View Full Version : Daison Jezebeos
Dev
3rd of June, 2005, 09:54
Daison
Human male (Zelt)
Medium-size
5' 8", 170 pounds
CLASS
Level 3 Wizard
Specialty: Transmutation
Prohibited: Conjuration, Necromancy
XP: 3061
(Next level: 6000)
ATTRIBUTES
STR 14 [+2]
DEX 15 [+2]
CON 15 [+2]
INT 16 [+3]
WIS 8 [-1]
CHA 8 [-1]
HIT POINTS (current/total): 13 /13
BASE SPEED: 30
INITIATIVE: +2 (+2 Dex)
ARMOR CLASS
Current: 12 (10 + 2 Dex)
Normal: 12 (10 + 2 Dex)
Touch: 12 (10 + 2 Dex)
Flat-footed: 10 (10 + 0 Dex)
SAVES
Fortitude: +3 (+1 Base, +2 Con)
Reflex: +3 (+1 Base, +2 Dex)
Will: +2 (+3 Base, -1 Wis)
ATTACKS
BAB: +1
Melee: +3 (+1 Base, +2 Str)
Ranged: +3 (+1 Base, +2 Dex)
Light crossbow: +3 attack, 1d8 damage, 19-20/x2, 80 ft.
Point Blank Shot: +4 attack, 1d8+1 damage when within 30 ft.
Dagger: +3 attack, 1d4+2 damage, 19-20/x2, 10 ft. (thrown)
FEATS
Dodge
"Of course I saw the ogre! Do you think I would even take my eyes off it for even the briefest of moments?"
Eschew Materials
"Obviously, anyone with an once of common sense wouldn't waste time with such formalities!"
Point Blank Shot (human)
"I'll bet you five gil: two out of three bolts, right in the dummy's head!"
Scribe Scroll (wizard)
"May I continue to the next lesson, please? My hand is beginning to cramp up from all this inane doodling."
Summon Familiar (wizard)
"Heeeere Miss Pukabury! Heeere kitty! Now where the blazes has she got to?"
LANGUAGES SPOKEN
Kinth
Elven
Giant
Draconic
SKILLS
Class skills:
Concentration +8 (+2 Con, +6 ranks)
Spellcraft +11 (+3 Int, +6 ranks, +2 Knowledge[arcana])
Knowledge[arcana] +9 (+3 Int, +6 ranks)
Knowledge[nobility & royalty] +8 (+3 Int, +5 ranks)
Knowledge[the planes] +8 (+3 Int, +5 ranks)
Decipher Script +7 (+3 Int, +4 ranks)
Profession[cook] +2 (-1 Wis, +3 ranks)
Cross-class skills:
Diplomacy +1 (-1 Cha, +0 ranks, +2 Knowledge[nobility & royalty])
Move Silently +2 (+2 Dex, +0 ranks)
Spot -1 (-1 Wis, +0 ranks, +2 Alertness*)
Listen -1 (-1 Wis, +0 ranks, +2 Alertness*)
*only when familiar is within arm's reach
Dev
3rd of June, 2005, 11:43
Note: The following information is that which can be gleaned either through simple observation or from something like an easy Bardic Knowledge check, for anyone who's familiar with Zoltad nobility.
Daison Jezebeos (zheh-ZEH-bay-ohs) stands a lean 5 feet 7 inches, weighing about 170 pounds. His dark cream-colored skin suggests an historically ethnic mix. Mutely hazel eyes are framed by dark locks of broadly curling brown hair that fall just nigh of his wide shoulders. The angular chin and stern brow, while rather unbecoming, are inherited distinctions in his family. His voice, though rather quiet, seems to lounge in its thick noble accent, haughty in the extreme.
His court dress is virtually fit for a prince: the robes are thick and colorful with inlaid satin, gleaming jewels dance at its flanges, and his bare skin is likewise adorned with rings, thin decorative bracers, and the like. Aside from the large leather pack he carries over one shoulder, the only other obvious accessory is the compact crossbow he keeps slung over the other.
