View Full Version : Sara Sumna
Aethyc
21st of December, 2005, 04:34
Sara Sumna
Race: Human
Gender: Female
Age:
Size: Medium
Class: Humanoid 3, Fighter 1
XP: 0 / 4000
Abilities:
Str:19 (16 +2 human +1 4th) +4
Dex:12 +1
Con:14 +2
Int:13 +1
Wis:9 -1
Cha:10 +0
Human Racial Traits:
• +2 to any ability score. Chosen: Str
• Medium: as Medium creatures, humans have no special bonuses or penalties due to size.
• Human base land speed is 30 feet.
• A human begins play with three levels of humanoid. This grants them 3 HD, 3d8 hp (and rp), +2 BAB, +1 Fort save, +1 Ref save, and +3 Will save.
• A human’s racial levels grant them two feats. They also get two bonus feats. They may select these two bonus feats from any they qualify for.
• 4 extra skill points at 1st level and 1 extra skill point at each additional level
• A human’s racial levels grant them (4 + Int Modifier) x 3 skill points (does not include the extra skill point humans get at every level). A human can choose any 10 skills as racial skills on which to spend these skill points.
• Adaptive Learning (Ex): A human can designate any one of his selected human class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character takes. Chosen: Profession (Blacksmith)
• Automatic Language: Human. Bonus Languages: Any (barring secret languages)
Class Traits:
Simple/Martial Weapon Prof.
Light/Medium/Heavy/Shield/Tower Shield Prof.
Bonus Feat(s)
Languages:
Draconic (2)
Dwarven (2)
Elven (2)
Gnome (2)
Human (3)
Halfling (2)
Feats: (5)
Combat Expertise
Exotic Weapon Proficiency: Sword, Short Broadblade
Weapon Focus: Sword: Sword, Short Broadblade
Improved Toughness
Phalanx Fighting
Armor Check Penalty: -5
Skills: Max ranks: 7; Total Skill points: 34 (18 humanoid (4+1 x 3 + 3), 16 fighter (2+1 x 4 + 4)
Ranks + Abi + Other = Bonus
Craft (Armorsmithing): 7 + 1 + 4 = +12
Craft (Blacksmith): 5 + 1 + 4 = +10
Craft (Weaponsmithing): 1 + 1 + 2 = +4
Profession (Blacksmith): 5 - 1 + 4 = +8
Speak Language: 4 (Draconic, Dwarven, Elven, Gnomish)
Tumble 5 + 1 - 5 = +1
Use Rope: 3 + 1 +2 = +6
Notes:
Craft checks are assuming access to QW tools; otherwise, -2 to craft checks.
Tumble gives +3 AC when fighting defensively, +6 AC when using total defense
Aethyc
21st of December, 2005, 05:34
Base Speed: 30 ft (20 ft: Sectioned Plate)
HP : 35 / 35
RP: 35 / 35
AC: 22 : 10 + 8 (Sectioned Plate (Full)) + 2 (Heavy Shield) + 1 (Dex) +1 (Phalanx Fighting)
Initiative: +1 (Dex)
BAB: +3
Grapple: + 7 (+3 BAB, +4 Str)
Attacks:
Short Broadblade: +9 (1d6 +5, 19-20x2)
Composite Longbow: +4 (1d8 +4, 20 x3)
Full Attack:
Same as Attack
Saves:
Fort: + 5 (+1 humanoid, +2 fighter, +2 con)
Ref: +2 (+1 humanoid, +0 fighter, +1 dex)
Will: +2 (+3 humanoid, + 0 fighter, -1 wis)
Notes: when using the short broadblade and combat expertise or total defense for at least +2 to armor Sara gets an additional +1 dodge bonus to ac from the broadblade.
Aethyc
21st of December, 2005, 06:08
Carrying Devices:
Backpack (2lbs) (2)
Belt Pouch (1/2 lbs) (1)
Equipment Worn:
EW Sectioned Armor (+8 armor, +1 max dex, 20ft move, -4 ACP, 60lbs) (3300 -> 1100)
Locked Gauntlet (+10 on disarm attempts when being disarmed, 0lbs) (8)
EW Steel Heavy Shield (+2 shield, -1 ACP, 15lbs) (170 -> 57)
MW Short Broadblade (1d6, 19-20x2, 3lbs, P) (825)
Composite Longbow +4 (1d8, 20x3, 110' RI (10), 3lbs, P) (500)
Quiver, 20 Arrows (6lbs) (2)
Backpack:
Bedroll (5lbs) (1sp)
Cold Weather Clothing (7lbs) (8)
Everburning Torch (20ft/40ft illum; 1lb) (110)
Flint/Steel (0) (1)
Belt Pouch:
Silk Rope, 50 ft, with grappling hook (5lbs) (10)
2x Potion of Lesser Vigor (11 rounds) (100)
1x Potion of Cure Moderate Wounds (2d8+3) (1lb w/ PoLV) (300)
Coinage/Money:
PP:
GP: 4 (0lb)
SP:
CP:
Encumberance:
With Backpack: 109lbs (light)
Without Backpack: 94 (light)
Carrying Capacity:
Light: 0 - 116
Medium: 117-233
Heavy: 234-350
Mount's Weight: 307 lbs
Notes:
Short Broadblade: When using combat expertise, fighting defensively or taking the total defense action for at least +2 armor the short broadblade gives an additional +1 dodge bonus to AC. The blade being MW gives +1 attack and +1 damage.
