elpresidente
30th of March, 2004, 06:39
Name: Algerdar
Class: Wizard 3
Race: Gnome
Gender: M
Age: 73
Height/Weight: 3'7/40 lbs
Experience: 4513/6000
Abilities:
Str-- 11 [+0] - 13 base -2 Racial
Dex-- 14 [+2] - 14 base
Con-- 18 [+4] - 15 base +2 Racial +1 Toad
Int-- 19 [+4] - 15 base +4 Bonus
Wis- 11 [+0] - 11 base
Cha- 9 [-1] - 9 base
Hit Points: 4+2+2+Con
Total: 20
Current: 20
Temporary:
Saves :
Fort +5 (1 + Con)
Ref +3 (1 + Dex)
Will +3 (3 + Wis)
Initiative: +2
Base Attack Bonus: +1
Melee: +2 (+1 BAB + 1 Racial)
Ranged: +4 (+1 BAB + 1 Racial + 2 Dex)
AC =13 +0 (Armour) +2 (Dex) +0 (Shield) + (Misc) +1 (Racial)
vs. Touch = 13
Flat Footed = 11
Armour Penalty = 0
Spell Failure = 0%
Languages
Kinth
Gnome
Draconic
Dwarven
Elven
Orc
Giant
Goblin
Halfling
Celestial
Alignment
NG
Feats:
Scribe Scroll
Combat Casting
Empower Spell
Special/Racial Abilities
Small: +1 to attack rolls, +1 to AC
Low Light Vision
+2 Racial Bonus to saves against Illusions
+1 attack bonus against Kobolds and Goblinoids
+4 dodge bonus to AC against Giants
+2 racial bonus to Listen checks
+2 racial bonus to Alchemy checks
Can cast: Dancing lights, Ghost Sound, Prestidigitation Once a day each
Skills (2 + Int){x4}
Concentration 8 (4 Ranks + 4 Con)
Knowledge (Arcana) 8 (4 Ranks + 4 Int)
Knowledge (History) 8 (4 Ranks +4 Int)
Spellcraft 8 (4 Ranks + 4 Int)
Alchemy 10 (4 Ranks + 4 Int + 2 Racial)
Listen 2 (+2 Racial)
Speak Language (6 skill points spent - Giant, Goblin, Halfling, Celestial, Kinth, Ventran)
Spells Prepared/Per Day - 4/3/2
0lv:
Prestidigitation
Detect Magic
Detect Magic
Resistance
1st:
Magic Missile - used
Lesser Sonic Orb - used
Burning Hands - used
2nd:
See Invisibility
Invisibility
Spells Known
0 lv:
Detect Magic
Read Magic
Resistance
Prestidigitation
Disrupt Undead
Ghost Sound
Mage Hand
1st lv:
Shield
Lesser Sonic Orb
Magic Missile
True Strike
Burning Hands
2nd lv:
See Invisibility
Invisibility
Possesions:
Mount and Related Gear:
1 pony
riding saddle
bit and briddle
2 rations of feed
Food Stuff:
Trail Rations x8
Weapons and Armor:
Light Crossbow
- Bolts (26)
Basics
Backpack
Belt Pouch x2
Spell Component Pouch
Waterskin
Scroll Organiser
Ink
Inkpen
Sunrod x6
Scrolls:
Clothing:
Explorers Outfit
Coinage
PP - 0
GP - 7
SP - 14
CP - 10
Description:
Algerdar 3'7 in height, his hair looks to be going grey, showing signs of age, it is slightly spiked, barely combed. He looks a little gruff, not the best looking gnome. He wares a pair of glasses that sit on the tip of his nose,which he pushes up often more out of habbit then annoiance. He can be rather quiet, an introvert who although a master of foreign language, does not converse much, taking a more analysitic approach to life.
Familiar - Alphonze
Toad - tentacles and two heads
HP: 8
Init: +1
Spd: 5ft
AC: 16 (+5 size, +1 Dex, +1 Natural)
Saves:
Fort +0 (0 + Con)
Ref +1 (0 + Dex)
Will +5 (3 + Wis)
str - 1
dex - 12
Con - 11
Int - 6
Wis - 14
cha - 4
Skills:
Hide +21, Listen +6, Spot + 6
Abilities Given to Master as level progresses
1st lvl +1 constitution(this is permanent rather than a constant bonus)(M)
10th lvl +2 constitution(M)
18th lvl +3 constitution(M)
These abilites are cumulative
Special:
Two Heads
Tentacles
Alertness
Improved Evasion
Share Spells
Empathic Link
touch
Two Heads:
The familiar has two elongated necks each ending in an independant head.
(the crawling eye however does not split instead it has 6 eye stalks from its back).
The familiar gains extra attacks as a result of the head (if it previously had a bite attack it
now has two at no penalty to the attack bonus). The familiar is no longed penalised for fighting
with two weapons and gains a +1 bonus to listen, spot and search checks. The two heads may have
different personalities.