(The following is subject to change, pending approval.) The Jezebeos family descends from their lady, Jezebel, who was the step-sister of Androna's great-grandmother. The family's political cunning is as notorious as their heinously rich line of nobles, who have a marvelously proud tradition of exploiting the hard-working fishermen and shipwrights that make their home city one of the finest Zelt ports. The current generation has taken the family's legacy to new heights (or new lows, depending who you ask), and as any politically knowledgeable Zelt would know, Daison is no exception. As the youngest sibling of the current generation, he has little official responsibility, and thus he's often seen carousing recklessly through the city, spending unique family heirlooms for female company, and otherwise being a general nuisance to society.
Dev
3rd of June, 2005, 11:44
SPELLS PER DAY
Level 0: 5 (4 + 1 Transmutation)
Level 1: 4 (2 + 1 Bonus + 1 Transmutation)
Level 2: 3 (1 + 1 Bonus + 1 Transmutation)
SPELLBOOK
Level 0 Spells (Cantrips):
Pages: 16
All, except Acid Splash, Disrupt Undead, and Touch of Fatigue.
Level 1 Spells:
Pages: 8Feather Fall
Transmutation
Components: V
Casting Time: 1 free action
Range: Close
Targets: One Medium or smaller free-falling object or creature/level, no two of which may be more than 20 feet apart
Duration: Until landing, or 1 round/level
Saving Throw: Will negates; DC: 15
Spell Resistance: Yes (object)
Targets fall at 60 feet per round.
Falling objects deal half normal damage.
"Say, Master Tornam. Would this keep a feather from falling at all?"
Expeditious Retreat
Transmutation
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level (D)
Increases land speed (only) by 30 feet.
"Ha HA! The town guard will never be able to keep up this pace!"
Enlarge Person
Transmutation
Components: V, S, (M)
Casting Time: 1 round
Range: Close
Target: One humanoid creature
Duration: 1 min/level (D)
Saving Throw: Fortitude negates; DC: 15
Spell Resistance: Yes
Target doubles in height, weight increases eight-fold (one size category up).
Strength bonus is +2, Dexterity penalty is -2.
-1 to attack and AC due to size.
Carried weapons and equipment also increase in size.
Speed is not altered.
Items leaving possession of the target return to normal size.
"I don't suppose this can be restricted to individual body parts?"
Reduce Person
Transmutation
Components: V, S, (M)
Casting Time: 1 round
Range: Close
Target: One humanoid creature
Duration: 1 min/level (D)
Saving Throw: Fortitude negates; DC: 15
Spell Resistance: Yes
Target halves in height, weight decreases eight-fold (one size category down).
Strength penalty is -2, Dexterity bonus is +2.
+1 to attack and AC due to size.
Carried weapons and equipment also decrease in size.
Speed is not altered.
Items leaving possession of the target return to normal size.
"I know a few tubby librarians who could use a permanent casting."
Erase
Transmutation
Components: V, S
Casting Time: 1 standard action
Range: Close or touch
Target: One scroll or two pages
Duration: Instantaneous
Spell Resistance: No
Mundane or magical writing disappears.
Unattended mundane writing vanishes automatically at touch, 90% chance otherwise.
Magical writing requires caster level check, DC 15.
Some written spells might be triggered.
"A waste of a page. He made me learn it after I used a fine brush to add cleverly written speech bubbles to a tapestry of a family battle. Made for quite an entertaining wallpiece, I thought."
Magic Missile
Evocation [Force]
Components: V, S, (M)
Casting Time: 1 standard action
Range: Medium
Target: Up to five creatures, no two of which can be more than 15 feet apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
((Caster level + 1) / 2) number of missiles deal 1d4+1 damage unerringly.
"Woa! This shall come in very handy on the game trails."
Charm Person
Enchantment (Charm) [Mind-effecting]
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: One humanoid creature
Duration: 1 hour/level
Saving Throw: Will negates; DC: 14
Spell Resistance: Yes
Target becomes friendly and receptive.
Threatened targets receive +5 to save.
Once charmed, further threats break the spell.
Orders can be given with successful opposed Charisma checks (no retry).
