View Full Version : The Bestiary (Monster Statistics)
Cadrius
3rd of July, 2002, 11:18
Well, we have a people thread, here's a monster thread. Stash the stats of any monsters here for the convenience of the other players.
itches
3rd of July, 2002, 22:41
Knoll
CR 1
Hd 2d8+2 (11)
Initiate +0
Speed 20ft
AC 17 (+1 natural +4 scale +2 large sheild)
Attacks Battle axe 1d8 +3 Short bow 1d6
Darkvision 60ft
Saves fort+4 Ref +0 will +0
Str 15 Dex 10 Con 13 Int 8 Wis 11 Cha 8
skills = Listen +3 spot +3
Feats Power attack
Edit: knoll? What on earth is a Knoll?
LonePaladin
15th of August, 2002, 15:38
Just a suggestion here...
Could the monsters be listed in full stat-block format? That way, there's no question as to what they can/can't do.
Granted, that pretty much volunteers me to do the typing, but heck -- I made my character in stat-block format (without a character sheet, natch -- just the Phoob*). I think I can handle posting monsters for everyone's benefit, and it would get more posts listed for me. Need those promotions; don't want to go back to being a skeleton.
Anyway, just to prove the point, how about this?
Gnoll War1: CR 1; Medium-size Humanoid (Gnoll); HD 2d8+2; hp 11; Init +0; Spd 20 ft. (base 30 ft.); AC 17 (+4 scale mail, +2 large shield, +1 natural); Melee battleaxe +3 (1d8+2/crit x3), ranged shortbow +1 (1d6/crit x3); SQ darkvision 60 ft.; AL CE; SV Fort +4, Ref +0, Will +0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8.
Skills and Feats: Listen +3 (4), Spot +3 (4); Power Attack.
Equipment: battleaxe, shortbow, 20 arrows, scale mail, large steel shield.
Howzat?
* Phoob (n), Player's Handbook. From the abbreviation PHB, although the official abbreviation is PH.
Cadogan Trahem
21st of September, 2002, 02:01
Gnoll Cheifton: Male Gnoll Humanoid2/Ftr1/Rog1; Medium Humanoid ; HD 2d8+6 (Humanoid), 1d10+3 (Fighter), 1d6+3 (Rogue); hp 32; Init -1; Spd 20; AC 16; Atk +6 base melee, +1 base ranged; +8 (1d10+7, +1 Greatclub); +7 (1d4+4, Dagger, Masterwork); +6 (1d3+4, Unarmed); SQ: Darkvision (Ex); AL CE; SV Fort +8, Ref +1, Will +1; STR 19, DEX 8, CON 16, INT 10, WIS 13, CHA 15.
Skills:
Bluff+6, Intimidate+6, Jump+2, Listen+4, Spot+5, Swim-1.
Feats:
Armor Proficiency: medium, Power Attack, Shield Proficiency, Sunder, Weapon Focus: Greatclub.
Possessions:
Weapons: +1 Greatclub; Dagger, Masterwork.
Armor: Banded mail.
Goods: Thieves' tools, Masterwork; Peasant's outfit; Banded agate; Azurite; Blue quartz; Bloodstone; Amber.
Magic: Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Light Wounds (1); Potion: Cure Moderate Wounds (3);
PP 12, GP 523, SP 126, CP 89
Cadogan Trahem
21st of September, 2002, 02:32
Gnoll Adept: Male Gnoll Humanoid2/Adp1; Medium Humanoid ; HD 2d8+2 (Humanoid), 1d6+1 (Adept); hp 18; Init +2; Spd 30; AC 14; Atk +2 base melee, +3 base ranged; +2 (1d4+1, Dagger); SQ: Darkvision (Ex); AL CE; SV Fort +4, Ref +2, Will +5; STR 13, DEX 14, CON 12, INT 9, WIS 16, CHA 11.
Skills:
Concentration+3, Listen+6, Spellcraft+1, Spot+6.
Feats:
Armor Proficiency: medium, Combat Casting, Shield Proficiency, Spell Focus: Necromancy.
Spells Known (Adp 3/2): 0 - Create Water, Cure Minor Wounds, Detect Magic, Ghost Sound, Guidance, Light, Mending, Purify Food and Drink, Read Magic; 1st - Bless, Burning Hands, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Sleep.
Spells Prepared (Adp 3/2): 0 - Detect Magic, Light, Read Magic; 1st - Bless, Cause Fear.
Possessions:
Weapons: Dagger.
Armor: Padded.
Goods: Case, map or scroll; Peasant's outfit.
Magic: Scroll: Burning Hands (1); Scroll: Cause Fear (1); Scroll: Cause Fear (1); Scroll: Obscuring Mist (1).
Cadogan Trahem
16th of November, 2002, 17:25
Orc Warrior: Male Orc War1; Medium Humanoid ; HD 1d8 (Warrior); hp 8; Init +0; Spd 20; AC 14; Atk +3 base melee, +1 base ranged; +3 (1d12+3, Greataxe); +1 (1d6+2, Javelin); SQ: Light sensitivity (Ex), Darkvision (Ex); AL CE; SV Fort +2, Ref +0, Will -1; STR 15, DEX 10, CON 11, INT 9, WIS 8, CHA 8.
Skills:
Listen+2, Spot+2.
Feats:
Alertness.
Possessions:
Weapons: Greataxe; Javelin.
Armor: Scale mail.
LonePaladin
6th of April, 2005, 01:07
Dire Lion: CR 5; Large Animal; HD 8d8+24; hp 60; Init +2; Spd 40 ft.; AC 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13; BAB/Grap +6/+17; Atk +13 melee (claw, 1d6+7); Full Atk +13 melee (2 claws, 1d6+7) and +7 melee (bite, 1d8+3); S/R 10 ft./5 ft.; SA Improved grab, pounce, rake 1d6+3; SQ Low-light vision, scent; SV Fort +9, Ref +8, Will +7; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide +2, Listen +7, Move Silently +5, Spot +7; Alertness, Run, Weapon Focus (claw).
Pounce (Ex): Can make a full attack (including two claws) on a charge.
Rake (Ex): Attack bonus +12, damage 1d6+3.
Gralhruk
14th of May, 2008, 03:18
Formian Warrior
Medium Outsider (Lawful, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Sting +7 melee (2d4+3 plus poison)
Full Attack: Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 18
Saves: Fort +6, Ref +7, Will +5
Abilities: Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11
Skills: Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12
Feats: Dodge, Multiattack
Environment: A lawful-aligned plane
Organization: Solitary, team (2?4), or troop (6?11)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful neutral
Advancement: 5?8 HD (Medium); 9?12 HD (Large)
Level Adjustment: -
Warriors communicate through the hive mind to convey battle plans and make reports to their commanders. They cannot speak otherwise.
A warrior is about is about 5 feet long and about 4-1/2 feet high at the front. It weighs about 180 pounds.
Combat
Warriors are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they attack with coordinated and extremely efficient tactics.
A formian warrior?s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Str. The save DC is Constitution-based.
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