Sectioned Plate:
Full: +8 AC, +1 Max Dex, -5 ACP, 35% ASF, 60lbs.
Partial Reduced: +5 AC, +2 Max Dex, -3 ACP, 30% ASF, 40lbs.
Fully Reduced: +3 AC, +3 Max Dex, -2 ACP, 20% ASF, 25lbs.
Putting on or taking off the Fully Reduced mode takes the same amount of time as any other light armor: 1/2 dakika (10 rounds). It can be donned hastily in 5 rounds.
Changing up from Fully Reduced to Partially Reduced requires 1/2 dakika (10 rounds) and can be done without help. It can be done hastily in 5 rounds.
Changing up from Partially Reduced to Full protection requires 1 dakika (20 rounds) and requires help to do it properly. It can be done hastily, without help, in 1/2 dakika (10 rounds).
If any step is considered hastily donned, then the penalties for donning hastily (1 worse armor check, 1 less armor) apply.
Changing down from Full protection to Partially Reduced requires (1d3)/2 dakikas (10 to 30 rounds); help can reduce time by half.
Changing down from Partially Reduced to Fully Reduced requires 1/2 dakika (10 rounds); help can reduce time by half.
Total time to strip down from Full to not wearing: (1d3 x 10)+20 rounds or (1d3+2)/2 dakika
The sectioned plate is EW, which gives 1 less ACP (not counted in notes)
The sectioned plate is slightly customized and built for Sara (by herself)
Aethyc
21st of December, 2005, 06:23
Full Name: Sara Sumna
Age: Approx. 24 küçüksene
Height: 6'3"
Weight: 198
Hair: Dirty blond or brown
Eyes: Blue
Skin: White
Sara is most comfortable fully suited up in her armor. The red helmet is slightly customized by her to have a hole in the back to let her hair out; the hair goes from the back of her head almost straight up, where it then falls down in a tight ponytail. The shoulders on the armor are enlarged quite a bit, protecting her neck area from horizontal attacks but making her slightly more vulnerable to vertical swings. The armor is tinted on the back and sides to be a dull orange and is yellow on the front with a red crest on the chest. Areas where more mobile materials are used, such as leg and arm joints, have been painted black. Her steel shield is white on the edges with a black and white pattern in the middle, stylized like the crest.
Outside of her armor, Sara is tall and somewhat powerfully built. Years of fighting and working as a smith have turned what might have been a pretty woman into a rugged tomboy. She keeps her blond/brown hair in a ponytail, mostly to keep it out of her eyes. She wears a set of well worn traveller's clothes.
From her years working as a smith and as a fighter have given Sara a somewhat gruff demeanor. She takes orders well and has a good knowledge of what she is supposed to be doing tactically, but at times she forgets her surroundings. She is always interested in getting the current job done and, if she can help it, with little or no damage to herself. She is not afraid to get into combat or to finish it once it has started. She has little room for jokes and takes any threat seriously, even if meant in jest.
Aethyc
21st of December, 2005, 06:40
Sara was the fifth child to a family of four boys. Her father was a blacksmith and her mother, who died giving birth to her sixth child, another boy, was the daughter of a farmer. Growing up without a mother or female siblings made Sara into a tomboy. She was always with the guys, sometimes getting into trouble. Though initially criticized for being a girl by the other guys, after spending some time with them they kind of forgot that she was a girl; and, in a way, she did too. At a young age she started working in her father's smith and developed a knack at making armor. When three of her four older brothers decided to respond to a call to join the army, she decided to join the army as well.
Sara was one of the few woman serving in the army at the time and was the butt of jokes because of that. However, her natural abilities and desire to get better let her gain the respect of the other members in her squad. She had never risen past the infantry ranks, though: she lacked the ability to plan on a large scale and lead others; it is quite possible, thought, that she was held back because she was a woman. However, Sara has an excellent mind for tactics on a small scale and was well respected for being able to help orchestrate the defense of several key locations during the war. After serving in the army for several years she was honorably discharged when the threat she was called to combat was gone. Sara liked working in the military much more than at the smith, so she became a mercenary.
In general, Sara thinks of herself first and her compatriots second. Survival is very high on her list, as are getting the job done. In combat she fights defensively, allowing others more suited to the task of dealing damage to do their jobs while she keeps the attention of whoever they are dealing with.
Sara's travels as a mercenary have brought her to many different lands, where she has picked up the languages spoken there. Currently, she has found herself hired to a trading caravan as a guard until she meets up with her next employer, a Maenad with some "ancestor trouble".
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