View Full Version : New players wanted for WotC Published Modules game
Kahluah
28th of February, 2002, 15:37
Ok, it seem's I have the DMing bug at the moment (yay for me). You know the WotC published modules? Yeah, well, I currently own a few of them, and am in the mood to run them back to back (yes, I -am- aware that could take a while, but hey, I'm willing if you guys are... ;)). Or, if not back to back, at least the first one or two.
I'm going to be running them in real life, and have decided to do them online, albeit at a slower pace.
If any of you roleplaying peoples out there would like to join, feel free to sign up. I'm looking for 4 people who are ready, willing and able to post at least once every couple of days. I need at least a simple background and description from you if you want to play this game. If you have any questions, feel free to ask me. I don't bite... hard.. :D
If more than 4 people express interest, then I take the first 4 applicants, and everyone else will be placed in a stand by list.
Note: this game is not to be confused with another one i am planning on running, but players from my other games may sign up.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Character Generation Guide
Level: One (no experience).
Stats: All stats start at 1, and you have 72 points to distribute on a 1-for-1 basis (stats should add up to 78 {76 for the half-orc}). You will be allowed one natural 18, and a maximum of two natural 16+ scores (the nat 18 included), and there can be no more than 2 scores the same (i.e two 10's are allowed, but three are not).
Race/Class: Any PHB race or class. Most prestige classes from the DMG and the class suppliments will be allowed if you choose to pursue them.
Alignment: Any non-evil. Evil characters may find it hard to co-exist with a good or neutral aligned party.
Skills/Feats: Any WotC published material (exceptions made are FRCS, Dragon magazine, etc, as I don't own any of them)
Deities: PHB/Greyhawk Pantheon (if a portfolio of a god that you would like to worship is not found in the PHB pantheon [for example, you want to be a cleric to the god of luck and fate], then I am happy to search for possible deities to fit that portfolio, and email you with information.
Spells: PHB or Class Supplement (T&B, DotF, etc) spells allowed.
Starting Gold: Please refer to the list below to see how much gold you start off with. (Note: it will be 3/4 of your classes max starting gold.)
Monk: 12 gp
Druid: 60 gp
Sorcerer or Wizard: 90 gp
Barbarian or Bard: 120 gp
Cleric or Rogue: 150 gp
Fighter, Paladin or Ranger: 180 gp
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~
Cybermage
1st of March, 2002, 04:22
I just got masters of the wild and would like to build a character towards one of the prestige classes in the book. I will have details by tomorrow.
Cybermage
1st of March, 2002, 08:08
Name: Rurik Ungart
Race: Dwarf
Gender: Male
Age: 52
Height: 4' 4"
Weight: 162lb
Eyes: Brown
Hair and beard: Black with grey streaks
Class: Caver (Ranger)
STR: 17 +3
DEX: 16 +3
CON: 12 +1
INT: 12 +1
WIS: 13 +1
CHA: 8 -1
HP=11
AC=16
INIT= +3
BAB= +1
FORT= +3
REFL= +3
WILL= +1
Weapons: Battle Ax 1d8+3 crit x3, Lt Mace 1d6+1 crit x2, Short Bow 1d6 crit x3, 20 Arrows
Armor: Studed Leather
Gear: Back Pack, Bad Roll, Flint & Steel, Belt Pouch, 2x Rations, 50' Silk Rope, Water Skin, Whetstone, Alchemist Fire,
Skills (ranks): Climb 5 (2), Heal 3 (2), Hide 5 (2), Intuit Direction 3 (2), Knowledge Nature 3 (2), Listen 3 (2), Move Silently 5 (2), Spot 3 (2), Wilderness Lore 5 (4)
Feats: Track, Two Weapon Fighting, Ambidexterity, Dodge
Languages: Common, Dwarven, Goblin
1st Favored Enemy: Goblinoids
Back ground: Rurik is a young dwarf that wishes to follow his fathers footsteps as the clans caver but to do so he must venture out into the human lands and both learn the ways of other races and make a name for himself with acts of selflessness and bravery. Rurik stands a scant 4' 4" tall with black hair streaked with silver. His beard is a little short which hints at his youth and his eyes still have the sparkle of a boy in them seeing the world for the first time. Only when he has his weapons drawn does the youthful appearance wain. To watch him practice the forms its odviouse that his training with his father has given him the skills to thrive in the hostile world.
