BigRedRod
5th of August, 2003, 22:20
NORMAL
(1 BP)
+1 BP x2 Dmg from Fighting Attacks
FIRE
(1 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ground Attacks
WATER
(2 CP)
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Electric Attacks
ELECTRIC
(2 CP)
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Ground Attacks
GRASS
(0 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Flying Attacks
ICE
(3 BP)
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Fighting Attack
+1 BP x2 Dmg from Rock Attacks
FIGHTING
(1 CP)
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Dark Attacks
1 CP 1/2 Dmg from Bug Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg from Flying Attacks
POISON
(2 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg From Ground Attacks
GROUND
(3 CP)
3 CP no Dmg from Electric Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Rock Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks
FLYING
(1 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Electric Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ice Attacks
PSYCHIC
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Dark Attacks
BUG
(0 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Flying Attacks
ROCK
(1 BP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Poison Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ground Attacks
DRAGON
(2 CP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Dragon Attacks
DARK
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Fighting Attacks
STEEL
(9 CP)
3 CP no Dmg from Poison Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Steel Attacks
1 CP 1/2 Dmg from Dragon Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 DMG from Water Attacks
Monster can have up to 3 elements
when combining Elements
1/2 + 1/2 = 1/4
1/4 + 1/4 = immunity
1/2 + *2 = normal
1/4 + * 2 = 1/2
immunity + *2 = 1/4
*2 + *2 = *3
*3 + *3 = *4
Most of a creatures normal attacks will be of the normal type (shockingly enough), although in some cases I may change this to relect the creature. Again, if you think that a none-special attack should be of a different type, just let me know and I'll think about it
(1 BP)
+1 BP x2 Dmg from Fighting Attacks
FIRE
(1 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ground Attacks
WATER
(2 CP)
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Electric Attacks
ELECTRIC
(2 CP)
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Ground Attacks
GRASS
(0 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Flying Attacks
ICE
(3 BP)
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Fighting Attack
+1 BP x2 Dmg from Rock Attacks
FIGHTING
(1 CP)
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Dark Attacks
1 CP 1/2 Dmg from Bug Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg from Flying Attacks
POISON
(2 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg From Ground Attacks
GROUND
(3 CP)
3 CP no Dmg from Electric Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Rock Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks
FLYING
(1 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Electric Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ice Attacks
PSYCHIC
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Dark Attacks
BUG
(0 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Flying Attacks
ROCK
(1 BP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Poison Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ground Attacks
DRAGON
(2 CP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Dragon Attacks
DARK
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Fighting Attacks
STEEL
(9 CP)
3 CP no Dmg from Poison Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Steel Attacks
1 CP 1/2 Dmg from Dragon Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 DMG from Water Attacks
Monster can have up to 3 elements
when combining Elements
1/2 + 1/2 = 1/4
1/4 + 1/4 = immunity
1/2 + *2 = normal
1/4 + * 2 = 1/2
immunity + *2 = 1/4
*2 + *2 = *3
*3 + *3 = *4
Most of a creatures normal attacks will be of the normal type (shockingly enough), although in some cases I may change this to relect the creature. Again, if you think that a none-special attack should be of a different type, just let me know and I'll think about it