The Hive Custodian
28th of February, 2006, 16:46
Class Design Rules
Version 1.02
As always, these rules are a guideline only, especially in the current experimental stage. If these rules are to be used extensively, it is suggested that multiclassing be banned.
Update History
v1.01: 2/28/05
Added update history.v1.02: 3/1/05
Names changed to reflect ability order.
"Constant" abilities renamed and repriced. Most "Minor Constant" abilities now cost LP, not EP.Basics
There are two quantities to keep track of when designing a class.
The first is Linear Points (LP). These generally represent abilities that the character gains at 1st level, as well as hit die types and skill base.
The second is Exponential Points (EP). These generally represent abilities that a character gains throughout their career.
A solid core nonspellcaster base class gets about 22 EP and 40 LP.
1. Alignment
You may apply alignment restrictions to the class. These have no effect on the class with regards to these design rules.
2. Hit Die
Assign a hit die to the class. Costs are as follows:
Hit
Die Cost (LP)
d4 0
d6 3
d8 6
d10 9
d12 12
3. Skills
Choose a skill base and class skill list for the class. The cost depends on the skill base and the quality of the class skill list. Examples of "poor" skill lists include the fighter and the wizard. Examples of "average" skill lists include the barbarian and the druid. Example of "good" skill lists include the monk, the ranger, and the rogue.
Skill Cost (LP)
Base Poor Avg Good
2 4 6 8
4 6 9 12
6 8 12 16
8 10 15 20
3. Base Attack Bonus
Choose a base attack bonus progression for the class.
BAB per
Level Cost (EP)
+1/2 0
+3/4 4
+1 8
4. Saves
Choose at least one good save (2 + 1/2 per level) for the class. Poor saves (1/3 per level) cost nothing.
Per Good Save: 1 EP, 3 LP
4. Proficiencies
Choose proficiencies for the class. Some other abilities also fall into this category.
Simple Weapon Proficiency: 1 LP
> Martial Weapon Proficiency: 1 LP
Light Armor Proficiency: 1 LP
> Medium Armor Proficiency: 1 LP
>> Heavy Armor Proficiency: 1 LP
Shield Proficiency: 1 LP
> Tower Shield Proficiency: 1 LP
Wisdom-based AC (as monk): 4 LP
5. Abilities
Abilities fall into three main groups: Minor, Medium, and Major. A Medium ability is roughly equivalent to a feat. A Minor ability is about a third of a feat; a Major ability is almost twice a feat.
Other types of abilities include spells, Lesser Constant abilities, and Greater Constant abilities.
5a. Initial Abilities
Minor ability at 1st level: 1 LP
Medium ability at 1st level: 3 LP
5b. Constant Abilities
Constant abilities are gained every four levels instead of only once. No more than one ability can be gained per level.
Minor ability every 4 levels: 1 EP
Medium ability every 4 levels: 3 EP
Major ability every 4 levels: 5 EP
5c1. Spellcasting, WoTC Method
There's two ways to find costs. One is fitted roughly to the base classes, according to 23 CP and 35 IP:
Spellcasting:
Divine, as Druid: 9 EP , 9 LP
Divine, as Cleric: 12 EP?, 9 LP
Divine, as Paladin/Ranger: 2 EP
Arcane, as Bard: 9 EP , 0 LP?
Arcane, as Wizard: 18 EP , 27 LP
Arcane, as Sorcerer: 21 EP , 27 LP
5c2. Spellcasting, Experimental Method
Still extremely rough; adherence to this method would require major changes to classes. It involves a universal spellcasting table:
Level 0 1/2/3 4/5/6 7/8/9
-2nd 1
-1st 2
0th 3
1st 3 1
2nd 4 2
3rd 4 2/1
4th 5 3/2
5th 5 3/2/1
6th 5 3/3/2
7th 6 4/3/2 1
8th 6 4/3/3 2
9th 6 4/4/3 2/1
10th 7 4/4/3 3/2
11th 7 5/4/4 3/2/1
12th 7 5/4/4 3/3/2
13th 7 5/5/4 4/3/2 1
14th 8 5/5/4 4/3/3 2
15th 8 5/5/5 4/4/3 2/1
16th 8 6/5/5 4/4/3 3/2
17th 8 6/5/5 5/4/4 3/2/1
18th 9 6/6/5 5/4/4 3/3/2
19th 9 6/6/5 5/5/4 4/3/3
20th 9 6/6/6 5/5/4 4/4/4
Costs are as follows:
Spellcasting:
Divine, class level*: 16 EP 12 LP
Class level -1: 14 EP 10 LP
Class level -2: 12 EP 8 LP
Class level -4: 8 EP 4 LP
Class level -6: 6 EP
Class level -8: 4 EP
Class level -10: 3 EP
Arcane**: x3/2 EP x3/2 LP
Spontaneous***: no change
x1.5 spells per day****: x4/3 EP
Extra Domain Spells: x5/4 EP
*As druid. Includes one spontaneous converison type (e.g. cure spells).
**As wizard.
***Spontaneous simply means spontaneous spellcasting. There is no direct change in spells per day. Use the same table for spells known, but do not include bonus spells.
****After bonus spells.
Under this system, the primary spellcasters end up over nonspellcasters in terms of EP. The wizard ends up under in terms of LP, while the cleric ends up over.
