Black Plauge
16th of October, 2005, 12:21
Air Guns
Air guns come in three basic types, differentiated on how they pressurize the air used to propel the bullet: single-pump, multi-pump, and pre-primed reservoirs. All stats presented are for a medium-sized weapon. All air guns are exotic weapons.
Single-pump guns have the advantage of being quick to reload (since they only require a single pump to repressurize the gun) but have very short effective ranges because of the low air pressure involved (when compared to the other types of guns). Single-pump guns come in both a long and short-barrel design, with the long-barrel design being slightly more accurate.
Short-barrel single-pump stats:
Dmg: 1d6 (piercing); Crit: 20/x3; RI: 10 ft.; Wt: 2 lbs.; Reload: MEA; Cost: 1000 gp
Long-barrel single-pump stats:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 15 ft.; Wt: 4 lbs.; Reload: MEA; Cost: 1200 gp
Multi-pump guns have the advantage of being far more accurate at long range than their short barrel counter parts and also deal more damage because of the higher air pressures that a multi-pump system provides. However, they also take much longer to load because of the aforementioned multi-pump system.
Short-barrel multi-pump stats:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 2 lbs.; Reload: FRA; Cost: 1100 gp
Long-barrel multi-pump stats:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 4 lbs.; Reload: FRA; Cost: 1300 gp
Pre-primed reservoir guns have the best of both worlds with a fast reload time and better accuracy at range. However, their dependance on a pre-primed reservoir means that once the reservoir runs out the gun is basically useless without the specialized equipment needed to recharge them, and even then it takes a significant amount of time to recharge the reservoir. Thus it is rare to see these guns in the field of battle. They do, however, make excellent hunting pieces where a follow-up shot is generally needed quickly. The reservoir can be either internal or external, depending on the gun. External reservoirs come in different sizes (measured in shot capacity) and are hooked to the gun by means of a hose (normally 10 ft. long). Some also come as repeaters which can be fired multiple times without reloading, but require much longer to reload when they run out of shots.
Single Shot Varieties:
Short-barreled external reservoir:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 2 lbs. + reservoir weight; Reload: MEA; Cost: 800 gp
Long-barreled external reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 4 lbs. + reservoir weight; Reload: MEA; Cost: 900 gp
External reservoir:
Capacity: Variable; Wt: 10 lbs./20 shots; Cost: 1000 gp/ 20 shots; Recharge Time: 20 min./20 shots
Long-barreled internal reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 5 lbs.; Reload: MEA; Reservoir Capacity: 5 shots; Cost: 2000 gp; Recharge Time: 5 min.
Repeater Varieties:
Short-barreled external reservoir:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 3 lbs. + reservoir weight; Reload: 2 rounds; Shot Capacity: Variable (usually 6); Cost: 1100 gp
Long-barreled external reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 5 lbs. + reservoir weight; Reload: 2 rounds; Shot Capacity: Variable (usually 7); Cost: 1200 gp
External reservoir:
Capacity: Variable; Wt: 10 lbs./14 shots; Cost: 1000 gp/14 shots; Recharge Time: 20 min./14 shots
Long-barreled internal reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 6 lbs.; Reload & Recharge: 5 min.; Shot/Reservoir Capacity: 3; Cost: 2300 gp
Note: The external reservoir for a repeater is identical to the external reservoir for a single-shot air gun. However, the repeater requires more air to operate the repeating mechanism (hence the lower shot capacity). If changing a partially filled reservoir from one gun to the other, use the proportion of remaining shots to determine how many shots remain for the new gun type (i.e. 7/14 shots for a repeater translates into 10/20 shots for a single-shot air gun).
Although most guns are smoothbore in design, those of really high craftsmanship may have rifled barrels. When used with the appropriate bullets, a rifled barrel doubles the range increment of the weapons. A rifled gun costs 500 gp more than its smooth bore counter part.
Other Accessories
Basic Shot:
10 gp for a bag of 20
Rifled Shot:
20 gp for a bag of 10
One-Person Recharger for External Tanks:
Wt: 10 lbs; Cost: 1000 gp
Two-Person Recharger for External Tanks:
Wt: 20 lbs; Cost: 1500 gp; Special: Cuts recharge time in half.
One-Person Recharger for Internal Tanks:
Wt: 10 lbs; Cost: 1000 gp
Hose Divider for External Tanks:
Cost: 100 gp; Special: This attachment allows two air guns to be hooked up to the same external reservoir. Several of these can be chained together to attach more guns.
Hose Extender:
Cost: 100 gp/10 ft.; Special: This accessory allows the user of an air gun to move further away from his external reservoir.
