter) feel free to discuss it here. that is why i made this thread after all :D
Marrutact
Medium monstrous humanoid
30 foot land speed
+2 Intellegence and wisdom
+4 racial bonus to listen checks
Special:
Spell resistance 10+class levels
Howl of healing: Once per day a Marrutact can heal all allies within 30 feet. Doing so takes up one standard action and the amount of damage healed is the Marrutacts class level divided by 2 and multiplied by a D6 with a modifier of the marrutacts class level divided by 3 with a minimum of D6+1. For example at 3rd level howl of healing would heal for D6+1 and at 6th would heal for 3d6 +2
Low light vision.
Resistance to fire 5.
Resistance to desiccation 10.
Additionally Marrutact only need to drink a single mouthful of water to recover from the effects of dehydration.
Marrutact are always female.
+1 level adjustment
Favoured class (even though when I DM I don't bother with this stuff cus it overcomplicates exp): Cleric
Automatic languages: Common and Marru
Marrusault
Medium monstrous humanoid
30 foot land speed
+2 strength and constitution
+4 racial bonus to listen checks
Special:
Spell resistance 10+class levels
Howl of Defiance: Once per day a Marrusault can loose a terrifying howl as a standard action. All enemies within 30 feet must succeed a DC 15 will save or become shaken.
Low light vision.
Resistance to fire 5.
Resistance to desiccation 10.
Additionally Marrutact only need to drink a single mouthful of water to recover from the effects of dehydration.
Marrusault are always male.
+1 level adjustment
Favoured class: Fighter
Automatic languages: Common and Marru
What do you all think? questions, comments and suggestions welcome. also if anyone else comes up with and origional and/or modified D&D race (or any other roleplaying system for that matter) feel free to discuss it here. that is why i made this thread after all :D