tyckspoon
1st of July, 2003, 10:27
Name: Triren
Class: Rogue 8
Race: Human
Sex: Male
Age: 23
Height/Weight: 5'5"/145 lbs
Experience: 28,658/xxxxx
Abilities
Stats:
Str: 12 [+1]
Con: 14 [+2]
Dex: 15 [+2]
Wis: 12 [+1]
Int: 16 [+3]
Cha: 12 [+1]
Hit Points: 6+7d6+Conx8
Total: 47
Current: 47
Temp:
Saves:
Fort: +4 (2+Con)
Reflex: +8 (6+Dex)
Will: +3 (2+Wis)
Initiative +2
Base Attack Bonus: +6/+1
Ranged Attack Bonus: +8/+3
Melee Attack Bonus: +7/+2
AC: 18 +4 (armor) +2 (Dex) +1 (Natural) +1 (Deflection)
vs. Touch: 13 +2 (Dex) +1 (Deflection)
Flat-Footed: 16 (armor, natural, deflection)
Armor penalty: 0
Spell Failure: 0% if it ever matters.
Languages
Common
Elven
Dwarven
Orc
Halfling
Alignment: LN
Feats:
Alertness
Expertise
Improved Disarm
Exotic Weapon Proficiency (Spiked Chain)
Special/Racial Abilities
Human Traits
Sneak Attack +4d6
Improved Uncanny Dodge
Evasion
Trapfinding
Skills
Appraise +12 (9 ranks +3 Int)
Bluff +6 (5 ranks +1 Cha)
Climb +11 (10 ranks +1 Str)
Craft
Locksmith +11 (6 ranks +3 Int +2 Circumstance)
Trapmaking +11 (6 ranks +3 Int +2 Circumstance)
Deciper Script +11 (8 ranks +3 Int)
Disable Device +15 (10 ranks +3 Int +2 Circumstance)
Gather Information +6 (5 ranks +1 Cha)
Hide +20 (8 ranks +2 stat +10 Circumstance)
Listen +8 (5 ranks +1 Wis +2 synergy)
Move Silently +20 (8 ranks +2 Dex +10 Circumstance)
Open Lock +15 (11 ranks +2 Dex +2 Circumstance)
Pick Pocket +10 (8 ranks +2 Dex)
Search +11 (8 ranks +3 Int)
Sense Motive +5 (4 ranks +1 Wis)
Spot +10 (7 ranks +1 Wis +2 synergy)
Speak Language 2: --
Use Magic Device +11 (10 ranks +1 Cha)
Gear:
Coins:
PP:
GP: 108
SP:
CP:
Weapons/Armor:
Spiked Chain +1
+8/+3 melee 2d4+2 damage; reach and adjacent; +2 Disarm checks
Sap- +7/+2 melee 1d6+1 subdual
Heavy Crossbow MW- +9 ranged, 1d10(?) damage, 120 ft
-20 MW bolts +10 ranged
Shadow Studded Leather +1
+4 AC, Penalty 0, +10 Hide
Basics:
Magic:
Heward's Handy Haversack
Amulet of Natural Armor +1
Ring of Protection +1
Boots of Elvenkind
Expendable Magic:
2x potions Vision
2x potions Darkvision
1x potion Cure Moderate Wounds
1x potion Neutralize Poison
1x potion Invisibility
1x Wand of Cure Light, full charge
1x Wand of Light, full charge
Non-magic:
Light horse with full tack (saddle, bags, etc)
100 ft silk rope (2 50 ft lengths)
2 grappling hooks
4 bags caltrops
Masterwork Artisan's tools
Masterwork Thief's tools
Expendable:
2 tanglefoot bags
5 thunderstones
Appearance:
medium height, thin build. Brown hair, brown eyes-physically, an almost totally forgettable person except for a scar cut across his left cheek. Questions about this scar are deflected, unless they come from another person of a roguish persuasion.
Normal dress:
Linens or leathers in neutral colors-browns and greys, mostly. Dressed to blend into a crowd of similarly dressed people. Normally carries artisan's tools openly and thieves' tools hidden. Other gear left home under lock and trap.
Combat/adventuring dress:
Dull black armor, Haversack over back, chain folded at waist. All magic items worn continually, even while sleeping. Half of miscellaneous gear in Haversack, half in horses' bags.
Sneaking dress: Same as adventuring, except haversack left behind, magic items tucked under armor if possible. Chain arranged on back, muffled to prevent extra noise, but still arranged so that it can be ripped out quickly.