I would like to play him into a "King of the Mountains" PRC. Let me know if he is Ok.
TheDruid20
1st of March, 2002, 09:00
I would be intrested in playing. A Psion if you do away with tht crap psi combat stuff. Seen several adaptations to get rid of it. One is even WoTC approved.. or soon will be. Otherwise sorccer would be fun.
Kahluah
1st of March, 2002, 16:04
Cybermage: looks good, I don't yet have MotW (will get it as soon as it's in store over here in perth, as I already have paid half of it.) but your character looks fine by me with a first glance.
thedruid: I won't be using psionics, as I don't like the look of them just yet. I know there are a few adaptations, but I still don't feel like using them just yet. so a sorcerer (not a soccer..;)) would work good.
TheDruid20
1st of March, 2002, 16:19
Yes I know I spelled it wrong.. I remeber doing it and wanted to go back and fix it but I got distracted....
Kahluah
1st of March, 2002, 16:51
Not a problem .... :)
anyways, thedruid, if ya wanna cre3ate your character, feel free to do so. If you are going to aim for a particular PrC let me know and we'll see what we can do for you.
TheDruid20
1st of March, 2002, 18:52
2 thoughts half orc half dragon to sorcerer. ECL is off. Seen many fixes if your willin to consier me starting classless. Otherwise a halforf sorcerer shooting for the dragon acyolte PrC He is the rerally dumb but good hearted time with lots of muscles. Think it will take almost every skill point he gets just to qualify for the PrC.
Kahluah
1st of March, 2002, 19:04
Nah ... i'd prefer no templates or anything ... the half-orc sorcerer going to Dragon Disciple is fine by me though. :)
TheCrookedPath
4th of March, 2002, 14:56
Alright....let's see, now.
Gunther Albright
Human Cleric of Fharlanghn
AL: NG
1st Level, Exp: 0/1000
Str-14
Dex-14
Con-11
Int-12
Wis-17
Cha-10
HP: 8
AC:15/13 (+3 for Studded Leather, +2 for Dex)
Feats: Ambidexterity, Two-weapon Fighting
Domains:Luck, Protection
Weapons:
Quarterstaff: +0/+0 or +2 (1d6+2or 1d6+3)
Sling: +2 (1d4), 10 stones
Skills:
Knowledge, Religion: 2 ranks (+3)
Intuit Direction: 1 rank + (+4)
Wilderness Lore: 1 rank (+4)
Spellcraft: 3 ranks (+4)
Concentration: 4 ranks (+4)
Craft, leatherworker: 1 rank (+4)
Spot: 1 rank (+4)
Equipment: 4 changes of clothes, 2 backpacks, 2 bedrolls, 2 winter blankets, 4 belt pouches, 6 waterskins, 2 hooded lanterns, 10 days rations, 1 pack saddle, 100 ft rope, hemp
John, the Mule: 22 hp
Gold: 46
Silver: 5
Copper: 7
Height: 6 ft
Weight: 165 lbs
Hair: Brown, cut to 1 inch. No facial hair
Eyes: Brown.
Age: 25
Description:
He is a truly plain man, with a forgettable face. His cloak is undyed gray, with a trim of green triangles along the hem. The rest of his equipment is functional and replaceable; leather vest over white shirt, breeches the color of dust, and boots worn to the same. He bears no weapon but his walking staff, and this only jewelry is the wooden disc strung about his neck, by a length of cord. The disc crudely depicts the hoizon....
