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Gralhruk
11th of March, 2004, 05:08
Tolven Marrek

http://gralhruk.homestead.com/files/images/tolven_port.jpg

Elf, Drow (Male, 125 years old)
Size: Medium (5'0" 92lbs)
Base Speed: 30'
Level: 9 (Rogue3 Wizard4 ECL2)
Experience: 39646 (45000 needed for next level)

Abilities
Str: 15 (+2)
Dex: 18 (+4)
Con: 12 (+1)
Int: 20 (+5)
Wis: 12 (+1)
Cha: 17 (+3)

Racial Traits
•Darkvision 60 feet.
•Immunity to sleep effects
•Spell-like abilities: 1/day - dancing lights, darkness, faerie fire.
•Spell Resistance 18
•Favored Class: Wizard
•+2 racial bonus on saving throws against Enchantment spells or effects.
•+2 racial bonus on Listen, Search, and Spot checks
•Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it

Class Traits
•Trap Sense(Ex): +1 to Reflex saves and AC against traps.
•Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
•Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 2d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Crea
•Trapfinding: You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
•Familiar: You have called a as a magical companion.
¤Alertness: While the familiar is within arms reach, you gain the Alertness feat(+2 to Spot & Listen checks).

Languages
•Dwarven
•Elven
•Vodalian
•Dauth
•Llandish
•Oranth
•Kjeldon

Feats
•Spellcasting Prodigy (Character level 1)
•Scribe Scroll (Wizard level 1)
•Point Blank Shot (Character level 3)
•Precise Shot (Character level 6)

Skills
Trained
Tot - Name....................................Stat[ranks+mod+misc]
+ 6 - Craft (Alchemy).........................INT [ 1.0 + 5 + 0]
+12 - Decipher Script.........................INT [ 7.0 + 5 + 0]
+13 - Disable Device..........................INT [ 8.0 + 5 + 0]
+10 - Knowledge (arcana)......................INT [ 5.0 + 5 + 0]
+ 8 - Open Lock...............................DEX [ 4.0 + 4 + 0]
+ 9 - Sleight of Hand¹........................DEX [ 3.0 + 4 + 2]
+13 - Spellcraft..............................INT [ 6.0 + 5 + 2]
+11 - Tumble¹.................................DEX [ 7.0 + 4 + 0]

Untrained
Tot - Name....................................Stat[ranks+mod+misc]
+ 5 - Appraise................................INT [ 0.0 + 5 + 0]
+ 6 - Balance¹................................DEX [ 0.0 + 4 + 2]
+10 - Bluff...................................CHA [ 7.0 + 3 + 0]
+ 2 - Climb¹..................................STR [ 0.0 + 2 + 0]
+ 7 - Concentration...........................CON [ 6.0 + 1 + 0]
+11 - Diplomacy...............................CHA [ 6.0 + 3 + 2]
+ 7 - Disguise................................CHA [ 4.0 + 3 + 0]
+11 - Escape Artist¹..........................DEX [ 7.0 + 4 + 0]
+ 5 - Forgery.................................INT [ 0.0 + 5 + 0]
+ 3 - Gather Information......................CHA [ 0.0 + 3 + 0]
+ 1 - Heal....................................WIS [ 0.0 + 1 + 0]
+10 - Hide¹...................................DEX [ 6.0 + 4 + 0]
+ 5 - Intimidate..............................CHA [ 0.0 + 3 + 2]
+ 4 - Jump¹...................................STR [ 0.0 + 2 + 2]
+ 4 - Listen..................................WIS [ 1.0 + 1 + 2]
+ 9 - Move Silently¹..........................DEX [ 5.0 + 4 + 0]
+ 4 - Ride....................................DEX [ 0.0 + 4 + 0]
+14 - Search..................................INT [ 7.0 + 5 + 2]
+ 4 - Sense Motive............................WIS [ 3.0 + 1 + 0]
+ 8 - Spot....................................WIS [ 5.0 + 1 + 2]
+ 1 - Survival................................WIS [ 0.0 + 1 + 0]
+ 7 - Swim²...................................STR [ 0.0 + 2 + 5]
+ 4 - Use Rope................................DEX [ 0.0 + 4 + 0]
¹ ARMOR CHECK PENALTY applies.
² Twice ARMOR CHECK PENALTY applies.

Combat
Hit Points: 26 [26]

Initiative Modifier: +4 (+0 base +4 dex)
Total AC: 18 (10 Base +4 armor +4 dex)
Flat Footed: 14 (10 Base +4 armor)
Touch AC: 14 (10 Base +4 dex)
Spell Resistance: +18

Fortitude: +3 (+2 base +1 con)
Reflex: +8 (+4 base +4 dex)
Will: +6 (+5 base +1 wis)

Base Attack Bonus: +4
Melee Attack: +6 (+4 base +2 strength +0 size)
Ranged Attack: +8 (+4 base +4 dexterity +0 size)
Grapple Attack: +6 (+4 base +2 strength +0 size)

Armor Statistics
Item Type AC (Base/MaxDex) ArmorCheckPenalty ArcaneFailure Speed Special Properties
•Mithral Chain shirt Light +4 (+4/+6) +0 10% 30' 12.5lbs
Armor Proficiency: light armor

