PDA

View Full Version : Gear


BigRedRod
30th of January, 2004, 07:26
Note on disposable items : as we don't bother counting coins in these games, we can assume that as soon as you reach somewhere appropriate you can restock any used items (such as potions, gourmet monster food etc). Some items may not be as easily avaiable as others

General

• DIGITAL CAMERA
Minor
For filming monsters in the wild.

• DISCIPLINE GEAR
Minor
The necessary collars, whips, chains, prods, eye clamps, and bad TV episodes
required to use the Instil Discipline ability described in Train a Cute Monster.
Without this item, the process of disciplining takes twice as long.

• GOTHIC MONSTER ARMOUR
Major
Specially made for the combat monster, but banned in many tournaments.
Provides 4 points of protection, but has an unprotected spot (partial armour).
While worn, reduces the monster's Appearance by one.

• IRON CAGE
Minor
For secure monster transport. A Body Stat check at -5 is needed to break the
bars. Heavy and difficult to transport.

• MONSTER LEASH AND CHAIN COLLAR
Major
This requires a Body Stat check at +4 to break. A remote-controlled shockcollar
version allows trainers to zap the monster (Damage 15, Incapacitating, Stun
Only) at a distance of up to 50 metres.

• MONSTER PDA
Minor
A personal digital assistant (pocket computer) loaded with data on cute
monster species and habits. Gives a -1 bonus on any Mind Stat roll to analyze a
monster, locate natural habitats where they might frequent, or other similar tasks.

• PET FOOD, GOURMET
Minor
A week's supply; it raises monster morale. The food varies by species and may be difficult to aquire

• RANCH
Two Major
A facility for breeding cute monsters.

• STABLE
Minor
A fully-equipped cute monster home with running water, little monster bed,
feeding area, and so on. Not portable, not necessary, but makes the monster
happy.

• MISC MUNDANE
Clothing, a flashlight, a low-end game console system, a television, candy bars,
a backpack, a plastic monster carrier, a supply of monster pet food,
a mundane matching glove to the MCG

• MISC MINOR
Tailored team uniform, sports bicycle, monster medical kit, copy of Manos the
Hands of Fate, black leather collars, thick rubber gloves, personal computer, a
high-end game console, and voting stock in low-end video-game company.

• MISC MAJOR
These could also include highly illegal super drugs, advanced monstercapturing
equipment, voting stock in a high-end video-game company, or a
prototype of "the next big game console." The GM can rule that an occasional and
very expensive item, such as a mad science laboratory capable of doing genetic
engineering, a university computing facility or a secret underground lair counts as
two or more items.

Monster Capture Equipment

• BLANK TOKEN
Minor
A blank token is black piece of plastic with a transparent centre, around an inch across and a circular shape. These tokens are used to contain monsters, blank tokens are needed to capture creatures

• MONSTER CAPTURE GLOVE
Major
A bulky glove capable of containg tokens, firing them to capture monsters and releasing bonded monsters from tokens. An almost limitless number of designs exist
The device requires a successful Attack Roll and operates at short range. It has no effect on anything other than cute monsters.



Drugs, Potions and similar stuff

• HEALING POTION
Minor
Produced by MonCom (through means as unknown as the monster-capture devices themsevles) healing potions are clear orbs about three inches across containing a dull light-blue goo. When twisted the orb breaks into two and the goo begins to sparkle, with a flick of the wrist the goo can be projected in the general direction of a monster who requires healing, during it's flight the goo will home in on any creature bonded to the Monster Trainer (this can result in another creature being healed in multiple monster battles)
The Healing potions are also known as Low-Orbs, or simply Lows. A common name for any type of healing potion is a blue
Instantly restores ten lost Health Points to a pet monster, usuable at short range (a max of about 10m)

• MAXI HEALING POTION
Major
A more potent Healing potion
Produced by MonCom (through means as unknown as the monster-capture devices themsevles) healing potions are clear orbs about three inches across containing a dull deep-blue goo. When twisted the orb breaks into two and the goo begins to sparkle, with a flick of the wrist the goo can be projected in the general direction of a monster who requires healing, during it's flight the goo will home in on any creature bonded to the Monster Trainer (this can result in another creature being healed in multiple monster battles)
The Maxi Healing potions are also known as High-Orbs, or simply Highs. A common name for any type of healing potion is a blue
Instantly restores twenty-five lost Health Points to a pet monster, usuable at short range (a max of about 10m)

