View Full Version : Expendables
BigRedRod
2nd of April, 2004, 22:59
Should anyone think of a better title for this let me know. I may reward you with riches and XP. This one does the job but it's too bland
Anyhow Post all your ammo/spells/limited use items etc. here. No need to worry about health, as I'll edit that in for you.
Hit Points:
Canace - 33/33
Lynores - 52/53
Varidiir - 45/67
Collin - 54/54
Tolven - 26/26
Gnarsh
3rd of April, 2004, 07:23
13 Arrows
2 smokesticks
4 tanglefoot bags
10 tindertwigs
2 days rations
2 days feed
2 potions of detect thoughts
2 potions of invisibility
1 potions of spider climb
The_Friendly_Fiend
3rd of April, 2004, 07:59
Collin's Spells and Consumables
Domain powers:
--------------
Destruction - Smite Power
Retribution - Retribution Strike
Tyranny - +2 saving throw DC on any compulsion spell cast.
* - Denotes the power has been used.
Divine Spells
------------
Zero Level: (DC: 14)
-----------
( 6 + 0 + 0 )
Create Water ( x1 ) Creates 20 gallons of water
Detect Magic ( x2 )
Guidance ( x1 ) +1 skill, attack or saving throw
Light ( x1 ) 20' light radius for 100 minutes
Mending ( x1 )
1st Level: (DC: 15)
----------
( 4 + 1 + d )
Bane ( x1 ) -1 morale penalty, attack, saves vs. fear
Faith Healing ( x1 ) heals 13 hp if target follows Collin's God
Cure Light Wounds ( x1 ) heals 1d8+5 hp
*Endure Elements ( x1 ) comfort from heat/cold for 24 hours
Sanctuary ( x1 ) warded for 10 rounds
Shield of Faith ( Domain Bonus ) +3 deflection bonus, 10 min
2nd Level: (DC: 16)
----------
( 4 + 1 + d )
Cure Moderate Wounds ( x1 ) heals 2d8+10
Hold Person ( x1 ) Paralyzes for 10 rounds, compulsion spell, Will DC 18
Lesser Restoration ( x1 ) repairs 1d4 ability damage
Silence ( x1 ) Negates sound in a 15' radius
Spritual Weapon ( x1 ) Attack +10/+5, 1d8+3 force damage, bypasses damage reduction, 10 rds.
Endurance ( Domain Bonus ) +4 Constitution for 10 minutes
3rd Level: (DC: 17)
----------
( 3 + 1 + d )
Animate Dead ( x1 )
Cure Serious Wounds ( x1 ) heals 3d8 + 10
Dispel Magic ( x1 ) d20 + 10 cs. vs. 11 + spell level
Mace of Odo ( x1 ) Creates a mace of force doing 9d6 touch attack damage
Speak with Dead ( Domain Bonus )
4th Level: (DC: 18)
----------
( 3 + 1 + d )
Air Walk ( x1 ) Can walk on air for 100 minutes
Freedom of Movement ( x1 ) Can't be held for 100 minutes
Greater Magic Weapon ( x1 ) +3 enchantment bonus for 10 hours
Poison ( x1 ) Deals 1d10 CON damage, plus 1d10 Secondary CON damage
Fear ( Domain Bonus ) subjects within a cone flee for 1 round/level, Will DC 20
5th Level: (DC: 19)
----------
( 2 + 0 + d )
Flame Strike ( x1 ) Reflex save for 10d6, half fire, half unholy
Slay Living ( x1 ) Save for 3d6+10 or die
Greater Command ( Domain Bonus ) Commands 10 people for 10 rounds, Will DC 21
* - Denotes the spell has been used.
Consumables
------------
30 Bolts Light Crossbow
4 Torches
Waterskin
10 days Trail Rations
Spell Components
-----------------
Incense 3@25 gp + 1 used (divination)
Diamond Dust 5@100 gp (restoration)
Black Onyx Gems 6@50 gp (animate dead)
Ruby Dust 50 gp (continual flame, used)
Diamonds 2@200 gp (glyph of warding)
Magic Items
------------
Potion of Alter Self
Potion of Cure Light Wounds (x4)
Potion of Levitate
Potion of Reduce
Potion of Enlarge
Potion of Cure Moderate Wounds
Brooch of Shielding, 99 magic missiles
Gralhruk
27th of April, 2004, 03:07
Tolven Marrek
Memorized Spells [Wizard]
-0- Level [4 per day]
Detect Magic
Mage Hand
Prestidigitation
Ghost Sound
-1st- Level [5 per day]
Charm Person
Color Spray
Detect Secret Doors
Feather Fall
Lesser Sonic Orb
-2nd- Level [4 per day]
Detect Thoughts
*Melf's Acid Arrow
*Melf's Acid Arrow
Mirror Image
* - Denotes the spell has been used.
Spell Components
Spell component pouch
Weapons
Masterwork Arrow x 30
Masterwork Silvered Dagger x 2
Throwing Dagger x 8
Gear
Rations (Trail/Per Day) x 5
Waterskin (full)
Magic Items
Wand of Invisibility (7 charges)
Wand of Magic Missile (1st lvl / 24 charges)
Potion (Cure Light Wounds) x 4
Potion (Sneaking)
Potion (Expeditious Retreat)
Funds
Platinum - 245
Gold - 230
Silver - 4
Copper - 0
Other -
Cadrius
18th of February, 2005, 01:19
Varidiir
Ammunition
- Shuriken (x12)
Potions
- Potion of Cure light wounds (x4)
- Potion of Cure serious wounds
- Potion of Neutralize poison
- Potion of Protection from elements (cold)
- Potion of Spider climb (xd2)
Foodstuffs
- Rations, trail (x5)
Assets
- Iol (70gp)
- Emerald Necklace (Lesser Pandorian Shield)
- Blue Diamond (5500gp)
- Trescard Signet ring (from Baron)
- Pouch (from mutant goblin raid)
- Amber gems (70gp, 110gp, 45 gp)
- Ioun stone (clear spindle stone)
- 245 pp
- 46 gp
- 1 sp
- 6 cp
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