Kahluah
4th of March, 2002, 17:33
CP ... the character looks great ... welcome aboard .... :)
Kahluah
4th of March, 2002, 20:11
Ok, we now have three characters ready for the game.
A dwarven ranger, aiming for the King of the Mountain PrC
A human cleric of Fharlanghn, not sure if there'll be a PrC aim on this one.
A half-orc barbarian, going into sorcerer multiclass and going for Dragon Disciple PrC.
We're still looking for a 4th player if anyone is interested. Read the guidelines above, and it is first in first served.
UrbanRangerX
5th of March, 2002, 17:09
Give me a couple hours to come up with specifics, but I think an elven bard might round out the party quite nicely. Possibly working towards an arcane trickster or a mindbender prestige class.
Like I said, give me a little bit of time to focus my thoughts into a character, but I wanted to get my name in the hat ASAP.
Thanks,
URX
Kahluah
5th of March, 2002, 17:14
Not a problem ... all is well that ends well.. you'll be the fourth member of our little heroic group if you get your character in in time... arcane trickster or mindbender looks good to me, the AT possibly a little more so (unsure yet, we'll see how we go with the course of the game), but I think both of them have their place at the moment ... :)
when you get your character to me, i'll email or private message you all with the starting gun post... :)
UrbanRangerX
5th of March, 2002, 20:14
Name: Ziran Adarion
Race: Elf
Gender: Male
Age: 131
Height: 5' 4"
Weight: 151 lb
Eyes: Blue
Hair: Silver
Class: Bard
STR: 8 -1
DEX: 15 +2
CON: 10 +0
INT: 16 +3
WIS: 12 +1
CHA: 17 +3
HP: 6
AC: 15
INIT: +2
BAB: +0
FORT: +0
REF: +4
WILL: +3
Weapons: Rapier, short bow, whip
Armor: Studed leather
Gear: Backpack, bedroll, flint and steel, sack, spell component pouch, torches x3, waterskin
Skills (ranks): Bluff 7 (4), Diplomacy 7 (4), Gather Information 5 (2), Hide 4 (2), Intimidate 5 (2), Listen 5 (2), Move Silently 4 (2), Sense Motive 5 (4)
Feats: Dodge
Languages: Common, Elven, Gnome, Orc, Sylvan
Back ground: Ziran was born to a noble Elven family. His parents were great scholars, and advisors to the throne. When Ziran was old enough, he was approached by a secret order calling themselves the Falcons of Flame. They were an organization who desired to overthrow corrupt governments by manipulating the corrupt officials. He agreed, and was accepted into the order with the branding of the Fire Falcon symbol on his shoulder. He is currently out adventuring, to learn more about the world he lives in, so he can learn of oppressive governments and gain allies, both through friendship and coercion.
cmr_scorpio
6th of March, 2002, 06:25
hey, I'm interested in playing. If you've got room for me, I'd like to play a Human Rogue.
magfrump
6th of March, 2002, 13:58
rogue sounds good to me too... I could get a character in about 5 min... be back in 5...
magfrump
6th of March, 2002, 14:29
Sid Rasf: chaotic good human rogue1
xp:0
str 14 dex18 con 8 int 16 wis 12 cha 10
feats: acrobatic, dodge
skills(all 4 ranks): jump +8 balance +8 climb +6 tumble +10 open lock +10 escape artist +8 disable device +9 search +7 hide +8 move silently +8 spot +5 listen +5
combat:
AC: 16 touch: 14 flat-footed: 12
hp:5
bab: 0
fort save: -1
ref save: +6
will save: +1
rapier attack bonus: +2, 1d6+2 damage, crit 18-20/X2
init: +4
special: traps, +1d6 sneak attack damage
equipment:
leather armor (+2 AC, 15 lb), rapier (1d6, M, P, 3 lb), Masterwork theive's tools (+2 circumstance to disable device & open lock, 2 lb), sack (1/2 lb), 19 gp
weight: 20.5 lb, light load
languages: common, halfling, elven, goblin
background: apparently abandoned by his parents, Sid grew up in a relatively new theive's guild, and was soon found to be very well suited to many of the tasks the members participated in as part of their duties. He was trained as a theif, but was not happy stealing objects from people, and felt guilty about it. Very shortly after growing up, Sid left the guild to persue his own fate.
aiming towards theif-acrobat PrC in Song and Silence.
