Cadrius
5th of February, 2006, 06:51
I'll be stashing all the non-standard Feats that I like in this thread. Enjoy.
Able Body
Arising from a noteworthy nimbleness or strength, or both, you are gifted with a knack for physical and athletic pursuits.
Prerequisites: Str 13 or Dex 13
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. Skills that may be chosen by this feat are as follows: Balance, Climb, Escape Artist, Hide, Move Silently, Ride, Swim, Tumble, and Use Rope.
Special: Characters may take this Feat more than once, choosing new Skills each time.
Keen Mind
Sharp senses, quick wits, and sound faculties combine to give you a knack for discerning, learning, and remembering.
Prerequisites: Int 13 or Wis 13.
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. The following Skills are available: Appraise, Decipher Script, Forgery, Heal, Knowledge (Any), Listen, Sense Motive, Spot.
Special: Characters may take this Feat more than once, choosing new Skills each time.
Silver Tongue
Presence, poise, and demeanor combine to make you an exceptionally persuasive individual.
Prerequisites: Cha 13
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. The available Skills are: Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform (Any).
Special: Characters may take this Feat more than once, choosing new Skills each time.
Able Body
Arising from a noteworthy nimbleness or strength, or both, you are gifted with a knack for physical and athletic pursuits.
Prerequisites: Str 13 or Dex 13
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. Skills that may be chosen by this feat are as follows: Balance, Climb, Escape Artist, Hide, Move Silently, Ride, Swim, Tumble, and Use Rope.
Special: Characters may take this Feat more than once, choosing new Skills each time.
Keen Mind
Sharp senses, quick wits, and sound faculties combine to give you a knack for discerning, learning, and remembering.
Prerequisites: Int 13 or Wis 13.
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. The following Skills are available: Appraise, Decipher Script, Forgery, Heal, Knowledge (Any), Listen, Sense Motive, Spot.
Special: Characters may take this Feat more than once, choosing new Skills each time.
Silver Tongue
Presence, poise, and demeanor combine to make you an exceptionally persuasive individual.
Prerequisites: Cha 13
Benefit: Select any two Skills from the following list that you do not have as Class Skills. These Skills will now always count as Class Skills. The available Skills are: Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform (Any).
Special: Characters may take this Feat more than once, choosing new Skills each time.