• ETHER
Minor
Produced by MonCom (through means as unknown as the monster-capture devices themsevles) ethers are clear orbs about three inches across containing a dull red-brown goo. When twisted the orb breaks into two and the goo begins to sparkle, with a flick of the wrist the goo can be projected in the general direction of a monster who requires healing, during it's flight the goo will home in on any creature bonded to the Monster Trainer (this can result in another creature having energy restored in multiple monster battles)
A common name for any type of ether is a red
Instantly restores ten lost Energy Points to a pet monster, usuable at short range (a max of about 10m)

• TURBO ETHER
Major
A more potent Ether
Produced by MonCom (through means as unknown as the monster-capture devices themsevles) ethers are clear orbs about three inches across containing a dull red-brown goo. When twisted the orb breaks into two and the goo begins to sparkle, with a flick of the wrist the goo can be projected in the general direction of a monster who requires healing, during it's flight the goo will home in on any creature bonded to the Monster Trainer (this can result in another creature having energy restored in multiple monster battles)
Turbo ethers are commonly referred to as simply Turbos. A common name for any type of ether is a red
Instantly restores twenty-five lost Energy Points to a pet monster, usuable at short range (a max of about 10m)

• RESTORE POTION
Minor
Produced by MonCom (through means as unknown as the monster-capture devices themsevles) ethers are clear orbs about three inches across containing a dull grey goo. When twisted the orb breaks into two and the goo begins to sparkle, with a flick of the wrist the goo can be projected in the general direction of a monster who requires healing, during it's flight the goo will home in on any creature bonded to the Monster Trainer (this can result in another creature having energy restored in multiple monster battles)
Restore potions are commonly referred to as simply Greys or Dual-orbs.
Instantly restores five lost Energy Points and five lost health points to a pet monster, usuable at short range (a max of about 10m)

• MONSTER STEROIDS
Minor
A small vial of clear liquid, which requires a hypodermic needle to be injected into the creature. The drug can only function on species with a metabolism which can cope. Usually known as 'roids
Adds +1 to monster's Body Stat for an hour (adding +5 Health Points and Energy Points, and possibly increasing Combat Value). After it wears off, these bonuses vanish and, additionally, the monster loses 10 Health Points (which it can heal normally). The drug typically makes a monster more agressive in combat and it may ignore orders to finish a creature (depending on how well disciplined it is). Some monsters can find these addicitve if used too much , becoming shakey and unwilling to fight without use of them.
Humans which take this drug undergo a wild variety of experiences, some simply fall to the ground in a coma, some become uncontrollably agressive and violent while others seem to recieve a surge of energy and confidence (same effects as on a creature), humans find these drugs much more addicitve than monsters typically do
This drug is illegal, shows up clearly in drug tests but it is quite easy to locate a supplier in a large enough town.

• SEED
Minor
Seed is so-named due to it's appearance being small, brown and shaped like an apple seed. The drug can only function on species with a metabolism which can cope
This drug enhances certain types of ability for a period of an hour, it increased the duration of buffs and debuffs to five rounds after concentration for other creatures and fifteen rounds for itself. The drug has virtually no side-effects, although frequent users often find their eyes permantely indicate they get little sleep. Very few monsters find this drug addicitive, those that do suffer extreme withdrawal becoming lethargic and dull (-2 to Body/Mind/Soul) when denied a pill.
Humans which take this drug typically find themselves fascinated by the simplest of things and typically do no more than sit still making impressed noises. Taking the drug however is an extremely pleasuralble experience and habit forming, which is unfortunate as the drug has obvious side-effects on humans (the skin becomes pale, eyes red and weepy and the person becomes generally forgetful)
This drug is illegal, but doesn't show up very clearly in drug tests , it's effects however are usual fairly obvious. Finding a supplier can be tricky, but is usually possible in a city of any size