Cadrius
16th of November, 2003, 12:42
Given the campaign setting I've been considering reworking the armor system. The typical heroes aren't armed to the teeth and sporting pounds upon pounds of armor. They carry but a few weapons and travel lightly. Thus I thought we could find a way to capture this almost cinematic quality in the campaign.
My initial thought is to remove the entire concept of an Armor Bonus and instead replace it with a suitable damage reduction. The AC penalty would also likely be tweaked to ensure that armor remains appealing.
Example: Leather would likely have a DR of 2/- or something along those lines.
Additionally I might make a list of feats that could enhance or alter these things. Want to have an unarmored warrior? I'm certain a feat that grants you a DR of 2 would be quite fair.
Yet ACs would be lowered quite a bit (inside and out of the party) causing everyone to hit an awful lot (and possibly up the lethality of the campaign). So another thought is to introduce a class bonus to AC. Fighters and Barbarians would receive the greatest benefit while Channelers the least.
However, given that this is quite drastic I won't go ahead and make the alterations without consulting everyone. The system is far from complete, it's merely a rough idea, but what I'm more interested in is whether or not it holds any appeal.
My initial thought is to remove the entire concept of an Armor Bonus and instead replace it with a suitable damage reduction. The AC penalty would also likely be tweaked to ensure that armor remains appealing.
Example: Leather would likely have a DR of 2/- or something along those lines.
Additionally I might make a list of feats that could enhance or alter these things. Want to have an unarmored warrior? I'm certain a feat that grants you a DR of 2 would be quite fair.
Yet ACs would be lowered quite a bit (inside and out of the party) causing everyone to hit an awful lot (and possibly up the lethality of the campaign). So another thought is to introduce a class bonus to AC. Fighters and Barbarians would receive the greatest benefit while Channelers the least.
However, given that this is quite drastic I won't go ahead and make the alterations without consulting everyone. The system is far from complete, it's merely a rough idea, but what I'm more interested in is whether or not it holds any appeal.