BigRedRod
5th of May, 2004, 00:56
The Guilds in day to day life
The dragoon guilds are shadows, if they have guildhalls none but the guildmembers know their location. Every sizable population centre will contain at least one small guild-building. Here an enterprising person can purchase services such as construction of a dragoon (or dragoon parts), hiring a guild-member to instruct and shape a group of non-guilded artisans in the ways of creating dragoons and dragoon parts and so forth
Guildmembers are always found masked, with each guild having a distinct mask (usually silk and covering the entire head). Unmasked, a guildmember is just an ordinary citizen. Digging too deeply into who could possibly be a guildmember often results in a tragic accident
Despite hoarding the knowleghe of dragoons it is very rare to encounter a Guild Dragoon, the most frequent appearance is when accompanying the deliverence of ordered dragoons
The Ruins
The guilds are constantly searching through the ruins of the Ehb. Guildmembers are few in number and usually specialists only in the lost empire and dragoons, as such they usually hire several large men not afraid of the ruin guardians, overgrown vermon or any other of the dangers waiting within the abandoned structures)
The Hunts
With the guilds offering knowledge and dragoons for sale, they maintain power over the usage of the iron giants via being the sole suppliers of energyts. Anyone openly (or even covertly) claiming to be capable of producing energyts quickly finds himself the centre of attention of all of the guilds operating in the area.
Everyone knows the guild hunts, although few understand what they actually set out to acieve. A mechanist accompanied by several hired warriors will stalk powerful creatures, defeat the mand trap their essence inside a gem creating an energyst. Traditionally these hunts take place on foot, without the aid of dragoons.
The general populace are well aware that the energysts are created from these hunts and that the somehow involve monsters, but the exact details aren't so well publicised. Those who are hired for the hunts are made well aware that it is in their best interests not to shed any light on these matters.
The Five Great Guilds
Xerxes
Guild Symbol : A red panther
Guild Mask : A black mask with three red stripes like claw marks across
Region of Operation : Largely the FCS and VACS. To a lesser extent Zoltad
All of the Guilds enjoy secrecy, the Xerxes Guild revels in it. The knowledge of this guild is focused towards stealth and suprise and as such they are masters of dragoons designed for infiltration and scouting
Anima
Guild Symbol : A closed book with a drop of blood on the cover
Guild Mask : A dark red mask with a black tear-drop from the left eye
Region of Operation : Largely Kvas and Zoltad. To a lesser extent Rerl
Magic is a key component of the guilds, to the Anima it is the central component. They are masters of producing a variety of dragoons suitable for those who wield magic
Solus
Guild Symbol : A rater geometric yellow sun (circle surrounded by triangles)
Guild Mask : A light blue mask with a yellow sun on the forehead
Region of Operation : Largely Rerl. To a lesser extent Lyshaven and the FCS
A key advantage of using dragoons in the war against the fiends that stalk the land (and neighbouring countries) is that they are very hard to damage. Guild Solus has embraced this philosophy favouring heavily armoured, if rather slow moving, dragoons
Geld-plume
Guild Symbol : A golden feather
Guild Mask : A white mask with two black wings, one over each eye
Region of Operation : No one region is espeically favoured
By far the smallest guild with few connections to any groups or countries, reaching the guild is difficult, but those who suceed are rewarded with dragoon designs perfectly suited for flight
Nerezza
Guild Symbol : A silver new moon
Guild Mask : A black hood covered with tiny silver stars
Region of Operation : Largely Lyshaven and Sclena. To a lesser extent the FCS, VACS and Venterra
The best defense is a good offense and as such the Nerezza Guild specialise in crafting dragoons which have the best defense available. For truely terrifying destrctive potential, the guild is unsurpassed
Seven Guilds?
