elpresidente
8th of September, 2004, 04:05
Race : Human
Class : Sorcerer/rogue
Level: 1/1
Deity: Olidammara
Alignment: Chaotic Neutral
Abilities
Strength; 7 (–2)
Dexterity; 16 (+3)
Constitution; 14 (+2)
Intelligence; 13 (+1)
Wisdom; 7 (–2)
Charisma; 17 (+3)
HP; 12 (8+2+2)
Base Attack Bonus; +0
Grapple; -1
Initiative; +7 (3+4)
AC: 13 (10+3)
Touch: 13
Flat footed: 10
Saves (Class bonus+Ability+)
Fort +2 = 0 +2
Ref +5 = 2 +3
Will +0 = 2 -2
Special Qualities
Sneak attack +1D6
Trap finding
Summon familiar.
Skill Points
Human +4 points
+1 point
Rogue (8+int.mod)x4
Sor. Level (2+int.mod)
= 36+4+1+3 =44
Skill (Rank+ability+misc=total)
Move Silently (4 +3 +0) = +7
Climb (4 -1 +0) = +3
Search (4 +1 +0) = +5
Hide (4 +3 +0) = +7
Disable device (4 +1 +2) = +7
Open lock (4 +3 +2) = +9
Bluff (4 +3 +0) = +7
Intimidate (4 +3 +0) = +7
Diplomacy (4 +3 +0) = +7
Knowledge (arcana) (4 +1 +0) = +5
Concentration (4 +2 +0) = +6
Feats
Improved initiative
Nimble fingers
Spells per day (inc bonus)
0 lev: 5
1st lev: 4
Spells known
0 lev: 4
1st lev: 2
0 level
Detect magic
Disrupt undead
Light
Ghost sounds
1st level
Magic Missile
Charm person
Possessions:
Rapier
Shortbow
100 arrows
Tent
Water skin
Bedroll
Bullseye lantern
2 pints oil
Masterwork thieves tools
Trail rations: 10 days
Gold 816
Silver 7
Attacks (To hit, damage, Critical , Range, Type)
Rapier : -1, 1d6-1, 18-20 x2 , 0 , Piercing
Shortbow +3 , 1d6 , 20 x3, 60ft, Piercing
Languages
Common
Orcish
Class : Sorcerer/rogue
Level: 1/1
Deity: Olidammara
Alignment: Chaotic Neutral
Abilities
Strength; 7 (–2)
Dexterity; 16 (+3)
Constitution; 14 (+2)
Intelligence; 13 (+1)
Wisdom; 7 (–2)
Charisma; 17 (+3)
HP; 12 (8+2+2)
Base Attack Bonus; +0
Grapple; -1
Initiative; +7 (3+4)
AC: 13 (10+3)
Touch: 13
Flat footed: 10
Saves (Class bonus+Ability+)
Fort +2 = 0 +2
Ref +5 = 2 +3
Will +0 = 2 -2
Special Qualities
Sneak attack +1D6
Trap finding
Summon familiar.
Skill Points
Human +4 points
+1 point
Rogue (8+int.mod)x4
Sor. Level (2+int.mod)
= 36+4+1+3 =44
Skill (Rank+ability+misc=total)
Move Silently (4 +3 +0) = +7
Climb (4 -1 +0) = +3
Search (4 +1 +0) = +5
Hide (4 +3 +0) = +7
Disable device (4 +1 +2) = +7
Open lock (4 +3 +2) = +9
Bluff (4 +3 +0) = +7
Intimidate (4 +3 +0) = +7
Diplomacy (4 +3 +0) = +7
Knowledge (arcana) (4 +1 +0) = +5
Concentration (4 +2 +0) = +6
Feats
Improved initiative
Nimble fingers
Spells per day (inc bonus)
0 lev: 5
1st lev: 4
Spells known
0 lev: 4
1st lev: 2
0 level
Detect magic
Disrupt undead
Light
Ghost sounds
1st level
Magic Missile
Charm person
Possessions:
Rapier
Shortbow
100 arrows
Tent
Water skin
Bedroll
Bullseye lantern
2 pints oil
Masterwork thieves tools
Trail rations: 10 days
Gold 816
Silver 7
Attacks (To hit, damage, Critical , Range, Type)
Rapier : -1, 1d6-1, 18-20 x2 , 0 , Piercing
Shortbow +3 , 1d6 , 20 x3, 60ft, Piercing
Languages
Common
Orcish