"Say, may I see that blouse of yours? .... on the floor? No, it's not like that! I ... ah ... I need it for a very important spell component!"
Shield
Abjuration [Force]
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
Adds +4 shield bonus to AC.
Negates magic missile.
Applies to incorporeal attacks.
No armor check penalty.
Can't be used for cover.
"I'll finish scribing this one before I set out in the morning. One can never be too careful in our large, dangerous world!"
Level 2 Spells:
Pages: 4
Scorching Ray
Evocation [Fire]
Components: V, S
Casting Time: 1 standard action
Range: Close
Effect: One or more rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
One ray at 3rd level, two at 7th, three at 11th, dealing 4d6 fire damage.
Each ray requires ranged touch attack.
Targets must be within 30 ft. of each other.
"This is getting dire ... time for something more drastic!"
Cat's Grace
Transmutation
Components: V, S, (M)
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless); DC: 15
Spell Resistance: Yes
Subject gains +4 enhancement bonus to Dexterity.
"Foes fear faster fingers!"
Blank pages remaining: 72
Dev
3rd of June, 2005, 12:04
Ms. Pukabury
Female cat
Tiny
ATTRIBUTES
STR3 [-4]
DEX15 [+2]
CON10 [+0]
INT6 [-2]
WIS12 [+1]
CHA7 [-2]
HIT POINTS (current/total): 5 /5
BASE SPEED: 30
INITIATIVE: (Acts with Daison)
ARMOR CLASS
Current: 15 (10 + 2 Dex + 2 Size + 1 Natural)
Normal: 15 (10 + 2 Dex + 2 Size + 1 Natural)
Touch: 14 (10 + 2 Dex + 2 Size)
Flat-footed: 13 (10 + 2 Size + 1 Natural)
SAVES
Fortitude: +2 (+2 Base, +0 Con)
Reflex: +4 (+2 Base, +2 Dex)
Will: +4 (+3 Base, +1 Wis)
ATTACKS
BAB: +1
Claw: +4 attack, 1d2-4 damage
SPECIAL QUALITIES
Alertness
Improved Evasion
Share Spells
Empathic Link
Low-Light Vision
Scent
FEATS
Weapon Finesse
SKILLS
Balance +10 (+2 Dex, +8 race)
Climb +6 (+2 Dex, +4 race)
Hide +6 (+2 Dex, +4 race, [+8 in grass or underbrush])
Jump +10 (+2 Dex, +8 race)
Listen +3 (+1 Wis, +2 Alertness)
Spot +3 (+1 Wis, +2 Alertness)
Move Silently +6 (+2 Dex, +4 race)
Concentration +5 (+0 Con, +5 ranks)
Spellcraft +5 (-2 Int, +5 ranks, +2 Knowledge[arcana])
Knowledge[arcana] +3 (-2 Int, +5 ranks)
Knowledge[nobility & royalty] +3 (-2 Int, +5 ranks)
Knowledge[the planes] +3 (-2 Int, +5 ranks)
Decipher Script +0 (-2 Int, +2 ranks)
Profession[cook] +4 (+1 Wis, +3 ranks)
DESCRIPTION
Ms. Pukabury is a rather overfed calico who wears a yellow-and-red kerchief around her neck and down her back, a fancy gold bow upon her head, and two diamond-studded earrings in each of her tall ears.
Dev
3rd of June, 2005, 12:24
EQUIPMENT
Carried or worn:
Courtier's outfit
Signet ring
Miscellaneous jewelry
Leather pack
Light crossbow, with sling
20 bolts (two quivers, tied to pack strap)
Dagger (in belt, hidden)
Stored in pack:
Waterskin
Day's rations x2
Parchment x5
Bullseye lantern
Ink vial and pen
Sealing wax
Candle
Scroll case
Magnifying glass
Sewing needle
Spellbook
Potion of Eagle's Splendor "Increases attractiveness tenfold? Then by all means!"
TOTAL WEIGHT: 32 lb.
ENCUMBRANCE
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
FUNDS
89 gold
3 silver
8 copper
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