Rumours persist that there are two additional guilds, more reclusive than the Geld-plume guild. The names of these supposed guilds are unknown although it is believed that one specialises in subterrean dragoons and the other aquatic. Whether these guilds are anything more than figments of over-active imaginations is only known by the other guilds
The dragoon guilds are shadows, if they have guildhalls none but the guildmembers know their location. Every sizable population centre will contain at least one small guild-building. Here an enterprising person can purchase services such as construction of a dragoon (or dragoon parts), hiring a guild-member to instruct and shape a group of non-guilded artisans in the ways of creating dragoons and dragoon parts and so forth
Guildmembers are always found masked, with each guild having a distinct mask (usually silk and covering the entire head). Unmasked, a guildmember is just an ordinary citizen. Digging too deeply into who could possibly be a guildmember often results in a tragic accident
Despite hoarding the knowleghe of dragoons it is very rare to encounter a Guild Dragoon, the most frequent appearance is when accompanying the deliverence of ordered dragoons
The Ruins
The guilds are constantly searching through the ruins of the Ehb. Guildmembers are few in number and usually specialists only in the lost empire and dragoons, as such they usually hire several large men not afraid of the ruin guardians, overgrown vermon or any other of the dangers waiting within the abandoned structures)
The Hunts
With the guilds offering knowledge and dragoons for sale, they maintain power over the usage of the iron giants via being the sole suppliers of energyts. Anyone openly (or even covertly) claiming to be capable of producing energyts quickly finds himself the centre of attention of all of the guilds operating in the area.
Everyone knows the guild hunts, although few understand what they actually set out to acieve. A mechanist accompanied by several hired warriors will stalk powerful creatures, defeat the mand trap their essence inside a gem creating an energyst. Traditionally these hunts take place on foot, without the aid of dragoons.
The general populace are well aware that the energysts are created from these hunts and that the somehow involve monsters, but the exact details aren't so well publicised. Those who are hired for the hunts are made well aware that it is in their best interests not to shed any light on these matters.
The Five Great Guilds
Xerxes
Guild Symbol : A red panther
Guild Mask : A black mask with three red stripes like claw marks across
Region of Operation : Largely the FCS and VACS. To a lesser extent Zoltad
All of the Guilds enjoy secrecy, the Xerxes Guild revels in it. The knowledge of this guild is focused towards stealth and suprise and as such they are masters of dragoons designed for infiltration and scouting
Anima
Guild Symbol : A closed book with a drop of blood on the cover
Guild Mask : A dark red mask with a black tear-drop from the left eye
Region of Operation : Largely Kvas and Zoltad. To a lesser extent Rerl
Magic is a key component of the guilds, to the Anima it is the central component. They are masters of producing a variety of dragoons suitable for those who wield magic
Solus
Guild Symbol : A rater geometric yellow sun (circle surrounded by triangles)
Guild Mask : A light blue mask with a yellow sun on the forehead
Region of Operation : Largely Rerl. To a lesser extent Lyshaven and the FCS
A key advantage of using dragoons in the war against the fiends that stalk the land (and neighbouring countries) is that they are very hard to damage. Guild Solus has embraced this philosophy favouring heavily armoured, if rather slow moving, dragoons
Geld-plume
Guild Symbol : A golden feather
Guild Mask : A white mask with two black wings, one over each eye
Region of Operation : No one region is espeically favoured
By far the smallest guild with few connections to any groups or countries, reaching the guild is difficult, but those who suceed are rewarded with dragoon designs perfectly suited for flight
Nerezza
Guild Symbol : A silver new moon
Guild Mask : A black hood covered with tiny silver stars
Region of Operation : Largely Lyshaven and Sclena. To a lesser extent the FCS, VACS and Venterra
The best defense is a good offense and as such the Nerezza Guild specialise in crafting dragoons which have the best defense available. For truely terrifying destrctive potential, the guild is unsurpassed
Seven Guilds?
Rumours persist that there are two additional guilds, more reclusive than the Geld-plume guild. The names of these supposed guilds are unknown although it is believed that one specialises in subterrean dragoons and the other aquatic. Whether these guilds are anything more than figments of over-active imaginations is only known by the other guilds