-J-
27th of January, 2006, 15:58
Name: Aswad (Black)
Steelblooded Erlender Defender/Fighter
Level: 2
XP: 1,000
Age: 17
Gender: Male
Height: 5'11 (appears 5'6 when in "beggar mode")
Weight: 165lbs
Eyes: Sea Green
Hair: Black
Skin: Swarthy
STR: 16 (+3) +2 Erenlander
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 10 (+0) -2 Erenlander
Saves
Fort +4 (+2 Con, +2 Ftr)
Ref +5 (+3 Dex, +2 Def)
Will +1 (+1 Wis)
Base Attack : +2
Melee Base: +5 (+3 Str, +2 Base)
Ranged Base: +5 (+3 Str, +2 Base)
Defense
AC: 17 (Class +4, Dex +3, Armor +0)
Vitality Points: 14/21 (1d8(8)+1d10(9)+4(con))
Wound Points: 14/14
Special Abilities and Feats
Steel Blooded - Weapon Focus : Quarterstaff
Steel Blooded - Offensive Tactics (+1 to first attack or +1 to all damage for the round)
Two Weapon Fighting
Combat Expertise
Improved Trip (+4 to contested Str Roll)
Fighter Bonus Feat - Improved Disarm (+4 on contested Str Roll, +4 when using a 2h weapon, -4 when used barehanded)
Defender - Masterful Strike - 1d6 unarmed
Defender - Improved Unarmed Combat
Skills..................(ranks/Bonus)
Appraise....................0/+2 (+4 when appraising weapons)
Balance.....................2/+5
Bluff.........................2/+2
Climb........................3/+6
Concentration............0/+2
Craft - Weaponsmith...5/+7
Diplomacy.................0/+0
Disguise....................0/+0
Escape Artist.............2/+5
Forgery.....................0/+2
Gather Information......0/+0
Heal.........................0/+1
Hide.........................4/+7
Intimidate..................0/+0
Jump........................5/+8
Knowledge - Shadow...2/+4
Listen.......................4/+5
Move Silently.............4/+7
Perform.....................0/+0
Ride..........................0/+3
Search......................0/+2
Sense Motive.............4/+5
Speak Languages........2/-
Spot.........................0/+1
Survival.....................0/+1
Swim........................1/+4
Tumble......................2/+7 (+2 synergy from Jump)
Use Rope...................0/+2
Languages
Sarcosan - Colonial (Fluent)
Erenlander (Basic)
Orcish (Basic)
Trade Tongue (Basic)
Gear..............................(VP)....(Wt).... ..(Location)
Quarterstaff.....................(0)...(4lbs)..... (Carried)
Drop Sheath and Dagger....(20)..(2lbs).....(Right Forearm - Hidden)
Sling...............................(0)...(0.5lbs) ...(Waist - concealed)
5 Sling Bullets.................(0.05).(2.5lbs)...(Conceal ed in belt)
10' of fishing line
a few fishhooks
20 arrow heads <---- Given to Heulwen
1 knife
1 waterskin
a few sewing needles
Collection of well made Nails and buckles (19.95VP)
Attacks
Quarterstaff (Two handed) - Attack: +6 Damage: 1d6+4 (20 x2)
Quarterstaff (Two Weapon) - Attack: +4/+4 Damage: 1d6+3/1d6+1 (20 x2)
Dagger - Attack: +5 Damage: 1d4+3 (19-20 x2)
Unarmed - Attack: +5 Damage: 1d6+3 (20 x2)
Unarmed (Two Weapon) - Attack +3/+3 Damage 1d6+3/1d6+1 (20 x2)
Melee weapon w/offhand Unarmed - Attack: +3/+3
Steelblooded Erlender Defender/Fighter
Level: 2
XP: 1,000
Age: 17
Gender: Male
Height: 5'11 (appears 5'6 when in "beggar mode")
Weight: 165lbs
Eyes: Sea Green
Hair: Black
Skin: Swarthy
STR: 16 (+3) +2 Erenlander
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 10 (+0) -2 Erenlander
Saves
Fort +4 (+2 Con, +2 Ftr)
Ref +5 (+3 Dex, +2 Def)
Will +1 (+1 Wis)
Base Attack : +2
Melee Base: +5 (+3 Str, +2 Base)
Ranged Base: +5 (+3 Str, +2 Base)
Defense
AC: 17 (Class +4, Dex +3, Armor +0)
Vitality Points: 14/21 (1d8(8)+1d10(9)+4(con))
Wound Points: 14/14
Special Abilities and Feats
Steel Blooded - Weapon Focus : Quarterstaff
Steel Blooded - Offensive Tactics (+1 to first attack or +1 to all damage for the round)
Two Weapon Fighting
Combat Expertise
Improved Trip (+4 to contested Str Roll)
Fighter Bonus Feat - Improved Disarm (+4 on contested Str Roll, +4 when using a 2h weapon, -4 when used barehanded)
Defender - Masterful Strike - 1d6 unarmed
Defender - Improved Unarmed Combat
Skills..................(ranks/Bonus)
Appraise....................0/+2 (+4 when appraising weapons)
Balance.....................2/+5
Bluff.........................2/+2
Climb........................3/+6
Concentration............0/+2
Craft - Weaponsmith...5/+7
Diplomacy.................0/+0
Disguise....................0/+0
Escape Artist.............2/+5
Forgery.....................0/+2
Gather Information......0/+0
Heal.........................0/+1
Hide.........................4/+7
Intimidate..................0/+0
Jump........................5/+8
Knowledge - Shadow...2/+4
Listen.......................4/+5
Move Silently.............4/+7
Perform.....................0/+0
Ride..........................0/+3
Search......................0/+2
Sense Motive.............4/+5
Speak Languages........2/-
Spot.........................0/+1
Survival.....................0/+1
Swim........................1/+4
Tumble......................2/+7 (+2 synergy from Jump)
Use Rope...................0/+2
Languages
Sarcosan - Colonial (Fluent)
Erenlander (Basic)
Orcish (Basic)
Trade Tongue (Basic)
Gear..............................(VP)....(Wt).... ..(Location)
Quarterstaff.....................(0)...(4lbs)..... (Carried)
Drop Sheath and Dagger....(20)..(2lbs).....(Right Forearm - Hidden)
Sling...............................(0)...(0.5lbs) ...(Waist - concealed)
5 Sling Bullets.................(0.05).(2.5lbs)...(Conceal ed in belt)
10' of fishing line
a few fishhooks
20 arrow heads <---- Given to Heulwen
1 knife
1 waterskin
a few sewing needles
Collection of well made Nails and buckles (19.95VP)
Attacks
Quarterstaff (Two handed) - Attack: +6 Damage: 1d6+4 (20 x2)
Quarterstaff (Two Weapon) - Attack: +4/+4 Damage: 1d6+3/1d6+1 (20 x2)
Dagger - Attack: +5 Damage: 1d4+3 (19-20 x2)
Unarmed - Attack: +5 Damage: 1d6+3 (20 x2)
Unarmed (Two Weapon) - Attack +3/+3 Damage 1d6+3/1d6+1 (20 x2)
Melee weapon w/offhand Unarmed - Attack: +3/+3