View Full Version : Expendables
BigRedRod
21st of October, 2004, 04:48
I encourage everyone to throw their own post on this thread charting the rest of their character's expendables (such as spell slots, ammo, etc)
Hit Points:
Finn 20 / 30
Malkanus 32 / 32
Lade 31 / 47
Nabi 16 / 16
Shihiram 21 / 24
Wealth:
Pp: 23
Gp: 450
Sp: 32
Cp: 17
Total(in gp): 683.27
Flagg Thornington
4th of April, 2005, 23:08
Andrellew "Finn" Finnley
Arrows 53
Sunrod 1
LuneMoonshadow
9th of March, 2006, 07:42
Equipment
Healer’s Kit [50] (1 lb)
Waterskin (4 lbs)
Rations, Trail x2 (2 lbs)
Quall’s Feather Token – Tree
Quall’s Feather Token – Swan Boat
Potion of Jump x2
Potion of Cure Light Wounds x4
Wand: Cure Light Wounds [36]
Scroll: Sanctuary
Scroll: Invisibility to Undead x2
Spells
0 Level (DC 14)
Create Water
Detect Magic
Detect Magic
Light
Light
1st Level (DC 15)
Doom
Hide From Undead
Vigor, Lesser
Shield of Faith
2nd Level (DC 16)
Deific Vengeance
Hold Person
Silence
3rd Level (DC 17)
Dispel Magic
Searing Light
Domain Spells
1) Deathwatch
2) Zone of Truth
3) Detect Thoughts
Class and Racial Abilities
Turn Undead (Level 4): 6 attempts (+2 to checks)
Repose Domain: The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature. When the character touches, roll 1d6 per his or her cleric level. If the total at least equals the creature’s current hit points, it dies.
itches
29th of July, 2006, 13:02
Arrows x12
Tindertwig x5 (-lb)
Curelight wounds x1
Antitoxin (vial) X2
LeeCHeSSS
17th of March, 2008, 04:09
Ammo
Sling bullet x10
Spells Memorized
Lvl 0 (DC 14): 4
Detect Magic
Light
Message
Open/Close
Lvl 1 (DC 15): 4 (1 from high INT)
Magic Missile
Magic Missile
Obscuring Mist
Scales of the Lizard*
Lvl 2 (DC 16): 3 (1 from high INT)
Hold Person
Ice Knife*
Invisibility
vBulletin® v3.8.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.