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View Full Version : CCEX: Match 5: NecroSummoner vs Psion


Andorax
13th of October, 2005, 11:06
For our final match, we pit Thurator the Psion against The Dark Shadow the NecroSummoner. By random draw, this match will take place during the day.

http://www.firedragon.com/~andorax/d%26d/chess/CCEX/EXM5R0.gif

Andorax
14th of October, 2005, 20:55
Initiative is rolled:
The Dark Shadow: 16+1 = 17
Thurator: 14+0 = 14

The Dark Shadow has the initiative.
The Dark Shadow moves.
Thurator manifests Schism, and moves.

Round 0:
The Dark Shadow: 0 Squares
Spells in Effect:
none

Thurator: 0 Squares
Powers in Effect:
Schism (remainder of match)

http://www.firedragon.com/~andorax/d%26d/chess/CCEX/EXM5R0B.gif

The first round summoning die is a 1

Andorax
16th of October, 2005, 04:27
The match begins. Let's see what The Dark Shadow is going to 'dig up' to take on Thurator.

Odd how both competitors have moved to opposite corners of the board from one another, while they stuck to the middle against their previous opponents.

Intense dislike? Or perhaps just a part of a strategy we've yet to see play out.

Let's watch and see.


The Dark Shadow begins casting Summon Undead III.

Nandira Spells in Effect:
None

Thurator Powers in Effect:
Schism (remainder of match)

http://www.firedragon.com/~andorax/d%26d/chess/CCEX/EXM5R0B.gif

The first round summoning die is a 1

Andorax
18th of October, 2005, 21:06
Thurator manifests Astral Constructs.

Look at him go! He's manifesting creatures like a man possessed.

He's got a problem, though. It looks like he was trying to manifest with his Schism mind as well, but Astral Constructs require a full round action, and a Schismed mind is not capable of it. He might have been better off sticking to the previous rounds' quickened summons tactics.

Round 1:
The Dark Shadow: 0 Squares
Spells in Effect:
Comprehend Languages (remainder of match)

Thurator: 0 Squares
Powers in Effect:
Schism (remainder of match)

The Dark Shadow finishes casting Summon Undead III. 4 badger skeletons appear.

The map has an error, showing summons Thurator will not be receiving. It will be corrected.
http://www.firedragon.com/~andorax/d%26d/chess/CCEX/EXM5R1B.gif

The Dark Shadow:
1: Skeletal Badger
- a: (no current effects)
- b: (no current effects)
- c: (no current effects)
- d: (no current effects)

The second round summoning die is a 2

Andorax
24th of October, 2005, 03:21
I think Thurator might have slowed. We'll have to see how he does from here, but even so I expect him to be able to match pace. He's able to put a lot of power behind those creations..

That he is. Though The Dark Shadow's showing us no shortage of undead on the other side of the field. Here come the skeletons!.

Round 3:
The Dark Shadow: 4 Squares
Spells in Effect:
Comprehend Languages (remainder of match)

Thurator: 5 Squares
Powers in Effect:
Schism (remainder of match)

The Dark Shadow finishes casting Summon Undead III. 4 brown bear skeletons appear.

http://www.firedragon.com/~andorax/d%26d/chess/CCEX/EXM5R2B.gif

The Dark Shadow:
1: Skeletal Dire Badger
- a: (Necromantic Might: +2 Atk/Sv)
- b: (Necromantic Might: +2 Atk/Sv)
- c: (Necromantic Might: +2 Atk/Sv)
- d: (Necromantic Might: +2 Atk/Sv)
2: Skeletal Brown Bear
- a: (Necromantic Might: +2 Atk/Sv)
- b: (Necromantic Might: +2 Atk/Sv)
- c: (Necromantic Might: +2 Atk/Sv)
- d: (no current effects)

Thurator:
1: Astral Construct I (lumpy, misshapen rhino/ buff and improved slam)
- a: (no current effects)
- b: (no current effects)
- c: (no current effects)
- d: (no current effects)
- e: (no current effects)

The third round summoning die is a 3