Air guns come in three basic types, differentiated on how they pressurize the air used to propel the bullet: single-pump, multi-pump, and pre-primed reservoirs. All stats presented are for a medium-sized weapon. All air guns are exotic weapons.
Single-pump guns have the advantage of being quick to reload (since they only require a single pump to repressurize the gun) but have very short effective ranges because of the low air pressure involved (when compared to the other types of guns). Single-pump guns come in both a long and short-barrel design, with the long-barrel design being slightly more accurate.
Short-barrel single-pump stats:
Dmg: 1d6 (piercing); Crit: 20/x3; RI: 10 ft.; Wt: 2 lbs.; Reload: MEA; Cost: 1000 gp
Long-barrel single-pump stats:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 15 ft.; Wt: 4 lbs.; Reload: MEA; Cost: 1200 gp
Multi-pump guns have the advantage of being far more accurate at long range than their short barrel counter parts and also deal more damage because of the higher air pressures that a multi-pump system provides. However, they also take much longer to load because of the aforementioned multi-pump system.
Short-barrel multi-pump stats:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 2 lbs.; Reload: FRA; Cost: 1100 gp
Long-barrel multi-pump stats:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 4 lbs.; Reload: FRA; Cost: 1300 gp
Pre-primed reservoir guns have the best of both worlds with a fast reload time and better accuracy at range. However, their dependance on a pre-primed reservoir means that once the reservoir runs out the gun is basically useless without the specialized equipment needed to recharge them, and even then it takes a significant amount of time to recharge the reservoir. Thus it is rare to see these guns in the field of battle. They do, however, make excellent hunting pieces where a follow-up shot is generally needed quickly. The reservoir can be either internal or external, depending on the gun. External reservoirs come in different sizes (measured in shot capacity) and are hooked to the gun by means of a hose (normally 10 ft. long). Some also come as repeaters which can be fired multiple times without reloading, but require much longer to reload when they run out of shots.
Single Shot Varieties:
Short-barreled external reservoir:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 2 lbs. + reservoir weight; Reload: MEA; Cost: 800 gp
Long-barreled external reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 4 lbs. + reservoir weight; Reload: MEA; Cost: 900 gp
External reservoir:
Capacity: Variable; Wt: 10 lbs./20 shots; Cost: 1000 gp/ 20 shots; Recharge Time: 20 min./20 shots
Long-barreled internal reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 5 lbs.; Reload: MEA; Reservoir Capacity: 5 shots; Cost: 2000 gp; Recharge Time: 5 min.
Repeater Varieties:
Short-barreled external reservoir:
Dmg: 1d8 (piercing); Crit: 20/x3; RI: 20 ft.; Wt: 3 lbs. + reservoir weight; Reload: 2 rounds; Shot Capacity: Variable (usually 6); Cost: 1100 gp
Long-barreled external reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 5 lbs. + reservoir weight; Reload: 2 rounds; Shot Capacity: Variable (usually 7); Cost: 1200 gp
External reservoir:
Capacity: Variable; Wt: 10 lbs./14 shots; Cost: 1000 gp/14 shots; Recharge Time: 20 min./14 shots
Long-barreled internal reservoir:
Dmg: 1d10 (piercing); Crit: 20/x3; RI: 30 ft.; Wt: 6 lbs.; Reload & Recharge: 5 min.; Shot/Reservoir Capacity: 3; Cost: 2300 gp
Note: The external reservoir for a repeater is identical to the external reservoir for a single-shot air gun. However, the repeater requires more air to operate the repeating mechanism (hence the lower shot capacity). If changing a partially filled reservoir from one gun to the other, use the proportion of remaining shots to determine how many shots remain for the new gun type (i.e. 7/14 shots for a repeater translates into 10/20 shots for a single-shot air gun).
Although most guns are smoothbore in design, those of really high craftsmanship may have rifled barrels. When used with the appropriate bullets, a rifled barrel doubles the range increment of the weapons. A rifled gun costs 500 gp more than its smooth bore counter part.
Other Accessories
Basic Shot:
10 gp for a bag of 20
Rifled Shot:
20 gp for a bag of 10
One-Person Recharger for External Tanks:
Wt: 10 lbs; Cost: 1000 gp
Two-Person Recharger for External Tanks:
Wt: 20 lbs; Cost: 1500 gp; Special: Cuts recharge time in half.
One-Person Recharger for Internal Tanks:
Wt: 10 lbs; Cost: 1000 gp
Hose Divider for External Tanks:
Cost: 100 gp; Special: This attachment allows two air guns to be hooked up to the same external reservoir. Several of these can be chained together to attach more guns.
Hose Extender:
Cost: 100 gp/10 ft.; Special: This accessory allows the user of an air gun to move further away from his external reservoir.