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BigRedRod
24th of March, 2005, 08:36
In terms of population this city outstrips every other settlement on the islands by far. In ages past it was a truly magnificent place, with a rich aristocracy and a happy, healthy working class. Times have changed, and the population has swollen far above the level which the city can cater for.
Gate guards interrogate anyone passing through either one of the two city gates who looks as though they are seeking to settle. In contrast most of the nobles wgho once walked the city streets have left for pastures greener.
With massive unemployment and overcrowding comes a life of crime and violence. The guard are outnumbered and most have simply stopped caring about crimes against the masses.
Edinway is divided in to a great number of districts, each with it's own Ward-Sheriff who is in charge of enforcing law and order in that particular district. The Ward-Sheriff's must report on a regular basis at the city central Watch House.

Lord Edinway
Lord Edinway is a compassionate man, some would call him an idiot for his slow reaction to the swelling population and falling standard of living and see his current measure of attempting to turn away obvious fortune-seekers as far too little much too late. His son, Malphus, does not share his ideals and should anything happen to the Lord, it is likely that rather drastic measures would be taken to restore the faded glory of the city.
The Edinway mansion is at the heart of the remains of the Noble's Quarter, it's large gardens have now been converted to fruit orchards, harvests from which are distributed first to the Lord's staff and then to the impoverished.
Lord Edinway rules with the help of his senators, who in theory are elected to their positions (although in reality every nobleman is usually welcome to simply announce he is a senator once he is too old to keep the title as head of his household), from the House of Governing

Plague
The city of Edinway has suffered from several plagues during its history. The greatest killed almost two thirds of the population and is widely known throughout the land, it faded within a month and in time the city rebuilt. The government instituted measures to ensure that nothing on the scale of the Great Plague (as it gradually became to be called) would ever occur again. At any sign of plague spreading through a region it would be sealed off from the rest of the city until such a time when it was deemed safe.

Several such sealings have occurred in the history of the city although none of these areas have ever been reopened. The brutal practice of condemning whole neighbourhoods to death is excepted as a necessary evil by most citizens. Most would rather forget their own part in the sealings, although it is one of the few events that really unites the city under one goal.

BigRedRod
14th of September, 2005, 20:44
The Great Plaza

At the centre of the city lies a huge tract of open space, an enormous cobbled square ringed by ancient and impressive buildings which reach toward the heavens. Day and night, the entire plaza is covered with market stalls, goods from all over the world can be found here, however with the massive rise in thefts, many of the merchants are choosing to set up more permanent establishments, or at the very least supplying to one.

Such shops flank a good portion of the plaza, although there is a great deal of variety in the structures at the edge of The Great Plaza. The Cathedral of Pelor, Fharlanghn's Temple (which is also the merchant's guild), the city's central Watch House, the House of Governing, Edinway's Association of Magewrights, and countless minor temples to various Gods are some of the more important features of the Plaza edge.

Places

Edinway's Association of Magewrights
This building dwarfs even the seat of Edinway's government (which sits next to it) and proudly on the front of the magnificent building sits a great chronograph. A fusion of temporal magics and advanced engineering techniques which allows every citizen of Edinway to know the exact time, not that this has much impact on the lives of ordinary citizens.
The guild itself is a collection of skilled engineers and wizards. Most members have some mastery of both aspects, but some focus entirely on one. Basic education is also provided in a wider range of subjects, although the guild is keen not to label itself as a simple school.
However Hollowfaust still comfortably retains it's position as the premiere venue for magical learning and advancement even in schools other than necromancy. On the other hand, The Edinway Association of Magewrights suffer only from a public perception of being arrogant, rather than being minions of the damned.

People

The Cathedral of Pelor
Father Drohan
A small serious looking man with closely cropped black hair which is starting to see a few grey strands. His eyes show no sign of his departure from middle years however, being a vibrant green full of life and intelligence.
The high-priest of Pelor in charge of the Cathedral of Pelor. Some men would find themselves detached by such high station, but Father Drohan makes sure he has a personal relationship of some form with each and every member of his clergy. He is also very fond of discipline and any slight violation of Pelor's Tenets will see any member of the church wearing "the belt" for a day to better remind them of the path they should be following.

Sister Malta
Head of the main kitchen in the Cathedral, a large boistrous woman who doesn't quite find the serene archetype of one of Pelor's servants. All the same, she is a caring face and a source of gossip.
Seems to have found a special place in her heart for Harald.

Mother Hart
Standing tall and lithe in her yellow robes, her face is elegant and beautiful and her age is unguessable.
The hun in charge of teaching at the Cathedral of Pelor, she instructs devotees of Pelor in matters Divine, classes of noble born children in more academic pursuits and basic literacy to any who are willing to learn. She commands great respect around the Cathedral and Edinway in general due to her mixed ancestory. For most, she is the only half-elf they will ever speak to.
A second mother and best friend to Sister Sophia Franchesca.

Edinway's Association of Magewrights

BigRedRod
25th of August, 2006, 02:36
Edinhumber

Edinhumber is a district comprised of several impoverished neighbourhoods, which manages in general to avoid the problems of crime from which other such areas suffer. It's citizens have a tremendous sense of community spirit which makes Ward-Sheriff Cassio's job rather easier than many of his peers'. Cassio is based in a small stone building at the heart of one of the neighbourhoods, the lower floor contains a pair of small cells which are rarely used for anything other than letting a drunk sleep it off (serious criminals are usually taken directly tot he Central Watch House), while the upper is Cassio's office and the armoury
Two quarantined plague zones exist within Edinhumber. Broken tower, so named for the huge tower that has collapsed within, and The Wailing, so named for the spirit which lurks within the region and often wails loudly at a full moon.

Places

People
The Guardhouse
Cassio

BigRedRod
25th of August, 2006, 02:41
Eastgate

Places

The Welcome Arms

The Welcome Arms was a popular whorehouse and drinking establishment for the transient guards and other less respectable cliental located on the edge of Eastgate, under the management of Madam Nudilim. In a city suffering from outbreaks of plagues like Edinway, the whorehouse was placed under increased suspicion and observation by the local watch, paranoid of a potential breakout of disease among the lascivious patrons and workers. It was paranoia that paid off slightly over one year ago.

Within hours of reports of a swiftly spreading sickness and the beginning of deaths being heard, the authorities mobilised the local population and sealed of the whorehouse and 3 other buildings on the small city block. The actions of the watch are credited with containing the plague in such a small area, less then a hundred people were reported as lost and trapped inside.

As news and the screams of the dieing spread to the nearby main road, people began avoiding using that section of the road and avoided travelling as near to it as possible, much to the chagrin of local business men. After the screams stopped traffic resumed, the crowded city unable to avoid a main thoroughfare totally, but in a fraction of the former numbers. The roof of the Welcome Arms (a large building) can still be seen over to top of the walls which locked out the plague, reminding everyone to the cost and reward for vigilance.

Because of the rapid reaction to the plague, rumours persist that reports of a plague at the Welcome Arms were fabricated by the moralistic Ward-Sheriff of the time, who with a select group of guards crept back into the Welcome Arms once night had fallen and slaughtered all within for their degenerate ways. But as plague sealed areas of the city are seldom - if ever - released from quarantine, the truth may never be known.

People

The Guardhouse
Tybalt