Tentacles
The familiar has an extra two tentacles. They are not developed enough to use tools,
howver if the familiar already had tentacles then it gains extra attacks from these tentacles
rather than the damaage listed here (unless the damage they cause is less than listed in which
case they all improve to this level)
1st lvl : +1 climb bonus (f)
2 attacks at full attack bonus causing 1d3 damage each (f)
5th lvl : +2 climb bonus (f)
7th lvl : 1d4 tentacle damage
8th lvl : +3 climb bonus (f)
16th lvl : 1d6 tentacle damage (f)
Lvl Mod : +1
All of these bonuses are non-cumulative
Mount - Gai
Pony- Stats can be found in the MM
Class: Wizard 3
Race: Gnome
Gender: M
Age: 73
Height/Weight: 3'7/40 lbs
Experience: 4513/6000
Abilities:
Str-- 11 [+0] - 13 base -2 Racial
Dex-- 14 [+2] - 14 base
Con-- 18 [+4] - 15 base +2 Racial +1 Toad
Int-- 19 [+4] - 15 base +4 Bonus
Wis- 11 [+0] - 11 base
Cha- 9 [-1] - 9 base
Hit Points: 4+2+2+Con
Total: 20
Current: 20
Temporary:
Saves :
Fort +5 (1 + Con)
Ref +3 (1 + Dex)
Will +3 (3 + Wis)
Initiative: +2
Base Attack Bonus: +1
Melee: +2 (+1 BAB + 1 Racial)
Ranged: +4 (+1 BAB + 1 Racial + 2 Dex)
AC =13 +0 (Armour) +2 (Dex) +0 (Shield) + (Misc) +1 (Racial)
vs. Touch = 13
Flat Footed = 11
Armour Penalty = 0
Spell Failure = 0%
Languages
Kinth
Gnome
Draconic
Dwarven
Elven
Orc
Giant
Goblin
Halfling
Celestial
Alignment
NG
Feats:
Scribe Scroll
Combat Casting
Empower Spell
Special/Racial Abilities
Small: +1 to attack rolls, +1 to AC
Low Light Vision
+2 Racial Bonus to saves against Illusions
+1 attack bonus against Kobolds and Goblinoids
+4 dodge bonus to AC against Giants
+2 racial bonus to Listen checks
+2 racial bonus to Alchemy checks
Can cast: Dancing lights, Ghost Sound, Prestidigitation Once a day each
Skills (2 + Int){x4}
Concentration 8 (4 Ranks + 4 Con)
Knowledge (Arcana) 8 (4 Ranks + 4 Int)
Knowledge (History) 8 (4 Ranks +4 Int)
Spellcraft 8 (4 Ranks + 4 Int)
Alchemy 10 (4 Ranks + 4 Int + 2 Racial)
Listen 2 (+2 Racial)
Speak Language (6 skill points spent - Giant, Goblin, Halfling, Celestial, Kinth, Ventran)
Spells Prepared/Per Day - 4/3/2
0lv:
Prestidigitation
Detect Magic
Detect Magic
Resistance
1st:
Magic Missile - used
Lesser Sonic Orb - used
Burning Hands - used
2nd:
See Invisibility
Invisibility
Spells Known
0 lv:
Detect Magic
Read Magic
Resistance
Prestidigitation
Disrupt Undead
Ghost Sound
Mage Hand
1st lv:
Shield
Lesser Sonic Orb
Magic Missile
True Strike
Burning Hands
2nd lv:
See Invisibility
Invisibility
Possesions:
Mount and Related Gear:
1 pony
riding saddle
bit and briddle
2 rations of feed
Food Stuff:
Trail Rations x8
Weapons and Armor:
Light Crossbow
- Bolts (26)
Basics
Backpack
Belt Pouch x2
Spell Component Pouch
Waterskin
Scroll Organiser
Ink
Inkpen
Sunrod x6
Scrolls:
Clothing:
Explorers Outfit
Coinage
PP - 0
GP - 7
SP - 14
CP - 10
Description:
Algerdar 3'7 in height, his hair looks to be going grey, showing signs of age, it is slightly spiked, barely combed. He looks a little gruff, not the best looking gnome. He wares a pair of glasses that sit on the tip of his nose,which he pushes up often more out of habbit then annoiance. He can be rather quiet, an introvert who although a master of foreign language, does not converse much, taking a more analysitic approach to life.
Familiar - Alphonze
Toad - tentacles and two heads
HP: 8
Init: +1
Spd: 5ft
AC: 16 (+5 size, +1 Dex, +1 Natural)
Saves:
Fort +0 (0 + Con)
Ref +1 (0 + Dex)
Will +5 (3 + Wis)
str - 1
dex - 12
Con - 11
Int - 6
Wis - 14
cha - 4
Skills:
Hide +21, Listen +6, Spot + 6
Abilities Given to Master as level progresses
1st lvl +1 constitution(this is permanent rather than a constant bonus)(M)
10th lvl +2 constitution(M)
18th lvl +3 constitution(M)
These abilites are cumulative
Special:
Two Heads
Tentacles
Alertness
Improved Evasion
Share Spells
Empathic Link
touch
Two Heads:
The familiar has two elongated necks each ending in an independant head.
(the crawling eye however does not split instead it has 6 eye stalks from its back).
The familiar gains extra attacks as a result of the head (if it previously had a bite attack it
now has two at no penalty to the attack bonus). The familiar is no longed penalised for fighting
with two weapons and gains a +1 bonus to listen, spot and search checks. The two heads may have
different personalities.
Tentacles
The familiar has an extra two tentacles. They are not developed enough to use tools,
howver if the familiar already had tentacles then it gains extra attacks from these tentacles
rather than the damaage listed here (unless the damage they cause is less than listed in which
case they all improve to this level)
1st lvl : +1 climb bonus (f)
2 attacks at full attack bonus causing 1d3 damage each (f)
5th lvl : +2 climb bonus (f)
7th lvl : 1d4 tentacle damage
8th lvl : +3 climb bonus (f)
16th lvl : 1d6 tentacle damage (f)
Lvl Mod : +1
All of these bonuses are non-cumulative
Mount - Gai
Pony- Stats can be found in the MM