PDA

View Full Version : Creature Types


BigRedRod
5th of August, 2003, 22:20
NORMAL
(1 BP)
+1 BP x2 Dmg from Fighting Attacks

FIRE
(1 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ground Attacks

WATER
(2 CP)
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Electric Attacks

ELECTRIC
(2 CP)
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Steel Attacks
+1 BP x2 Dmg from Ground Attacks

GRASS
(0 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Flying Attacks

ICE
(3 BP)
1 CP 1/2 Dmg from Ice Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Fighting Attack
+1 BP x2 Dmg from Rock Attacks

FIGHTING
(1 CP)
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Dark Attacks
1 CP 1/2 Dmg from Bug Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg from Flying Attacks

POISON
(2 CP)
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Psychic Attacks
+1 BP x2 Dmg From Ground Attacks

GROUND
(3 CP)
3 CP no Dmg from Electric Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Poison Attacks
1 CP 1/2 Dmg from Rock Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Water Attacks

FLYING
(1 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Electric Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Ice Attacks

PSYCHIC
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Dark Attacks

BUG
(0 CP)
1 CP 1/2 Dmg from Ground Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Rock Attacks
+1 BP x2 Dmg from Flying Attacks

ROCK
(1 BP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Poison Attacks
+1 BP x2 Dmg from Water Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 Dmg from Steel Attacks
+1 BP x2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ground Attacks

DRAGON
(2 CP)
1 CP 1/2 Dmg from Fire Attacks
1 CP 1/2 Dmg from Water Attacks
1 CP 1/2 Dmg from Electric Attacks
1 CP 1/2 Dmg from Grass Attacks
+1 BP x2 Dmg from Ice Attacks
+1 BP x2 Dmg from Dragon Attacks

DARK
(0 CP)
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Bug Attacks
+1 BP x2 Dmg from Fighting Attacks

STEEL
(9 CP)
3 CP no Dmg from Poison Attacks
1 CP 1/2 Dmg from Normal Attacks
1 CP 1/2 Dmg from Grass Attacks
1 CP 1/2 Dmg from Ice Attacks
1 CP 1/2 Dmg from Flying Attacks
1 CP 1/2 Dmg from Psychic Attacks
1 CP 1/2 Dmg from Rock Attacks
1 CP 1/2 Dmg from Bug Attacks
1 CP 1/2 Dmg from Steel Attacks
1 CP 1/2 Dmg from Dragon Attacks
1 CP 1/2 Dmg from Dark Attacks
+1 BP x2 Dmg from Fire Attacks
+1 BP x2 Dmg from Ground Attacks
+1 BP x2 Dmg from Fighting Attacks
+1 BP x2 DMG from Water Attacks


Monster can have up to 3 elements
when combining Elements
1/2 + 1/2 = 1/4
1/4 + 1/4 = immunity
1/2 + *2 = normal
1/4 + * 2 = 1/2
immunity + *2 = 1/4
*2 + *2 = *3
*3 + *3 = *4


Most of a creatures normal attacks will be of the normal type (shockingly enough), although in some cases I may change this to relect the creature. Again, if you think that a none-special attack should be of a different type, just let me know and I'll think about it