Version 1.02
As always, these rules are a guideline only, especially in the current experimental stage. If these rules are to be used extensively, it is suggested that multiclassing be banned.
Update History
v1.01: 2/28/05
Added update history.v1.02: 3/1/05
Names changed to reflect ability order.
"Constant" abilities renamed and repriced. Most "Minor Constant" abilities now cost LP, not EP.Basics
There are two quantities to keep track of when designing a class.
The first is Linear Points (LP). These generally represent abilities that the character gains at 1st level, as well as hit die types and skill base.
The second is Exponential Points (EP). These generally represent abilities that a character gains throughout their career.
A solid core nonspellcaster base class gets about 22 EP and 40 LP.
1. Alignment
You may apply alignment restrictions to the class. These have no effect on the class with regards to these design rules.
2. Hit Die
Assign a hit die to the class. Costs are as follows:
Hit
Die Cost (LP)
d4 0
d6 3
d8 6
d10 9
d12 12
3. Skills
Choose a skill base and class skill list for the class. The cost depends on the skill base and the quality of the class skill list. Examples of "poor" skill lists include the fighter and the wizard. Examples of "average" skill lists include the barbarian and the druid. Example of "good" skill lists include the monk, the ranger, and the rogue.
Skill Cost (LP)
Base Poor Avg Good
2 4 6 8
4 6 9 12
6 8 12 16
8 10 15 20
3. Base Attack Bonus
Choose a base attack bonus progression for the class.
BAB per
Level Cost (EP)
+1/2 0
+3/4 4
+1 8
4. Saves
Choose at least one good save (2 + 1/2 per level) for the class. Poor saves (1/3 per level) cost nothing.
Per Good Save: 1 EP, 3 LP
4. Proficiencies
Choose proficiencies for the class. Some other abilities also fall into this category.
Simple Weapon Proficiency: 1 LP
> Martial Weapon Proficiency: 1 LP
Light Armor Proficiency: 1 LP
> Medium Armor Proficiency: 1 LP
>> Heavy Armor Proficiency: 1 LP
Shield Proficiency: 1 LP
> Tower Shield Proficiency: 1 LP
Wisdom-based AC (as monk): 4 LP
5. Abilities
Abilities fall into three main groups: Minor, Medium, and Major. A Medium ability is roughly equivalent to a feat. A Minor ability is about a third of a feat; a Major ability is almost twice a feat.
Other types of abilities include spells, Lesser Constant abilities, and Greater Constant abilities.
5a. Initial Abilities
Minor ability at 1st level: 1 LP
Medium ability at 1st level: 3 LP
5b. Constant Abilities
Constant abilities are gained every four levels instead of only once. No more than one ability can be gained per level.
Minor ability every 4 levels: 1 EP
Medium ability every 4 levels: 3 EP
Major ability every 4 levels: 5 EP
5c1. Spellcasting, WoTC Method
There's two ways to find costs. One is fitted roughly to the base classes, according to 23 CP and 35 IP:
Spellcasting:
Divine, as Druid: 9 EP , 9 LP
Divine, as Cleric: 12 EP?, 9 LP
Divine, as Paladin/Ranger: 2 EP
Arcane, as Bard: 9 EP , 0 LP?
Arcane, as Wizard: 18 EP , 27 LP
Arcane, as Sorcerer: 21 EP , 27 LP
5c2. Spellcasting, Experimental Method
Still extremely rough; adherence to this method would require major changes to classes. It involves a universal spellcasting table:
Level 0 1/2/3 4/5/6 7/8/9
-2nd 1
-1st 2
0th 3
1st 3 1
2nd 4 2
3rd 4 2/1
4th 5 3/2
5th 5 3/2/1
6th 5 3/3/2
7th 6 4/3/2 1
8th 6 4/3/3 2
9th 6 4/4/3 2/1
10th 7 4/4/3 3/2
11th 7 5/4/4 3/2/1
12th 7 5/4/4 3/3/2
13th 7 5/5/4 4/3/2 1
14th 8 5/5/4 4/3/3 2
15th 8 5/5/5 4/4/3 2/1
16th 8 6/5/5 4/4/3 3/2
17th 8 6/5/5 5/4/4 3/2/1
18th 9 6/6/5 5/4/4 3/3/2
19th 9 6/6/5 5/5/4 4/3/3
20th 9 6/6/6 5/5/4 4/4/4
Costs are as follows:
Spellcasting:
Divine, class level*: 16 EP 12 LP
Class level -1: 14 EP 10 LP
Class level -2: 12 EP 8 LP
Class level -4: 8 EP 4 LP
Class level -6: 6 EP
Class level -8: 4 EP
Class level -10: 3 EP
Arcane**: x3/2 EP x3/2 LP
Spontaneous***: no change
x1.5 spells per day****: x4/3 EP
Extra Domain Spells: x5/4 EP
*As druid. Includes one spontaneous converison type (e.g. cure spells).
**As wizard.
***Spontaneous simply means spontaneous spellcasting. There is no direct change in spells per day. Use the same table for spells known, but do not include bonus spells.
****After bonus spells.
Under this system, the primary spellcasters end up over nonspellcasters in terms of EP. The wizard ends up under in terms of LP, while the cleric ends up over.