Kahluah
6th of March, 2002, 15:45
magfrump and cmr_scorpio ... we have four in the group, but am currently considering allowing a fifth into it. I am not sure whether I will or not :/ :/ *sighs and wonders why his games always have to be so damned popular*
Kahluah
6th of March, 2002, 17:29
Ok, I have decided to allow a 5th character into it, as the rogue could well come in very handy.
The person i've chosen to take this role is magfrump, merely because he has sent in a character already.
However, as is my policy, cmr_scorpio, you are first entried on my standby list if any current members needs to drop out of the current game. This means that I will contact you first, either via email or through the vBulletin PM system, before looking externally for new players.
I'm sorry if thi seems like small consolation, but I have to decide and all that. :\
Could the five who are going to play please check out the Paths to Heroism forum asap. There is a link at the bottom of this message for easy access.
Thanks for all the response, and now let the games begin.
Link for the Paths to Heroism game:
http://www.online-role-playing.com/forums/forumdisplay.php?s=&forumid=48
cmr_scorpio
9th of March, 2002, 13:07
Name: Xaq
Race: Human
Gender: Male
Age: 19
Height: 5' 9
Weight: 155lbs
Eyes: Green
Hair: Blonde with a hint of red. He has some stubble on his chin that is beginning to form a beard
Class: Rogue
STR: 11
DEX: 17 (+3)
CON: 12 (+1)
INT: 16 (+3)
WIS: 12 (+1)
CHA: 10
HP=7
AC= 15; touch 13; flat-footed 12
INIT= +7
BAB= 0
FORT= 1
REF= 5
WILL= 1
Skills (ranks): Balance 7 (4), Climb (4), Disable Device 7 (4), Escape Artist 7 (4), Hide 4 (7), Jump (4), Listen 5 (4), Move Silently 7 (4), Open Lock 7 (4), Search 7 (4), Spot 5 (4), Tumble 7 (4)
Feats: Improved Initiative, Point Blank Shot
Languages: Common, Elven, Giant, Undercommon
Special Abilities: Sneak Attack +1d6
Weapons:
Dagger (to Hit +0, Damage 1d4, Piercing, Critical 19-20/x2)
Quarterstaff (to Hit +0, Damage 1d6, Blunt, Critical x2)
Rapier (to Hit +0, Damage 1d6, Piercing, Critical 18-20/x2)
Sap (to Hit +0, Damage 1d6, Subdual, Critical x2)
Shortbow (to Hit +3, Damage 1d6, Piercing, Critical x3, Range 60ft)
Unarmed (to Hit +0, Damage 1d3, Subdual, Critical x2)
Armor: Leather (+2 AC)
Gear: Quiver of Arrows x2, Backpack, Bedroll, Belt Pouch, Explorer's Outfit, Flint & Steel, Trail Rations x2, Silk Rope (50ft), Sack, Sunrod x2, Thieves' Tools, Waterskin (Full)
Funds: 6gp, 8sp
Load: 64.5lbs (medium load); Check Penalty -3
Background:
Xaq's parents were both adventurers. His mother retired when she discovered that she was pregnant, but his father continued to take on quests to support his family. Much of Xaq's fighting ability was learned from his father and his skills at thieving were learned from his mother. Xaq's father retired before Xaq had reached ten years of age with pleny of resources to raise him and his two younger brothers and sister. When he was seventeen Xaq decided it was time to strike out on his own and try to follow in his parents' footsteps.
vBulletin® v3.8.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.