Black Plauge
16th of October, 2005, 11:42
In general feats which are related to spellcasting are banned, even if they don't appear on the list below.
Banned Feats:
Antipsionic Magic (XPH)
Improved Familiar (PHB & CW)
Wild Talent (XPH)
Incarnum Spellshaping (MoI)
Midnight Metamagic (MoI)
Soultouched Spellcasting (MoI)
All [Item Creation] feats (various sources)
All [Metamagic] feats (various sources)
The following feats are modified from their printed version:
Clever Wrestling [General] (CW)
Replace the whole feat body with the following:
You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Prerequisites: Improved Unarmed Strike
Benefit: When your opponent is larger than you, you gain a circumstance bonus on your grapple checks to escape a grapple or a pin. The size of this bonus is +2 for every size category larger than you that your opponent is. For instance a halfling (a small character) would gain a +6 bonus against an athach (a huge creature).
Diehard [General] (PHB)
Replace the whole feat body with the following:
Prerequisite: Endurance.
Benefit: You gain a +5 bonus on Fort saves triggered by damage that reduces your hit points to 0 and on Fort saves to improve your condition while recovering.
Endurance [General] (PHB)
Add the following to the benefit section:
In addition, during combat you can spend a move action to immediately convert a number of reserve points into hit points equal to your character level. This move action does not provoke an AoO.
Improved Toughness [General] (CW)
Replace the whole feat body with the following:
You are significantly tougher than normal.
Prerequisite: Toughness
Benefit: You gain a number of hit points and reserve points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point and 1 additional reserve point. If you lose a HD (such as by losing a level), you lose 1 hit point and 1 reserve point permanently. These hit point adjustments are cumulative with the effect of Toughness. Also you die when your Constitution score reaches -2.
Normal: A character dies when their Constitution score reaches 0 (or -1 with Toughness).
Special: A fighter may take Improved Toughness as one of his fighter bonus feats.
Swarmfighting [General] (CW)
Replace the whole feat body with the following:
You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
Prerequisite: Dex 13, BAB +1.
Benefit: When squeezing in combat to fit more allies into the same space, you do not suffer the normal penalties for squeezing, provided all adjacent allies also have the Swarmfighting feat.
Also, when you engage a creature larger than you in melee, and at least one other ally with the Swarmfighting feat threatens the target, you gain a +1 morale bonus on the attack roll. This bonus increases by +1 for each additional ally beyond the first with the Swarmfighting feat that threatens the same target. The total morale bonus imparted to your attack roll cannot exceed your Dexterity bonus.
Normal: When squeezing in combat to fit more allies in the same space you take the normal squeezing penalties (-4 to AC and attacks).
Toughness [General] (PHB)
Replace the whole feat body with the following:
You are tougher than normal.
Benefit: You gain +3 hit points and +3 reserve points and die when your Constitution score reaches -1.
Normal: A character dies when their Constitution score reaches 0.
Special: A fighter may take Toughness as one of his fighter bonus feats.
Bonus Essential [General] (MoI)
Replace the benefit line by the following:
Benefit: You gain 2 points of essentia.
Hidden Talent [General] (XPH)
Eliminate the prerequisite line.
Boost Construct [Psionic] (XPH)
Add the following:
Special: When you create an ectopic form astral construct you may choose the bonus ability granted by this feat from any list that the standard construct of that level would have access to.
Multiattack [General] (MM)
Replace the body of the feat with the following:
Prerequisite: A secondary attack form.
Benefit: You can attack with both your primary and secondary attacks during a full attack action. All secondary attacks take a -5 penalty when used in this fashion.
Normal: You can only attack with your primary attacks or your secondary attacks during a full attack action.
Banned Feats:
Antipsionic Magic (XPH)
Improved Familiar (PHB & CW)
Wild Talent (XPH)
Incarnum Spellshaping (MoI)
Midnight Metamagic (MoI)
Soultouched Spellcasting (MoI)
All [Item Creation] feats (various sources)
All [Metamagic] feats (various sources)
The following feats are modified from their printed version:
Clever Wrestling [General] (CW)
Replace the whole feat body with the following:
You have a better than normal chance to escape or wriggle free from a big creature’s grapple or pin.
Prerequisites: Improved Unarmed Strike
Benefit: When your opponent is larger than you, you gain a circumstance bonus on your grapple checks to escape a grapple or a pin. The size of this bonus is +2 for every size category larger than you that your opponent is. For instance a halfling (a small character) would gain a +6 bonus against an athach (a huge creature).
Diehard [General] (PHB)
Replace the whole feat body with the following:
Prerequisite: Endurance.
Benefit: You gain a +5 bonus on Fort saves triggered by damage that reduces your hit points to 0 and on Fort saves to improve your condition while recovering.
Endurance [General] (PHB)
Add the following to the benefit section:
In addition, during combat you can spend a move action to immediately convert a number of reserve points into hit points equal to your character level. This move action does not provoke an AoO.
Improved Toughness [General] (CW)
Replace the whole feat body with the following:
You are significantly tougher than normal.
Prerequisite: Toughness
Benefit: You gain a number of hit points and reserve points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point and 1 additional reserve point. If you lose a HD (such as by losing a level), you lose 1 hit point and 1 reserve point permanently. These hit point adjustments are cumulative with the effect of Toughness. Also you die when your Constitution score reaches -2.
Normal: A character dies when their Constitution score reaches 0 (or -1 with Toughness).
Special: A fighter may take Improved Toughness as one of his fighter bonus feats.
Swarmfighting [General] (CW)
Replace the whole feat body with the following:
You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters.
Prerequisite: Dex 13, BAB +1.
Benefit: When squeezing in combat to fit more allies into the same space, you do not suffer the normal penalties for squeezing, provided all adjacent allies also have the Swarmfighting feat.
Also, when you engage a creature larger than you in melee, and at least one other ally with the Swarmfighting feat threatens the target, you gain a +1 morale bonus on the attack roll. This bonus increases by +1 for each additional ally beyond the first with the Swarmfighting feat that threatens the same target. The total morale bonus imparted to your attack roll cannot exceed your Dexterity bonus.
Normal: When squeezing in combat to fit more allies in the same space you take the normal squeezing penalties (-4 to AC and attacks).
Toughness [General] (PHB)
Replace the whole feat body with the following:
You are tougher than normal.
Benefit: You gain +3 hit points and +3 reserve points and die when your Constitution score reaches -1.
Normal: A character dies when their Constitution score reaches 0.
Special: A fighter may take Toughness as one of his fighter bonus feats.
Bonus Essential [General] (MoI)
Replace the benefit line by the following:
Benefit: You gain 2 points of essentia.
Hidden Talent [General] (XPH)
Eliminate the prerequisite line.
Boost Construct [Psionic] (XPH)
Add the following:
Special: When you create an ectopic form astral construct you may choose the bonus ability granted by this feat from any list that the standard construct of that level would have access to.
Multiattack [General] (MM)
Replace the body of the feat with the following:
Prerequisite: A secondary attack form.
Benefit: You can attack with both your primary and secondary attacks during a full attack action. All secondary attacks take a -5 penalty when used in this fashion.
Normal: You can only attack with your primary attacks or your secondary attacks during a full attack action.