Class: Rogue 8
Race: Human
Sex: Male
Age: 23
Height/Weight: 5'5"/145 lbs
Experience: 28,658/xxxxx
Abilities
Stats:
Str: 12 [+1]
Con: 14 [+2]
Dex: 15 [+2]
Wis: 12 [+1]
Int: 16 [+3]
Cha: 12 [+1]
Hit Points: 6+7d6+Conx8
Total: 47
Current: 47
Temp:
Saves:
Fort: +4 (2+Con)
Reflex: +8 (6+Dex)
Will: +3 (2+Wis)
Initiative +2
Base Attack Bonus: +6/+1
Ranged Attack Bonus: +8/+3
Melee Attack Bonus: +7/+2
AC: 18 +4 (armor) +2 (Dex) +1 (Natural) +1 (Deflection)
vs. Touch: 13 +2 (Dex) +1 (Deflection)
Flat-Footed: 16 (armor, natural, deflection)
Armor penalty: 0
Spell Failure: 0% if it ever matters.
Languages
Common
Elven
Dwarven
Orc
Halfling
Alignment: LN
Feats:
Alertness
Expertise
Improved Disarm
Exotic Weapon Proficiency (Spiked Chain)
Special/Racial Abilities
Human Traits
Sneak Attack +4d6
Improved Uncanny Dodge
Evasion
Trapfinding
Skills
Appraise +12 (9 ranks +3 Int)
Bluff +6 (5 ranks +1 Cha)
Climb +11 (10 ranks +1 Str)
Craft
Locksmith +11 (6 ranks +3 Int +2 Circumstance)
Trapmaking +11 (6 ranks +3 Int +2 Circumstance)
Deciper Script +11 (8 ranks +3 Int)
Disable Device +15 (10 ranks +3 Int +2 Circumstance)
Gather Information +6 (5 ranks +1 Cha)
Hide +20 (8 ranks +2 stat +10 Circumstance)
Listen +8 (5 ranks +1 Wis +2 synergy)
Move Silently +20 (8 ranks +2 Dex +10 Circumstance)
Open Lock +15 (11 ranks +2 Dex +2 Circumstance)
Pick Pocket +10 (8 ranks +2 Dex)
Search +11 (8 ranks +3 Int)
Sense Motive +5 (4 ranks +1 Wis)
Spot +10 (7 ranks +1 Wis +2 synergy)
Speak Language 2: --
Use Magic Device +11 (10 ranks +1 Cha)
Gear:
Coins:
PP:
GP: 108
SP:
CP:
Weapons/Armor:
Spiked Chain +1
+8/+3 melee 2d4+2 damage; reach and adjacent; +2 Disarm checks
Sap- +7/+2 melee 1d6+1 subdual
Heavy Crossbow MW- +9 ranged, 1d10(?) damage, 120 ft
-20 MW bolts +10 ranged
Shadow Studded Leather +1
+4 AC, Penalty 0, +10 Hide
Basics:
Magic:
Heward's Handy Haversack
Amulet of Natural Armor +1
Ring of Protection +1
Boots of Elvenkind
Expendable Magic:
2x potions Vision
2x potions Darkvision
1x potion Cure Moderate Wounds
1x potion Neutralize Poison
1x potion Invisibility
1x Wand of Cure Light, full charge
1x Wand of Light, full charge
Non-magic:
Light horse with full tack (saddle, bags, etc)
100 ft silk rope (2 50 ft lengths)
2 grappling hooks
4 bags caltrops
Masterwork Artisan's tools
Masterwork Thief's tools
Expendable:
2 tanglefoot bags
5 thunderstones
Appearance:
medium height, thin build. Brown hair, brown eyes-physically, an almost totally forgettable person except for a scar cut across his left cheek. Questions about this scar are deflected, unless they come from another person of a roguish persuasion.
Normal dress:
Linens or leathers in neutral colors-browns and greys, mostly. Dressed to blend into a crowd of similarly dressed people. Normally carries artisan's tools openly and thieves' tools hidden. Other gear left home under lock and trap.
Combat/adventuring dress:
Dull black armor, Haversack over back, chain folded at waist. All magic items worn continually, even while sleeping. Half of miscellaneous gear in Haversack, half in horses' bags.
Sneaking dress: Same as adventuring, except haversack left behind, magic items tucked under armor if possible. Chain arranged on back, muffled to prevent extra noise, but still arranged so that it can be ripped out quickly.