Weapon Statistics
Name ToHit Damage(type) Crit Range Wgt Size Special Properties
•Masterwork mighty composite shortbow (+2 Str bonus) +9 1d6+2(P) 20/x3 70 ft 2lbs Medium One-handed
•Masterwork Silvered Dagger +7 1d4+2(P/S) 19-20/x2 10 ft 1lbs Medium One-handed
•Masterwork Silvered Dagger +9 1d4+2(P/S) 19-20/x2 10 ft 1lbs Medium Thrown
•Dagger +6 1d4+2(P/S) 19-20/x2 10 ft 1lbs Medium One-handed
•Dagger(Thrown) +8 1d4+2(P/S) 19-20/x2 10 ft 1lbs Medium Thrown
Weapon Proficiency: all simple weapons, and with Composite Shortbow, Hand Crossbow, Rapier, Short Sword, Shortbow.

Movement, Capacity, and Load
Walk 30', Run 120' Light Load (up to 66lbs)
Walk 20', Run 80' Medium Load (up to 133lbs)
Walk 20', Run 60' Heavy Load (up to 200lbs)

Lift over head: 200lbs
Lift off ground: 400lbs
Push/Drag: 1000lbs

Without Pack: 34.5lbs
With Pack: 62.0lbs

Gear
Worn» (62.0 total)
Leather overclothing and black cloak........................ 0.0lbs....................[Worn]
Masterwork Thieves' Tools................................... 2.0lbs....................[Worn]

MW Potion Belt (with component pouch and normal pouch)...... 1.0lbs (1.0 total)........[Worn]

Scroll Organizer......................................... ... 0.5lbs (0.5 total)........[Worn]

Backpack.......................................... .......... 2.0lbs (27.5 total).......[Worn]
Bedroll........................................... .......... 5.0lbs....................[Pack]
Rations (Trail/Per Day) x 5................................. 5.0lbs....................[Pack]
Disguise Kit............................................... . 8.0lbs....................[Pack]
Mirror (Small/Steel)........................................ 0.5lbs....................[Pack]
Waterskin......................................... .......... 0.0lbs....................[Pack]
Hourglass......................................... .......... 1.0lbs....................[Pack]
Spellbook, Wizard's x 2..................................... 6.0lbs....................[Pack]

Masterwork Bandoleer........................................ 0.5lbs (8.5 total)........[Worn]
Throwing Dagger x 8......................................... 8.0lbs....................[Bandoleer]

Quiver x 2................................................. . 0.0lbs (6.0 total)........[Worn]
Masterwork Arrow x 40....................................... 6.0lbs....................[Quiver]
MW Composite Shortbow (Mighty +2)........................... 2.0lbs....................[Worn]
Masterwork Silvered Dagger x 2.............................. 2.0lbs....................[Worn]
Mithril Shirt (fitted with rod).............................12.5lbs.......... ..........[Worn]

Magic Items
Wand of Invisibility (7 charges)
Wand of Magic Missile (1st lvl / 24 charges)
Coral Ring (Swimming and Free Movement)
Potion (Cure Light Wounds) x 4
Potion (Sneaking)
Potion (Expeditious Retreat)

Funds
Platinum - 245
Gold - 230
Silver - 4
Copper - 0
Other -

Description
Tolven Marrek was born to a noble Drow family obsessed with bringing honor and peace to their race. His mother, father and sister we're all active in the community and took part in resistance activities against the evils of the underdark. This left Tolven

As a young adolecent by Drow standards he ventured around in whatever city he could find, always looking past what most citizens would consider reality, on his continous quest for hidden knowledge. He often made a living as an informant and a monger of in

Tolven prefers to remain impartial whenever possible.

Spells

Wizard (Caster level 4, spell save DC 16 + spell level)
Close Range 35' (25' + 5' / 2 levels)
Medium Range 140' (100' + 10' / level)
Long Range 560' (400' + 40' / level)

-0- Level [4 per day]
Acid Splash
Arcane Mark
Dancing Lights
Daze
Detect Magic
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Touch of Fatigue

-1st- Level [5 per day]
Charm Person
Color Spray
Detect Secret Doors
Disguise Self
Expeditious Retreat
Feather Fall
Identify
Jump
Obscuring Mist
True Strike
Lesser Sonic Orb

-2nd- Level [4 per day]
Detect Thoughts
Melf's Acid Arrow
Mirror Image
See Invisibility

Gralhruk
15th of April, 2004, 00:16
Grakus
Hit Dice: 2
HP's: 5
AC: 16 (+2 Size, +2 Dex, +2 Natural)
Base Speed: 20ft, Climb 20ft, Fly 20ft (Avg.)
Attacks: Bite +4 (1d4)
Saves: Ref. +4, Fort. +2, Will. +1
Stats: STR (3), DEX (15), CON (10), INT (7), WIS (12), CHA (2)
Skills: Balance +10, Climb +12, Hide +23, Listen +4, Spot +4

Grakus is a larger than average chameleon with translucent wings. The reptile is thin and elongated, approximatly 7" long excluding his tale. His wings when not in use wrap tightly to his body. For the most part Grakus enjoys basking around on his masters shoulder, or viewing things from inside his pocket in his masters cloak. Grakus is very curious in nature, and has a keen interest in what is going on around him.